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Design Director, Designer,
A-POC ABLE ISSEY MIYAKE

Executive Deputy President and CTO,
Sony Group Corporation

Producer and Vice President,
Women in Animation
Featured Sessions

Principal Research Scientist
NVIDIA

VFX & CG Director / Senior Computer Graphics Artist
SHIROGUMI INC.

Head of Facial Motion Department
Wētā FX
Kingdom of The Planet of the Apes (R)Evolutionary Facial Animation

Lead Facial Motion Animator
Wētā FX
Kingdom of The Planet of the Apes (R)Evolutionary Facial Animation

VFX Supervisor
Industrial Light & Magic
Ultraman: Rising - How ILM brought this iconic hero to screens large and small

Senior Colour & Imaging Production Engineer
Industrial Light & Magic / Lucasfilm Ltd
Display Transformers : The Development of ACES 2.0 and it's Implementation on Transformers One

Creative Director & VFX Supervisor
Wētā FX
WAR IS OVER! Wētā FX Gets Animated

Animation Supervisor
Wētā FX
WAR IS OVER! Wētā FX Gets Animated

VFX Supervisor
Wētā FX
Wētā FX takes on Alien: Romulus

Effects Supervisor
Wētā FX
Wētā FX takes on Alien: Romulus

CTO
Fortiche Production & Riot Games
The (Hex)tech of Arcane Season 02

VFX & Animation Journalist
befores & afters
Netflix manga series Yu Yu Hakusho: How Megalis Created the Show’s Most Complex Shot

Director
SOLA DIGITAL ARTS Inc.
Utilizing Generative AI for Look Dev in CG Anime Production

Director
LVM Inc.
Utilizing Generative AI for Look Dev in CG Anime Production

Engineer
LVM Inc.
Utilizing Generative AI for Look Dev in CG Anime Production

Researcher
Matsuo Lab, University of Tokyo
Utilizing Generative AI for Look Dev in CG Anime Production

Design Engineer
SOLA DIGITAL ARTS Inc.
Utilizing Generative AI for Look Dev in CG Anime Production

Niklas Jacobson
Important Looking Pirates
Creating The Last Airbender Real-World Environments and Dynamic Visual Effects

VFX Supervisor at Important Looking Pirates
VFX in Shogun Creating a Large-Scale Landslide, Environments and Water Simulations

Professor of Computer Science at the University of Toronto
Facing Forward: challenges in the Art, Science and Digital Production of 3D Facial Animation