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Facts & Figures

Event name

SIGGRAPH Asia 2024

Dates

Conference:   3 – 6 December 2024 (Tue – Fri)
Exhibition:        4 – 6 December 2024 (Wed – Fri)

Sponsored by

ACM SIGGRAPH

Organized by

Koelnmesse Pte Ltd (Singapore & Japan)

Event frequency

An annual event that rotates around the Asia Pacific region

Programs

  • Art Gallery
  • Art Papers
  • Birds of a Feather
  • Computer Animation Festival
  • Courses
  • Diversity, Equity and Inclusion
  • Educator’s Forum
  • Emerging Technologies
  • Exhibitor Talks
  • Featured Sessions
  • Games
  • International Resources Committee / Diversity & Inclusion
  • Keynotes
  • Posters
  • Real-Time Live!
  • Technical Communications
  • Technical Papers
  • XR

Visitor profile

Segments

  • Advertising / Marketing
  • Animation
  • Architecture, Industrial, Urban
  • Automotive
  • Banking / Financial
  • Broadcast, Film/TV Production
  • Cinematography / Photography
  • Computer Graphics
  • Education / Training
  • Electronics
  • Enterprise / Commercial
  • Games
  • Government / Association
  • Immersive Reality (AR/VR/MR)
  • Information Technology
  • Media / Entertainment
  • Manufacturers (Hardware)
  • Multimedia Production & Services
  • Post-Production
  • Public Relations / Communications
  • Visual Effects

Roles

  • Analyst
  • Artist / Illustrator (Animation, Computer Graphics, Digital, Visual Effects)
  • Architect
  • Designers (Architecture, Graphic, Industrial, Interior, Product)
  • Digital Innovator
  • Developers (Application, Games, Software, Web)
  • Distributor / Reseller
  • Educator / Professor
  • Engineer
  • Digital Video / Film Maker
  • Investors
  • Programmer
  • Publisher
  • Researcher / Scientist
  • Press / Publisher
  • Student (University, PhD Candidate)
  • Top Management (CEO, CTO, Director)

Exhibit segments

  • Animation & Visual Effects, Hardware, Software, Post Production & Solutions associated with Computer Graphics.
  • Interactive & Innovative Technologies including Virtual Reality, Motion Capture, 3D Printing, and Gaming Technologies.
  • High-Performance Computing including Visualization, Big Data, Cloud Based Systems and Solutions.
  • Education, Training & Research in Computer Graphics, Science, Technology, Media Arts, and Digital Media.

For more information on the respective areas, please contact:

Conference Management

Ms. Carrie de Souza

Marketing & Media Relations

Ms. Jamie Huang

Exhibition & Sponsorships

Ms. Jarah Lachica

Operations Management

Ms. Jasmine Hoo