Resolving Collisions in Dense 3D Crowd Animations
DescriptionWe propose a contact-aware method for synthesizing dense 3D crowds of animated characters. Unlike existing methods, our approach prevents character intersections by modeling contacts using physics-based techniques. This results in real-time, collision-free animations with enhanced realism and geometric accuracy, validated through objective tests and extensive user studies on perceived realism.
Event Type
Technical Papers
TimeThursday, 5 December 20241:42pm - 1:56pm JST
LocationHall B7 (1), B Block, Level 7
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