Home報道関係者パートナーイベント

パートナーイベント

Founded in 2000, 3DVF.com is a French website focused on Computer Graphics, Animation, VFX, Video Games, VR/AR, 3D Printing and more. Targeted audience include Professionals, Freelance Artists, as well as Students & Enthusiasts. Content include daily news, interviews, long-form articles, resources etc.

80 Level is a global digital content publishing network that connects video game companies, talented individuals, and creative organizations for mutual benefit.

ACM OPEN – A New Transformative Open Access Model

Developed in collaboration with leading academic libraries, ACM OPEN has the potential to make all new research articles published by ACM accessible to the widest possible readership without paywalls.

Over 1,000 institutions around the world have begun ACM OPEN participation since the program’s inception, and we expect many more to soon join them.

Animation Magazine is a 36-year-old industry bible for animation/VFX professionals and enthusiasts. News and feature stories are distributed via a monthly print publication, and digital versions are emailed to subscribers and available at global industry trade shows and festivals. Readers can also get a free, daily e-newsletter five days a week by signing up at www.animationmagazine.net. The magazine hosts the annual World Animation Summit November 3-6, 2024 in Los Angeles for industry professionals and The World Animation Celebration.
Since launching in 1996, Animation World Network – AWN.com – has become one of the largest, most comprehensive, and respected publishers of animation and visual effects news and information resources on the Internet. Key publication websites include Animation World Magazine, VFX World Magazine, and the Animation Flash e-mail newsletter. Each month, AWN’s portals are visited by over 300,000 unique readers from more than 100 countries.

AnimationXpress.com is a fifteen-year-old company that has served as the nucleus of the Indian Animation, VFX, Gaming, Comics industry online, AR/VR , Technology, E commerce, Edutech , Creative Media & Entertainment Industry since its inception. AnimationXpress.com has organised many Online & Onsite industry conferences, Summits & Awards and have media partnered key players in this ecosystem all over the world for the past several years. AnimationXpress.com has transformed immensely with useful engines and features and revolutionizes the way B2B happens online in the space globally. You may contact Animation Xpress at connect@animationxpress.com.

befores & afters is a brand-new visual effects publication from VFX and animation journalist Ian Failes, an experienced freelance writer who has written for fxguide, VFX Voice, Cartoon Brew, 3D World and 3D Artist.

CGVisual.Com is the computer graphics and interactive technologies community for professionals and enthusiasts in Hong Kong. CG Visual is an ideal marketing platform for various kinds of marketing activities, such as membership recruitment, sales and promotions, contests, etc. CG Visual is a bridge built to link and fulfill both the members’ and marketers’ needs and at the same time achieving a win-win relationship.

For the game industry professional or fan, Events for Gamers is the only exclusive calendar featuring the latest show dates and news on worldwide conferences, conventions, and hundreds of other related events. Our team is here for your event interest.

GameBusiness.jpは、2009年創設の日本初のゲームビジネス専門メディアです。ゲーム開発情報、市場動向、企業業績、人材動向を紹介し、業界の未来を見据えた情報を提供しています。明日のゲーム業界を考えるすべての方々と共に歩み続けます。
映CG Media was founded in 2009 by Taiwan’s computer graphics software and hardware solutions provider, Gemhorn, Inc. 映CG Media specializes in 2D and 3D creative and technical content reporting, focusing on topics including “Animation,” “Visual effects,” “Gaming,” and “Architectural visualization.” They covered great stories behind all the works of global artists, guiding readers to stay connected with global computer graphics trends.
映像新聞は、50年以上にわたり放送、映画、コンテンツ制作に関わる最新情報を”映像”を切り口に毎週(年48回)お届けしています。また、映像新聞は、これらの分野に関係する研究、開発、法規制、政策についても広く網羅します。1974年に最初のSIGGRAPHを取材して以来、CGの最新状況を報告しています。