BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20250110T023302Z
LOCATION:Hall E\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241205T100000
DTEND;TZID=Asia/Tokyo:20241205T170000
UID:siggraphasia_SIGGRAPH Asia 2024_sess187@linklings.com
SUMMARY:Emerging Technologies
DESCRIPTION:Emerging Technologies\n\nEmbark on a captivating journey “Beyo
 nd Boundaries” at the Emerging Technologies Exhibition, a highlight of SIG
 GRAPH Asia 2024 in Tokyo, Japan. Prepare to be amazed as you step into a w
 orld where innovation knows no limits! Emerging Technologies is the premie
 r arena to demonstrate novel interactive technologies to a large audience,
  inspire, be amazed, and experience the future.\n\nFrom immersive virtual 
 reality experiences to cutting-edge artificial intelligence and robotics, 
 the Emerging Technologies Exhibition showcases the latest advancements tha
 t will leave you in awe.\n\nPicture yourself surrounded by awe-inspiring d
 emonstrations that provide a glimpse into tomorrow’s world. Feel the excit
 ement as you interact with state-of-the-art prototypes and witness firstha
 nd the incredible potential of emerging technologies.\nBut the excitement 
 doesn’t end there! Attendees will have the opportunity to engage with expe
 rts, participate in insightful discussions, and gain valuable insights int
 o the future of technology and innovation.\n\nRealistic Impact Perception 
 in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of
  Others' Movement\n\nWe design a hit-stop presentation system where the us
 er's movement is corrected by hit-stops, while the opponent's movement is 
 displayed as neutral. In our multi-user VR tennis demonstration, the users
  can feel that their opponent's motion is natural, while they perceive a p
 seudo-impact force sense ...\n\n\nShinnosuke Noguchi, Keigo Matsumoto, Yuk
 i Ban, and Takuji Narumi (University of Tokyo)\n---------------------\nA D
 emonstration of Selfrionette: A Force-Input Controller for Continuous Full
 -Body Avatar Manipulation and Enhanced Virtual Haptics\n\nThis paper propo
 ses a handheld controller that utilizes user's fingers' force-inputs into 
 an embodied and continuous virtual self body motion in virtual reality (VR
 ). The proposed system not only has a potential to overcome users' physica
 l and spatial constraints of a physical environment but enable...\n\n\nYut
 aro Hirao (Nara Institute of Science and Technology (NAIST)) and Takeru Ha
 shimoto (University of Tokyo)\n---------------------\nLighting-Based Assem
 bly Guidance for Reconfigurable Controller\n\nThis paper presents a method
  for guiding users to assemble a reconfigurable game controller using mult
 iple lighting on modular components. It simplifies the construction proces
 s by indicating connection faces and orientations, making the assembly int
 uitive, especially for users without prior experie...\n\n\nYumi Ueda, Chen
 ghui Liu, Toshiyuki Ando, Yoichi Nishimaki, Yusuke Watanabe, Noriyuki Fuku
 shima, Shinichi Hirata, Hitoshi Nakamura, and Hideki Mori (Sony Interactiv
 e Entertainment)\n---------------------\nI vs. Me : An adversarial interac
 tion with your past self\n\nWe propose an adversarial interaction with the
  past self. The player of our work interacts with a virtual self who repro
 duces the player's past movements. However, because the player does not cl
 early remember the movements, they have to respond immediately to the oppo
 nent’s attacks, which are ...\n\n\nTakuto Arizumi, Genki Akimoto, Jumpei Y
 amashita, and Jiting He (University of Tokyo)\n---------------------\nImme
 rsive Conversations with Digital Einstein: Linking a Physical System and A
 I\n\nStep into a world where conversations with Albert Einstein are possib
 le! Digital Einstein, an immersive platform, uses cutting-edge technology 
 to simulate realistic dialogues with a digital representation of the geniu
 s himself. Dive into Einstein's life and research with dynamic, personaliz
 ed intera...\n\n\nRafael Wampfler, Nikola Kovacevic, Philine Witzig, Chen 
 Yang, and Markus Gross (ETH Zurich)\n---------------------\nSkiWalkerVR: T
 owards Naturalistic Virtual Walking Using Hand Movements and Foot Vibratio
 ns\n\nWe introduce a novel VR walking method with arm swinging that predic
 ts head and foot positions from real-time hand movements using multi-outpu
 t linear regression. A foot vibration system is also integrated to provide
  haptic feedback to the feet when predicted feet touch the ground for a hi
 ghly immer...\n\n\nHarin Hapuarachchi (Toyohashi University of Technology)
 , Rahm Ranjan (University of New South Wales Sydney), Junya Nakamura and M
 ichiteru Kitazaki (Toyohashi University of Technology), and Juno Kim (Univ
 ersity of New South Wales Sydney)\n---------------------\nStealthy Locatio
 n Tracking with Ninja Codes\n\nWe describe Ninja Codes, neurally-generated
  fiducial markers that blend naturally into real-world environments. Takin
 g inspiration from advances in deep steganography, we train a neural netwo
 rk that transforms arbitrary images into functional fiducial markers with 
 minimal visual changes. Ninja Codes...\n\n\nYusuke Imoto (Osaka University
 ); Shunya Kato (Kyoto University); and Yuichiro Takeuchi (Sony Computer Sc
 ience Laboratories, Inc.; Wikitopia Institute)\n---------------------\nThe
  evaluation of real-time CFD in olfactory VR\n\nWe research the olfactory 
 VR using real-time Computational Fluid Dynamics (CFD).In this research, we
  investigated the usefulness of real-time CFD in the olfactory VR. The sen
 sory test indicated that real-time CFD improves the user’s sense of direct
 ion by smell in searching the odor source in V...\n\n\nMasafumi Uda and Ta
 kamichi Nakamoto (Tokyo Institute of Technology)\n---------------------\nI
 mproving Standing Balance with Mid-Air Haptic Feedback\n\nWe propose an in
 novative use of mid-air haptic feedback to improve standing balance using 
 the light touch effect, a phenomenon previously studied in the medical fie
 ld. When users touch the focused point with their hands, they experience t
 he light touch effect that improves their balance.\n\n\nArinobu Niijima, M
 asato Shindo, and Ryosuke Aoki (NTT Corporation)\n---------------------\nP
 aranormal Phenomenon Visual Experience through Binocular Rivalry in Virtua
 l Reality\n\nWe propose using binocular rivalry in a visual effect present
 ation method by displaying different images in each eye. Our proposed meth
 od can offer a realistic visual experience of paranormal phenomena such as
  ghosts, magic, and more.\n\n\nKAI GUO, JURO HOSOI, YUKI BAN, YUKI SHIMOMU
 RA, and SHIN’ICHI WARISAWA (University of Tokyo)\n---------------------\nA
 giLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seaml
 ess Action Takeover\n\nWe developed the AgiLimb system to enable robot ope
 rators to transcend their own perceptual and physical abilities while main
 taining a sense of agency. We propose an idea of combining automated actio
 n takeover mechanism and vision-based digital reflex. The system achieved 
 dynamic catch and throw con...\n\n\nYusuke Kawashima and Yoshiaki Abe (Mei
 ji University); Takeru Hashimoto (University of Tokyo); Shunichi Kasahara 
 (Sony Computer Science Laboratories, Okinawa Institute of Science and Tech
 nology Graduate University); and Ryuma Niiyama (Meiji University)\n-------
 --------------\nCasper DPM: Cascaded Perceptual Dynamic Projection Mapping
  onto Hands\n\nWe introduce Casper DPM - a dynamic projection mapping syst
 em that can augment human hands in real-time with short perceived motion-t
 o-photon latency. Our system is interactive and enables a wide variety of 
 application including gaming, creative artwork and social performances.\n\
 n\nYotam Erel and Or Kozlovsky-Mordenfeld (Tel Aviv University); Hiroki Ku
 suyama, Kohei Miura, Daisuke Iwai, and Kosuke Sato (Osaka University); and
  Amit H. Bermano (Tel Aviv University)\n---------------------\nTransformed
  Skin: Changing own skin texture feeling for VR avatar embodiment\n\n'Text
 ure swapping' is a novel perceptual illusion where shifts in skin texture,
  resembling materials like balloons, fur, or tree leaves, create a sense o
 f owning various real-world textures. We utilized the illusion to the full
 -body VR avatars and create Transformed Skin experiences, strongly increa.
 ..\n\n\nSohei Wakisaka (Keio University Graduate School of Media Design, K
 eio University); Masatoshi Matsubara (University of Tokyo); and Haruka Ono
 da, Fu Zening, Lucas Ogasawara, and Kouta Minamizawa (Keio University Grad
 uate School of Media Design)\n---------------------\nEnhancing Panoramic E
 xperience in Head-Mounted Displays: Multiple Optical Systems and Real-Time
  Display Technology\n\nWe developed a head-mounted display (HMD) system fe
 aturing multiple displays and lenses, combined with software for calibrati
 on and real-time image correction. This HMD achieves an expansive horizont
 al viewing angle of 220° for both eyes and a high resolution of up to 110 
 pixels per degree in centra...\n\n\nShoki Kishida, Kazuyuki Arimatsu, Yusu
 ke Onishi, Norihide Kaneko, Yasutoshi Katsuda, Makoto Koizumi, and Takashi
  Shimazu (Sony Interactive Entertainment)\n---------------------\nTractFre
 e : Finger-Free Grip for Traction and Weight\n\nWe propose a thumb-and-ind
 ex-finger-free haptic device for VR, leveraging asymmetric vibrations to c
 reate traction illusions. This device, compatible with hand-tracking and V
 R controllers, uses a fingerband for secure grip and features wireless con
 nectivity. Demonstrated within an AR spatial haptic ...\n\n\nMitsuru Ito (
 Mitsubishi Electric Corporation) and Yuta Itoh, Kazuma Aoyama, and Tomohir
 o Amemiya (University of Tokyo)\n---------------------\nAnimation Overdubb
 ing: Animation Creating Tool for Non-humanoid Characters by Mixing Multipl
 e Pose Remappings\n\nWe developed a new animation-creating system named "A
 nimation Overdubbing". This system creates an animation of a non-humanoid 
 character by taking weighted averages of animations recorded by the users.
  By selecting multiple remapping methods, the users can control the charac
 ters with many degrees of...\n\n\nAmane YAMAGUCHI, Yuji HATADA, and Takuji
  NARUMI (University of Tokyo)\n---------------------\nInteractive Virtual 
 Fishing with Rendering Continuous Reel Weight and Line Slack\n\nThis paper
  presents an interactive virtual fishing system that offers continuous ree
 l weight and line slack using a fishing rod device and a grounded device. 
 We demonstrate a tug-of-war game between an angler and a fish using our te
 chnology.\n\n\nRyunosuke Tsuji, Shota Yanagisawa, Tatsuya Sakaguchi, Kazuk
 i Hirota, Rikuto Otsuka, Fumihiko Nakamura, Fumihisa Shibata, and Asako Ki
 mura (Ritsumeikan University)\n---------------------\nGo Mountain! VR: Vir
 tual Poles and Physical Motions for Trekking and Skiing Experiences\n\nWe 
 offer attendees an immersive experience system that provides the full-body
  sensations of mountain trekking and skiing within a 360-degree video envi
 ronment.  A key feature of our system is the ability to replicate the sens
 ation of movements using poles. Additionally, vestibular, lower/upper limb
 s...\n\n\nYukiya Ojima and Shogo Okamoto (Tokyo Metropolitan University); 
 Vibol Yem (University of Tsukuba); and Yasushi Ikei (University of Tokyo, 
 Tokyo Metropolitan University)\n\nRegistration Category: Enhanced Access, 
 Exhibit & Experience Access, Experience Hall Exhibitor, Full Access, Full 
 Access Supporter, Trade Exhibitor
END:VEVENT
END:VCALENDAR
