Foundation of Versatility: Practicing an Procedural Pipeline for Dozens of Games
Description2:45PM - 3:15PM - Presentation
3:15PM - 3:20PM - Q&A

This session will guide attendees on how to be supportive for multiple types of games and walk them through the steps of delivering middleware rather than providing turnkey procedural solutions among large-scale game studios.

Calvin Gu from LightSpeed Studios will present the latest trends in OpenUSD and Houdini Solaris, and how he applies them to the Unreal Engine. Attendees will learn about how to command Houdini in Editor Utility Widget, Scriptable Tools, and any other places in Unreal Engine, and how Lightspeed Studios organically streamlines them together.
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Speaker
Senior Technical Artist
Event Type
Exhibitor Talks
TimeTuesday, 3 December 20242:20pm - 3:20pm JST
LocationG409, G Block, Level 4
Registration Categories
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