Resolving Collisions in Dense 3D Crowd Animations
DescriptionWe propose a contact-aware method for synthesizing dense 3D crowds of animated characters. Unlike existing methods, our approach prevents character intersections by modeling contacts using physics-based techniques. This results in real-time, collision-free animations with enhanced realism and geometric accuracy, validated through objective tests and extensive user studies on perceived realism.
Event Type
Technical Papers
TimeTuesday, 3 December 20249:00am - 12:00pm JST
LocationHall C, C Block, Level 4
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