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Educator’s Forum

Submission Deadline: 7 August 2024, 23:59 AoE.

SIGGRAPH Asia 2024 Educator’s Forum invites researchers, developers and educators from both academia and the industry to present innovative research outcomes, methods and developments related to the educations of computer graphics and interactive techniques and application of computer graphics and interactive techniques in all areas of learning.
Along with this year’s SIGGRAPH Asia conference theme “Curious Minds”, Educator’s Forum aims to bridge the gap between educator and the other curious minds, including researchers, designers, artists, game developers, and so on. This forum can provide an international and active platform for conducting inter-disciplinary research collaboration and improving the education practises for computer graphics and interactive techniques. We believe the education as a foundation and core part of emerging techniques, arts and games for forming a bridge among diverse communities and generations. We wish to support the evolving integration of art and technology embraced by educators. As an international gathering of industry professionals and academics, the Educators Forum will present perspectives that appeal to a wide spectrum of interests. We will share educational strategies adopted in both industry and academia to make the learning process more satisfying, productive, and meaningful.

The program is seeking submissions for:

  • Education Papers: Peer-reviewed academic papers that present research and case studies relevant to the SIGGRAPH Asia Educator’s Forum.
  • Education Talks: Short presentations covering newly developed works, ideas, and projects still in the development stage.
  • EETA (Engaging Education Techniques and Assignments): Short presentations of engaging class assignments on computer graphics and interactive techniques

Education Papers and Education Talks should build upon previous research, reference related works, and include an evidence-based discussion on the educational benefits. Best education paper awards will be selected by the committees among the presented education papers and talks in SIGGRAPH Asia 2024.

We encourage the collaboration with the other submissions categories in SIGGRAPH Asia 2024, and look forward to the submissions related to art education in Art Paper, computer graphics education in Technical Communications and education for interactive techniques in Emerging Technologies.

Submissions related to academic curricula should have discussions beyond introduction of a specific program. Please include a brief explanation on how the program fits within the educational system of your country/region to facilitate better understanding by an international audience. We are seeking works that would benefit other educators and researchers, and fill the gap between research and education communities to facilitate the potential collaborations.
Promotions of commercial products or school programs should be presented in the Exhibition program.
If the review committee determines that the content is more appropriate for other parts of the SIGGRAPH Asia conference, submissions may be sent to other programs.
Engaging Education Techniques and Assignments (EETA)
Engaging Education Techniques and Assignments (EETA) are peer-reviewed course assignments focusing on computer graphics and interactive techniques. They are meant to be made available for educators to easily search, download, and use in their classrooms.
EETA submissions are welcome from educators, researchers, and industry professionals. EETAs do not necessarily need to be novel, but they do need to be innovative. They should be designed and tested for classes at any level, although they often are targeted for later in the CS curriculum (CS2 and beyond). They should be fun to teach and fun to do. EETAs are meant to be accompanied by all materials needed to incorporate the assignments into the classroom. Accepted EETAs will be available in the ACM Digital Library.
EETA submission abstract should explain the assignment and contextualize the contribution for other educators who will be using it in their educational setting. The abstract must provide classification of the assignment with respect to its content and level of study (undergraduate, graduate/postgraduate, etc.), prerequisites, audience, learning outcomes and assessment method.

Please contact the SIGGRAPH Asia 2024 Educator’s Forum Chair if you would like to consider other presentation formats.

We encourage submissions in educational research in the scope of SIGGRAPH Asia conference, including Computer Graphics, Interactive Techniques, CG Animation, Video Games, VFX, VR/AR/XR, Visualization, AI in Graphics:

  • Application of these areas to education of other topics, such as Generative AI, STEAM, fine arts, performing arts, design, architecture, medical and social sciences
  • Curriculum development and the use of learning techniques for teaching these areas
  • Teaching of these areas

Educator’s Forum Chair

Japan Advanced Institute of Science and Technology
Japan
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  • Researchers and developers who are focused on utilizing computer graphics within learning technologies in education.
  • Educators and administrators at all academic levels and disciplines, including primary and secondary school (K-12)
  • Educators working in non-academic environments, such as animation studios, game industry and museums.
Examples of published Educators Program documents:

Accepted works must be presented at the Educators Forum of the SIGGRAPH Asia 2024 Tokyo conference. They will be documented in the SIGGRAPH Asia 2024 website and distributed through the ACM Digital Library.

Submissions will be withdrawn if they are not presented at the conference. Please note that we cannot update authors of the submitted manuscript after acceptance.

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Submissions are due on 7 August 2024, 23:59 AoE.

Please review and carefully follow the submission requirements below. Incomplete or wrongly completed submissions will not be considered. For each submission, please complete the following requirements:

Information about Presentation

  • Basic information: Title, Presentation Format, and abstract.
  • You are also required to upload your paper in PDF format and other supplemental materials.

Manage Contributors

  • List of Authors / Presenters (if any).
Please note: All entries must be uploaded to the SIGGRAPH Asia Submission System. No discs or drives will be accepted.

Educator’s Resources Submission Option

Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGRAPH online resources for the benefit of the education community. Learn More.

For more information about uploading files for your submission, please see Uploading Files. For additional submission information, please see the Submissions FAQs.

Deadlines

Online submission forms must be completed no later than 7 August 2024, 23:59 AoE.

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General Submission Policies

For more details on SIGGRAPH Asia’s General Submission Policies, please go to SIGGRAPH Asia’s Submission Information page.

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The official language of SIGGRAPH Asia 2024 is English. Verbal presentations, slide presentations, and course notes are expected to be in English.
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  • Education Papers
    • Paper four to eight pages in the ACM document format*
  • Education Talks
    • Abstract up to two pages in the ACM document format*.
  • Engaging Education Techniques and Assignments (EETA)
    • Paper four to eight pages in the ACM document format*

*Formatting instructions and examples are available Here. Here is a Well-Formatted Example.

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All deadlines are 23:59 AoE.

7 August 2024

Submission Deadline

6 – 13 September 2024

Jury Reviews

17 September 2024

Acceptance Notification

8 October 2024

Final Materials Due

3 – 6 December 2024

SIGGRAPH Asia 2023 Conference Event Days

4 – 6 December 2024

SIGGRAPH Asia 2024 Exhibition Days
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ACM SIGGRAPH strives to create a welcoming and nurturing community for everyone working in computer graphics and interactive techniques independent of gender, sexual orientation, ethnic background, religion, country of origin, or abilities. Works submitted to the programs should be in alignment with these values.
For any submission to an ACM SIGGRAPH conference or Standing Committee activity, the person in charge (PIC) of the program should be aware of and sensitive to potential issues pertaining to the ACM SIGGRAPH values of Diversity, Equity, and Inclusion. If an issue is identified, then the authors of the submission shall be asked to modify their submission to resolve the issue before acceptance. If the PIC is unsure if there is an issue, then they should contact the Chair of the DEI Committee for advice.