Exact and Efficient Intersection Resolution for Mesh Arrangements Designing triangle meshes with controlled roughness Stripe Embedding: Efficient Maps with Exact Numeric Computation Bijective Volumetric Mapping via Star Decomposition PCO: Precision-Controllable Offset Surfaces with Sharp Features A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity Taming 3DGS: High-Quality Radiance Fields with Limited Resources Representing Long Volumetric Video with Temporal Gaussian Hierarchy LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives MVImgNet2.0: A Larger-scale Dataset of Multi-view Images MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation ReVersion: Diffusion-Based Relation Inversion from Images PALP: Prompt Aligned Personalization of Text-to-Image Models Customizing Text-to-Image Models with a Single Image Pair Customizing Text-to-Image Diffusion with Object Viewpoint Control Identity-Preserving Face Swapping via Dual Surrogate Generative Models Technical Papers Fast Forward Presenter HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution SD-𝜋XL: Generating Low-Resolution Quantized Imagery via Score Distillation ProcessPainter: Learning to draw from sequence data Inverse Painting: Reconstructing The Painting Process LVCD: Reference-based Lineart Video Colorization with Diffusion Models Colorful Diffuse Intrinsic Image Decomposition in the Wild Differential Walk on Spheres Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators DiffCSG: Differentiable CSG via Rasterization Text-guided Controllable Mesh Refinement for Interactive 3D Modeling I❤️MESH: A DSL for Mesh Processing Technical Papers Fast Forward Presenter DifFRelight: Diffusion-Based Facial Performance Relighting GS^3: Efficient Relighting with Triple Gaussian Splatting OLAT Gaussians for Generic Relightable Appearance Acquisition Reflection-Aware Neural Radiance Fields NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections Local Gaussian Density Mixtures for Unstructured Lumigraph Rendering COMFI: A Calibrated Observer Metameric Failure Index for Color Critical Tasks Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker Perspective-Aligned AR Mirror with Under-Display Camera AR-DAVID: Augmented Reality Display Artifact Video Dataset V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians Approximation by Meshes with Spherical Faces Computational Biomimetics of Winged Seeds Optimized shock-protecting microstructures All you need is rotation: Construction of developable strips Alignable Lamella Gridshells Layout-Aware Single-Image Document Flattening MARS: Multi-sample Allocation through Russian roulette and Splitting Volume Scattering Probability Guiding Efficient Neural Path Guiding with 4D Modeling NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields Dynamic Neural Radiosity with Multi-grid Decomposition Neural Global Illumination via Superposed Deformable Feature Fields Quark: Real-time, High-resolution, and General Neural View Synthesis Pano2Room: Novel View Synthesis from a Single Indoor Panorama Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos Neural Light Spheres for Implicit Image Stitching and View Synthesis ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering Stochastic Normal Orientation for Point Clouds Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency Surface Reconstruction Using Rotation Systems PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction 3D Reconstruction with Fast Dipole Sums Architectural Co-LOD Generation LLM-enhanced Scene Graph Learning for Household Rearrangement SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models. ParSEL: Parameterized Shape Editing with Language Autonomous Character-Scene Interaction Synthesis from Text Instruction Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model High-quality Animatable Eyelid Shapes from Lightweight Captures Geometry-Aware Retargeting for Two-Skinned Characters Interaction Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution Technical Papers Fast Forward Presenter MotionFix: Text-Driven 3D Human Motion Editing Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation DiffUHaul: A Training-Free Method for Object Dragging in Images InstantDrag: Improving Interactivity in Drag-based Image Editing Consolidating Attention Features for Multi-view Image Editing TurboEdit: Text-Based Image Editing Using Few-Step Diffusion Models Generative Portrait Shadow Removal Content-aware Tile Generation using Exterior Boundary Inpainting EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting Real-time Large-scale Deformation of Gaussian Splatting BlobGEN-3D: Compositional 3D-Consistent Freeview Image Generation with 3D Blobs L3DG: Latent 3D Gaussian Diffusion End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging Technical Papers Fast Forward Presenter Coherent Optical Modems for Full-Wavefield Lidar Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging Time-Gated Polarization for Active Non-Line-Of-Sight Imaging Robot Motion Diffusion Model: Motion Generation for Robotic Characters PC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance Function A Plentoptic 3D Vision System Actuators A La Mode: Modal Actuations for Soft Body Locomotion Decoupling Contact for Fine-Grained Motion Style Transfer MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images Chebyshev Parameterization for Woven Fabric Modeling UFO Instruction Graphs Are Machine Knittable Volumetric Homogenization for Knitwear Simulation End-to-end Optimization of Fluidic Lenses Computational Design of Dense Servers for Immersion Cooling Tune-It: Optimizing Wire Reconfiguration for Sculpture Manufacturing Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures mpcMech: Multi-Point Conjugation Mechanisms FragmentDiff: A Diffusion Model for Fractured Object Assembly InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors Text-Guided Texturing by Synchronized Multi-View Diffusion StyleTex: Style Image-Guided Texture Generation for 3D Models TEXGen: a Generative Diffusion Model for Mesh Textures Compositional Neural Textures Camera Settings as Tokens: Modeling Photography on Latent Diffusion Models Tencers: Tension-Constrained Elastic Rods Q3T Prisms: A Linear-Quadratic Solid Shell Element for Elastoplastic Surfaces A Mesh-based Simulation Framework using Automatic Code Generation Polar Interpolants for Thin-Shell Microstructure Homogenization XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity Multi-Resolution Real-Time Deep Pose-Space Deformation A Statistical Approach to Monte Carlo Denoising Online Neural Denoising with Cross-Regression for Interactive Rendering Filtering-Based Reconstruction for Gradient-Domain Rendering Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering Neural Kernel Regression for Consistent Monte Carlo Denoising Dynamic Skeletonization via Variational Medial Axis Sampling Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram Deformation Recovery: Localized Learning for Detail-Preserving Deformations Polynomial Cauchy Coordinates for Curved Cages C^0 Generalized Coons Patches for High-order Cage-based Deformation A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse gDist: Efficient Distance Computation between 3D Meshes on GPU Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics Inverse Rendering for Tomographic Volumetric Additive Manufacturing Learning Based Toolpath Planner on Diverse Graphs for 3D Printing Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction Computational Design of a Kit of Parts for Bending Active Structures A Flexible Mold for Facade Panel Fabrication Millimetric Human Surface Capture in Minutes RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance Look Ma, no markers: holistic performance capture without the hassle EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes High-Throughput Batch Rendering for Embodied AI Efficient Image-Space Shape Splatting for Monte Carlo Rendering DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays PDP: Physics-Based Character Animation via Diffusion Policy Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer CBIL: Collective Behavior Imitation Learning for Fish from Real Videos Resolving Collisions in Dense 3D Crowd Animations Technical Papers Fast Forward Presenter Body Gesture Generation for Multimodal Conversational Agents SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes NASM: Neural Anisotropic Surface Meshing Controllable Shape Modeling with Neural Generalized Cylinder Direct Manipulation of Procedural Implicit Surfaces Neural Laplacian Operator for 3D Point Clouds SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting BSDF importance sampling using a diffusion model DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media Neural Product Importance Sampling via Warp Composition Manifold Sampling for Differentiable Uncertainty in Radiance Fields A Generalized Ray Formulation For Wave-Optical Light Transport Still-Moving: Customized Video Generation without Customized Video Data Fashion-VDM: Video Diffusion Model for Virtual Try-On Lumiere: A Space-Time Diffusion Model for Video Generation I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models VidPanos: Generative Panoramic Videos from Casual Panning Videos TrailBlazer: Trajectory Control for Diffusion-Based Video Generation ToonCrafter: Generative Cartoon Interpolation Skeleton-Driven Inbetweening of Bitmap Character Drawings SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring DrawingSpinUp: 3D Animation from Single Character Drawings From Sim-to-Real: Toward General Event-based Low-light Frame Interpolation with Per-scene Optimization GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering GauWN: Gaussian-smoothed Winding Number and its Derivatives Hodge decomposition of vector fields in Cartesian grids Robust Symmetry Detection via Riemannian Langevin Dynamics Sharpening and Sparsifying with Surface Hessians Quad mesh mechanisms Portrait Video Editing Empowered by Multimodal Generative Priors HyperGAN-CLIP: A Unified Framework for Domain Adaptation, Image Synthesis and Manipulation StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal StyleCrafter: Taming Stylized Video Diffusion with Reference-Augmented Adapter Learning Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis Technical Papers Fast Forward Presenter EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars Learn to Create Simple LEGO Micro Buildings MagicClay: Sculpting Meshes With Generative Neural Fields VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence TextToon: Real-Time Text Toonify Head Avatar from Single Video PersonaTalk: Bring Attention to Your Persona in Visual Dubbing TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation Fabrig: A Cloth-Simulated Transferable 3D Face Parameterization Curly-Cue: Geometric Methods for Highly Coiled Hair SPARK: Self-supervised Personalized Real-time Monocular Face Capture GroomCap: High-Fidelity Prior-Free Hair Capture Towards Unified 3D Hair Reconstruction from Single-View Portraits The Lips, the Teeth, the tip of the Tongue: LTT Tracking Hairmony: Fairness-aware hairstyle classification Differentiating Variance for Variance-Aware Inverse Rendering Differentiable Owen Scrambling Neural Differential Appearance Equations Differentiable Photon Mapping using Generalized Path Gradients Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering A Simple Approach to Differentiable Rendering of SDFs MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics Analytic rotation-invariant modelling of anisotropic finite elements Technical Papers Fast Forward Presenter Trust-Region Eigenvalue Filtering for Projected Newton Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization Neural Implicit Reduced Fluid Simulation Neural Garment Dynamic Super-Resolution Particle Laden Fluid on Flow Maps Solid-Fluid Interaction on Particle Flow Maps An Eulerian Vortex Method on Flow Maps An Impulse Ghost Fluid Method for Simulating Two-Phase Flows A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition Technical Papers Fast Forward Presenter Fluid Implicit Particles on Coadjoint Orbits FaçAID: A Transformer Model for Neuro-Symbolic Facade Reconstruction Large Scale Farm Scene Modeling from Remote Sensing Imagery Reconstruct translucent thin objects from photos DreamUDF: Generating Unsigned Distance Fields from A Single Image Style-NeRF2NeRF: 3D Style Transfer from Style-Aligned Multi-View Images NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment Gaussian Surfel Splatting for Live Human Performance Capture GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations GGHead: Fast and Generalizable 3D Gaussian Heads Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos NPGA: Neural Parametric Gaussian Avatars URAvatar: Universal Relightable Gaussian Codec Avatars Speed-Aware Audio-Driven Speech Animation using Adaptive Windows Technical Papers Fast Forward Presenter SIGGesture: Generalized Co-Speech Gesture Synthesis via Semantic Injection with Large-Scale Pre-Training Diffusion Models WaveBlender: Practical Sound-Source Animation in Blended Domains Dance-to-Music Generation with Encoder-based Textual Inversion Sketching With Your Voice: "Non-Phonorealistic" Rendering of Sounds via Vocal Imitation Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting Polarimetric BSSRDF Acquisition of Dynamic Faces ControlMat: A Controlled Generative Approach to Material Capture Technical Papers Fast Forward Presenter Appearance Modeling of Iridescent Feathers with Diverse Nanostructures A Dynamic By-example BTF Synthesis Scheme Occupancy-Based Dual Contouring Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes A class of new tuned primal subdivision schemes with high-quality limit surface in extraordinary regions SING: Stability-Incorporated Neighborhood Graph Multi-level Partition of Unity on Differentiable Moving Particles Boosting 3D Object Generation through PBR Materials FaceMap: Distortion-Driven Perceptual Facial Saliency Maps Enhancing the Aesthetics of 3D Shapes via Reference-based Editing Controlled Spectral Uplifting for Indirect-Light-Metamerism Procedural Material Generation with Reinforcement Learning GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks 360-degree Human Video Generation with 4D Diffusion Transformer Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing World-Grounded Human Motion Recovery via Gravity-View Coordinates DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions PuzzleAvatar: Assembling 3D Avatars from Personal Albums Measuring Human Motion Under Clothing Evaluating Visual Perception of Object Motion in Dynamic Environments Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands Identifying Behavioral Correlates to Visual Discomfort ThermOuch: A Wearable Thermo-Haptic Device for Inducing Pain Sensation in Virtual Reality through Thermal Grill Illusion iSeg: Interactive 3D Segmentation via Interactive Attention