Technical Papers: Technical Papers Fast-Forward
Event TypeTechnical Papers
Registration Categories
Trade Exhibitor
Experience Hall Exhibitor
TimeTuesday, 12 December 20239:30am - 12:45pm
LocationDarling Harbour Theatre, Level 2 (Convention Centre)
DescriptionA 160 minutes preview session of all Technical Papers will also be held on the first day of the event where author(s) of each paper get less than a minute to wow the attendees with a brief overview of their work.
Presentations
EMS: 3D Eyebrow Modeling from Single-view Images
Curl Noise Jittering
MyStyle++: A Controllable Personalized Generative Prior
Shrink & Morph: 3D-printed self-shaping shells actuated by a shape memory effect
Thin On-Sensor Nanophotonic Array Cameras
GarmentCode: Programming Parametric Sewing Patterns
SinMPI: Novel View Synthesis from a Single Image with Expanded Multiplane Images
Face0: Instantaneously Conditioning a Text-to-Image Model on a Face
Meshes with Spherical Faces
DeepBasis: Hand-Held Single-Image SVBRDF Capture via Two-Level Basis Material Model
Neural Collision Fields for Triangle Primitives
Neural Field Convolutions by Repeated Differentiation
MIPS-Fusion: Multi-Implicit-Submaps for Scalable and Robust Online Neural RGB-D Reconstruction
Holographic Near-eye Display with Real-time Embedded Rendering
Extended Path Space Manifolds for Physically Based Differentiable Rendering
Non-Newtonian ViRheometry via Similarity Analysis
Perceptually Adaptive Real-Time Tone Mapping
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
Domain-Agnostic Tuning-Encoder for Fast Personalization of Text-To-Image Models
Text-Guided Vector Graphics Customization
Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising
High Density Ratio Multi-fluid Simulation with Peridynamics
Joint Sampling and Optimisation for Inverse Rendering
Online Scene CAD Recomposition via Autonomous Scanning
MCNeRF: Monte Carlo Rendering and Denoising for Real-Time NeRFs
3D Bézier Guarding: Boundary-Conforming Curved Tetrahedral Meshing
Inovis: Instant Novel-View Synthesis
Towards Garment Sewing Pattern Reconstruction from a Single Image
ReparamCAD: Zero-shot CAD Re-Parameterization for Interactive Manipulation
Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing
Self-Calibrating, Fully Differentiable NLOS Inverse Rendering
Interaction-Driven Active 3D Reconstruction with Object Interiors
Ego3DPose: Capturing 3D Cues from Binocular Egocentric Views
Neural Spectro-polarimetric Fields
C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters
Fluid Simulation on Neural Flow Maps
Fast-MSX: Fast Multiple Scattering Approximation
MOCHA: Real-Time Motion Characterization via Context Matching
AdaptNet: Policy Adaptation for Physics-Based Character Control
Subspace Mixed Finite Elements for Real-Time Heterogeneous Elastodynamics
Computational Design of Wiring Layout on Tight Suits with Minimal Motion Resistance
Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian
Intrinsic Harmonization for Illumination-Aware Image Compositing
Conditional Resampled Importance Sampling and ReSTIR
Nonlinear Ray Tracing for Displacement and Shell Mapping
LiveNVS: Neural View Synthesis on Live RGB-D Streams
Neural Gradient Learning and Optimization for Oriented Point Normal Estimation
Bézier Spline Simplification Using Locally Integrated Error Metrics
Sparse Stress Structures from Optimal Geometric Measures
Perceptual Requirements for World-Locked Rendering in AR and VR
ActRay: Online Active Ray Sampling for Radiance Fields
Doppler Time-of-Flight Rendering
Reach For the Spheres: Tangency-aware surface reconstruction of SDFs
VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering
Learning based 2D Irregular Shape Packing
Learning Gradient Fields for Scalable and Generalizable Irregular Packing
A Hessian-Based Field Deformer for Real-Time Topology-Aware Shape Editing
Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input
CLIPXPlore: Coupled CLIP and Shape Spaces for 3D Shape Exploration
Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering
The Shortest Route Is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR
Decaf: Monocular Deformation Capture for Face and Hand Interactions
ViCMA: Visual Control of Multibody Animations
Depolarized Holography with Polarization-multiplexing Metasurface
Perceptual error optimization for Monte Carlo animation rendering
Learning Contact Deformations with General Collider Descriptors
IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers
High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes
CamP: Camera Preconditioning for Neural Radiance Fields
UVDoc: Neural Grid-based Document Unwarping
Warped-Area Reparameterization of Differential Path Integrals
Second-Order Finite Elements for Deformable Surfaces
Discontinuity-Aware 2D Neural Fields
Scene-aware Activity Program Generation with Language Guidance
An Adaptive Fast-Multipole-Accelerated Hybrid Boundary Integral Equation Method for Accurate Diffusion Curves
Multisource Holography
Multi-color Holograms Improve Brightness in Holographic Displays
AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Collections
Texture Atlas Compression Based on Repeated Content Removal
GroundLink: A Dataset Unifying Human Body Movement and Ground Reaction Dynamics
VR-NeRF: High-Fidelity Virtualized Walkable Spaces
Editing Motion Graphics Video via Motion Vectorization and Transformation
Efficient Hybrid Zoom using Camera Fusion on Mobile Phones
SFLSH: Shape-Dependent Soft-Flesh Avatars
Enhancing Diffusion Models with 3D Perspective Geometry Constraints
Concept Decomposition for Visual Exploration and Inspiration
Shadow Harmonization for Realistic Compositing
MetaLayer: A Meta-learned BSDF Model for Layered Materials
AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars
Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation
OpenSVBRDF: A Database of Measured Spatially-Varying Reflectance
The effect of display capabilities on the gloss consistency between real and virtual objects
A Micrograin BSDF Model for the Rendering of Porous Layers
An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations
ShapeSonic: Sonifying Fingertip Interactions for Non-Visual Virtual Shape Perception
NodeGit: Diffing and Merging Node Graphs
Differentiable Rendering of Parametric Geometry
Zero-Shot 3D Shape Correspondence
ProSpect: Prompt Spectrum for Attribute-Aware Personalization of Diffusion Models
TwinTex: Geometry-aware Texture Generation for Abstracted 3D Architectural Models
Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena
Reconstruction of Machine-Made Shapes from Bitmap Sketches
Computational Design of LEGO Sketch Art
Anything to Glyph: Artistic Font Synthesis via Text-to-Image Diffusion Model
Efficient Human Motion Reconstruction from Monocular Videos with Physical Consistency Loss
Explorable Mesh Deformation Subspaces from Unstructured 3D Generative Models
ReShader: View-Dependent Highlights for Single Image View-Synthesis
Efficient Graphics Representation with Differentiable Indirection
Slippage-Preserving Reshaping of Human-Made 3D Content
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials
Simultaneous Color Computer Generated Holography
Single-Image 3D Human Digitization with Shape-guided Diffusion
Differentiable Dynamic Visible-Light Tomography
Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows
Neural Packing: from Visual Sensing to Reinforcement Learning
Efficient Visualization of Light Pollution for the Night Sky
Topology Guaranteed B-Spline Surface/Surface Intersection
DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics
An Architecture and Implementation of Real-Time Sound Propagation Hardware for Mobile Devices
A Neural Implicit Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range
GARM-LS: A Gradient-Augmented Reference-Map Method for Level-Set Fluid Simulation
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing
Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality
Low-Light Image Enhancement with Wavelet-based Diffusion Models
ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters
Break-A-Scene: Extracting Multiple Concepts from a Single Image
ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes
MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters
FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
Adaptive Tracking of a Single-Rigid-Body Character in Various Environments
Learning the Geodesic Embedding with Graph Neural Networks
Hand Pose Estimation with Mems-Ultrasonic Sensors
Progressive Shell Quasistatics for Unstructured Meshes
From Skin to Skeleton : Towards Biomechanically Accurate 3D Digital Humans
ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering
Capturing Animation-Ready Isotropic Materials Using Systematic Poking
Neural Motion Graph
Reconstructing Close Human Interaction from Multiple Views
K-surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema
RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields
PSDR-Room: Single Photo to Scene using Differentiable Rendering
DR-Occluder: Generating Occluders using Differentiable Rendering
Neural Metamaterial Networks for Nonlinear Material Design
EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation
ToRoS: A Topology Optimization Approach for Designing Robotic Skins
Neural Stochastic Poisson Surface Reconstruction
Light-Efficient Holographic Illumination for Continuous-Wave Time-of-Flight Imaging
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators
DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control
A Locality-based Neural Solver for Optical Motion Capture
SLANG.D: Fast, Modular and Differentiable Shader Programming
SAME: Skeleton-Agnostic Motion Embedding for Character Animation
Adaptive Recurrent Frame Prediction with Learnable Motion Vectors
Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle
Neural Categorical Priors for Physics-Based Character Control
Quantum Ray Marching for Reformulating Light Transport Simulation
LitNeRF: Intrinsic Radiance Decomposition for High-Quality View Synthesis and Relighting of Faces
ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation
Pose and Skeleton-aware Neural IK for Pose and Motion Editing
Optimal Design of Robotic Character Kinematics
LiCROM: Linear-Subspace Continuous Reduced Order Modeling with Neural Fields
Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness
Amortizing Samples in Physics-Based Inverse Rendering using ReSTIR
Computational Design of Flexible Planar Microstructures
Constrained Delaunay Tetrahedrization: A Robust and Practical Approach
Projective Sampling for Differentiable Rendering of Geometry
Efficient Cone Singularity Construction for Conformal Parameterizations
BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis
Repurposing Diffusion Inpainters for Novel View Synthesis
Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail
Constructive Solid Geometry on Neural Signed Distance Fields
Lock-free Vertex Clustering for Multicore Mesh Reduction
Neural Cache for Monte Carlo Partial Differential Equation Solver
Real-time Height-field Simulation of Sand and Water Mixtures
DreamEditor: Text-Driven 3D Scene Editing with Neural Fields
360° Reconstruction From a Single Image Using Space Carved Outpainting
Diffusing Colors: Image Colorization with Text Guided Diffusion
A Neural Space-Time Representation for Text-to-Image Personalization
What is the Best Automated Metric for Text to Motion Generation?
Controllable Group Choreography using Contrastive Diffusion
Rectifying Strip Patterns
Example-Based Sampling with Diffusion Models
Emotional Speech-Driven Animation with Content-Emotion Disentanglement
ART-Owen Scrambling
ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering
Analysis and Synthesis of Digital Dyadic Sequences
Animating Street View
Object Motion Guided Human Motion Synthesis
Fusing Monocular Images and Sparse IMU Signals for Real-time Human Motion Capture
Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering
Diffusion-based Holistic Texture Rectification and Synthesis
VASCO: Volume and Surface Co-Decomposition for Hybrid Manufacturing
A Physically-inspired Approach to the Simulation of Plant Wilting
Text-Guided Synthesis of Eulerian Cinemagraphs
Transparent Object Reconstruction via Implicit Differentiable Refraction Rendering
RMIP: Displacement ray tracing via inversion and oblong bounding
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows
Content-based Search for Deep Generative Models
C-shells: Deployable Gridshells with Curved Beams
SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture
An Unified $\lambda$-subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions
SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting
Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar
Close the Design-to-Manufacturing Gap in Computational Optics with a ’Real2Sim’ Learned Two-Photon Neural Lithography Simulator
Developable Quad Meshes and Contact Element Nets
GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields
SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation
Towards Practical Capture of High-Fidelity Relightable Avatars
GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations
Neural Stress Fields for Reduced-order Elastoplasticity and Fracture
HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image
VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis
MatFusion: A Generative Diffusion Model for SVBRDF Capture
Metric Optimization in Penner Coordinates
SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions
Interactive Story Visualization with Multiple Characters
Manifold Path Guiding for Importance Sampling Specular Chains
Discovering Fatigued Movements for Virtual Character Animation
Adaptive Shells for Efficient Neural Radiance Field Rendering
Variational Barycentric Coordinates
Compact Neural Graphic Primitives with Learned Hash Probing
An Implicit Physical Face Model Driven by Expression and Style
Authoring and Simulating Meandering Rivers
The Design Space of Kirchhoff Rods
Technical Papers Fast Forward Presenter
NeRFFaceLighting: Implicit and Disentangled Face Lighting Representation Leveraging Generative Prior in Neural Radiance Fields
Technical Papers Fast Forward Presenter
High-Resolution Volumetric Reconstruction for Clothed Humans
Technical Papers Fast Forward Presenter
Joint UV Optimization and Texture Baking
Technical Papers Fast Forward Presenter
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data
Technical Papers Fast Forward Presenter
Digital 3D Smocking Design
Technical Papers Fast Forward Presenter
CLIP-Guided StyleGAN Inversion for Text-Driven Real Image Editing
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Real-Time Reconstruction of Fluid Flow under Unknown Disturbance
Technical Papers Fast Forward Presenter
Spatiotemporally Consistent HDR Indoor Lighting Estimation
Technical Papers Fast Forward Presenter