 | Exact and Efficient Intersection Resolution for Mesh Arrangements | | |
 | Designing triangle meshes with controlled roughness | | |
 | Stripe Embedding: Efficient Maps with Exact Numeric Computation | | |
 | Bijective Volumetric Mapping via Star Decomposition | | |
 | PCO: Precision-Controllable Offset Surfaces with Sharp Features | | |
 | A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology | | |
 | InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity | | |
 | Taming 3DGS: High-Quality Radiance Fields with Limited Resources | | |
 | Representing Long Volumetric Video with Temporal Gaussian Hierarchy | | |
 | LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives | | |
 | MVImgNet2.0: A Larger-scale Dataset of Multi-view Images | | |
 | MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation | | |
 | ReVersion: Diffusion-Based Relation Inversion from Images | | |
 | PALP: Prompt Aligned Personalization of Text-to-Image Models | | |
 | Customizing Text-to-Image Models with a Single Image Pair | | |
 | Customizing Text-to-Image Diffusion with Object Viewpoint Control | | |
 | Identity-Preserving Face Swapping via Dual Surrogate Generative ModelsTechnical Papers Fast Forward Presenter | | |
 | HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution | | |
 | SD-𝜋XL: Generating Low-Resolution Quantized Imagery via Score Distillation | | |
 | ProcessPainter: Learning to draw from sequence data | | |
 | Inverse Painting: Reconstructing The Painting Process | | |
 | LVCD: Reference-based Lineart Video Colorization with Diffusion Models | | |
 | Colorful Diffuse Intrinsic Image Decomposition in the Wild | | |
 | Differential Walk on Spheres | | |
 | Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs | | |
 | Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators | | |
 | DiffCSG: Differentiable CSG via Rasterization | | |
 | Text-guided Controllable Mesh Refinement for Interactive 3D Modeling | | |
 | I❤️MESH: A DSL for Mesh ProcessingTechnical Papers Fast Forward Presenter | | |
 | DifFRelight: Diffusion-Based Facial Performance Relighting | | |
 | GS^3: Efficient Relighting with Triple Gaussian Splatting | | |
 | OLAT Gaussians for Generic Relightable Appearance Acquisition | | |
 | Reflection-Aware Neural Radiance Fields | | |
 | NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections | | |
 | Local Gaussian Density Mixtures for Unstructured Lumigraph Rendering | | |
 | COMFI: A Calibrated Observer Metameric Failure Index for Color Critical Tasks | | |
 | Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation | | |
 | elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker | | |
 | Perspective-Aligned AR Mirror with Under-Display Camera | | |
 | AR-DAVID: Augmented Reality Display Artifact Video Dataset | | |
 | V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians | | |
 | Approximation by Meshes with Spherical Faces | | |
 | Computational Biomimetics of Winged Seeds | | |
 | Optimized shock-protecting microstructures | | |
 | All you need is rotation: Construction of developable strips | | |
 | Alignable Lamella Gridshells | | |
 | Layout-Aware Single-Image Document Flattening | | |
 | MARS: Multi-sample Allocation through Russian roulette and Splitting | | |
 | Volume Scattering Probability Guiding | | |
 | Efficient Neural Path Guiding with 4D Modeling | | |
 | NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields | | |
 | Dynamic Neural Radiosity with Multi-grid Decomposition | | |
 | Neural Global Illumination via Superposed Deformable Feature Fields | | |
 | Quark: Real-time, High-resolution, and General Neural View Synthesis | | |
 | Pano2Room: Novel View Synthesis from a Single Indoor Panorama | | |
 | Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures | | |
 | Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos | | |
 | Neural Light Spheres for Implicit Image Stitching and View Synthesis | | |
 | ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering | | |
 | Stochastic Normal Orientation for Point Clouds | | |
 | Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency | | |
 | Surface Reconstruction Using Rotation Systems | | |
 | PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction | | |
 | 3D Reconstruction with Fast Dipole Sums | | |
 | Architectural Co-LOD Generation | | |
 | LLM-enhanced Scene Graph Learning for Household Rearrangement | | |
 | SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing | | |
 | CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models. | | |
 | ParSEL: Parameterized Shape Editing with Language | | |
 | Autonomous Character-Scene Interaction Synthesis from Text Instruction | | |
 | Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation | | |
 | FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model | | |
 | High-quality Animatable Eyelid Shapes from Lightweight Captures | | |
 | Geometry-Aware Retargeting for Two-Skinned Characters Interaction | | |
 | Near-realtime Facial Animation by Deep 3D Simulation Super-ResolutionTechnical Papers Fast Forward Presenter | | |
 | MotionFix: Text-Driven 3D Human Motion Editing | | |
 | Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation | | |
 | DiffUHaul: A Training-Free Method for Object Dragging in Images | | |
 | InstantDrag: Improving Interactivity in Drag-based Image Editing | | |
 | Consolidating Attention Features for Multi-view Image Editing | | |
 | TurboEdit: Text-Based Image Editing Using Few-Step Diffusion Models | | |
 | Generative Portrait Shadow Removal | | |
 | Content-aware Tile Generation using Exterior Boundary Inpainting | | |
 | EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting | | |
 | 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting | | |
 | GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting | | |
 | Real-time Large-scale Deformation of Gaussian Splatting | | |
 | BlobGEN-3D: Compositional 3D-Consistent Freeview Image Generation with 3D Blobs | | |
 | L3DG: Latent 3D Gaussian Diffusion | | |
 | End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model | | |
 | Plug-and-Play Algorithms for Dynamic Non-line-of-sight ImagingTechnical Papers Fast Forward Presenter | | |
 | Coherent Optical Modems for Full-Wavefield Lidar | | |
 | Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging | | |
 | Time-Gated Polarization for Active Non-Line-Of-Sight Imaging | | |
 | Robot Motion Diffusion Model: Motion Generation for Robotic Characters | | |
 | PC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance Function | | |
 | A Plentoptic 3D Vision System | | |
 | Actuators A La Mode: Modal Actuations for Soft Body Locomotion | | |
 | Decoupling Contact for Fine-Grained Motion Style Transfer | | |
 | MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting | | |
 | GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details | | |
 | FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images | | |
 | Chebyshev Parameterization for Woven Fabric Modeling | | |
 | UFO Instruction Graphs Are Machine Knittable | | |
 | Volumetric Homogenization for Knitwear Simulation | | |
 | End-to-end Optimization of Fluidic Lenses | | |
 | Computational Design of Dense Servers for Immersion Cooling | | |
 | Tune-It: Optimizing Wire Reconfiguration for Sculpture Manufacturing | | |
 | Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures | | |
 | mpcMech: Multi-Point Conjugation Mechanisms | | |
 | FragmentDiff: A Diffusion Model for Fractured Object Assembly | | |
 | InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors | | |
 | Text-Guided Texturing by Synchronized Multi-View Diffusion | | |
 | StyleTex: Style Image-Guided Texture Generation for 3D Models | | |
 | TEXGen: a Generative Diffusion Model for Mesh Textures | | |
 | Compositional Neural Textures | | |
 | Camera Settings as Tokens: Modeling Photography on Latent Diffusion Models | | |
 | Tencers: Tension-Constrained Elastic Rods | | |
 | Q3T Prisms: A Linear-Quadratic Solid Shell Element for Elastoplastic Surfaces | | |
 | A Mesh-based Simulation Framework using Automatic Code Generation | | |
 | Polar Interpolants for Thin-Shell Microstructure Homogenization | | |
 | XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity | | |
 | Multi-Resolution Real-Time Deep Pose-Space Deformation | | |
 | A Statistical Approach to Monte Carlo Denoising | | |
 | Online Neural Denoising with Cross-Regression for Interactive Rendering | | |
 | Filtering-Based Reconstruction for Gradient-Domain Rendering | | |
 | Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering | | |
 | Neural Kernel Regression for Consistent Monte Carlo Denoising | | |
 | Dynamic Skeletonization via Variational Medial Axis Sampling | | |
 | Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation | | |
 | MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram | | |
 | Deformation Recovery: Localized Learning for Detail-Preserving Deformations | | |
 | Polynomial Cauchy Coordinates for Curved Cages | | |
 | C^0 Generalized Coons Patches for High-order Cage-based Deformation | | |
 | A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces | | |
 | A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness | | |
 | Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact | | |
 | Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse | | |
 | gDist: Efficient Distance Computation between 3D Meshes on GPU | | |
 | Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics | | |
 | Inverse Rendering for Tomographic Volumetric Additive Manufacturing | | |
 | Learning Based Toolpath Planner on Diverse Graphs for 3D Printing | | |
 | Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction | | |
 | Computational Design of a Kit of Parts for Bending Active Structures | | |
 | A Flexible Mold for Facade Panel Fabrication | | |
 | Millimetric Human Surface Capture in Minutes | | |
 | RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture | | |
 | FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance | | |
 | Look Ma, no markers: holistic performance capture without the hassle | | |
 | EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System | | |
 | ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling | | |
 | AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius | | |
 | 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes | | |
 | High-Throughput Batch Rendering for Embodied AI | | |
 | Efficient Image-Space Shape Splatting for Monte Carlo Rendering | | |
 | DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays | | |
 | PDP: Physics-Based Character Animation via Diffusion Policy | | |
 | Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer | | |
 | CBIL: Collective Behavior Imitation Learning for Fish from Real Videos | | |
 | Resolving Collisions in Dense 3D Crowd AnimationsTechnical Papers Fast Forward Presenter | | |
 | Body Gesture Generation for Multimodal Conversational Agents | | |
 | SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes | | |
 | NASM: Neural Anisotropic Surface Meshing | | |
 | Controllable Shape Modeling with Neural Generalized Cylinder | | |
 | Direct Manipulation of Procedural Implicit Surfaces | | |
 | Neural Laplacian Operator for 3D Point Clouds | | |
 | SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation | | |
 | Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting | | |
 | BSDF importance sampling using a diffusion model | | |
 | DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media | | |
 | Neural Product Importance Sampling via Warp Composition | | |
 | Manifold Sampling for Differentiable Uncertainty in Radiance Fields | | |
 | A Generalized Ray Formulation For Wave-Optical Light Transport | | |
 | Still-Moving: Customized Video Generation without Customized Video Data | | |
 | Fashion-VDM: Video Diffusion Model for Virtual Try-On | | |
 | Lumiere: A Space-Time Diffusion Model for Video Generation | | |
 | I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models | | |
 | VidPanos: Generative Panoramic Videos from Casual Panning Videos | | |
 | TrailBlazer: Trajectory Control for Diffusion-Based Video Generation | | |
 | ToonCrafter: Generative Cartoon Interpolation | | |
 | Skeleton-Driven Inbetweening of Bitmap Character Drawings | | |
 | SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring | | |
 | DrawingSpinUp: 3D Animation from Single Character Drawings | | |
 | From Sim-to-Real: Toward General Event-based Low-light Frame Interpolation with Per-scene Optimization | | |
 | GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering | | |
 | GauWN: Gaussian-smoothed Winding Number and its Derivatives | | |
 | Hodge decomposition of vector fields in Cartesian grids | | |
 | Robust Symmetry Detection via Riemannian Langevin Dynamics | | |
 | Sharpening and Sparsifying with Surface Hessians | | |
 | Quad mesh mechanisms | | |
 | Portrait Video Editing Empowered by Multimodal Generative Priors | | |
 | HyperGAN-CLIP: A Unified Framework for Domain Adaptation, Image Synthesis and Manipulation | | |
 | StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal | | |
 | StyleCrafter: Taming Stylized Video Diffusion with Reference-Augmented Adapter Learning | | |
 | Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation | | |
 | MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models | | |
 | Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane | | |
 | DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation | | |
 | TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance SynthesisTechnical Papers Fast Forward Presenter | | |
 | EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars | | |
 | Learn to Create Simple LEGO Micro Buildings | | |
 | MagicClay: Sculpting Meshes With Generative Neural Fields | | |
 | VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence | | |
 | TextToon: Real-Time Text Toonify Head Avatar from Single Video | | |
 | PersonaTalk: Bring Attention to Your Persona in Visual Dubbing | | |
 | TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model | | |
 | Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation | | |
 | Fabrig: A Cloth-Simulated Transferable 3D Face Parameterization | | |
 | Curly-Cue: Geometric Methods for Highly Coiled Hair | | |
 | SPARK: Self-supervised Personalized Real-time Monocular Face Capture | | |
 | GroomCap: High-Fidelity Prior-Free Hair Capture | | |
 | Towards Unified 3D Hair Reconstruction from Single-View Portraits | | |
 | The Lips, the Teeth, the tip of the Tongue: LTT Tracking | | |
 | Hairmony: Fairness-aware hairstyle classification | | |
 | Differentiating Variance for Variance-Aware Inverse Rendering | | |
 | Differentiable Owen Scrambling | | |
 | Neural Differential Appearance Equations | | |
 | Differentiable Photon Mapping using Generalized Path Gradients | | |
 | Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering | | |
 | A Simple Approach to Differentiable Rendering of SDFs | | |
 | MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics | | |
 | Analytic rotation-invariant modelling of anisotropic finite elementsTechnical Papers Fast Forward Presenter | | |
 | Trust-Region Eigenvalue Filtering for Projected Newton | | |
 | Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization | | |
 | Neural Implicit Reduced Fluid Simulation | | |
 | Neural Garment Dynamic Super-Resolution | | |
 | Particle Laden Fluid on Flow Maps | | |
 | Solid-Fluid Interaction on Particle Flow Maps | | |
 | An Eulerian Vortex Method on Flow Maps | | |
 | An Impulse Ghost Fluid Method for Simulating Two-Phase Flows | | |
 | A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase TransitionTechnical Papers Fast Forward Presenter | | |
 | Fluid Implicit Particles on Coadjoint Orbits | | |
 | FaçAID: A Transformer Model for Neuro-Symbolic Facade Reconstruction | | |
 | Large Scale Farm Scene Modeling from Remote Sensing Imagery | | |
 | Reconstruct translucent thin objects from photos | | |
 | DreamUDF: Generating Unsigned Distance Fields from A Single Image | | |
 | Style-NeRF2NeRF: 3D Style Transfer from Style-Aligned Multi-View Images | | |
 | NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment | | |
 | Gaussian Surfel Splatting for Live Human Performance Capture | | |
 | GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations | | |
 | GGHead: Fast and Generalizable 3D Gaussian Heads | | |
 | Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos | | |
 | NPGA: Neural Parametric Gaussian Avatars | | |
 | URAvatar: Universal Relightable Gaussian Codec Avatars | | |
 | Speed-Aware Audio-Driven Speech Animation using Adaptive WindowsTechnical Papers Fast Forward Presenter | | |
 | SIGGesture: Generalized Co-Speech Gesture Synthesis via Semantic Injection with Large-Scale Pre-Training Diffusion Models | | |
 | WaveBlender: Practical Sound-Source Animation in Blended Domains | | |
 | Dance-to-Music Generation with Encoder-based Textual Inversion | | |
 | Sketching With Your Voice: "Non-Phonorealistic" Rendering of Sounds via Vocal Imitation | | |
 | Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition | | |
 | NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting | | |
 | Polarimetric BSSRDF Acquisition of Dynamic Faces | | |
 | ControlMat: A Controlled Generative Approach to Material CaptureTechnical Papers Fast Forward Presenter | | |
 | Appearance Modeling of Iridescent Feathers with Diverse Nanostructures | | |
 | A Dynamic By-example BTF Synthesis Scheme | | |
 | Occupancy-Based Dual Contouring | | |
 | Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes | | |
 | A class of new tuned primal subdivision schemes with high-quality limit surface in extraordinary regions | | |
 | SING: Stability-Incorporated Neighborhood Graph | | |
 | Multi-level Partition of Unity on Differentiable Moving Particles | | |
 | Boosting 3D Object Generation through PBR Materials | | |
 | FaceMap: Distortion-Driven Perceptual Facial Saliency Maps | | |
 | Enhancing the Aesthetics of 3D Shapes via Reference-based Editing | | |
 | Controlled Spectral Uplifting for Indirect-Light-Metamerism | | |
 | Procedural Material Generation with Reinforcement Learning | | |
 | GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks | | |
 | 360-degree Human Video Generation with 4D Diffusion Transformer | | |
 | Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing | | |
 | World-Grounded Human Motion Recovery via Gravity-View Coordinates | | |
 | DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions | | |
 | PuzzleAvatar: Assembling 3D Avatars from Personal Albums | | |
 | Measuring Human Motion Under Clothing | | |
 | Evaluating Visual Perception of Object Motion in Dynamic Environments | | |
 | Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands | | |
 | Identifying Behavioral Correlates to Visual Discomfort | | |
 | ThermOuch: A Wearable Thermo-Haptic Device for Inducing Pain Sensation in Virtual Reality through Thermal Grill Illusion | | |
 | iSeg: Interactive 3D Segmentation via Interactive Attention | | |