Emerging Technologies: Emerging Technologies
DescriptionEmbark on a captivating journey “Beyond Boundaries” at the Emerging Technologies Exhibition, a highlight of SIGGRAPH Asia 2024 in Tokyo, Japan. Prepare to be amazed as you step into a world where innovation knows no limits! Emerging Technologies is the premier arena to demonstrate novel interactive technologies to a large audience, inspire, be amazed, and experience the future.

From immersive virtual reality experiences to cutting-edge artificial intelligence and robotics, the Emerging Technologies Exhibition showcases the latest advancements that will leave you in awe.

Picture yourself surrounded by awe-inspiring demonstrations that provide a glimpse into tomorrow’s world. Feel the excitement as you interact with state-of-the-art prototypes and witness firsthand the incredible potential of emerging technologies.
But the excitement doesn’t end there! Attendees will have the opportunity to engage with experts, participate in insightful discussions, and gain valuable insights into the future of technology and innovation.
Event TypeEmerging Technologies
TimeThursday, 5 December 202410:00am - 5:00pm JST
LocationHall E, E Block, Level B2
Registration Categories
Presentations
A Demonstration of Selfrionette: A Force-Input Controller for Continuous Full-Body Avatar Manipulation and Enhanced Virtual Haptics
AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover
Animation Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixing Multiple Pose Remappings
Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands
Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology
Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences
I vs. Me : An adversarial interaction with your past self
Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack
Immersive Conversations with Digital Einstein: Linking a Physical System and AI
Improving Standing Balance with Mid-Air Haptic Feedback
Lighting-Based Assembly Guidance for Reconfigurable Controller
Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality
Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement
SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations
Stealthy Location Tracking with Ninja Codes
The evaluation of real-time CFD in olfactory VR
TractFree : Finger-Free Grip for Traction and Weight
Transformed Skin: Changing own skin texture feeling for VR avatar embodiment