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Keynotes
Design Director, Designer,
A-POC ABLE ISSEY MIYAKE
Executive Deputy President and CTO,
Sony Group Corporation
Producer and Vice President,
Women in Animation
Featured Sessions
Principal Research Scientist
NVIDIA
VFX & CG Director / Senior Computer Graphics Artist
SHIROGUMI INC.
Godzilla Minus One and Shirogumi's VFX: Tracing the Visual Innovation in VFX Films
Head of Facial Motion Department
Wētā FX
Kingdom of The Planet of the Apes (R)Evolutionary Facial Animation
Lead Facial Motion Animator
Wētā FX
Kingdom of The Planet of the Apes (R)Evolutionary Facial Animation
VFX Supervisor
Industrial Light & Magic
Ultraman: Rising - How ILM brought this iconic hero to screens large and small
Senior Colour & Imaging Production Engineer
Industrial Light & Magic / Lucasfilm Ltd
Display Transformers : The Development of ACES 2.0 and it's Implementation on Transformers One
Creative Director & VFX Supervisor
Wētā FX
WAR IS OVER! Wētā FX Gets Animated
Animation Supervisor
Wētā FX
WAR IS OVER! Wētā FX Gets Animated
VFX Supervisor
Wētā FX
Wētā FX takes on Alien: Romulus
Effects Supervisor
Wētā FX
Wētā FX takes on Alien: Romulus
CTO
Fortiche Production & Riot Games
The (Hex)tech of Arcane Season 02
VFX & Animation Journalist
befores & afters
Netflix manga series Yu Yu Hakusho: How Megalis Created the Show’s Most Complex Shot
Director
SOLA DIGITAL ARTS Inc.
Utilizing Generative AI for Look Dev in CG Anime Production
Director
LVM Inc.
Utilizing Generative AI for Look Dev in CG Anime Production
Engineer
LVM Inc.
Utilizing Generative AI for Look Dev in CG Anime Production
Researcher
Matsuo Lab, University of Tokyo
Utilizing Generative AI for Look Dev in CG Anime Production
Design Engineer
SOLA DIGITAL ARTS Inc.
Utilizing Generative AI for Look Dev in CG Anime Production
Niklas Jacobson
Important Looking Pirates
Creating The Last Airbender Real-World Environments and Dynamic Visual Effects
VFX Supervisor at Important Looking Pirates
VFX in Shogun Creating a Large-Scale Landslide, Environments and Water Simulations
Professor of Computer Science at the University of Toronto
Facing Forward: challenges in the Art, Science and Digital Production of 3D Facial Animation