Facing Forward: challenges in the Art, Science and Digital Production of 3D Facial Animation
DescriptionHumans are hard-wired to see and interpret minute facial detail. The rich signals we extract from facial expressions set high expectations for computer-generated facial imagery. This talk traces the history, art, and science of 3D facial animation, to current challenges in animating expressive faces for film and games. The talk will touch upon aspects of facial anatomy, biomechanics, linguistics and perceptual psychology relevant to the construction of geometric face rigs, and techniques for the animator-centric creation of emotion, expression and speech animation from input images, audio and video. In some measure, the talk will reveal some of the technological innovations that enabled the design and creation of faces in games like Cyberpunk 2077 (Game of the year 2020), and films like Avatar: the way of water (Best VFX Oscar 2023), respectively.
Speaker
Event Type
Featured Session
TimeTuesday, 3 December 20241:00pm - 2:00pm JST
LocationHall B7 (2), B Block, Level 7
Registration Categories
Language Formats