Daniel-Ionut Rancea

Biography
Daniel-Ionut Rancea hails from Germany and harbors a deep-rooted passion for the technical arts.
Over the years, he has honed his skills as a Technical Artist and 3D/VFX Artist, making notable
contributions to teams at Ready Player Me, Ubisoft Berlin, and FUN Labs. Beyond game design,
Rancea has showcased significant IT prowess, with roles as an IT Technician and CNC
Programmer. His proficiency in 3dsMax, Python, and other software, combined with his expertise
in 3D graphics, exemplifies the breadth of his capabilities.
Over the years, he has honed his skills as a Technical Artist and 3D/VFX Artist, making notable
contributions to teams at Ready Player Me, Ubisoft Berlin, and FUN Labs. Beyond game design,
Rancea has showcased significant IT prowess, with roles as an IT Technician and CNC
Programmer. His proficiency in 3dsMax, Python, and other software, combined with his expertise
in 3D graphics, exemplifies the breadth of his capabilities.
Presentations