BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171531Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241205T163000
DTEND;TZID=Asia/Tokyo:20241205T173000
UID:siggraphasia_SIGGRAPH Asia 2024_sess297_educur_102@linklings.com
SUMMARY:Cooperation Practices between the Digital Game Industry and Univer
 sities in the Context of Eastern Aesthetics
DESCRIPTION:xuejun xuan (China Academy of Art, School of Animation and Gam
 es); Lei Wang (Communication University of China, School of Animation and 
 Digital Arts); Xiaoyun Zhang (Tencent Games, Global University Partnership
 s); Xiaoyuan Gu (Alibaba Group Holding Limited, TAOBAO & TMALL Group); Yon
 gcheng Liu (NetEase Games); and Yuanyuan Tong (China Academy of Art, Schoo
 l of Animation and Games)\n\nIn recent years, China’s game industry has de
 veloped rapidly, particularly with the launch of Game Science's Black Myth
 : Wukong, which has reignited excitement in the sector. One critical aspec
 t that cannot be overlooked in this years-long development of the gaming i
 ndustry is the role of talent cultivation. Deep collaboration between univ
 ersities and enterprises provides students with practical opportunities, h
 elping them grow in real-world environments. The large-scale output of tal
 ent from schools has further propelled the professionalization and sustain
 able development of the industry.\n\nLooking back over the past twenty yea
 rs, it was a time when many Chinese institutions began to cultivate game t
 alents. In the context of a shortage of qualified instructors and uncertai
 nty about future development, numerous institutions have gradually explore
 d deep connections between education and the gaming industry through partn
 erships with leading domestic gaming companies. This collaboration has not
  only supplied the industry with a large number of outstanding talents but
  has also brought advanced teaching concepts and practical experiences to 
 the schools.\n\nThe guests at today’s forum include participants and promo
 ters of this era of rapid development and exploration in the Chinese gamin
 g industry, encompassing frontline experts from various fields, including 
 game education, game development, serious games, and industry-university c
 ollaborations. The purpose of this forum is to summarize the achievements 
 and challenges encountered in this process through discussion and exchange
 , thereby clarifying future goals and work directions. We look forward to 
 jointly advancing Chinese game education and industry, contributing unique
  works to the global gaming market.\n\nRegistration Category: Enhanced Acc
 ess, Full Access, Full Access Supporter\n\nLanguage Format: English Langua
 ge\n\n
URL:https://asia.siggraph.org/2024/program/?id=educur_102&sess=sess297
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