Technical Papers: Technical Papers Fast-Forward
DescriptionA preview session of all Technical Papers will also be held on the first day of the event where author(s) of each paper get less than a minute to wow the attendees with a brief overview of their work.
Event TypeTechnical Papers
TimeTuesday, 3 December 20249:00am - 12:00pm JST
LocationHall C, C Block, Level 4
Registration Categories
Language Formats
Presentations
Exact and Efficient Intersection Resolution for Mesh Arrangements
Designing triangle meshes with controlled roughness
Stripe Embedding: Efficient Maps with Exact Numeric Computation
Bijective Volumetric Mapping via Star Decomposition
PCO: Precision-Controllable Offset Surfaces with Sharp Features
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology
InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
Representing Long Volumetric Video with Temporal Gaussian Hierarchy
LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
MVImgNet2.0: A Larger-scale Dataset of Multi-view Images
MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation
ReVersion: Diffusion-Based Relation Inversion from Images
PALP: Prompt Aligned Personalization of Text-to-Image Models
Customizing Text-to-Image Models with a Single Image Pair
Customizing Text-to-Image Diffusion with Object Viewpoint Control
Identity-Preserving Face Swapping via Dual Surrogate Generative Models
Technical Papers Fast Forward Presenter
HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution
SD-𝜋XL: Generating Low-Resolution Quantized Imagery via Score Distillation
ProcessPainter: Learning to draw from sequence data
Inverse Painting: Reconstructing The Painting Process
LVCD: Reference-based Lineart Video Colorization with Diffusion Models
Colorful Diffuse Intrinsic Image Decomposition in the Wild
Differential Walk on Spheres
Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators
DiffCSG: Differentiable CSG via Rasterization
Text-guided Controllable Mesh Refinement for Interactive 3D Modeling
I❤️MESH: A DSL for Mesh Processing
Technical Papers Fast Forward Presenter
DifFRelight: Diffusion-Based Facial Performance Relighting
GS^3: Efficient Relighting with Triple Gaussian Splatting
OLAT Gaussians for Generic Relightable Appearance Acquisition
Reflection-Aware Neural Radiance Fields
NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections
Local Gaussian Density Mixtures for Unstructured Lumigraph Rendering
COMFI: A Calibrated Observer Metameric Failure Index for Color Critical Tasks
Large Étendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation
elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker
Perspective-Aligned AR Mirror with Under-Display Camera
AR-DAVID: Augmented Reality Display Artifact Video Dataset
V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
Approximation by Meshes with Spherical Faces
Computational Biomimetics of Winged Seeds
Optimized shock-protecting microstructures
All you need is rotation: Construction of developable strips
Alignable Lamella Gridshells
Layout-Aware Single-Image Document Flattening
MARS: Multi-sample Allocation through Russian roulette and Splitting
Volume Scattering Probability Guiding
Efficient Neural Path Guiding with 4D Modeling
NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields
Dynamic Neural Radiosity with Multi-grid Decomposition
Neural Global Illumination via Superposed Deformable Feature Fields
Quark: Real-time, High-resolution, and General Neural View Synthesis
Pano2Room: Novel View Synthesis from a Single Indoor Panorama
Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures
Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
Neural Light Spheres for Implicit Image Stitching and View Synthesis
ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering
Stochastic Normal Orientation for Point Clouds
Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency
Surface Reconstruction Using Rotation Systems
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction
3D Reconstruction with Fast Dipole Sums
Architectural Co-LOD Generation
LLM-enhanced Scene Graph Learning for Household Rearrangement
SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing
CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models.
ParSEL: Parameterized Shape Editing with Language
Autonomous Character-Scene Interaction Synthesis from Text Instruction
Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation
FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model
High-quality Animatable Eyelid Shapes from Lightweight Captures
Geometry-Aware Retargeting for Two-Skinned Characters Interaction
Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution
Technical Papers Fast Forward Presenter
MotionFix: Text-Driven 3D Human Motion Editing
Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation
DiffUHaul: A Training-Free Method for Object Dragging in Images
InstantDrag: Improving Interactivity in Drag-based Image Editing
Consolidating Attention Features for Multi-view Image Editing
TurboEdit: Text-Based Image Editing Using Few-Step Diffusion Models
Generative Portrait Shadow Removal
Content-aware Tile Generation using Exterior Boundary Inpainting
EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
Real-time Large-scale Deformation of Gaussian Splatting
BlobGEN-3D: Compositional 3D-Consistent Freeview Image Generation with 3D Blobs
L3DG: Latent 3D Gaussian Diffusion
End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model
Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging
Technical Papers Fast Forward Presenter
Coherent Optical Modems for Full-Wavefield Lidar
Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging
Time-Gated Polarization for Active Non-Line-Of-Sight Imaging
Robot Motion Diffusion Model: Motion Generation for Robotic Characters
PC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance Function
A Plentoptic 3D Vision System
Actuators A La Mode: Modal Actuations for Soft Body Locomotion
Decoupling Contact for Fine-Grained Motion Style Transfer
MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details
FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images
Chebyshev Parameterization for Woven Fabric Modeling
UFO Instruction Graphs Are Machine Knittable
Volumetric Homogenization for Knitwear Simulation
End-to-end Optimization of Fluidic Lenses
Computational Design of Dense Servers for Immersion Cooling
Tune-It: Optimizing Wire Reconfiguration for Sculpture Manufacturing
Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures
mpcMech: Multi-Point Conjugation Mechanisms
FragmentDiff: A Diffusion Model for Fractured Object Assembly
InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors
Text-Guided Texturing by Synchronized Multi-View Diffusion
StyleTex: Style Image-Guided Texture Generation for 3D Models
TEXGen: a Generative Diffusion Model for Mesh Textures
Compositional Neural Textures
Camera Settings as Tokens: Modeling Photography on Latent Diffusion Models
Tencers: Tension-Constrained Elastic Rods
Q3T Prisms: A Linear-Quadratic Solid Shell Element for Elastoplastic Surfaces
A Mesh-based Simulation Framework using Automatic Code Generation
Polar Interpolants for Thin-Shell Microstructure Homogenization
XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity
Multi-Resolution Real-Time Deep Pose-Space Deformation
A Statistical Approach to Monte Carlo Denoising
Online Neural Denoising with Cross-Regression for Interactive Rendering
Filtering-Based Reconstruction for Gradient-Domain Rendering
Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering
Neural Kernel Regression for Consistent Monte Carlo Denoising
Dynamic Skeletonization via Variational Medial Axis Sampling
Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram
Deformation Recovery: Localized Learning for Detail-Preserving Deformations
Polynomial Cauchy Coordinates for Curved Cages
C^0 Generalized Coons Patches for High-order Cage-based Deformation
A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces
A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
gDist: Efficient Distance Computation between 3D Meshes on GPU
Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics
Inverse Rendering for Tomographic Volumetric Additive Manufacturing
Learning Based Toolpath Planner on Diverse Graphs for 3D Printing
Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction
Computational Design of a Kit of Parts for Bending Active Structures
A Flexible Mold for Facade Panel Fabrication
Millimetric Human Surface Capture in Minutes
RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture
FürElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance
Look Ma, no markers: holistic performance capture without the hassle
EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System
ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling
AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
High-Throughput Batch Rendering for Embodied AI
Efficient Image-Space Shape Splatting for Monte Carlo Rendering
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
PDP: Physics-Based Character Animation via Diffusion Policy
Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
Resolving Collisions in Dense 3D Crowd Animations
Technical Papers Fast Forward Presenter
Body Gesture Generation for Multimodal Conversational Agents
SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes
NASM: Neural Anisotropic Surface Meshing
Controllable Shape Modeling with Neural Generalized Cylinder
Direct Manipulation of Procedural Implicit Surfaces
Neural Laplacian Operator for 3D Point Clouds
SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation
Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting
BSDF importance sampling using a diffusion model
DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media
Neural Product Importance Sampling via Warp Composition
Manifold Sampling for Differentiable Uncertainty in Radiance Fields
A Generalized Ray Formulation For Wave-Optical Light Transport
Still-Moving: Customized Video Generation without Customized Video Data
Fashion-VDM: Video Diffusion Model for Virtual Try-On
Lumiere: A Space-Time Diffusion Model for Video Generation
I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models
VidPanos: Generative Panoramic Videos from Casual Panning Videos
TrailBlazer: Trajectory Control for Diffusion-Based Video Generation
ToonCrafter: Generative Cartoon Interpolation
Skeleton-Driven Inbetweening of Bitmap Character Drawings
SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring
DrawingSpinUp: 3D Animation from Single Character Drawings
From Sim-to-Real: Toward General Event-based Low-light Frame Interpolation with Per-scene Optimization
GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
GauWN: Gaussian-smoothed Winding Number and its Derivatives
Hodge decomposition of vector fields in Cartesian grids
Robust Symmetry Detection via Riemannian Langevin Dynamics
Sharpening and Sparsifying with Surface Hessians
Quad mesh mechanisms
Portrait Video Editing Empowered by Multimodal Generative Priors
HyperGAN-CLIP: A Unified Framework for Domain Adaptation, Image Synthesis and Manipulation
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
StyleCrafter: Taming Stylized Video Diffusion with Reference-Augmented Adapter Learning
Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models
Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane
DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation
TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis
Technical Papers Fast Forward Presenter
EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
Learn to Create Simple LEGO Micro Buildings
MagicClay: Sculpting Meshes With Generative Neural Fields
VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence
TextToon: Real-Time Text Toonify Head Avatar from Single Video
PersonaTalk: Bring Attention to Your Persona in Visual Dubbing
TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model
Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation
Fabrig: A Cloth-Simulated Transferable 3D Face Parameterization
Curly-Cue: Geometric Methods for Highly Coiled Hair
SPARK: Self-supervised Personalized Real-time Monocular Face Capture
GroomCap: High-Fidelity Prior-Free Hair Capture
Towards Unified 3D Hair Reconstruction from Single-View Portraits
The Lips, the Teeth, the tip of the Tongue: LTT Tracking
Hairmony: Fairness-aware hairstyle classification
Differentiating Variance for Variance-Aware Inverse Rendering
Differentiable Owen Scrambling
Neural Differential Appearance Equations
Differentiable Photon Mapping using Generalized Path Gradients
Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering
A Simple Approach to Differentiable Rendering of SDFs
MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics
Analytic rotation-invariant modelling of anisotropic finite elements
Technical Papers Fast Forward Presenter
Trust-Region Eigenvalue Filtering for Projected Newton
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization
Neural Implicit Reduced Fluid Simulation
Neural Garment Dynamic Super-Resolution
Particle Laden Fluid on Flow Maps
Solid-Fluid Interaction on Particle Flow Maps
An Eulerian Vortex Method on Flow Maps
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows
A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition
Technical Papers Fast Forward Presenter
Fluid Implicit Particles on Coadjoint Orbits
FaçAID: A Transformer Model for Neuro-Symbolic Facade Reconstruction
Large Scale Farm Scene Modeling from Remote Sensing Imagery
Reconstruct translucent thin objects from photos
DreamUDF: Generating Unsigned Distance Fields from A Single Image
Style-NeRF2NeRF: 3D Style Transfer from Style-Aligned Multi-View Images
NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment
Gaussian Surfel Splatting for Live Human Performance Capture
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
GGHead: Fast and Generalizable 3D Gaussian Heads
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
NPGA: Neural Parametric Gaussian Avatars
URAvatar: Universal Relightable Gaussian Codec Avatars
Speed-Aware Audio-Driven Speech Animation using Adaptive Windows
Technical Papers Fast Forward Presenter
SIGGesture: Generalized Co-Speech Gesture Synthesis via Semantic Injection with Large-Scale Pre-Training Diffusion Models
WaveBlender: Practical Sound-Source Animation in Blended Domains
Dance-to-Music Generation with Encoder-based Textual Inversion
Sketching With Your Voice: "Non-Phonorealistic" Rendering of Sounds via Vocal Imitation
Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting
Polarimetric BSSRDF Acquisition of Dynamic Faces
ControlMat: A Controlled Generative Approach to Material Capture
Technical Papers Fast Forward Presenter
Appearance Modeling of Iridescent Feathers with Diverse Nanostructures
A Dynamic By-example BTF Synthesis Scheme
Occupancy-Based Dual Contouring
Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
A class of new tuned primal subdivision schemes with high-quality limit surface in extraordinary regions
SING: Stability-Incorporated Neighborhood Graph
Multi-level Partition of Unity on Differentiable Moving Particles
Boosting 3D Object Generation through PBR Materials
FaceMap: Distortion-Driven Perceptual Facial Saliency Maps
Enhancing the Aesthetics of 3D Shapes via Reference-based Editing
Controlled Spectral Uplifting for Indirect-Light-Metamerism
Procedural Material Generation with Reinforcement Learning
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks
360-degree Human Video Generation with 4D Diffusion Transformer
Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing
World-Grounded Human Motion Recovery via Gravity-View Coordinates
DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
PuzzleAvatar: Assembling 3D Avatars from Personal Albums
Measuring Human Motion Under Clothing
Evaluating Visual Perception of Object Motion in Dynamic Environments
Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands
Identifying Behavioral Correlates to Visual Discomfort
ThermOuch: A Wearable Thermo-Haptic Device for Inducing Pain Sensation in Virtual Reality through Thermal Grill Illusion
iSeg: Interactive 3D Segmentation via Interactive Attention