Cooperation Practices between the Digital Game Industry and Universities in the Context of Eastern Aesthetics
DescriptionIn recent years, China’s game industry has developed rapidly, particularly with the launch of Game Science's Black Myth: Wukong, which has reignited excitement in the sector. One critical aspect that cannot be overlooked in this years-long development of the gaming industry is the role of talent cultivation. Deep collaboration between universities and enterprises provides students with practical opportunities, helping them grow in real-world environments. The large-scale output of talent from schools has further propelled the professionalization and sustainable development of the industry.

Looking back over the past twenty years, it was a time when many Chinese institutions began to cultivate game talents. In the context of a shortage of qualified instructors and uncertainty about future development, numerous institutions have gradually explored deep connections between education and the gaming industry through partnerships with leading domestic gaming companies. This collaboration has not only supplied the industry with a large number of outstanding talents but has also brought advanced teaching concepts and practical experiences to the schools.

The guests at today’s forum include participants and promoters of this era of rapid development and exploration in the Chinese gaming industry, encompassing frontline experts from various fields, including game education, game development, serious games, and industry-university collaborations. The purpose of this forum is to summarize the achievements and challenges encountered in this process through discussion and exchange, thereby clarifying future goals and work directions. We look forward to jointly advancing Chinese game education and industry, contributing unique works to the global gaming market.
Event Type
Educator's Forum
TimeThursday, 5 December 20244:30pm - 5:30pm JST
LocationG502, G Block, Level 5
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