Sustainable VFX - An Educational Challenge
SessionEnjoying Game and Graphics
DescriptionVFX and animated movie production creation processes are exposed to constant innovation, and film schools have to reflect these developments in their education. At the current point in time, almost any visual demand can be realized given the necessary human, technical and time resources. Close to real-time rendering technologies can reduce creation times and therefore increase the number of iterations. Both of this can lead to cost and energy savings but comes with having to deal with unconventional creation processes. Raising awareness about potential CO2 emission reductions through innovative technology use is an educational imperative in academic education.
This report compares a typical offline production pipeline for VFX creature shots with a real-time workflow. The goal here is to start a necessary "quality in demand" discussion rather than focusing on brand and feature set comparisons. Required optimizations and shortcomings will be discussed as well as the increased iteration opportunities. Quality aspects of both approaches are compared in a quantitative study evaluating the overall quality and visual difference presented to a diverse audience.
This work has been created in the context of a film school and the development of future skill-sets. Additionally, in the last years, a sustainability discussion for all aspects of film productions has started. We experience a high demand among young filmmakers to understand what it is that they can actively do to lower the carbon-dioxide footprint and produce more sustainably. Therefore, we will also explain how we address these challenges in our curriculum.
This report compares a typical offline production pipeline for VFX creature shots with a real-time workflow. The goal here is to start a necessary "quality in demand" discussion rather than focusing on brand and feature set comparisons. Required optimizations and shortcomings will be discussed as well as the increased iteration opportunities. Quality aspects of both approaches are compared in a quantitative study evaluating the overall quality and visual difference presented to a diverse audience.
This work has been created in the context of a film school and the development of future skill-sets. Additionally, in the last years, a sustainability discussion for all aspects of film productions has started. We experience a high demand among young filmmakers to understand what it is that they can actively do to lower the carbon-dioxide footprint and produce more sustainably. Therefore, we will also explain how we address these challenges in our curriculum.
Event Type
Educator's Forum
TimeThursday, 5 December 20243:40pm - 4:00pm JST
LocationG502, G Block, Level 5