Poster: Posters Gallery
Event TypePoster
Registration Categories
Trade Exhibitor
Experience Hall Exhibitor
TimeWednesday, 13 December 202311:00am - 5:30pm
LocationExhibition Hall 1, Level 2 (Exhibition Centre)
DescriptionThe Posters program provides an interactive forum for innovative ideas that are not yet fully polished, for high-impact practical contributions, for behind-the-scenes views of new commercial and artistic work, and for solutions that help solve challenging problems. It is a cooperative setting where students, researchers, artists, enthusiasts, and industry veterans come together to present their research, art, and ideas to the global CG industry and encourage feedback on recently completed work or tentative new approaches.
These ideas are put together into simple, visually attractive posters showcased at SIGGRAPH Asia. Posters’ authors will also be present to explain their findings, discuss their work, receive feedback and network with all attendees.
Presentations
Expression Omnibus: Expandable Facial Expression Dataset via Embedding Analysis and Synthesis
Aerial Display Method Using a Flying Screen with an IR Marker and Long Range Dynamic Projection Mapping
Closest Point Exterior Calculus
AI-supported Nishijin-ori: connecting a text-to-image model to traditional Nishijin-ori textile production
Usability Evaluation of VR Shopping System not Imitating Real Stores
An Examination of Text Shaking Correction Methods for AR Walking
Augmentation of Medical Preparation for Children by Using Projective and Tangible Interface
Recovering Detailed Neural Implicit Surfaces from Blurry Images
The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking
Deep Albedo: A Machine Learning Approach to Real-Time Photo Realistic Human Skin Rendering and Editing Using Autoencoders
FoodMorph: Changing Food Appearance Towards Less Unhealthy Food Intake
OwnDiffusion: A Design Pipeline Using Design Generative AI to preserve Sense Of Ownership
Towards Efficient Local 3D Conditioning
Flying Over Tourist Attractions: A Novel Augmented Reality Tourism System Using Miniature Dioramas
Meta Musicking: A Playground for Exploring Alternative Realities with Others in the XR Age
Exploring Embodiment and Usability of Autonomous Prosthetic Limbs through Virtual Reality
Conversation Echo: Communication in virtual environments that reflects conversation contents
Developing a Realistic VR Interface to Recreate a Full-body Immersive Fire Scene Experience
Room to Room Mapping: Seamlessly Connecting Different Rooms
Gaze and Graze: Illuminating Taiwanese Hand Puppet Character Display and Deconstructing Visual Engagement
Recognition-Independent Handwritten Text Alignment Using Lightweight Recurrent Neural Network
Somatic Music: Enhancing Musical Experiences through the Performer’s Embodiment
Towards a Psychophysically Plausible Simulation of Translucent Appearance
Rule-of-Thirds or Centered? A study in preference in photo composition
Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar’s Body Shape on Beverage Perception
Efficient and Accurate Physically Based Rendering of Periodic Multilayer Structures with Iridescence
Quantifying display lag and its effects during Head-Mounted Display based Virtual Reality
Auditory VR Generative System for Non-Experts to Reproduce Human Memories Through Natural Language Interactions
Crossing Narrative: Exploring the Possibilities of Crossing the Virtuality and Reality in Interactive Narrative Experiences
Multi-Stage Manufacturing for Preoperative Medical Models with Overhanging Components
Landmark Guided 4D Facial Expression Generation
3D Lighter: Learning to Generate Emissive Textures
Text-driven Tree Modeling on L-System
asmVR: VR-Based ASMR Experience with Multimodal Triggers for Mental Well-Being
Visual Signatures of Music Mood
Geometry Aware Texturing
Interactive Relative Pose Estimation for 360° Indoor Panoramas through Wall-Wall Matching Selections
Datamoshing with Optical Flow
Vector Gradient Stroke Stylized Neural Network Painting
Learning to Generate Wire Sculpture Art from 3D Models
Ignis: Eulerian Fluid Simulation and Rendering at VR Frame Rates
Contributor
SCOOT:Self-supervised Centric Open-set Object Tracking
Digital Transformation of Ethnic Dance Heritage: A Multimodal Interactive Game to Balancing Instructional and Cultural Essence
A remote training platform for learning physical skills using an AI powered virtual coach and a novel IoT sensing mat