
Biography
I work broadly in geometry processing. Lately, I have worked in robust geometry processing on problems such as inside-outside segmentation, mesh booleans, tetrahedral meshing, curved triangle meshing. Within this field I also have expertise in large dataset benchmarking for robustness in geometry processing.
I also consider myself an expert in real-time shape deformation in 2D and 3D, including 2D warping, linear blend skinning, generalized barycentric coordinates and optimization-based surface deformation.
Over the last two years I have worked in differentiable rendering, focusing on geometric aspects (as opposed to lighting or materials).
Over the last three-four years I have also worked in physical simulation: model reduction, elasticity, and optimization strategies.
Finally, I have worked in geometric aspects of computational fabrication.
I also consider myself an expert in real-time shape deformation in 2D and 3D, including 2D warping, linear blend skinning, generalized barycentric coordinates and optimization-based surface deformation.
Over the last two years I have worked in differentiable rendering, focusing on geometric aspects (as opposed to lighting or materials).
Over the last three-four years I have also worked in physical simulation: model reduction, elasticity, and optimization strategies.
Finally, I have worked in geometric aspects of computational fabrication.
Presentations
Technical Papers
TOG

Technical Papers


Trade Exhibitor
Experience Hall Exhibitor
Technical Papers


Trade Exhibitor
Experience Hall Exhibitor
Technical Papers


Trade Exhibitor
Experience Hall Exhibitor
Technical Papers


Trade Exhibitor
Experience Hall Exhibitor
Technical Papers


Trade Exhibitor
Experience Hall Exhibitor