Biography
Before joining Sparx*, Jerome had over 15 years of prior experience working in renowned studios like Illumination Mac Guff as an FX Artist. Since joining Sparx* in 2015, he has built the FX department and branched out into game engines specializing in procedural tools. On the Sparx* side, Jerome has added his touch to major titles like Star Wars Rebels, Demon’s Souls Remake, and Kena: Bridge of Spirits.