{"id":32159,"date":"2024-10-03T20:08:26","date_gmt":"2024-10-03T12:08:26","guid":{"rendered":"https:\/\/asia.siggraph.org\/2024\/contributors\/"},"modified":"2024-10-07T15:32:31","modified_gmt":"2024-10-07T07:32:31","slug":"contributors","status":"publish","type":"page","link":"https:\/\/asia.siggraph.org\/2024\/contributors\/","title":{"rendered":"Contributors"},"content":{"rendered":"
Full Program<\/a><\/span> \u00b7 <\/span>Contributors<\/a><\/span> \u00b7 <\/span>Organizations<\/span><\/a><\/span> \u00b7 <\/span>Search Program<\/span><\/a><\/span> \u00b7 <\/span>My Favorites<\/a><\/span> \u00b7 <\/span>Happening <\/span>Now<\/a><\/span><\/span>
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A<\/div><\/span>
Go Abe<\/a><\/div>
ROBOT COMMUNICATIONS INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Godzilla Minus One<\/a><\/div><\/div><\/div>
Yoshiaki Abe<\/a><\/div>
Meiji University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover<\/a><\/div><\/div><\/div>
Kfir Aberman<\/a><\/div>
Snap<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Make It Yours - Customizing Image Generation<\/a><\/div><\/div><\/div>
Yasuhiro Adachi<\/a><\/div>
NHK (Japan Broadcasting Corporation)<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Amazing Dinoworld 2<\/a><\/div><\/div><\/div>
Adrien Adams<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Kafarnaum<\/a><\/div><\/div><\/div>
Stuart Adcock<\/a><\/div>Head of Facial Motion Department<\/span>
W\u0113t\u0101 FX<\/a><\/div><\/span> New Zealand<\/span><\/div>
Featured Session<\/span> Kingdom of The Planet of the Apes (R)Evolutionary Facial Animation<\/a><\/div><\/div><\/div>
Dhruv Agrawal<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div>
DisneyResearch|Studios<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring<\/a><\/div><\/div><\/div>
Alexander AGUILAR<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> The Name<\/a><\/div><\/div><\/div>
Andres Aguilar<\/a><\/div>Producer<\/span>
MATTE CG<\/a><\/div><\/span> Ecuador<\/span><\/div>
Computer Animation Festival<\/span> The Strange Case of the Human Cannonball<\/a><\/div><\/div><\/div>
Marco Agus<\/a><\/div>
Hamad Bin Khalifa University<\/a><\/div><\/span> Qatar<\/span><\/div>
Courses<\/span> Automatic 3D modeling and exploration of indoor structures from panoramic imagery<\/a><\/div><\/div><\/div>
Nazmi Zuhairie Ahmad Ridzuan<\/a><\/div>Line Producer (DG)<\/span>
The One Academy<\/a><\/div><\/span> Malaysia<\/span><\/div>
Computer Animation Festival<\/span> VOW<\/a><\/div><\/div><\/div>
Arefeh Ahmadi<\/a><\/div>
Drexel University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education<\/a><\/div><\/div><\/div>
Noam Aigerman<\/a><\/div>
University of Montreal<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Papers<\/span> Neural Shapes<\/a><\/div><\/div><\/div>
Yasunori Akashi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> MMM: Mid-air image Moving in and out of the Mirror with backward glance in the mirror<\/a><\/div><\/div><\/div>
Genki Akimoto<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> I vs. Me : An adversarial interaction with your past self<\/a><\/div><\/div><\/div>
Dai Akita<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Online Chat with Living Neuronal Cultures<\/a><\/div><\/div><\/div>
Kaan Ak\u015fit<\/a><\/div>
University College London (UCL)<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Technical Communications<\/span> Focal Surface Holographic Light Transport using Learned Spatially Adaptive Convolutions<\/a><\/div>
Poster<\/span> SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging<\/a><\/div><\/div><\/div>
Jimmy Alamparambil<\/a><\/div>
PICO<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> OpenXR: Transforming the Future of Cross-Platform<\/a><\/div><\/div><\/div>
Georgios Albanis<\/a><\/div>
Moverse<\/a><\/div><\/span> Greece<\/span><\/div>
Poster<\/span> Controlling Diversity in Single-shot Motion Synthesis<\/a><\/div><\/div><\/div>
Ryan Allan<\/a><\/div>
Magma<\/a><\/div><\/span> <\/div>
Student Volunteer<\/span> The Art of the collaborative canvas: Unlocking new possibilities<\/a><\/div><\/div><\/div>
Benjamin Allen<\/a><\/div>
OLM Digital, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Fast Leak-Resistant Segmentation for Anime Line Art<\/a><\/div><\/div><\/div>
Scott Allen<\/a><\/div>
Kyoto Seika University<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Recognition: capture(scene)<\/a><\/div><\/div><\/div>
Jorge Alejandro Amador Herrera<\/a><\/div>
KAUST<\/a><\/div><\/span> Saudi Arabia<\/span><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Rares Ambrus<\/a><\/div>
Toyota Research Institute<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> A Multi-flash Stereo Camera for Photo-realistic Capture of Small Scenes<\/a><\/div><\/div><\/div>
Tomohiro Amemiya<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> TractFree : Finger-Free Grip for Traction and Weight<\/a><\/div><\/div><\/div>
Kaishi Amitani<\/a><\/div>
SONY CSL Kyoto<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Jaku-in: A Cultural Skills Training System for Recording and Reproducing Three-dimensional Body, Eye, and Hand Movements<\/a><\/div><\/div><\/div>
Nuno Amorim<\/a><\/div>
ANIMAIS AVPL<\/a><\/div><\/span> Portugal<\/span><\/div>
Computer Animation Festival<\/span> Sopa Fria<\/a><\/div><\/div><\/div>
Bharadwaj Amrutur<\/a><\/div>
Indian Institute of Science<\/a><\/div><\/span> India<\/span><\/div>
Poster<\/span> Segmentation of 3D Gaussians using Masked Gradients<\/a><\/div><\/div><\/div>
Haill An<\/a><\/div>
Gachon University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Real-Time Transfer Function Editor for Direct Volume Rendering in Mixed Reality<\/a><\/div><\/div><\/div>
Qi An<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Boundary Conditioned Floor Layout Generation with Diffusion Model<\/a><\/div><\/div><\/div>
Pranshu Anand<\/a><\/div>
IIIT Bangalore<\/a><\/div>
Creative Interfaces Lab - IIIT Delhi<\/a><\/div><\/span> India<\/span><\/div>
Poster<\/span> Curtain UI: Augmenting Curtains for Tangible Interactions<\/a><\/div><\/div><\/div>
Patrick Anderson<\/a><\/div>
SEED, Electronic Arts<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> A Theory of Stabilization by Skull Carving<\/a><\/div><\/div><\/div>
Ross Anderson<\/a><\/div>CG Lead (3D)<\/span>
UTS Animal Logic Academy<\/a><\/div><\/span> Australia<\/span><\/div>
Computer Animation Festival<\/span> Alone<\/a><\/div>
Computer Animation Festival<\/span> Coffee Brake<\/a><\/div><\/div><\/div>
Ryoichi Ando<\/a><\/div>
ZOZO<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness<\/a><\/div><\/div><\/div>
Toshiyuki Ando<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Lighting-Based Assembly Guidance for Reconfigurable Controller<\/a><\/div><\/div><\/div>
YUKIO Ando<\/a><\/div>
ACM SIGGRAPH Tokyo Chapter<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Tips for First-Time Attendees. Perfect Guide to SIGGRAPH Asia 2024 (In Japanese)\u300eSIGGRAPH Asia \u306e\u6b69\u304d\u65b9\u3000\u521d\u53c2\u52a0\u8005\u3078\u306e\u898b\u3069\u3053\u308d\u30ac\u30a4\u30c9\u300f<\/a><\/div><\/div><\/div>
Sheldon Andrews<\/a><\/div>
\u00c9cole de technologie sup\u00e9rieure (\u00c9TS)<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Elastics \/ Solvers \/ Neural Physics<\/a><\/div><\/div><\/div>
Abdul Basit Anees<\/a><\/div>
Ko\u00e7 University<\/a><\/div><\/span> Turkey<\/span><\/div>
Key Events<\/span> HyperGAN-CLIP: A Unified Framework for Domain Adaptation, Image Synthesis and Manipulation<\/a><\/div><\/div><\/div>
Ken Anjyo<\/a><\/div>
OLM Digital, Inc.<\/a><\/div>
IMAGICA GROUP Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Fast Leak-Resistant Segmentation for Anime Line Art<\/a><\/div><\/div><\/div>
Emeline Anne<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> The day you were gone<\/a><\/div><\/div><\/div>
Ana\u00efs Antonio<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Kafarnaum<\/a><\/div><\/div><\/div>
Miho Aoki<\/a><\/div>
University of Alaska Fairbanks<\/a><\/div>
ACM SIGGRAPH<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> CG in Asia<\/a><\/div>
Birds of a Feather<\/span> CG in Japan<\/a><\/div>
Educator's Forum<\/span> Learning Everything for Computer Graphics<\/a><\/div>
Educator's Forum<\/span> Teaching Image Composition with Ukiyo-e and Digital Painting Application<\/a><\/div>
Birds of a Feather<\/span> Women in CG<\/a><\/div><\/div><\/div>
Ryosuke Aoki<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Improving Standing Balance with Mid-Air Haptic Feedback<\/a><\/div><\/div><\/div>
Momoka Aono<\/a><\/div>Game Designer, Creative Studio 3<\/span>
SQUARE ENIX<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> Designing Active Time Lore for 'FINAL FANTASY XVI'<\/a><\/div><\/div><\/div>
Kazuma AOYAMA<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> TractFree : Finger-Free Grip for Traction and Weight<\/a><\/div><\/div><\/div>
Tatsuki Arai<\/a><\/div>
Keio University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> 3D Human Pose Estimation Using Ultra-low Resolution Thermal Images<\/a><\/div><\/div><\/div>
Shinji Aramaki<\/a><\/div>Director<\/span>
SOLA DIGITAL ARTS<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Utilizing Generative AI for Look Dev in CG Anime Production [In Japanese]<\/a><\/div><\/div><\/div>
Moab Arar<\/a><\/div>
Tel Aviv University<\/a><\/div><\/span> <\/div>
Key Events<\/span> PALP: Prompt Aligned Personalization of Text-to-Image Models<\/a><\/div><\/div><\/div>
Anouk ARCHAMBAULT<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Coin Coin<\/a><\/div><\/div><\/div>
Kazuyuki Arimatsu<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology<\/a><\/div><\/div><\/div>
Takuto Arizumi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> I vs. Me : An adversarial interaction with your past self<\/a><\/div><\/div><\/div>
Ali Asadipour<\/a><\/div>
Royal College of Art, Computer Science Research Centre<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Art Papers<\/span> Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective<\/a><\/div><\/div><\/div>
Hirosuke Asahi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Semantic See-through Goggles<\/a><\/div><\/div><\/div>
armin assadipour<\/a><\/div>
Miyu Distribution<\/a><\/div>
les Astronautes<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Prends Chair<\/a><\/div><\/div><\/div>
Nikos Athanasiou<\/a><\/div>
Max Planck Institute for Intelligent Systems<\/a><\/div><\/span> <\/div>
Key Events<\/span> MotionFix: Text-Driven 3D Human Motion Editing<\/a><\/div><\/div><\/div>
Christopher G. Atkeson<\/a><\/div>
Carnegie Mellon Uniersity<\/a><\/div>
Robotics Institute<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> A Multi-flash Stereo Camera for Photo-realistic Capture of Small Scenes<\/a><\/div><\/div><\/div>
Indriyati Atmosukarto<\/a><\/div>
Singapore Institute of Technology<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Communications<\/span> Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation<\/a><\/div><\/div><\/div>
Hyuma Auchi<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Individual Diffusion Auralize Display Using an Array of Audio Source Position Tracking Ultrasonic Speakers<\/a><\/div><\/div><\/div>
Omri Avrahami<\/a><\/div>
Hebrew University of Jerusalem<\/a><\/div><\/span> Israel<\/span><\/div>
Technical Papers<\/span> DiffUHaul: A Training-Free Method for Object Dragging in Images<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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Vahid Babaei<\/a><\/div>
Max Planck Institute for Informatics<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction<\/a><\/div><\/div><\/div>
Praveen Babu J D<\/a><\/div>
PICO<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> OpenXR: Transforming the Future of Cross-Platform<\/a><\/div><\/div><\/div>
Jiho Bae<\/a><\/div>
Gyeongsang National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> Shrunken Reality: Augmenting Real-World Contexts in Real-Time on Realistic Miniature Dioramas<\/a><\/div><\/div><\/div>
Jiho Bae<\/a><\/div>
Gyeongsang National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Finger-Pointing Interface for Human Gesture Recognition Based on Real-Time Geometric Comprehension<\/a><\/div>
Poster<\/span> SLAM-Based Illegal Parking Detection System<\/a><\/div><\/div><\/div>
Seok-Hyung Bae<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> RobotSketch: A Real-Time Live Showcase of Superfast Design of Legged Robots<\/a><\/div><\/div><\/div>
Seung-Hwan Baek<\/a><\/div>
POSTECH<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> K-BOF: Computer Graphics Research in Korea<\/a><\/div><\/div><\/div>
Kelian Baert<\/a><\/div>
Technicolor Group<\/a><\/div>
Institut national de recherche en informatique et en automatique (INRIA)<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> SPARK: Self-supervised Personalized Real-time Monocular Face Capture<\/a><\/div><\/div><\/div>
Kwame Baffour<\/a><\/div>
Graduate Center, CUNY<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Mapping and Recognition of Body Movements on Another Person's Look-Alike Avatar<\/a><\/div><\/div><\/div>
Ling Bai<\/a><\/div>
Huzhou University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
Aloys Baillet<\/a><\/div>Principal System Software Engineer<\/span>
NVIDIA<\/a><\/div><\/span> Australia<\/span><\/div>
Birds of a Feather<\/span> OpenUSD Office Hours<\/a><\/div><\/div><\/div>
Aloys Baillet<\/a><\/div>Senior Engineering Manager<\/span>
NVIDIA<\/a><\/div><\/span> <\/div>
Birds of a Feather<\/span> Learn OpenUSD: Creating Composition Arcs<\/a><\/div><\/div><\/div>
Rghad Balkhyoor<\/a><\/div>
Drexel University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education<\/a><\/div><\/div><\/div>
Tadas Baltrusaitis<\/a><\/div>
Microsoft<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Technical Communications<\/span> Eyelid Fold Consistency in Facial Modeling<\/a><\/div><\/div><\/div>
YUKI Ban<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality<\/a><\/div>
Emerging Technologies<\/span> Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement<\/a><\/div><\/div><\/div>
Hujun Bao<\/a><\/div>
State Key Laboratory of CAD&CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering<\/a><\/div><\/div><\/div>
Omer Bar Tal<\/a><\/div>
Google DeepMind<\/a><\/div><\/span> Israel<\/span><\/div>
Key Events<\/span> Lumiere: A Space-Time Diffusion Model for Video Generation<\/a><\/div><\/div><\/div>
Giulia Barbareschi<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots<\/a><\/div>
Birds of a Feather<\/span> DEI for Accessibility and Inclusive Technologies<\/a><\/div>
Poster<\/span> NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive Performance<\/a><\/div><\/div><\/div>
Jernej Barbic<\/a><\/div>
University of Southern California<\/a><\/div><\/span> <\/div>
Key Events<\/span> Multi-Resolution Real-Time Deep Pose-Space Deformation<\/a><\/div><\/div><\/div>
Amir Barda<\/a><\/div>
Tel Aviv University<\/a><\/div><\/span> <\/div>
Key Events<\/span> MagicClay: Sculpting Meshes With Generative Neural Fields<\/a><\/div><\/div><\/div>
Christopher Batty<\/a><\/div>
University of Waterloo<\/a><\/div><\/span> Canada<\/span><\/div>
Poster<\/span> A Simple Heat Method for Computing Geodesic Paths on General Manifold Representations<\/a><\/div>
Technical Communications<\/span> Editing Fluid Flows with Divergence-Free Biharmonic Vector Field Interpolation<\/a><\/div>
Technical Communications<\/span> Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves<\/a><\/div><\/div><\/div>
Nathan Baudry<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Courage<\/a><\/div><\/div><\/div>
Ahmet Canberk Baykal<\/a><\/div>
University of Cambridge<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Key Events<\/span> HyperGAN-CLIP: A Unified Framework for Domain Adaptation, Image Synthesis and Manipulation<\/a><\/div><\/div><\/div>
Quentin Becker<\/a><\/div>
EPFL<\/a><\/div><\/span> <\/div>
Key Events<\/span> Computational Design of a Kit of Parts for Bending Active Structures<\/a><\/div><\/div><\/div>
Tomasz Bednarz<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Future of Hybrid Society: How Digital Twin and XR Will Shape Our Society<\/a><\/div>
Birds of a Feather<\/span> Generative AI for Graphics, Vision and 3D<\/a><\/div>
Birds of a Feather<\/span> Immersive Visualisation for Science, Research, Art and Digital Twins Applications<\/a><\/div><\/div><\/div>
Claire Beffa<\/a><\/div>
La Clairi\u00e8re Ouest<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Sopa Fria<\/a><\/div><\/div><\/div>
Erkin Bek<\/a><\/div>
All Here SA<\/a><\/div><\/span> Switzerland<\/span><\/div>
XR<\/span> Zenbu Koko - A mixed reality platform for inward contemplation<\/a><\/div><\/div><\/div>
Tamrat Belayneh<\/a><\/div>
Esri<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> The Impact of 3D Geospatial Technology and GeoAI on Digital Twins<\/a><\/div><\/div><\/div>
John Bell<\/a><\/div>
Dartmouth College<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Embodied Visions: Interactive Installations That Reimagine Bodily Presence in Digital Imaging Apparatuses as Shadows<\/a><\/div><\/div><\/div>
Baptiste Bellot-Gurlet<\/a><\/div>
Kinetix<\/a><\/div><\/span> France<\/span><\/div>
Poster<\/span> Rethinking motion keyframe extraction : a greedy procedural approach using a neural control rig<\/a><\/div><\/div><\/div>
Mirela Ben-Chen<\/a><\/div>
Technion \u2013 Israel Institute of Technology<\/a><\/div><\/span> Israel<\/span><\/div>
Technical Papers<\/span> Mesh Processing Unleashed<\/a><\/div><\/div><\/div>
Otman Benchekroun<\/a><\/div>
University of Toronto<\/a><\/div><\/span> <\/div>
Key Events<\/span> Actuators A La Mode: Modal Actuations for Soft Body Locomotion<\/a><\/div><\/div><\/div>
Gregory Bennett<\/a><\/div>
Auckland University of Technology<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design<\/a><\/div><\/div><\/div>
Amit H. Bermano<\/a><\/div>
Tel Aviv University<\/a><\/div><\/span> Israel<\/span><\/div>
Emerging Technologies<\/span> Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands<\/a><\/div><\/div><\/div>
Vishal Bharti<\/a><\/div>
Creative Interfaces Lab - IIIT Delhi<\/a><\/div><\/span> India<\/span><\/div>
Poster<\/span> Curtain UI: Augmenting Curtains for Tangible Interactions<\/a><\/div><\/div><\/div>
Shalabh Bhatnagar<\/a><\/div>
Indian Institute of Science<\/a><\/div><\/span> India<\/span><\/div>
Poster<\/span> Segmentation of 3D Gaussians using Masked Gradients<\/a><\/div><\/div><\/div>
Weikang Bian<\/a><\/div>
Chinese University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data<\/a><\/div><\/div><\/div>
Silvia Biasotti<\/a><\/div>
CNR-IMATI<\/a><\/div><\/span> Italy<\/span><\/div>
Courses<\/span> Mesh Quality Meets The Virtual Element Method<\/a><\/div><\/div><\/div>
Jeanne Bigo<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Le Cantique des Moutons<\/a><\/div><\/div><\/div>
Juliette Bigo<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Le Cantique des Moutons<\/a><\/div><\/div><\/div>
Mark Billinghurst<\/a><\/div>
Australian Research Centre for Interactive and Virtual Environments<\/a><\/div><\/span> Australia<\/span><\/div>
Birds of a Feather<\/span> Future of Hybrid Society: How Digital Twin and XR Will Shape Our Society<\/a><\/div><\/div><\/div>
Alexandre Binninger<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> SD-\ud835\udf0bXL: Generating Low-Resolution Quantized Imagery via Score Distillation<\/a><\/div><\/div><\/div>
Shimpei Biwata<\/a><\/div>
Nagoya City University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Shadows Being Vacuumed Away: An MR Experience of Shadow Loss of Body with Spine-Chilling and Body-Trembling, and Shadow Loss of Thing<\/a><\/div><\/div><\/div>
August Black<\/a><\/div>
University of Colorado, Boulder<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Pulse Memorial<\/a><\/div><\/div><\/div>
Annabel Blake<\/a><\/div>
Canva<\/a><\/div>
University of Sydney<\/a><\/div><\/span> Australia<\/span><\/div>
Birds of a Feather<\/span> Community powered product development: how to accelerate learnings with ALPHA\/BETA research programs<\/a><\/div>
Birds of a Feather<\/span> From Chaos to Clarity: how to turn messy user feedback into clarifying and inspiring action<\/a><\/div><\/div><\/div>
Lancelot Blanchard<\/a><\/div>
MIT Media Lab<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> KnitworkVR: Dual-reality Experience through Distributed Sensor-Actuator Networks in the Living Knitwork Pavilion<\/a><\/div><\/div><\/div>
Yihang Bo<\/a><\/div>
Beijing Film Academy<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Dance Montage through Style Transfer and Music Generation<\/a><\/div><\/div><\/div>
Florent BOCQUELET<\/a><\/div>
Unity Technologies<\/a><\/div><\/span> France<\/span><\/div>
Key Events<\/span> Prototyping Game Character Animations with AI in Unity<\/a><\/div><\/div><\/div>
Rayun Boo<\/a><\/div>
VisioNexT<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Deep Learning based Stereo Vision Camera System<\/a><\/div>
Poster<\/span> Disparity Map based Synthetic IR Pattern Augmentation for Active Stereo Matching<\/a><\/div><\/div><\/div>
Kalina Borkiewicz<\/a><\/div>
University of Utah<\/a><\/div>
New York Times<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> WOSC Mixer & Breakfast<\/a><\/div><\/div><\/div>
Tamy Boubekeur<\/a><\/div>
Adobe Research<\/a><\/div><\/span> France<\/span><\/div>
Technical Papers<\/span> ControlMat: A Controlled Generative Approach to Material Capture<\/a><\/div><\/div><\/div>
L\u00e9a Bourbouze<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> The day you were gone<\/a><\/div><\/div><\/div>
Conan Bourke<\/a><\/div>
University of New South Wales 3DXLab<\/a><\/div><\/span> Australia<\/span><\/div>
Key Events<\/span> Authentic Self XR: A live dancer interacting with 3D volumetric captures in XR<\/a><\/div><\/div><\/div>
Eric Bourque<\/a><\/div>
Autodesk Inc.<\/a><\/div><\/span> Canada<\/span><\/div>
Exhibitor Talks<\/span> Autodesk Technology Summit: Autodesk Media & Entertainment Keynote with Square Enix<\/a><\/div><\/div><\/div>
Oliver Bown<\/a><\/div>
University of New South Wales<\/a><\/div><\/span> Australia<\/span><\/div>
Key Events<\/span> Authentic Self XR: A live dancer interacting with 3D volumetric captures in XR<\/a><\/div><\/div><\/div>
Tristan Braud<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Papers<\/span> I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences<\/a><\/div>
Art Papers<\/span> Nature: Metaphysics + Metaphor (N:M+M): Exploring Persistence, Feedback, and Visualisation in Mixed Reality Performance Arts.<\/a><\/div><\/div><\/div>
Shaun Britton<\/a><\/div>
Swinburne University of Technology<\/a><\/div><\/span> Australia<\/span><\/div>
Courses<\/span> Depict Collect Select: Siggraph-Mascot design workshop<\/a><\/div><\/div><\/div>
Kirill Brodt<\/a><\/div>
University of Montreal<\/a><\/div><\/span> <\/div>
Key Events<\/span> Skeleton-Driven Inbetweening of Bitmap Character Drawings<\/a><\/div><\/div><\/div>
Haldean Brown<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> What\u2019s New in Pixar\u2019s Presto: ML Posing, Invertible Rigs, and Interactive Motion Blur<\/a><\/div><\/div><\/div>
Marcel C. Buehler<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures<\/a><\/div><\/div><\/div>
Quynh Nhu Bui<\/a><\/div>
School of Design, RMIT University<\/a><\/div><\/span> Australia<\/span><\/div>
Birds of a Feather<\/span> Fostering Creativity and Inclusion through Extended Reality (XR): Bridging Digital Divides in Diverse Communities<\/a><\/div><\/div><\/div>
Quynh Nhu Bui<\/a><\/div>
RMIT University<\/a><\/div><\/span> Australia<\/span><\/div>
Courses<\/span> Crafting AR Lanterns: Future Practice to Preserve the Past<\/a><\/div><\/div><\/div>
Andr\u00e9s Burbano<\/a><\/div>
UOC Open University of Catalonia<\/a><\/div><\/span> Spain<\/span><\/div>
Art Papers<\/span> The Next 50 Years<\/a><\/div><\/div><\/div>
Ailin Estrella Bustamante<\/a><\/div>
Rudo Company<\/a><\/div><\/span> Argentina<\/span><\/div>
Computer Animation Festival<\/span> All the best<\/a><\/div><\/div><\/div>
Saraswathi Buyyala<\/a><\/div>
Dancing Atoms<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Empowering Safe Spaces in the Digital Workplace: Addressing Bias and Harassment in Virtual Collaboration<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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Ricardo Cabello<\/a><\/div>
Google Brain<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Forging the Immersive Web through Real-Time Graphics<\/a><\/div><\/div><\/div>
Daniela Cabiddu<\/a><\/div>
CNR-IMATI<\/a><\/div><\/span> Italy<\/span><\/div>
Courses<\/span> Mesh Quality Meets The Virtual Element Method<\/a><\/div><\/div><\/div>
Yancheng Cai<\/a><\/div>
University of Cambridge<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Key Events<\/span> elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker<\/a><\/div><\/div><\/div>
Youcheng Cai<\/a><\/div>
University of Science and Technology of China<\/a><\/div><\/span> <\/div>
Key Events<\/span> MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models<\/a><\/div><\/div><\/div>
Ozan Cakmakci<\/a><\/div>
Google<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Focal Surface Holographic Light Transport using Learned Spatially Adaptive Convolutions<\/a><\/div><\/div><\/div>
Craig Caldwell<\/a><\/div>
University of Utah<\/a><\/div><\/span> United States of America<\/span><\/div>
Courses<\/span> Breaking the Story Formula<\/a><\/div><\/div><\/div>
Marie-Paule CANI<\/a><\/div>
Centre National de la Recherche Scientifique - Laboratoire d'informatique de l'\u00c9cole Polytechnique (LIX)<\/a><\/div><\/span> France<\/span><\/div>
Poster<\/span> Rethinking motion keyframe extraction : a greedy procedural approach using a neural control rig<\/a><\/div><\/div><\/div>
Juan Cao<\/a><\/div>
Institute of Computing Technology, Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Identity-Preserving Face Swapping via Dual Surrogate Generative Models<\/a><\/div><\/div><\/div>
Tongtai Cao<\/a><\/div>
Engineering Research Center of Mixed Reality and Advanced Display, School of Optics and Photonics, Beijing Institute of Technology<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Material and Colored Illumination Separation from Single Real Image via Semi-Supervised Domain Adaptation<\/a><\/div><\/div><\/div>
Yan-Pei Cao<\/a><\/div>
VAST<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Tripo Doodle: The Next-Gen AI 3D Creative Tool<\/a><\/div><\/div><\/div>
Yu Cao<\/a><\/div>
Ant Group<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> CAR: Collision-Avoidance Retargeting for Varied Skeletal Architectures<\/a><\/div><\/div><\/div>
Yu Cao<\/a><\/div>
Hong Kong Polytechnic University<\/a><\/div>
National Cheng Kung University<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Poster<\/span> Animated Pictorial Maps<\/a><\/div><\/div><\/div>
Chris Careaga<\/a><\/div>
Simon Fraser University<\/a><\/div><\/span> Canada<\/span><\/div>
Key Events<\/span> Colorful Diffuse Intrinsic Image Decomposition in the Wild<\/a><\/div><\/div><\/div>
Matthew Caren<\/a><\/div>
Massachusetts Institute of Technology<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Sketching With Your Voice: \"Non-Phonorealistic\" Rendering of Sounds via Vocal Imitation<\/a><\/div><\/div><\/div>
Flavie Carin<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Au 8\u00e8me Jour<\/a><\/div><\/div><\/div>
Dan Casas<\/a><\/div>
Universidad Rey Juan Carlos<\/a><\/div><\/span> Spain<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Ana\u00efs De Angel<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Le Cantique des Moutons<\/a><\/div><\/div><\/div>
Victor Ceballos Inza<\/a><\/div>
King Abdullah University of Science and Technology (KAUST)<\/a><\/div><\/span> Saudi Arabia<\/span><\/div>
Key Events<\/span> Designing triangle meshes with controlled roughness<\/a><\/div><\/div><\/div>
Tanguy Cesaratto<\/a><\/div>
OLM Digital, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Improved Morphological Anti-Aliasing for Japanese Animation<\/a><\/div><\/div><\/div>
Ozan Cetinaslan<\/a><\/div>
Instituto de Telecomunica\u00e7\u00f5es<\/a><\/div>
Faculty of Science, University of Porto<\/a><\/div><\/span> Portugal<\/span><\/div>
Technical Communications<\/span> Enhancing Mesh Deformation Realism for Synthesizing Wrinkles<\/a><\/div><\/div><\/div>
Xolo Cetinel<\/a><\/div>Director<\/span>
School of Visual Arts<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Slap The Deck<\/a><\/div><\/div><\/div>
Ivana Chaloska<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Understated Haptics: Physicalization of Tactile Memories through a Co-creative Practice between Human and Nonhuman<\/a><\/div><\/div><\/div>
Triston Chan Sheen<\/a><\/div>
Singapore Institute of Technology<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Communications<\/span> Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation<\/a><\/div><\/div><\/div>
Dominie Hoi Lam Chan<\/a><\/div>
Dominie n art<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Papers<\/span> Nature: Metaphysics + Metaphor (N:M+M): Exploring Persistence, Feedback, and Visualisation in Mixed Reality Performance Arts.<\/a><\/div><\/div><\/div>
Tan-Lui Chan<\/a><\/div>Director<\/span>
Ladislav Sutnar Faculty of Design and Art, University of West Bohemia<\/a><\/div><\/span> Czech Republic<\/span><\/div>
Computer Animation Festival<\/span> Keep Out<\/a><\/div><\/div><\/div>
Wai Kin (Victor) Chan<\/a><\/div>
Shenzhen International Graduate School, Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes<\/a><\/div><\/div><\/div>
Antoine Chan-Lock<\/a><\/div>
Universidad Rey Juan Carlos<\/a><\/div><\/span> <\/div>
Key Events<\/span> Polar Interpolants for Thin-Shell Microstructure Homogenization<\/a><\/div><\/div><\/div>
Haoran Chang<\/a><\/div>
York University<\/a><\/div><\/span> Canada<\/span><\/div>
XR Theater<\/span> East Beijing Road<\/a><\/div>
Birds of a Feather<\/span> Empowering BIPOC Artists through Community Assets: Digital Asset Authorship, Distribution, and Accessibility<\/a><\/div><\/div><\/div>
Kuan-Ning CHANG<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> <\/div>
XR<\/span> Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion<\/a><\/div><\/div><\/div>
Shun-Han Chang<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event<\/a><\/div>
Poster<\/span> Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device<\/a><\/div><\/div><\/div>
Brian Chao<\/a><\/div>
Stanford University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Large \u00c9tendue 3D Holographic Display with Content-adaptive Dynamic Fourier Modulation<\/a><\/div><\/div><\/div>
Alexandre Chapiro<\/a><\/div>
Meta<\/a><\/div><\/span> <\/div>
Key Events<\/span> AR-DAVID: Augmented Reality Display Artifact Video Dataset<\/a><\/div><\/div><\/div>
ACM SIGGRAPH Chapters<\/a><\/div>
ACM SIGGRAPH Chapters Committee<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Start or Join an ACM SIGGRAPH Chapter!<\/a><\/div><\/div><\/div>
Anargyros Chatzitofis<\/a><\/div>
Moverse<\/a><\/div><\/span> Greece<\/span><\/div>
Poster<\/span> Controlling Diversity in Single-shot Motion Synthesis<\/a><\/div><\/div><\/div>
Arkadeep Narayan Chaudhury<\/a><\/div>
Carnegie Mellon University<\/a><\/div>
Epic Games<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> A Multi-flash Stereo Camera for Photo-realistic Capture of Small Scenes<\/a><\/div><\/div><\/div>
Jorge Luis Ch\u00e1vez Herrera<\/a><\/div>
Rakuten Mobile, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Engaging Racing Fans through Offline E-racing Spectator Experience in AR<\/a><\/div><\/div><\/div>
Noshaba Cheema<\/a><\/div>
Max Planck Institute for Informatics<\/a><\/div><\/span> Germany<\/span><\/div>
Birds of a Feather<\/span> Women in CG<\/a><\/div><\/div><\/div>
Hila Chefer<\/a><\/div>
Google DeepMind<\/a><\/div>
Tel Aviv University<\/a><\/div><\/span> <\/div>
Key Events<\/span> Lumiere: A Space-Time Diffusion Model for Video Generation<\/a><\/div>
Key Events<\/span> Still-Moving: Customized Video Generation without Customized Video Data<\/a><\/div><\/div><\/div>
Baoquan Chen<\/a><\/div>
Peking University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Geometry Processing Computing<\/a><\/div><\/div><\/div>
Chia-Chia Chen<\/a><\/div>
National Yang Ming Chiao Tung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Shortest Path Speed-up Through Binary Image Downsampling<\/a><\/div><\/div><\/div>
Duowen Chen<\/a><\/div>
Georgia Institute of Technology<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Solid-Fluid Interaction on Particle Flow Maps<\/a><\/div><\/div><\/div>
Hanyu Chen<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> 3D Reconstruction with Fast Dipole Sums<\/a><\/div><\/div><\/div>
Honglin Chen<\/a><\/div>
Columbia University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Trust-Region Eigenvalue Filtering for Projected Newton<\/a><\/div><\/div><\/div>
Jianchun Chen<\/a><\/div>
Max Planck Institute<\/a><\/div>
Saarbr\u00fccken Research Center for Visual Computing, Interaction and AI<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars<\/a><\/div><\/div><\/div>
Kanyu Chen<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div>
Institute of Science Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training<\/a><\/div><\/div><\/div>
Ke Chen<\/a><\/div>
University of Science and Technology of China<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> mpcMech: Multi-Point Conjugation Mechanisms<\/a><\/div><\/div><\/div>
Kuan-Wen Chen<\/a><\/div>
National Yang Ming Chiao Tung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Semantics-guided 3D Indoor Scene Reconstruction from a Single RGB Image with Implicit Representation<\/a><\/div><\/div><\/div>
Susan Yingshu Chen<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Art Gallery<\/span> Matrix Model and Uberbau<\/a><\/div><\/div><\/div>
Tianrun Chen<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
Ting Han Daniel Chen<\/a><\/div>
Play Design Lab<\/a><\/div>
Department of Art&Design, Yuan-Ze University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> A Lava Well of Reflexivity: Exploring Speculative Ambient Media<\/a><\/div><\/div><\/div>
Wei Chen<\/a><\/div>
State Key Laboratory of CAD&CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering<\/a><\/div><\/div><\/div>
Xinyu Chen<\/a><\/div>
Huzhou University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
Xuwen Chen<\/a><\/div>
Peking University<\/a><\/div>
State Key Laboratory of General Artificial Intelligence<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces<\/a><\/div><\/div><\/div>
Yingman Chen<\/a><\/div>
Communication University of China<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Echoes of Antiquity: An Interactive Installation for Guqin Culture Heritage Using Mid-Air interaction and Generative AI<\/a><\/div><\/div><\/div>
Yun-Chun Chen<\/a><\/div>
University of Toronto<\/a><\/div><\/span> <\/div>
Key Events<\/span> Text-guided Controllable Mesh Refinement for Interactive 3D Modeling<\/a><\/div><\/div><\/div>
Yunuo Chen<\/a><\/div>
Beihang University<\/a><\/div><\/span> China<\/span><\/div>
XR<\/span> \"MONOLITH\": Exploring the Virtual Reality Viewing Experience of Non-Linear and Multi-Threaded Narrative Structures<\/a><\/div><\/div><\/div>
Yurun Chen<\/a><\/div>
Communication University of China<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Li Bai the Youth: An LLM-Powered Virtual Agent for Children\u2019s Chinese Poetry Education<\/a><\/div><\/div><\/div>
Ziyang Chen<\/a><\/div>
University College London (UCL)<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Poster<\/span> SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging<\/a><\/div><\/div><\/div>
Kelvin Cheng<\/a><\/div>
Rakuten Institute of Technology, Rakuten Group, Inc.<\/a><\/div>
Rakuten Mobile, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Engaging Racing Fans through Offline E-racing Spectator Experience in AR<\/a><\/div><\/div><\/div>
Qingrong Cheng<\/a><\/div>
Tencent AI lab<\/a><\/div><\/span> <\/div>
Key Events<\/span> SIGGesture: Generalized Co-Speech Gesture Synthesis via Semantic Injection with Large-Scale Pre-Training Diffusion Models<\/a><\/div><\/div><\/div>
Shannon Cheng<\/a><\/div>
Purdue University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Towards Wave Function Collapse using Optimization with Quantum Algorithms<\/a><\/div><\/div><\/div>
Sanghoon Cheon<\/a><\/div>
Electronics and Telecommunications Research Institute. Technology<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Real-time Holographic Media System Utilizing HBM-based Holography Processor<\/a><\/div><\/div><\/div>
Th\u00e9o Cheynel<\/a><\/div>
Centre National de la Recherche Scientifique - Laboratoire d'informatique de l'\u00c9cole Polytechnique (LIX)<\/a><\/div>
Kinetix<\/a><\/div><\/span> France<\/span><\/div>
Poster<\/span> Rethinking motion keyframe extraction : a greedy procedural approach using a neural control rig<\/a><\/div><\/div><\/div>
Ming-Te Chi<\/a><\/div>
National Chengchi University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> 3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Animation Style<\/a><\/div><\/div><\/div>
Matt Jen-Yuan Chiang<\/a><\/div>
Meta Reality Labs Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Courses<\/span> Recent Advances in Realistic Cloth Rendering<\/a><\/div><\/div><\/div>
Pei-Ying Chiang<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Self-attention Handwriting Generative Model<\/a><\/div><\/div><\/div>
Gisela Chicolino<\/a><\/div>distribution<\/span>
FilmsToFestivals Distribution Agency<\/a><\/div><\/span> Argentina<\/span><\/div>
Computer Animation Festival<\/span> All the best<\/a><\/div><\/div><\/div>
Hiroshi Chigira<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Vibrotactile Invisible Presence: Conveying Remote Presence through Moving Vibrotactile Footstep Cues on a Haptic Floor<\/a><\/div>
Exhibitor Talks<\/span> [IMAGICA GROUP] Exploring the experience of 3D contents (In Japanese)<\/a><\/div><\/div><\/div>
Sam Chin<\/a><\/div>
MIT Media Lab<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> KnitworkVR: Dual-reality Experience through Distributed Sensor-Actuator Networks in the Living Knitwork Pavilion<\/a><\/div><\/div><\/div>
Pu Ching<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video<\/a><\/div><\/div><\/div>
Floyd M. Chitalu<\/a><\/div>
University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Key Events<\/span> Analytic rotation-invariant modelling of anisotropic finite elements<\/a><\/div><\/div><\/div>
Chuan-Meng Chiu<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video<\/a><\/div><\/div><\/div>
YI-HSUAN Chiu<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event<\/a><\/div><\/div><\/div>
Hyerin Cho<\/a><\/div>
VisioNexT<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Deep Learning based Stereo Vision Camera System<\/a><\/div>
Poster<\/span> Heterogeneous Architecture for Asynchronous Seamless Image Stitching<\/a><\/div><\/div><\/div>
In-Young Cho<\/a><\/div>
KRAFTON<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering<\/a><\/div><\/div><\/div>
Boyun Choe<\/a><\/div>
Sangji University<\/a><\/div><\/span> South Korea<\/span><\/div>
Art Papers<\/span> AI-Generated Art as a Trading Zone: A Creolization between the MZ Generation and Traditional Culture<\/a><\/div><\/div><\/div>
Hajin Choi<\/a><\/div>
Gwangju Institute of Science and Technology<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Papers<\/span> Online Neural Denoising with Cross-Regression for Interactive Rendering<\/a><\/div><\/div><\/div>
Hanjun Choi<\/a><\/div>
VisioNexT<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Deep Learning based Stereo Vision Camera System<\/a><\/div><\/div><\/div>
Junseo Choi<\/a><\/div>
Gachon University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Real-Time Transfer Function Editor for Direct Volume Rendering in Mixed Reality<\/a><\/div><\/div><\/div>
Kihong Choi<\/a><\/div>
Electronics and Telecommunications Research Institute. Technology<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Real-time Holographic Media System Utilizing HBM-based Holography Processor<\/a><\/div><\/div><\/div>
Sang-Min Choi<\/a><\/div>
Gyeongsang National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Finger-Pointing Interface for Human Gesture Recognition Based on Real-Time Geometric Comprehension<\/a><\/div>
Technical Communications<\/span> Shrunken Reality: Augmenting Real-World Contexts in Real-Time on Realistic Miniature Dioramas<\/a><\/div><\/div><\/div>
Soo-Mi Choi<\/a><\/div>
Sejong University<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> K-BOF: Computer Graphics Research in Korea<\/a><\/div><\/div><\/div>
Chiaochi Chou<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Art Papers<\/span> Eye of Flora: Encountering Nature through the Mixed Reality Lens of Plant-Environment Interactions<\/a><\/div><\/div><\/div>
Marion Choudin<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Courage<\/a><\/div><\/div><\/div>
Sammy Christen<\/a><\/div>
ETH<\/a><\/div>
Meta<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions<\/a><\/div><\/div><\/div>
AJ Christensen<\/a><\/div>Lead Visualizer<\/span>
NASA Scientific Visualization Studio<\/a><\/div>
SSAI<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Atmospheric Carbon Dioxide Tagged by Source<\/a><\/div>
Birds of a Feather<\/span> Start or Join an ACM SIGGRAPH Chapter!<\/a><\/div><\/div><\/div>
Thomas Klyhn Christensen<\/a><\/div>
Devant<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> From Idea to Insanity<\/a><\/div><\/div><\/div>
Michael Chrobak<\/a><\/div>Effects Supervisor<\/span>
W\u0113t\u0101 FX<\/a><\/div><\/span> New Zealand<\/span><\/div>
Featured Session<\/span> W\u0113t\u0101 FX takes on Alien: Romulus<\/a><\/div><\/div><\/div>
HUNG-KUO Chu<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video<\/a><\/div>
Technical Communications<\/span> ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction<\/a><\/div>
Poster<\/span> PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event<\/a><\/div><\/div><\/div>
Mengyu Chu<\/a><\/div>
Peking University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Fluid Simulation<\/a><\/div><\/div><\/div>
Ching-Hua Chuan<\/a><\/div>
University of Miami<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> An Augmented Reality Experience for Climate Justice: Using Spatial Animation to Enhance Perceived Togetherness<\/a><\/div><\/div><\/div>
Ilya Chugunov<\/a><\/div>
Princeton University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Neural Light Spheres for Implicit Image Stitching and View Synthesis<\/a><\/div><\/div><\/div>
Minho Chung<\/a><\/div>
Hanyang University<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> Automatic Generation of Multimodal 4D Effects for Immersive Video Watching Experiences<\/a><\/div><\/div><\/div>
Pascal Clausen<\/a><\/div>
Netflix Eyeline Studios<\/a><\/div><\/span> Switzerland<\/span><\/div>
Technical Papers<\/span> DifFRelight: Diffusion-Based Facial Performance Relighting<\/a><\/div>
Poster<\/span> Fitting Spherical Gaussians to Dynamic HDRI Sequences<\/a><\/div><\/div><\/div>
Ant\u00f3nio Coelho<\/a><\/div>
Faculty of Engineering, University of Porto<\/a><\/div>
INESC TEC<\/a><\/div><\/span> Portugal<\/span><\/div>
Technical Communications<\/span> Enhancing Mesh Deformation Realism for Synthesizing Wrinkles<\/a><\/div><\/div><\/div>
Salom\u00e9 Cognon<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Courage<\/a><\/div><\/div><\/div>
Antoine Colas<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Kafarnaum<\/a><\/div><\/div><\/div>
Adam Cole<\/a><\/div>
Creative Computing Institute, Creative Computing Institute, University of the Arts London<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Art Gallery<\/span> Me vs. You<\/a><\/div><\/div><\/div>
Forrester Cole<\/a><\/div>
Google<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Look at it Differently: Novel View Synthesis<\/a><\/div><\/div><\/div>
Patrick Colemand<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Cristian Colon<\/a><\/div>
Massachusetts Institute of Technology<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> KnitworkVR: Dual-reality Experience through Distributed Sensor-Actuator Networks in the Living Knitwork Pavilion<\/a><\/div><\/div><\/div>
Marc Comino-Trinidad<\/a><\/div>
Universidad Rey Juan Carlos<\/a><\/div><\/span> Spain<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Matthew Cong<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution<\/a><\/div><\/div><\/div>
Chris Cook<\/a><\/div>
Canva<\/a><\/div><\/span> Australia<\/span><\/div>
Poster<\/span> Efficient Space Variant Gaussian Blur Approximation<\/a><\/div>
Poster<\/span> Perceptually Uniform Hue Adjustment: Hue Distortion Cage<\/a><\/div><\/div><\/div>
Juliana Covarrubias<\/a><\/div>
MIT CSAIL<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Thermochromorph: Dynamic Relief Printing with Thermochromic Inks<\/a><\/div><\/div><\/div>
Keenan Crane<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> I\u2764\ufe0fMESH: A DSL for Mesh Processing<\/a><\/div><\/div><\/div>
Jiadi Cui<\/a><\/div>
ShanghaiTech University<\/a><\/div>
Stereye Inc.<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives<\/a><\/div><\/div><\/div>
Ruiqi Cui<\/a><\/div>
Technical University of Denmark<\/a><\/div><\/span> Denmark<\/span><\/div>
Technical Papers<\/span> Surface Reconstruction Using Rotation Systems<\/a><\/div><\/div><\/div>
Camille Cujaube<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> The day you were gone<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
<\/div>
<\/a>
D<\/div><\/span>
Alberto Dall'olio<\/a><\/div>
Intrinsic<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> A Plentoptic 3D Vision System<\/a><\/div><\/div><\/div>
Liliane-Joy Dandy<\/a><\/div>
EPFL<\/a><\/div><\/span> <\/div>
Key Events<\/span> Tencers: Tension-Constrained Elastic Rods<\/a><\/div><\/div><\/div>
\u00c9tienne Danvoye<\/a><\/div>
SEED, Electronic Arts<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> A Theory of Stabilization by Skull Carving<\/a><\/div><\/div><\/div>
Peng Danyang<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive Performance<\/a><\/div><\/div><\/div>
Deinyon Lachlan Davies<\/a><\/div>
Canva<\/a><\/div><\/span> Australia<\/span><\/div>
Poster<\/span> Perceptually Uniform Hue Adjustment: Hue Distortion Cage<\/a><\/div><\/div><\/div>
Joshua Davis<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Carlos De Carvalho<\/a><\/div>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Au 8\u00e8me Jour<\/a><\/div>
Computer Animation Festival<\/span> Kafarnaum<\/a><\/div><\/div><\/div>
Zo\u00e9 de Groote<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> The day you were gone<\/a><\/div><\/div><\/div>
Fernando De La Torre<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Fast and Robust 3D Gaussian Splatting for Virtual Reality<\/a><\/div><\/div><\/div>
Paul Debevec<\/a><\/div>
Netflix Eyeline Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> DifFRelight: Diffusion-Based Facial Performance Relighting<\/a><\/div>
Poster<\/span> Fitting Spherical Gaussians to Dynamic HDRI Sequences<\/a><\/div><\/div><\/div>
Paul Debevec<\/a><\/div>Chief Research Officer<\/span>
Eyeline Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Exhibitor Talks<\/span> Fireside Chat with Paul Debevec<\/a><\/div><\/div><\/div>
Soumyaratna Debnath<\/a><\/div>
Indian Institute of Technology Gandhinagar<\/a><\/div><\/span> India<\/span><\/div>
Art Papers<\/span> ScribGen: Generating Scribble Art Through Metaheuristics<\/a><\/div><\/div><\/div>
Elise Debruyne<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Au 8\u00e8me Jour<\/a><\/div><\/div><\/div>
Hugo Deflandre<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Kafarnaum<\/a><\/div><\/div><\/div>
Lise Delcroix<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Courage<\/a><\/div><\/div><\/div>
Diana Dell'Erba<\/a><\/div>
Louis Nero Film<\/a><\/div><\/span> Italy<\/span><\/div>
XR Theater<\/span> Ophelia<\/a><\/div><\/div><\/div>
Joel Delle-Vergin<\/a><\/div>
Eyeline Studios<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Learn The Craft - VFX Supervision | Bringing Global Practices to Japan<\/a><\/div><\/div><\/div>
XI Deng<\/a><\/div>
CORNELL UNIVERSITY<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Reconstruct translucent thin objects from photos<\/a><\/div><\/div><\/div>
Paul Denny<\/a><\/div>
University of Auckland<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions<\/a><\/div>
Educator's Forum<\/span> Projects and Portfolios \u2014 An Educator's Reflections on the Summative Assessments in a Game Programming Course<\/a><\/div><\/div><\/div>
Mehmet Oguz Derin<\/a><\/div>
Morgenrot, Inc.<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Gradient Traversal: Accelerating Real-Time Rendering of Unstructured Volumetric Data<\/a><\/div><\/div><\/div>
Alexandre Derouet-Jourdan<\/a><\/div>
OLM Digital, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Improved Morphological Anti-Aliasing for Japanese Animation<\/a><\/div><\/div><\/div>
Valentin Deschaintre<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Technical Papers<\/span> Appearance Modeling<\/a><\/div>
Technical Papers<\/span> ControlMat: A Controlled Generative Approach to Material Capture<\/a><\/div>
Technical Papers<\/span> Enhancing, Saliency<\/a><\/div><\/div><\/div>
Jeanne Desplanques<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Courage<\/a><\/div><\/div><\/div>
Gilad Deutch<\/a><\/div>
Tel Aviv University<\/a><\/div><\/span> Israel<\/span><\/div>
Technical Papers<\/span> TurboEdit: Text-Based Image Editing Using Few-Step Diffusion Models<\/a><\/div><\/div><\/div>
Chaotao Ding<\/a><\/div>
Huzhou University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
Yifan ding<\/a><\/div>
Communication University of China<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Sensory Cravings: A Mixed Reality Installation Enhancing Psychological Experiences through Multisensory Interactions<\/a><\/div><\/div><\/div>
Yoshinori Dobashi<\/a><\/div>
Hokkaido University<\/a><\/div>
Prometech CG Research<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Efficient visualization of appearance space of translucent objects using differential rendering<\/a><\/div>
Poster<\/span> Locally Editing Steady Fluid Flow via Controlling Repulsive Forces from Terrain<\/a><\/div><\/div><\/div>
Rico Dober<\/a><\/div>
Filmuniversity Babelsberg KONRAD WOLF<\/a><\/div><\/span> Germany<\/span><\/div>
Educator's Forum<\/span> Breaking the Financial Barrier: A Low-Cost Approach to Teaching Virtual Production at Universities<\/a><\/div><\/div><\/div>
Mustafa Dogan<\/a><\/div>
Adobe Research<\/a><\/div><\/span> Switzerland<\/span><\/div>
Poster<\/span> SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging<\/a><\/div><\/div><\/div>
Bastien Doignies<\/a><\/div>
Universit\u00e9 Claude Bernard Lyon 1<\/a><\/div>
LIRIS<\/a><\/div><\/span> France<\/span><\/div>
Technical Papers<\/span> Differentiable Owen Scrambling<\/a><\/div><\/div><\/div>
Prashant Domadiya<\/a><\/div>
Dhirubhai Ambani Institute of Information and Communication Technology<\/a><\/div><\/span> India<\/span><\/div>
Technical Communications<\/span> Real-Time Enveloped Mesh Editing Using Vector Graph Representation<\/a><\/div><\/div><\/div>
Honghao Dong<\/a><\/div>
Peking University<\/a><\/div>
NVIDIA<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Efficient Neural Path Guiding with 4D Modeling<\/a><\/div><\/div><\/div>
Weiming Dong<\/a><\/div>
Institute of Automation, Chinese Academy Of Sciences<\/a><\/div>
School of Artificial Intelligence, University of Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Dance Montage through Style Transfer and Music Generation<\/a><\/div>
Key Events<\/span> Dance-to-Music Generation with Encoder-based Textual Inversion<\/a><\/div><\/div><\/div>
Zheng Dong<\/a><\/div>
State Key Laboratory of CAD & CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Gaussian Surfel Splatting for Live Human Performance Capture<\/a><\/div><\/div><\/div>
Rodrigo Dorsch<\/a><\/div>VFX Supervisor \/ 2D Supervisor,<\/span>
Megalis VFX<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Yu Yu Hakusho: How Megalis Created the Show\u2019s Most Complex Shot<\/a><\/div><\/div><\/div>
Zhiyang Dou<\/a><\/div>
University of Hong Kong<\/a><\/div>
University of Pennsylvania<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Key Events<\/span> CBIL: Collective Behavior Imitation Learning for Fish from Real Videos<\/a><\/div><\/div><\/div>
Jasmine Du<\/a><\/div>
Esri<\/a><\/div><\/span> China<\/span><\/div>
Birds of a Feather<\/span> The Impact of 3D Geospatial Technology and GeoAI on Digital Twins<\/a><\/div><\/div><\/div>
Jieon Du<\/a><\/div>
Art Center Nabi<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Media Bus: XR-Based Immersive Cultural Heritage Tourism<\/a><\/div><\/div><\/div>
Xusheng Du<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> DiffOBI: Diffusion-based Image Generation of Oracle Bone Inscription Style Characters<\/a><\/div>
Poster<\/span> Landscape Cinemagraph Synthesis with Sketch Guidance<\/a><\/div><\/div><\/div>
Fuqing Duan<\/a><\/div>
Beijing Normal University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN<\/a><\/div><\/div><\/div>
Jonathan Duckworth<\/a><\/div>
School of Design, College of Design and Social Context, RMIT University<\/a><\/div><\/span> Australia<\/span><\/div>
Birds of a Feather<\/span> Fostering Creativity and Inclusion through Extended Reality (XR): Bridging Digital Divides in Diverse Communities<\/a><\/div>
Poster<\/span> XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists<\/a><\/div><\/div><\/div>
Th\u00e9o Duhautois<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Au 8\u00e8me Jour<\/a><\/div><\/div><\/div>
Budmonde Duinkharjav<\/a><\/div>
New York University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Evaluating Visual Perception of Object Motion in Dynamic Environments<\/a><\/div><\/div><\/div>
Xiong Dun<\/a><\/div>
Tongji University<\/a><\/div><\/span> <\/div>
Key Events<\/span> Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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E<\/div><\/span>
Hideaki Eguchi<\/a><\/div>
VRM<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> glTF: Transforming 3D Content Delivery for Real-Time Graphics<\/a><\/div><\/div><\/div>
Omar El Khalifi<\/a><\/div>
Kinetix<\/a><\/div><\/span> France<\/span><\/div>
Poster<\/span> Rethinking motion keyframe extraction : a greedy procedural approach using a neural control rig<\/a><\/div><\/div><\/div>
Ross Eldridge<\/a><\/div>
School of Design, College of Design and Social Context, RMIT University<\/a><\/div><\/span> Australia<\/span><\/div>
Poster<\/span> XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists<\/a><\/div><\/div><\/div>
Tatianna Elianna Joko<\/a><\/div>
The One Academy<\/a><\/div><\/span> Indonesia<\/span><\/div>
Computer Animation Festival<\/span> Scrabbled<\/a><\/div><\/div><\/div>
Masha Ellsworth<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Philip Engstr\u00f6m<\/a><\/div>VFX Supervisor<\/span>
Important Looking Pirates<\/a><\/div><\/span> Sweden<\/span><\/div>
Featured Session<\/span> VFX in Shogun: Creating a Large-Scale Landslide, Environments and Water Simulations<\/a><\/div><\/div><\/div>
Yuki Era<\/a><\/div>
Hokkaido University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Generalizing Human Motion Style Transfer Method Based on Metadata-independent Learning<\/a><\/div><\/div><\/div>
Yotam Erel<\/a><\/div>
Tel Aviv University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands<\/a><\/div>
Emerging Technologies<\/span> Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands<\/a><\/div><\/div><\/div>
Nilima Eriyat<\/a><\/div>
Studio Eeksaurus<\/a><\/div><\/span> Iceland<\/span><\/div>
Computer Animation Festival<\/span> Croak Show<\/a><\/div><\/div><\/div>
SURESH Eriyat<\/a><\/div>
Studio Eeksaurus<\/a><\/div><\/span> India<\/span><\/div>
Computer Animation Festival<\/span> Croak Show<\/a><\/div><\/div><\/div>
Thibault Ermeneux<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Atomic Chicken<\/a><\/div><\/div><\/div>
Ben Evanson<\/a><\/div>
University of Texas at Austin<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Gallery<\/span> Carbon Farm<\/a><\/div><\/div><\/div>
SEIOH EZAKI<\/a><\/div>
Ichihara hospital<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> TAI_ON: Audible Body and Its Enveloping Rhythm<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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Ian Failes<\/a><\/div>VFX & Animation Journalist<\/span>
befores & afters<\/a><\/div><\/span> Australia<\/span><\/div>
Featured Session<\/span> Yu Yu Hakusho: How Megalis Created the Show\u2019s Most Complex Shot<\/a><\/div><\/div><\/div>
Ian Failes<\/a><\/div>Journalist<\/span>
Before & Afters<\/a><\/div><\/span> Australia<\/span><\/div>
Exhibitor Talks<\/span> Fireside Chat with Paul Debevec<\/a><\/div><\/div><\/div>
I-Sheng Fang<\/a><\/div>
Academia Sinica<\/a><\/div><\/span> Taiwan<\/span><\/div>
Key Events<\/span> Camera Settings as Tokens: Modeling Photography on Latent Diffusion Models<\/a><\/div><\/div><\/div>
Ke Fang<\/a><\/div>
Interactive Media Design and Technology Center, Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes<\/a><\/div><\/div><\/div>
Qing Fang<\/a><\/div>
University of Science and Technology of China<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Stochastic Normal Orientation for Point Clouds<\/a><\/div><\/div><\/div>
Qi-Yuan Feng<\/a><\/div>
BNRist, Department of Computer Science and Technology, Tsinghua University<\/a><\/div><\/span> <\/div>
Key Events<\/span> EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting<\/a><\/div><\/div><\/div>
Qiao Feng<\/a><\/div>
Tianjin University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Real-time 3D Human Reconstruction and Rendering System from a Single RGB Camera<\/a><\/div><\/div><\/div>
Tony Haoran Feng<\/a><\/div>
University of Auckland<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions<\/a><\/div><\/div><\/div>
Xin Feng<\/a><\/div>
Independent Researcher<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Gallery<\/span> SynCocreate<\/a><\/div><\/div><\/div>
Xuecong Feng<\/a><\/div>
Children's Playground Entertainment Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Empowering CG Production\uff1aCost-Effective Techniques for Voluminous Fur Rendering with Unreal Engine<\/a><\/div><\/div><\/div>
Yao Feng<\/a><\/div>
Max Planck Institute for Intelligent Systems<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Luis Fernandes<\/a><\/div>
Faculty of Engineering, University of Porto<\/a><\/div><\/span> Portugal<\/span><\/div>
Technical Communications<\/span> Enhancing Mesh Deformation Realism for Synthesizing Wrinkles<\/a><\/div><\/div><\/div>
Dawn Fidrick<\/a><\/div>
DNEG<\/a><\/div>
WOSC<\/a><\/div><\/span> Canada<\/span><\/div>
Birds of a Feather<\/span> WOSC Mixer & Breakfast<\/a><\/div><\/div><\/div>
Cyprien Fol<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Swaziland<\/span><\/div>
Art Papers<\/span> Eye of Flora: Encountering Nature through the Mixed Reality Lens of Plant-Environment Interactions<\/a><\/div><\/div><\/div>
Basile Fraboni<\/a><\/div>
Animal Logic<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Fringe Lights: Colored Penumbra in Glimpse<\/a><\/div><\/div><\/div>
Baptiste FRABOUL<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Fire<\/a><\/div><\/div><\/div>
Spencer Fricke<\/a><\/div>
LunarG<\/a><\/div>
Khronos Group<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Vulkan: Forging Ahead<\/a><\/div><\/div><\/div>
Am\u00e9lie FRIT<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Coin Coin<\/a><\/div><\/div><\/div>
Alex Fry<\/a><\/div>Senior Colour & Imaging Engineer \/ Compositing Supervisor<\/span>
Industrial Light & Magic<\/a><\/div><\/span> Australia<\/span><\/div>
Featured Session<\/span> Display Transformers: The Development of ACES 2.0 and it's Implementation on Transformers One<\/a><\/div><\/div><\/div>
Hongbo Fu<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div>
City University of Hong Kong<\/a><\/div><\/span> <\/div>
Key Events<\/span> DrawingSpinUp: 3D Animation from Single Character Drawings<\/a><\/div>
Technical Papers<\/span> Talking Heads and Moving Faces<\/a><\/div><\/div><\/div>
Ziyang Fu<\/a><\/div>
University of California San Diego<\/a><\/div><\/span> <\/div>
Key Events<\/span> BSDF importance sampling using a diffusion model<\/a><\/div><\/div><\/div>
Ayaka Fujii<\/a><\/div>
National Institute of Advanced Industrial Science and Technology (AIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> DEI for Accessibility and Inclusive Technologies<\/a><\/div>
XR<\/span> Into the Womb -I want to be born again-<\/a><\/div><\/div><\/div>
Issei Fujishiro<\/a><\/div>
Keio University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Efficient and Smooth Volume Shell Mapping by Nonlinear Ray Traversal of Hierarchical Structures<\/a><\/div>
Educator's Forum<\/span> Computer Graphics Education in Japan: Current Status and Future Challenges<\/a><\/div><\/div><\/div>
Rintaro Fujita<\/a><\/div>
Kyoto Seika University<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Recognition: capture(scene)<\/a><\/div><\/div><\/div>
Anji Fujiwara<\/a><\/div>
National Institute of Technology, Nara College<\/a><\/div>
Nara Institute of Science and Technology (NAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Thermiapt: Sensory Perception of Quantitative Thermodynamics Concepts in Education<\/a><\/div><\/div><\/div>
Haruo Fujiwara<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> <\/div>
Key Events<\/span> Style-NeRF2NeRF: 3D Style Transfer from Style-Aligned Multi-View Images<\/a><\/div><\/div><\/div>
Asuka Fukubayashi<\/a><\/div>
Sony Semiconductor Solutions Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Cocktail-Party Communication from a Display to a Synchronized Camera<\/a><\/div><\/div><\/div>
Akito Fukuda<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Individual Diffusion Auralize Display Using an Array of Audio Source Position Tracking Ultrasonic Speakers<\/a><\/div><\/div><\/div>
Naoto Fukui<\/a><\/div>3D Artist & Solution Consultant<\/span>
Adobe<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Adobe Substance 3D Keynote and Demo with our Guests from Shirogumi and Asics (In Japanese)<\/a><\/div><\/div><\/div>
Miyu Fukuoka<\/a><\/div>
University of Electro-Communications<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Perceiving 3D from a 2D Mid-air Image<\/a><\/div><\/div><\/div>
Shinichi Fukushige<\/a><\/div>
Waseda University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> An immersive interface for remote collaboration with multiple telepresence robots through digital twin spaces<\/a><\/div><\/div><\/div>
Noriyuki Fukushima<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Lighting-Based Assembly Guidance for Reconfigurable Controller<\/a><\/div><\/div><\/div>
Osuke Funabiki<\/a><\/div>
Meijo University<\/a><\/div><\/span> Japan<\/span><\/div>
XR<\/span> MeiMeiRoRo<\/a><\/div><\/div><\/div>
Ryu furusawa<\/a><\/div>
Tokyo University of the Arts<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Mid Tide #3<\/a><\/div><\/div><\/div>
Takuya Furusawa<\/a><\/div>
ZOZO<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Empirical Analysis of GPT-4V\u2019s Performance on Fashion Aesthetic Evaluation<\/a><\/div><\/div><\/div>
Ryuhei Furuta<\/a><\/div>
University of Electro-Communications<\/a><\/div><\/span> \u65e5\u672c<\/span><\/div>
Poster<\/span> Dynamically Reconfigurable Paper<\/a><\/div><\/div><\/div>
Shinichi Furuya<\/a><\/div>
Sony Computer Science Laboratories<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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G<\/div><\/span>
Raphael Gadot<\/a><\/div>CG Lead (FX)<\/span>
UTS Animal Logic Academy<\/a><\/div><\/span> Australia<\/span><\/div>
Computer Animation Festival<\/span> Alone<\/a><\/div>
Computer Animation Festival<\/span> Coffee Brake<\/a><\/div><\/div><\/div>
Rinon Gal<\/a><\/div>
Tel Aviv University<\/a><\/div>
NVIDIA Research<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Consolidating Attention Features for Multi-view Image Editing<\/a><\/div><\/div><\/div>
Aditya Ganeshan<\/a><\/div>
Brown University<\/a><\/div><\/span> <\/div>
Key Events<\/span> ParSEL: Parameterized Shape Editing with Language<\/a><\/div><\/div><\/div>
Chen Gao<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Reflection-Aware Neural Radiance Fields<\/a><\/div><\/div><\/div>
Fengsen Gao<\/a><\/div>
Interactive Media Design and Technology Center, Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes<\/a><\/div><\/div><\/div>
Jinglun Gao<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Lin Gao<\/a><\/div>
Institute of Computing Technology, Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> DreamUDF: Generating Unsigned Distance Fields from A Single Image<\/a><\/div>
Key Events<\/span> Real-time Large-scale Deformation of Gaussian Splatting<\/a><\/div><\/div><\/div>
Xuan Gao<\/a><\/div>
University of Science and Technology of China<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Portrait Video Editing Empowered by Multimodal Generative Priors<\/a><\/div><\/div><\/div>
Ze Gao<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Poster<\/span> Empathy Engine: Using Game Design and Real-time Technology to Cultivate Social Connection<\/a><\/div><\/div><\/div>
Zihan Gao<\/a><\/div>
Communication University of China<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Echoes of Antiquity: An Interactive Installation for Guqin Culture Heritage Using Mid-Air interaction and Generative AI<\/a><\/div>
Poster<\/span> Li Bai the Youth: An LLM-Powered Virtual Agent for Children\u2019s Chinese Poetry Education<\/a><\/div>
Poster<\/span> Sensory Cravings: A Mixed Reality Installation Enhancing Psychological Experiences through Multisensory Interactions<\/a><\/div><\/div><\/div>
Ziyao Gao<\/a><\/div>
Hong Kong University of Science and Technology (Guangzhou)<\/a><\/div>
Peking University<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> AI-rays: Exploring Bias in the Gaze of AI Through a Multimodal Interactive Installation<\/a><\/div><\/div><\/div>
Brittany Garcia-Pi<\/a><\/div>
Texas A&M University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Co-Creating Virtual Experiences: Fostering Inclusivity and Empathy Building<\/a><\/div><\/div><\/div>
Chris Gardner<\/a><\/div>
Alt.VFX<\/a><\/div><\/span> Australia<\/span><\/div>
Exhibitor Talks<\/span> Make friends the Houdini way!<\/a><\/div><\/div><\/div>
Sidonie Garnier<\/a><\/div>
La Clairi\u00e8re Ouest<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Sopa Fria<\/a><\/div><\/div><\/div>
Jiahao Ge<\/a><\/div>
The Chinese University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Key Events<\/span> Learn to Create Simple LEGO Micro Buildings<\/a><\/div><\/div><\/div>
Simon Giebenhain<\/a><\/div>
Technical University of Munich<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> NPGA: Neural Parametric Gaussian Avatars<\/a><\/div><\/div><\/div>
Grace Gilbert<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Yotam Gingold<\/a><\/div>
George Mason University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Deform Your Axis: Skeletons and Cages<\/a><\/div>
Key Events<\/span> I\u2764\ufe0fMESH: A DSL for Mesh Processing<\/a><\/div><\/div><\/div>
L\u00e9na GITTLER<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Fire<\/a><\/div><\/div><\/div>
Enrico Gobbetti<\/a><\/div>
Center for Advanced Studies, Research and Development in Sardinia<\/a><\/div>
Data and Quantum Computing<\/a><\/div><\/span> <\/div>
Courses<\/span> Automatic 3D modeling and exploration of indoor structures from panoramic imagery<\/a><\/div><\/div><\/div>
Rahul Goel<\/a><\/div>
The International Institute of Information Technology<\/a><\/div><\/span> <\/div>
Key Events<\/span> Taming 3DGS: High-Quality Radiance Fields with Limited Resources<\/a><\/div><\/div><\/div>
Matthias Goerner<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> What\u2019s New in Pixar\u2019s Presto: ML Posing, Invertible Rigs, and Interactive Motion Blur<\/a><\/div><\/div><\/div>
Zhi-Yang Goh<\/a><\/div>
National Cheng-Kung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Design for Hypnotic Line Art Animation from a Still Image<\/a><\/div><\/div><\/div>
Gonzalo G\u00f3mez-Nogales<\/a><\/div>
Universidad Rey Juan Carlos<\/a><\/div><\/span> Spain<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Jinko Gotoh<\/a><\/div>Vice President<\/span>
Women in Animation<\/a><\/div><\/span> United States of America<\/span><\/div>
Keynote<\/span> CGI\u2019s Evolution and the Power of Diversity in Animation Production<\/a><\/div><\/div><\/div>
Sangeetha Grama Srinivasan<\/a><\/div>
University of Wisconsin-Madison<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution<\/a><\/div><\/div><\/div>
Charline Grenier<\/a><\/div>
ICube - CNRS<\/a><\/div>
Strasbourg University<\/a><\/div><\/span> France<\/span><\/div>
Technical Communications<\/span> Ink-Edit: Interactive color-constrained textures editing<\/a><\/div><\/div><\/div>
Mick Grierson<\/a><\/div>
Creative Computing Institute, Creative Computing Institute, University of the Arts London<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Art Gallery<\/span> Me vs. You<\/a><\/div><\/div><\/div>
Verena Griess<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Art Papers<\/span> Eye of Flora: Encountering Nature through the Mixed Reality Lens of Plant-Environment Interactions<\/a><\/div><\/div><\/div>
Sebastian Grobler<\/a><\/div>
Technische Hochschule Ostwestfalen-Lippe<\/a><\/div><\/span> Germany<\/span><\/div>
Educator's Forum<\/span> Breaking the Financial Barrier: A Low-Cost Approach to Teaching Virtual Production at Universities<\/a><\/div><\/div><\/div>
Luce Grosjean<\/a><\/div>Distributor<\/span>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> The Name<\/a><\/div><\/div><\/div>
Markus Gross<\/a><\/div>
ETH Zurich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Emerging Technologies<\/span> Immersive Conversations with Digital Einstein: Linking a Physical System and AI<\/a><\/div><\/div><\/div>
Lucile GRUNDER<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Coin Coin<\/a><\/div><\/div><\/div>
Calvin Gu<\/a><\/div>Senior Technical Artist<\/span>
LightSpeed Studios<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Foundation of Versatility: Practicing a Procedural Pipeline for Dozens of Games<\/a><\/div><\/div><\/div>
Xianfeng Gu<\/a><\/div>
Stony Brook University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN<\/a><\/div><\/div><\/div>
Xiaoyuan Gu<\/a><\/div>
Alibaba Group Holding Limited<\/a><\/div>
TAOBAO & TMALL Group<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Cooperation Practices between the Digital Game Industry and Universities in the Context of Eastern Aesthetics<\/a><\/div><\/div><\/div>
Frank Yunqing Guan<\/a><\/div>
Singapore Institute of Technology<\/a><\/div><\/span> Singapore<\/span><\/div>
Poster<\/span> Towards Accelerating Physics Informed Graph Neural Network for Fluid Simulation<\/a><\/div>
Courses<\/span> Unlock the Future of AI in the Metaverse: A Hands-On Experience<\/a><\/div><\/div><\/div>
Jiazhi Guan<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> <\/div>
Key Events<\/span> TALK-Act: Enhance Textural-Awareness for 2D Speaking Avatar Reenactment with Diffusion Model<\/a><\/div><\/div><\/div>
Jingqiu Guan<\/a><\/div>
Duke University<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Embodied Movement and Generative Media Performance<\/a><\/div><\/div><\/div>
Phillip Guan<\/a><\/div>
Reality Labs Research, Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Identifying Behavioral Correlates to Visual Discomfort<\/a><\/div><\/div><\/div>
Romain Guardia<\/a><\/div>Technical Director<\/span>
Toei Animation Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Yu Yu Hakusho: How Megalis Created the Show\u2019s Most Complex Shot<\/a><\/div><\/div><\/div>
Julien Guertault<\/a><\/div>
Adobe<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Forging the Immersive Web through Real-Time Graphics<\/a><\/div><\/div><\/div>
Vitor Guizilini<\/a><\/div>
Toyota Research Institute<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> A Multi-flash Stereo Camera for Photo-realistic Capture of Small Scenes<\/a><\/div><\/div><\/div>
Asheesh Gulati<\/a><\/div>
ACM SIGGRAPH Archives<\/a><\/div><\/span> Switzerland<\/span><\/div>
Birds of a Feather<\/span> ACM SIGGRAPH History Archive: Progress, Goals and Challenges<\/a><\/div><\/div><\/div>
Tamil Selvan Gunasekaran<\/a><\/div>
The University of Auckland<\/a><\/div>
Empathic Computing Lab<\/a><\/div><\/span> New Zealand<\/span><\/div>
XR<\/span> Re-Touch: A VR Experience for Enhancing Autobiographical Memory Recall Through Haptic and Affective Feedback<\/a><\/div><\/div><\/div>
Dewen Guo<\/a><\/div>
Peking University<\/a><\/div><\/span> <\/div>
Key Events<\/span> Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact<\/a><\/div><\/div><\/div>
GuangXing Guo<\/a><\/div>
The Central Academy of Drama<\/a><\/div>
The Department of Science Theatre<\/a><\/div><\/span> China<\/span><\/div>
XR Theater<\/span> No Exit in Hell: A Role-Switching Narrative Experience in VR Theatre<\/a><\/div><\/div><\/div>
Jia-Peng Guo<\/a><\/div>
University of Science and Technology of China<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Exact and Efficient Intersection Resolution for Mesh Arrangements<\/a><\/div><\/div><\/div>
Jianwei Guo<\/a><\/div>
MAIS, Institute of Automation, CAS School of Artificial Intelligence, UCAS<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Layout-Aware Single-Image Document Flattening<\/a><\/div><\/div><\/div>
KAI GUO<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality<\/a><\/div><\/div><\/div>
Mengyao Guo<\/a><\/div>
Shenzhen International School of Design, Harbin Institute of Technology<\/a><\/div>
University of Macau<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Alive Yi: Interactive Preservation of Yi Minority Embroidery Patterns through Digital Innovation<\/a><\/div>
Poster<\/span> Empathy Engine: Using Game Design and Real-time Technology to Cultivate Social Connection<\/a><\/div>
Poster<\/span> Flying Your Imagination: Integrating AI in VR for Kite Heritage<\/a><\/div><\/div><\/div>
Minghao Guo<\/a><\/div>
MIT CSAIL<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representation<\/a><\/div><\/div><\/div>
Tongze Guo<\/a><\/div>
Beijing Normal University<\/a><\/div><\/span> China<\/span><\/div>
XR Theater<\/span> Magic You<\/a><\/div><\/div><\/div>
Yuan-Chen Guo<\/a><\/div>
VAST<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Tripo Doodle: The Next-Gen AI 3D Creative Tool<\/a><\/div><\/div><\/div>
Yuhu GUO<\/a><\/div>
The University of Manchester<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Key Events<\/span> Learning Based Toolpath Planner on Diverse Graphs for 3D Printing<\/a><\/div><\/div><\/div>
Priyam Gupta<\/a><\/div>
Purdue University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Towards Wave Function Collapse using Optimization with Quantum Algorithms<\/a><\/div><\/div><\/div><\/div>
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Hyunho Ha<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Papers<\/span> Polarimetric BSSRDF Acquisition of Dynamic Faces<\/a><\/div><\/div><\/div>
Marc Habermann<\/a><\/div>
Max Planck Institute for Informatics<\/a><\/div>
Saarbr\u00fccken Research Center for Visual Computing, Interaction and AI<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis<\/a><\/div><\/div><\/div>
Toshiya Hachisuka<\/a><\/div>
University of Waterloo<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves<\/a><\/div><\/div><\/div>
Mitsuki Hamamichi<\/a><\/div>
Aoyama Gakuin University<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> CG in Japan<\/a><\/div><\/div><\/div>
Natsuki Hamanishi<\/a><\/div>
SONY CSL Kyoto<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Jaku-in: A Cultural Skills Training System for Recording and Reproducing Three-dimensional Body, Eye, and Hand Movements<\/a><\/div><\/div><\/div>
Changyo Han<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> MMM: Mid-air image Moving in and out of the Mirror with backward glance in the mirror<\/a><\/div><\/div><\/div>
Ping-Hsuan Han<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> <\/div>
Birds of a Feather<\/span> CG in Asia<\/a><\/div>
XR<\/span> Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion<\/a><\/div><\/div><\/div>
Xiaoguang Han<\/a><\/div>
Chinese University of Hong Kong, Shenzhen<\/a><\/div><\/span> China<\/span><\/div>
Birds of a Feather<\/span> Discover Next-Gen 3D Modeling with 3D Gaussians<\/a><\/div><\/div><\/div>
Xingjian Han<\/a><\/div>
Boston University<\/a><\/div>
University of Manchester<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures<\/a><\/div><\/div><\/div>
Xu HAN<\/a><\/div>
Tokyo Metropolitan University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users<\/a><\/div><\/div><\/div>
Nobuhisa Hanamitsu<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> GentlePoles : Designing Wooden Pole Actuators for Guiding People<\/a><\/div><\/div><\/div>
Harin Hapuarachchi<\/a><\/div>
Toyohashi University of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations<\/a><\/div><\/div><\/div>
AKIO HARADA<\/a><\/div>
Independent<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> \"Pla-tsugi: Modern Kintsugi through Digital Fabrication\"<\/a><\/div><\/div><\/div>
Takahiro Harada<\/a><\/div>
Advanced Micro Devices, Inc.<\/a><\/div>
Morgenrot, Inc.<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Gradient Traversal: Accelerating Real-Time Rendering of Unstructured Volumetric Data<\/a><\/div><\/div><\/div>
Daichi Haraguchi<\/a><\/div>
CyberAgent<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Can GPTs Evaluate Graphic Design Based on Design Principles?<\/a><\/div><\/div><\/div>
Atsuki Haruyama<\/a><\/div>
Kyushu University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Fluid Highlights: Stylized Highlights for Anime-Style Food Rendering by Fluid Simulation<\/a><\/div><\/div><\/div>
F\u00e9lix Harvey<\/a><\/div>
Unity Technologies<\/a><\/div><\/span> Canada<\/span><\/div>
Key Events<\/span> Prototyping Game Character Animations with AI in Unity<\/a><\/div><\/div><\/div>
Jessica Harvill<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Isamu Hasegawa<\/a><\/div>
SQUARE ENIX<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Autodesk Technology Summit: Autodesk Media & Entertainment Keynote with Square Enix<\/a><\/div><\/div><\/div>
Oki Hasegawa<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Novel Projection Screen using the Crystalline Film of a Frozen Soap Bubble<\/a><\/div><\/div><\/div>
Miki Haseyama<\/a><\/div>
Hokkaido University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Evaluation Metric for Single Image-to-3D Models Based on Object Detection Perspective<\/a><\/div>
Poster<\/span> Generalizing Human Motion Style Transfer Method Based on Metadata-independent Learning<\/a><\/div><\/div><\/div>
Masanori Hashimoto<\/a><\/div>
Kyoto University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Development of Tiny Wireless Position Tracker Enabling Real-Time Intuitive 3D Modeling<\/a><\/div><\/div><\/div>
Naoki Hashimoto<\/a><\/div>
University of Electro-Communications<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Transparent 360-Degree Display for High-Resolution Naked-Eye Stereoscopic Aerial Images<\/a><\/div><\/div><\/div>
Takeru Hashimoto<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> A Demonstration of Selfrionette: A Force-Input Controller for Continuous Full-Body Avatar Manipulation and Enhanced Virtual Haptics<\/a><\/div>
Emerging Technologies<\/span> AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover<\/a><\/div><\/div><\/div>
Yuji Hatada<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Animation Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixing Multiple Pose Remappings<\/a><\/div><\/div><\/div>
Sarah Hatfield<\/a><\/div>Animator\/Fabricator<\/span>
Savannah College of Art and Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Le Charade<\/a><\/div><\/div><\/div>
Jonh Hathway<\/a><\/div>
JH SCIENCE<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> CG in Japan<\/a><\/div><\/div><\/div>
Sally Hattori<\/a><\/div>
The Walt Disney Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> COMFI: A Calibrated Observer Metameric Failure Index for Color Critical Tasks<\/a><\/div><\/div><\/div>
Tatsuya Hayasaki<\/a><\/div>
SHIROGUMI INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Autodesk Technology Summit: Case Study: Using Maya in the Movie \"GODZILLA MINUS ONE\u201d<\/a><\/div><\/div><\/div>
Takefumi Hayashi<\/a><\/div>
Kansai University Graduate School of Informatics<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Time Light: An Interface for Comparing National Treasure Murals Across Time<\/a><\/div><\/div><\/div>
Libby Hazell<\/a><\/div>VFX Producer<\/span>
W\u0113t\u0101 FX<\/a><\/div><\/span> New Zealand<\/span><\/div>
Exhibitor Talks<\/span> Invisible effects: Crafting the elements in the dramatic context<\/a><\/div><\/div><\/div>
Chengan He<\/a><\/div>
Yale University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Ivy He<\/a><\/div>
Brown University, Department of Computer Science<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective<\/a><\/div><\/div><\/div>
Jinjin He<\/a><\/div>
Dartmouth College<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Multi-level Partition of Unity on Differentiable Moving Particles<\/a><\/div><\/div><\/div>
Jiting He<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> I vs. Me : An adversarial interaction with your past self<\/a><\/div><\/div><\/div>
Mingming He<\/a><\/div>
Netflix Eyeline Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Fitting Spherical Gaussians to Dynamic HDRI Sequences<\/a><\/div><\/div><\/div>
Qianyue He<\/a><\/div>
Tsinghua Shenzhen International Graduate School, China<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media<\/a><\/div><\/div><\/div>
Yihao He<\/a><\/div>
School of Arts and Media, Tongji University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Not Just a Gimmick: A Preliminary Study on Designing Interactive Media Art to Empower Embedded Culture\u2019s Practitioner<\/a><\/div><\/div><\/div>
Kathryn Heal<\/a><\/div>
Google<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Quark: Real-time, High-resolution, and General Neural View Synthesis<\/a><\/div><\/div><\/div>
Volker Helzle<\/a><\/div>
Filmakademie Baden-Wurttemberg<\/a><\/div>
Animationsinstitut<\/a><\/div><\/span> Germany<\/span><\/div>
Educator's Forum<\/span> Sustainable VFX - An Educational Challenge<\/a><\/div><\/div><\/div>
Marc Heng<\/a><\/div>Senior R&D Engineer<\/span>
Bandai Namco Studios Inc.<\/a><\/div><\/span> <\/div>
Student Volunteer<\/span> Games in Japan: Making it from Overseas<\/a><\/div><\/div><\/div>
Yuyao Heng<\/a><\/div>
Communication University of China<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Echoes of Antiquity: An Interactive Installation for Guqin Culture Heritage Using Mid-Air interaction and Generative AI<\/a><\/div><\/div><\/div>
Jerome Hereng<\/a><\/div>
Sparx* - A Virtuos Studio<\/a><\/div>
SideFX<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Different ways to deal with rocks formation for games<\/a><\/div><\/div><\/div>
Philipp Herholz<\/a><\/div>
Meta<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> A Mesh-based Simulation Framework using Automatic Code Generation<\/a><\/div><\/div><\/div>
Charlie Hewitt<\/a><\/div>
Microsoft<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Technical Communications<\/span> Eyelid Fold Consistency in Facial Modeling<\/a><\/div>
Key Events<\/span> Look Ma, no markers: holistic performance capture without the hassle<\/a><\/div><\/div><\/div>
Kenta Hidaka<\/a><\/div>
Nagoya City University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Shadows Being Vacuumed Away: An MR Experience of Shadow Loss of Body with Spine-Chilling and Body-Trembling, and Shadow Loss of Thing<\/a><\/div><\/div><\/div>
Kohei Hidaka<\/a><\/div>VFX Supervisor<\/span>
NHK (Japan Broadcasting Corporation)<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Amazing Dinoworld 2<\/a><\/div><\/div><\/div>
Yuji HIGASHI<\/a><\/div>
Japanese Association of Occupational Therapists<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users<\/a><\/div><\/div><\/div>
Steffen Hinderink<\/a><\/div>
Osnabr\u00fcck University<\/a><\/div><\/span> <\/div>
Key Events<\/span> Bijective Volumetric Mapping via Star Decomposition<\/a><\/div><\/div><\/div>
Yuki Hirakawa<\/a><\/div>
ZOZO<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Empirical Analysis of GPT-4V\u2019s Performance on Fashion Aesthetic Evaluation<\/a><\/div><\/div><\/div>
Yutaro Hirao<\/a><\/div>
Nara Institute of Science and Technology (NAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> A Demonstration of Selfrionette: A Force-Input Controller for Continuous Full-Body Avatar Manipulation and Enhanced Virtual Haptics<\/a><\/div><\/div><\/div>
Shinichi Hirata<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Lighting-Based Assembly Guidance for Reconfigurable Controller<\/a><\/div><\/div><\/div>
Shunsuke Hirata<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> ARAP-Based Shape Editing to Manipulate the Center of Mass<\/a><\/div><\/div><\/div>
Kazuki Hirota<\/a><\/div>
Ritsumeikan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack<\/a><\/div><\/div><\/div>
Cheng-En Ho<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device<\/a><\/div><\/div><\/div>
Jia-En Ho<\/a><\/div>Director<\/span>
School of Visual Arts<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Sheep Shapes<\/a><\/div><\/div><\/div>
Katherine Hogan<\/a><\/div>Director<\/span>
Ringling College of Art & Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Don't Feed the Unicorn<\/a><\/div><\/div><\/div>
Darcy Holmes<\/a><\/div>
University of South Australia<\/a><\/div><\/span> Australia<\/span><\/div>
Educator's Forum<\/span> Virtual Site Visits through Gamification for AEC Students: Perspectives on Practice<\/a><\/div><\/div><\/div>
Keehoon Hong<\/a><\/div>
Electronics and Telecommunications Research Institute (ETRI)<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Automotive Holographic Head-Up Display<\/a><\/div>
Poster<\/span> Real-time Holographic Media System Utilizing HBM-based Holography Processor<\/a><\/div><\/div><\/div>
Seongtae Hong<\/a><\/div>
Sangji University<\/a><\/div><\/span> South Korea<\/span><\/div>
Art Papers<\/span> AI-Generated Art as a Trading Zone: A Creolization between the MZ Generation and Traditional Culture<\/a><\/div><\/div><\/div>
Sunghwan Hong<\/a><\/div>Head of Studio<\/span>
Eyeline Studios<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Eyeline Studio Has Come To Asia<\/a><\/div><\/div><\/div>
Yu Hong<\/a><\/div>
University of Science and Technology of China<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging<\/a><\/div><\/div><\/div>
Steffan Hooper<\/a><\/div>
University of Auckland<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> Projects and Portfolios \u2014 An Educator's Reflections on the Summative Assessments in a Game Programming Course<\/a><\/div>
Birds of a Feather<\/span> Teaching Tools for Educators of Computer Graphics and Game Development \u2013 Let\u2019s Share Our Software Insights<\/a><\/div><\/div><\/div>
Matthias Hoppe<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots<\/a><\/div><\/div><\/div>
Takayuki Hori<\/a><\/div>
SoftBank<\/a><\/div>
Waseda University<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Real-Time Virtual Try-On Using Generative AI<\/a><\/div><\/div><\/div>
Arata Horie<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> GentlePoles : Designing Wooden Pole Actuators for Guiding People<\/a><\/div><\/div><\/div>
Junichiro Horikawa<\/a><\/div>
Orange Jellies<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Digital Fabrication with Houdini<\/a><\/div><\/div><\/div>
Keita Hoshino<\/a><\/div>Lead Compositor<\/span>
Megalis VFX<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Yu Yu Hakusho: How Megalis Created the Show\u2019s Most Complex Shot<\/a><\/div><\/div><\/div>
JURO Hosoi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality<\/a><\/div><\/div><\/div>
June-Hao Hou<\/a><\/div>
Graduate Institute of Architecture, National Yang Ming Chiao Tung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> A Sentient Space Using Light Sensing with Particle Life<\/a><\/div><\/div><\/div>
Josie Howe<\/a><\/div>Lead Puppet Fabricator<\/span>
Savannah College of Art and Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Le Charade<\/a><\/div><\/div><\/div>
Ludovic Hoyet<\/a><\/div>
Institut national de recherche en informatique et en automatique (INRIA)<\/a><\/div><\/span> France<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Kai-Wen Hsiao<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Technical Communications<\/span> ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction<\/a><\/div><\/div><\/div>
Tung-Ju Hsieh<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Self-attention Handwriting Generative Model<\/a><\/div><\/div><\/div>
Chen-Yuan Hsu<\/a><\/div>
Bournemouth University<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Technical Communications<\/span> Unsteady Streamline Synthesis<\/a><\/div><\/div><\/div>
Chun-Cheng Hsu<\/a><\/div>
National Yang Ming Chiao Tung University\/Institute of Applied Arts<\/a><\/div><\/span> Taiwan<\/span><\/div>
XR<\/span> Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition<\/a><\/div><\/div><\/div>
Sheng-Chi Hsu<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Technical Communications<\/span> ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction<\/a><\/div><\/div><\/div>
Sai Htaung Kham<\/a><\/div>
ZOZO<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Empirical Analysis of GPT-4V\u2019s Performance on Fashion Aesthetic Evaluation<\/a><\/div><\/div><\/div>
Baotian Hu<\/a><\/div>
Harbin Institute of Technology (Shenzhen)<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> FilmAgent: Automating Virtual Film Production Through a Multi-Agent Collaborative Framework<\/a><\/div><\/div><\/div>
Botao Amber Hu<\/a><\/div>
Reality Design Lab<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Becoming Bats with \"EchoVision\": Towards Eco-Phenomenological Mixed Reality<\/a><\/div>
XR<\/span> GravField: Live-coding Bodies through Mixed Reality<\/a><\/div><\/div><\/div>
Min-Chun Hu<\/a><\/div>
National Tsing Hua University<\/a><\/div>
Taiwan Institute of Sports Science<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video<\/a><\/div>
Technical Communications<\/span> ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction<\/a><\/div>
Poster<\/span> PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event<\/a><\/div>
Poster<\/span> Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device<\/a><\/div><\/div><\/div>
Rui Hu<\/a><\/div>
Hong Kong University of Science and Technology(Guangzhou)<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Abutting Tokyo: AI-Driven Cognitive Distortion in VR Urban Visualization<\/a><\/div>
Art Gallery<\/span> Matrix Model and Uberbau<\/a><\/div><\/div><\/div>
Ruizhen Hu<\/a><\/div>
Shenzhen University (SZU)<\/a><\/div><\/span> China<\/span><\/div>
Birds of a Feather<\/span> Discover Next-Gen 3D Modeling with 3D Gaussians<\/a><\/div><\/div><\/div>
tianshu hu<\/a><\/div>
bytedance<\/a><\/div><\/span> <\/div>
Key Events<\/span> PersonaTalk: Bring Attention to Your Persona in Visual Dubbing<\/a><\/div><\/div><\/div>
Wenjun Hu<\/a><\/div>
Huzhou University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
Xiaobo Hu<\/a><\/div>
Independent<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Becoming Bats with \"EchoVision\": Towards Eco-Phenomenological Mixed Reality<\/a><\/div><\/div><\/div>
Yong Hu<\/a><\/div>
Beihang University<\/a><\/div>
State Key Laboratory of Virtual Reality Technology and Systems, Beihang University<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR<\/a><\/div><\/div><\/div>
Youyang Hu<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Eye of Flora: Encountering Nature through the Mixed Reality Lens of Plant-Environment Interactions<\/a><\/div><\/div><\/div>
Yushen Hu<\/a><\/div>
New York University<\/a><\/div><\/span> United States of America<\/span><\/div>
XR<\/span> Generative Terrain Fast Prototyping in Virtual Reality with Freehand Interface<\/a><\/div><\/div><\/div>
An Jung Huang<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Art Gallery<\/span> Peep<\/a><\/div><\/div><\/div>
Danlin Huang<\/a><\/div>
China Academy of Art<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Becoming Bats with \"EchoVision\": Towards Eco-Phenomenological Mixed Reality<\/a><\/div><\/div><\/div>
HuiGuang Huang<\/a><\/div>
National Cheng-Kung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Animated Pictorial Maps<\/a><\/div>
Poster<\/span> Design for Hypnotic Line Art Animation from a Still Image<\/a><\/div><\/div><\/div>
Kai Huang<\/a><\/div>
Institute of Computing Technology, Chinese Academy of Sciences<\/a><\/div>
Zhejiang Lab<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering<\/a><\/div><\/div><\/div>
Li-Yang Huang<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video<\/a><\/div><\/div><\/div>
Pei-Hsin Huang<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video<\/a><\/div><\/div><\/div>
Qijia HUANG<\/a><\/div>
Universit\u00e9 de Strasbourg<\/a><\/div>
ICube, CNRS<\/a><\/div><\/span> France<\/span><\/div>
Key Events<\/span> Dynamic Skeletonization via Variational Medial Axis Sampling<\/a><\/div><\/div><\/div>
Scottie Chih-Chieh Huang<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> <\/div>
Art Papers<\/span> AI<\/a><\/div><\/div><\/div>
Wan-Chen Huang<\/a><\/div>
Astrea<\/a><\/div><\/span> France<\/span><\/div>
XR Theater<\/span> Emperor<\/a><\/div><\/div><\/div>
Xuanyang Huang<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Abutting Tokyo: AI-Driven Cognitive Distortion in VR Urban Visualization<\/a><\/div>
Art Papers<\/span> Cinema Meowdiso: Films Co-Created by Human, Large Language Models and a Cat<\/a><\/div><\/div><\/div>
Yuming Huang<\/a><\/div>
The University of Manchester<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Key Events<\/span> Learning Based Toolpath Planner on Diverse Graphs for 3D Printing<\/a><\/div><\/div><\/div>
Zhaoyang Huang<\/a><\/div>
Avolution AI<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data<\/a><\/div><\/div><\/div>
Zhitong Huang<\/a><\/div>
City University of Hong Kong<\/a><\/div><\/span> <\/div>
Key Events<\/span> LVCD: Reference-based Lineart Video Colorization with Diffusion Models<\/a><\/div><\/div><\/div>
Ziqi Huang<\/a><\/div>
S-Lab, Nanyang Technological University, Singapore<\/a><\/div><\/span> <\/div>
Key Events<\/span> ReVersion: Diffusion-Based Relation Inversion from Images<\/a><\/div><\/div><\/div>
Ziyao Huang<\/a><\/div>
Institute of Computing Technology, Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Identity-Preserving Face Swapping via Dual Surrogate Generative Models<\/a><\/div><\/div><\/div>
Zizhou Huang<\/a><\/div>
New York University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Optimized shock-protecting microstructures<\/a><\/div><\/div><\/div>
Pan Hui<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations<\/a><\/div>
Educator's Forum<\/span> Embodied AI-Guided Interactive Digital Teacher for Education<\/a><\/div><\/div><\/div>
Tak Cheung Hui<\/a><\/div>
Hong Kong Metropolitan University<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Papers<\/span> Tale of Tales: Interdisciplinary Art at the Intersection of Music, History, Sugar, and Technology<\/a><\/div><\/div><\/div>
James Hullick<\/a><\/div>
Jolt Sonic and Visual Arts Inc<\/a><\/div><\/span> Australia<\/span><\/div>
Poster<\/span> XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists<\/a><\/div><\/div><\/div>
Shih-Hsuan Hung<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Technical Communications<\/span> ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction<\/a><\/div><\/div><\/div>
Yuchi Huo<\/a><\/div>
State Key Laboratory of CAD&CG, Zhejiang University<\/a><\/div>
Zhejiang Lab<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering<\/a><\/div>
Technical Communications<\/span> Rendering<\/a><\/div><\/div><\/div>
Jisung Hwang<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Occupancy-Based Dual Contouring<\/a><\/div><\/div><\/div>
Sienna Hwang<\/a><\/div>
VAST<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Tripo Doodle: The Next-Gen AI 3D Creative Tool<\/a><\/div><\/div><\/div>
Jemin Hwangbo<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> RobotSketch: A Real-Time Live Showcase of Superfast Design of Legged Robots<\/a><\/div><\/div><\/div>
Ryosuke Hyakuta<\/a><\/div>
Digital Nature Group, University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> See-Through Face Display: Enabling Gaze Communication for Any Face\u2014Human or AI<\/a><\/div><\/div><\/div><\/div>
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I<\/div><\/span>
Takeo Igarashi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Generating Font Variations Using Latent Space Trajectory<\/a><\/div><\/div><\/div>
Takeo Igarashi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Bring Your Bunny (or Something) 03: Fabrication Meet-Up<\/a><\/div>
Technical Communications<\/span> Designing Reconfigurable Joints<\/a><\/div>
Poster<\/span> DualAvatar: Robust Gaussian Avatar with Dual Representation<\/a><\/div>
Birds of a Feather<\/span> Procedural Generation in SIGGRAPH ASIA 2024 Visual Design<\/a><\/div>
Key Events<\/span> Real-Time Virtual Try-On Using Generative AI<\/a><\/div><\/div><\/div>
Yuki Igarashi<\/a><\/div>
Ochanomizu University<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Digging into the Technical Papers (In Japanese) \u300e\u30c6\u30af\u30cb\u30ab\u30eb\u30da\u30fc\u30d1\u30fc\u3092\u77e5\u308b\u300f(DAY1)<\/a><\/div>
Birds of a Feather<\/span> Digging into the Technical Papers (In Japanese) \u300e\u30c6\u30af\u30cb\u30ab\u30eb\u30da\u30fc\u30d1\u30fc\u3092\u77e5\u308b\u300f(DAY2)<\/a><\/div>
Birds of a Feather<\/span> Digging into the Technical Papers (In Japanese) \u300e\u30c6\u30af\u30cb\u30ab\u30eb\u30da\u30fc\u30d1\u30fc\u3092\u77e5\u308b\u300f(DAY3)<\/a><\/div>
Birds of a Feather<\/span> Digging into the Technical Papers (In Japanese) \u300e\u30c6\u30af\u30cb\u30ab\u30eb\u30da\u30fc\u30d1\u30fc\u3092\u77e5\u308b\u300f(DAY4)<\/a><\/div><\/div><\/div>
Yuka Ikarashi<\/a><\/div>
MIT<\/a><\/div><\/span> <\/div>
Key Events<\/span> UFO Instruction Graphs Are Machine Knittable<\/a><\/div>
Birds of a Feather<\/span> Women in CG<\/a><\/div><\/div><\/div>
Sho Ikeda<\/a><\/div>
AMD Japan Ltd.<\/a><\/div><\/span> <\/div>
Key Events<\/span> Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting<\/a><\/div><\/div><\/div>
Subaru Ikeda<\/a><\/div>3DCG Modeling Director<\/span>
MAPPA Co., LTD.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Integrating Tradition and Innovation: The Animation Flow of MAPPA [In Japanese]<\/a><\/div><\/div><\/div>
Yasushi Ikei<\/a><\/div>
University of Tokyo<\/a><\/div>
Tokyo Metropolitan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences<\/a><\/div><\/div><\/div>
Julius Ikkala<\/a><\/div>
Tampere University<\/a><\/div><\/span> Finland<\/span><\/div>
Technical Communications<\/span> k-DOP Clipping: Robust Ghosting Mitigation in Temporal Antialiasing<\/a><\/div><\/div><\/div>
Yusuke Imoto<\/a><\/div>
Osaka University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Stealthy Location Tracking with Ninja Codes<\/a><\/div><\/div><\/div>
Masa Inakage<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Future of Hybrid Society: How Digital Twin and XR Will Shape Our Society<\/a><\/div>
Birds of a Feather<\/span> Procedural Generation in SIGGRAPH ASIA 2024 Visual Design<\/a><\/div><\/div><\/div>
Pending Information<\/a><\/div>
TBC<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Presentation by Megalis<\/a><\/div><\/div><\/div>
Kiichiro Inoue<\/a><\/div>
Bandai Namco Filmworks Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
XR<\/span> MOBILE SUIT GUNDAM: Silver Phantom<\/a><\/div><\/div><\/div>
Naoto Inoue<\/a><\/div>
CyberAgent<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Can GPTs Evaluate Graphic Design Based on Design Principles?<\/a><\/div><\/div><\/div>
Ryunosuke Ise<\/a><\/div>
Future University Hakodate<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> HidEye: Proposal of HMD Interaction Method by Hiding One Eye<\/a><\/div><\/div><\/div>
Yoshio Ishiguro<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Educator's Forum<\/span> MotionTales: Enhancing Creative Physical Expression in Elementary Education<\/a><\/div><\/div><\/div>
Kazuyuki Ishihara<\/a><\/div>Director<\/span>
StudioGooneys<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> BRIDGE my little friends<\/a><\/div><\/div><\/div>
Asuka Ishii<\/a><\/div>
Keio University<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Attraction of image<\/a><\/div><\/div><\/div>
Mayu Ishii<\/a><\/div>
Tokyo University of Agriculture and Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Cocktail-Party Communication from a Display to a Synchronized Camera<\/a><\/div><\/div><\/div>
Michiyuki Ishita<\/a><\/div>
COLORs CREATION Co. Ltd.<\/a><\/div>
Projection Mapping Association of Japan<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> CG in Japan<\/a><\/div><\/div><\/div>
Mariko Isogawa<\/a><\/div>
Keio University<\/a><\/div>
JST PRESTO<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> 3D Human Pose Estimation Using Ultra-low Resolution Thermal Images<\/a><\/div><\/div><\/div>
Kenichi Ito<\/a><\/div>
Diver-X Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
XR<\/span> Into the Womb -I want to be born again-<\/a><\/div><\/div><\/div>
Masahiro Ito<\/a><\/div>Concept Artist and Illustrator<\/span>
Free<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> Live Drawing: Lines for Communication<\/a><\/div><\/div><\/div>
Mitsuru Ito<\/a><\/div>
Mitsubishi Electric Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> TractFree : Finger-Free Grip for Traction and Weight<\/a><\/div><\/div><\/div>
Takayuki Itoh<\/a><\/div>
Ochanomizu University<\/a><\/div><\/span> Japan<\/span><\/div>
Educator's Forum<\/span> Computer Graphics Education in Japan: Current Status and Future Challenges<\/a><\/div><\/div><\/div>
Yuta Itoh<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Educator's Forum<\/span> MotionTales: Enhancing Creative Physical Expression in Elementary Education<\/a><\/div>
Emerging Technologies<\/span> TractFree : Finger-Free Grip for Traction and Weight<\/a><\/div><\/div><\/div>
Antonov Ivan<\/a><\/div>
Coyote 3DCG Studio<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Adobe Substance 3D Keynote and Demo with our Guests from Shirogumi and Asics (In Japanese)<\/a><\/div><\/div><\/div>
Eitaro Iwabuchi<\/a><\/div>Lead Technical Artist, Creative Studio 3<\/span>
SQUARE ENIX<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> Cinematic Workflow and Pipeline of \u2018FINAL FANTASY XVI\u2019<\/a><\/div><\/div><\/div>
Daisuke Iwai<\/a><\/div>
Osaka University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> 3D Reconstruction of a Soft Object Surface and Contact Areas in Hand-Object Interactions<\/a><\/div>
Poster<\/span> 3D Texture Representation in Projection Mapping onto a Surface with Micro-Vibration<\/a><\/div>
Emerging Technologies<\/span> Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands<\/a><\/div>
Poster<\/span> High Spatial Resolution Projection Mapping for Visually Consistent Reproduction of Physical Surfaces<\/a><\/div>
Poster<\/span> Multidirectional Superimposed Projection for Delay-free Shadow Suppression on 3D Objects<\/a><\/div><\/div><\/div>
Kodai Iwasaki<\/a><\/div>
Nara Institute of Science and Technology (NAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Thermiapt: Sensory Perception of Quantitative Thermodynamics Concepts in Education<\/a><\/div><\/div><\/div>
Kazuya Izumi<\/a><\/div>
Digital Nature Group, University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> See-Through Face Display: Enabling Gaze Communication for Any Face\u2014Human or AI<\/a><\/div><\/div><\/div><\/div>
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J<\/div><\/span>
Pekka J\u00e4\u00e4skel\u00e4inen<\/a><\/div>
Tampere University<\/a><\/div><\/span> Finland<\/span><\/div>
Technical Communications<\/span> k-DOP Clipping: Robust Ghosting Mitigation in Temporal Antialiasing<\/a><\/div><\/div><\/div>
Alec Jacobson<\/a><\/div>
University of Toronto<\/a><\/div>
Adobe Research<\/a><\/div><\/span> Canada<\/span><\/div>
Key Events<\/span> I\u2764\ufe0fMESH: A DSL for Mesh Processing<\/a><\/div><\/div><\/div>
Niklas Jacobson<\/a><\/div>Co-founder \/ Visual Effects Supervisor<\/span>
Important Looking Pirates<\/a><\/div><\/span> Sweden<\/span><\/div>
Featured Session<\/span> From the Arctic to the Screen: Crafting Environments and Visual Effects for The Last Airbender<\/a><\/div><\/div><\/div>
Alexandre Jacques<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> The day you were gone<\/a><\/div><\/div><\/div>
Margot Jacquet<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Courage<\/a><\/div><\/div><\/div>
Arushi Jain<\/a><\/div>
TCS Research<\/a><\/div><\/span> India<\/span><\/div>
Technical Communications<\/span> OrienText: Surface Oriented Textual Image Generation<\/a><\/div><\/div><\/div>
Wenzel Jakob<\/a><\/div>
EPFL<\/a><\/div><\/span> Switzerland<\/span><\/div>
Technical Papers<\/span> (Don't) Make Some Noise: Denoising<\/a><\/div>
Courses<\/span> MCMC: Bridging Rendering, Optimization and Generative AI<\/a><\/div><\/div><\/div>
Vikram Jamwal<\/a><\/div>
TCS Research<\/a><\/div><\/span> India<\/span><\/div>
Technical Communications<\/span> OrienText: Surface Oriented Textual Image Generation<\/a><\/div><\/div><\/div>
Deok-Kyeong Jang<\/a><\/div>
MOVIN Inc.<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling<\/a><\/div><\/div><\/div>
Inseo Jang<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> Geometry-Aware Retargeting for Two-Skinned Characters Interaction<\/a><\/div><\/div><\/div>
Jihyeon Je<\/a><\/div>
Stanford University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Robust Symmetry Detection via Riemannian Langevin Dynamics<\/a><\/div><\/div><\/div>
Jens Jebens<\/a><\/div>Product Manager<\/span>
NVIDIA<\/a><\/div><\/span> <\/div>
Birds of a Feather<\/span> Learn OpenUSD: Asset Structuring and Content Aggregation<\/a><\/div>
Birds of a Feather<\/span> OpenUSD Office Hours<\/a><\/div><\/div><\/div>
Jin-Woo Jeong<\/a><\/div>
Seoul National University of Science and Technology<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Designing LLM Response Layouts for XR Workspaces in Vehicles<\/a><\/div><\/div><\/div>
Muqing Jia<\/a><\/div>
VAST<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Tripo Doodle: The Next-Gen AI 3D Creative Tool<\/a><\/div><\/div><\/div>
Guanxuan Jiang<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div>
University of Sheffield<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations<\/a><\/div><\/div><\/div>
Nan Jiang<\/a><\/div>
Peking University<\/a><\/div>
Beijing Institute for General Artificial Intelligence<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Autonomous Character-Scene Interaction Synthesis from Text Instruction<\/a><\/div><\/div><\/div>
Yuheng Jiang<\/a><\/div>
ShanghaiTech University<\/a><\/div><\/span> <\/div>
Key Events<\/span> Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos<\/a><\/div><\/div><\/div>
Zhongshi Jiang<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> FaceMap: Distortion-Driven Perceptual Facial Saliency Maps<\/a><\/div><\/div><\/div>
Ziyuan Jiang<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Curves Harvesting: Dynamic Morphogenesis through Thermodynamic Sculpting of 3D Printed Structures<\/a><\/div><\/div><\/div>
Hao Jin<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Landscape Cinemagraph Synthesis with Sketch Guidance<\/a><\/div><\/div><\/div>
Mengjia Jin<\/a><\/div>
SoftBank<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Real-Time Virtual Try-On Using Generative AI<\/a><\/div><\/div><\/div>
Taegyu Jin<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> RobotSketch: A Real-Time Live Showcase of Superfast Design of Legged Robots<\/a><\/div><\/div><\/div>
Xiaogang Jin<\/a><\/div>
Zhejiang University<\/a><\/div>
State Key Laboratory of CAD&CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Birds of a Feather<\/span> Discover Next-Gen 3D Modeling with 3D Gaussians<\/a><\/div><\/div><\/div>
Xin Jin<\/a><\/div>
Beijing Electronic Science and Technology Institute<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Dance Montage through Style Transfer and Music Generation<\/a><\/div><\/div><\/div>
Yuko Johnson<\/a><\/div>Senior Director of Business<\/span>
Genvid Technologies Japan<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> Shaping Narrative Together: The Convergence of TV and Video Games<\/a><\/div><\/div><\/div>
Hayden Jones<\/a><\/div>Visual Effects Supervisor,<\/span>
Industrial Light & Magic<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Ultraman: Rising \u2014 How ILM developed the look for a kaiju-sized movie<\/a><\/div>
Featured Session<\/span> Ultraman: Rising - How ILM Brought This Iconic Hero to Screens Large and Small<\/a><\/div><\/div><\/div>
Maxwell Jones<\/a><\/div>
Carnegie Mellon Uniersity<\/a><\/div><\/span> <\/div>
Key Events<\/span> Customizing Text-to-Image Models with a Single Image Pair<\/a><\/div><\/div><\/div>
Joji Joseph<\/a><\/div>
Indian Institute of Science<\/a><\/div><\/span> India<\/span><\/div>
Poster<\/span> Segmentation of 3D Gaussians using Masked Gradients<\/a><\/div><\/div><\/div>
Chris Joslin<\/a><\/div>
Carleton University<\/a><\/div><\/span> Canada<\/span><\/div>
Key Events<\/span> Fabrig: A Cloth-Simulated Transferable 3D Face Parameterization<\/a><\/div><\/div><\/div>
Yulan Ju<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots<\/a><\/div><\/div><\/div>
Sunjin Jung<\/a><\/div>
KAIST, Visual Media Lab<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> Speed-Aware Audio-Driven Speech Animation using Adaptive Windows<\/a><\/div><\/div><\/div>
Younhyun JUNG<\/a><\/div>
Gachon University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Real-Time Transfer Function Editor for Direct Volume Rendering in Mixed Reality<\/a><\/div><\/div><\/div><\/div>
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Peter Kaboth<\/a><\/div>
Technische Hochschule Ostwestfalen-Lippe<\/a><\/div><\/span> Germany<\/span><\/div>
Educator's Forum<\/span> Breaking the Financial Barrier: A Low-Cost Approach to Teaching Virtual Production at Universities<\/a><\/div><\/div><\/div>
Adrien Kaiser<\/a><\/div>
Adobe Research<\/a><\/div><\/span> France<\/span><\/div>
Technical Papers<\/span> ControlMat: A Controlled Generative Approach to Material Capture<\/a><\/div><\/div><\/div>
Shun Kaizu<\/a><\/div>
Sony Semiconductor Solutions Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Cocktail-Party Communication from a Display to a Synchronized Camera<\/a><\/div><\/div><\/div>
Yasuaki Kakehi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Art Gallery Talks 2<\/a><\/div>
Art Papers<\/span> Curves Harvesting: Dynamic Morphogenesis through Thermodynamic Sculpting of 3D Printed Structures<\/a><\/div>
Art Papers<\/span> Eye of Flora: Encountering Nature through the Mixed Reality Lens of Plant-Environment Interactions<\/a><\/div><\/div><\/div>
Agastya Kalra<\/a><\/div>
Intrinsic<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> A Plentoptic 3D Vision System<\/a><\/div><\/div><\/div>
Manos Kamarianakis<\/a><\/div>
ORamaVR<\/a><\/div>
University of Crete<\/a><\/div><\/span> Greece<\/span><\/div>
Educator's Forum<\/span> pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics<\/a><\/div><\/div><\/div>
Shoaib Kamil<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> I\u2764\ufe0fMESH: A DSL for Mesh Processing<\/a><\/div><\/div><\/div>
Emiko Kamiyama<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training<\/a><\/div><\/div><\/div>
Kei Kanamori<\/a><\/div>Director<\/span>
Digital Hollywood University<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Tomatoes<\/a><\/div><\/div><\/div>
Sotaro Kanazawa<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Generating Font Variations Using Latent Space Trajectory<\/a><\/div><\/div><\/div>
Norihide Kaneko<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology<\/a><\/div><\/div><\/div>
Kaizhang Kang<\/a><\/div>
King Abdullah University of Science and Technology (KAUST)<\/a><\/div><\/span> Saudi Arabia<\/span><\/div>
Technical Communications<\/span> Image-Based Reconstruction<\/a><\/div><\/div><\/div>
Cai Kangying<\/a><\/div>
Huawei<\/a><\/div><\/span> China<\/span><\/div>
Birds of a Feather<\/span> Vulkan: Forging Ahead<\/a><\/div>
Birds of a Feather<\/span> glTF: Transforming 3D Content Delivery for Real-Time Graphics<\/a><\/div><\/div><\/div>
Oliver Kannape<\/a><\/div>
Geneva University Hospital<\/a><\/div>
MindMaze SA<\/a><\/div><\/span> Switzerland<\/span><\/div>
Courses<\/span> Computational Medical XR (CMXR): Pioneering the Future of Healthcare Through Computational Medicine and Extended Reality<\/a><\/div><\/div><\/div>
Paul Kanyuk<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> What\u2019s New in Pixar\u2019s Presto: ML Posing, Invertible Rigs, and Interactive Motion Blur<\/a><\/div><\/div><\/div>
Johanna Karras<\/a><\/div>
Google Research<\/a><\/div>
University of Washington<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Fashion-VDM: Video Diffusion Model for Virtual Try-On<\/a><\/div><\/div><\/div>
Shunichi Kasahara<\/a><\/div>
Sony Computer Science Laboratories<\/a><\/div>
Okinawa Institute of Science and Technology Graduate University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover<\/a><\/div><\/div><\/div>
Kazutoshi Kashimoto<\/a><\/div>
Ristmik llc<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> V-Wire: A Single-Wire System for Simplified Hardware Prototyping and Enhanced Fault Detection in Education<\/a><\/div><\/div><\/div>
Akira Kato<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training<\/a><\/div><\/div><\/div>
Jun Kato<\/a><\/div>
Arch Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D<\/a><\/div>
Birds of a Feather<\/span> [\u30a2\u30cb\u30e1\u3065\u304f\u308a\u306eR&D] R&D for Anime Production: Collaborative Cultural Craft of Art, Science, and Engineering<\/a><\/div><\/div><\/div>
Sho Kato<\/a><\/div>
Nagoya City University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Shadows Being Vacuumed Away: An MR Experience of Shadow Loss of Body with Spine-Chilling and Body-Trembling, and Shadow Loss of Thing<\/a><\/div><\/div><\/div>
Shunya Kato<\/a><\/div>
Kyoto University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Stealthy Location Tracking with Ninja Codes<\/a><\/div><\/div><\/div>
Yasutoshi Katsuda<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology<\/a><\/div><\/div><\/div>
Yuichiro Katsumoto<\/a><\/div>
Tokyo Denki University<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Beginning<\/a><\/div>
Poster<\/span> Design of Wall Art Utilizing Dynamic Color Changes through Photoelasticity<\/a><\/div><\/div><\/div>
Marie Katsurai<\/a><\/div>
Doshisha University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> MambaPainter: Neural Stroke-Based Rendering in a Single Step<\/a><\/div><\/div><\/div>
Hidetaka Katsuyama<\/a><\/div>
Institute of Science Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> DiskPlay: Dynamic Projection Mapping on Rotating Platforms for Extended Holographic Display<\/a><\/div><\/div><\/div>
Wataru Kawabe<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Multimodal LLM-based Assistant for User-Centric Interactive Machine Learning<\/a><\/div><\/div><\/div>
Hikari Kawaguchi<\/a><\/div>
University of Electro-Communications<\/a><\/div><\/span> \u65e5\u672c<\/span><\/div>
Poster<\/span> Dynamically Reconfigurable Paper<\/a><\/div><\/div><\/div>
Yoshihiro Kawahara<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> ARAP-Based Shape Editing to Manipulate the Center of Mass<\/a><\/div><\/div><\/div>
Mizuki Kawakami<\/a><\/div>
Waseda University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> An immersive interface for remote collaboration with multiple telepresence robots through digital twin spaces<\/a><\/div><\/div><\/div>
Wataru Kawakami<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Online Chat with Living Neuronal Cultures<\/a><\/div><\/div><\/div>
Homura Kawamura<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Individual Diffusion Auralize Display Using an Array of Audio Source Position Tracking Ultrasonic Speakers<\/a><\/div><\/div><\/div>
Risako Kawashima<\/a><\/div>
Dentsu Lab Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Method for Generating Tactile Sensations from Textual Descriptions Using Generative AI<\/a><\/div><\/div><\/div>
Yusuke Kawashima<\/a><\/div>
Meiji University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover<\/a><\/div><\/div><\/div>
Masanori Kayano<\/a><\/div>
University of Yamanashi<\/a><\/div><\/span> Japan<\/span><\/div>
Educator's Forum<\/span> MotionTales: Enhancing Creative Physical Expression in Elementary Education<\/a><\/div><\/div><\/div>
Anansa B. Keaton-Ashanti<\/a><\/div>Visualizer<\/span>
NASA Scientific Visualization Studio<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Atmospheric Carbon Dioxide Tagged by Source<\/a><\/div><\/div><\/div>
Grace Kelly<\/a><\/div>Director<\/span>
The One Academy<\/a><\/div><\/span> Indonesia<\/span><\/div>
Computer Animation Festival<\/span> Scrabbled<\/a><\/div><\/div><\/div>
Jason Kennedy<\/a><\/div>
Auckland University of Technology<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design<\/a><\/div><\/div><\/div>
Kusakai Kentaro<\/a><\/div>VFX Supervisor<\/span>
Freelance<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Sylvanian Families the Movie: A Gift from Freya [In Japanese]<\/a><\/div><\/div><\/div>
Bernhard Kerbl<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Fast and Robust 3D Gaussian Splatting for Virtual Reality<\/a><\/div>
Technical Papers<\/span> Going Big in Rendering<\/a><\/div><\/div><\/div>
Wajahat Ali Khan<\/a><\/div>
Kyung Hee University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Multimodal Learning for Autoencoders<\/a><\/div><\/div><\/div>
Sunho Ki<\/a><\/div>
VisioNexT<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Deep Learning based Stereo Vision Camera System<\/a><\/div>
Poster<\/span> Disparity Map based Synthetic IR Pattern Augmentation for Active Stereo Matching<\/a><\/div><\/div><\/div>
Caleb kicklighter<\/a><\/div>
Texas A&M University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Co-Creating Virtual Experiences: Fostering Inclusivity and Empathy Building<\/a><\/div><\/div><\/div>
Usfita Kiftiyani<\/a><\/div>
Kyung Hee University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Controlling Cross-Content Motion Style Transfer via Statistical Style Difference<\/a><\/div><\/div><\/div>
Byungsoo Kim<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution<\/a><\/div><\/div><\/div>
Da Eun Kim<\/a><\/div>
Giantstep<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> FacialX: A Robust Facial Expression Tracking System based on Multifaceted Expression Embedding<\/a><\/div><\/div><\/div>
Daun Kim<\/a><\/div>
Seoul National University of Science and Technology<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Designing LLM Response Layouts for XR Workspaces in Vehicles<\/a><\/div><\/div><\/div>
Doyub Kim<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution<\/a><\/div><\/div><\/div>
Duksu Kim<\/a><\/div>
Korea University of Technology and Education (KOREATECH)<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Out-Of-Core Diffraction for Terascale Holography<\/a><\/div><\/div><\/div>
Emily Kim<\/a><\/div>
Sam Houston State University<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Cultivating Insight: Student Empowerment through DEI Visual Literacy in Graphic Design<\/a><\/div><\/div><\/div>
Eunchae Kim<\/a><\/div>
Hanyang University<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> Automatic Generation of Multimodal 4D Effects for Immersive Video Watching Experiences<\/a><\/div><\/div><\/div>
Geon Kim<\/a><\/div>
Giantstep<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> FacialX: A Robust Facial Expression Tracking System based on Multifaceted Expression Embedding<\/a><\/div><\/div><\/div>
Gerard Jounghyun Kim<\/a><\/div>
Korea University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> A Study of 3D Character Control Methods_Keyboard, Speech, Hand Gesture, and Mixed Interfaces<\/a><\/div><\/div><\/div>
Gewon Kim<\/a><\/div>
Seoul Institute of the Arts<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Media Bus: XR-Based Immersive Cultural Heritage Tourism<\/a><\/div><\/div><\/div>
Haerim Kim<\/a><\/div>
Hanyang University<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> Automatic Generation of Multimodal 4D Effects for Immersive Video Watching Experiences<\/a><\/div><\/div><\/div>
Hanseob Kim<\/a><\/div>
Korea University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> A Study of 3D Character Control Methods_Keyboard, Speech, Hand Gesture, and Mixed Interfaces<\/a><\/div><\/div><\/div>
Hyeonji Kim<\/a><\/div>
Gachon University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Real-Time Transfer Function Editor for Direct Volume Rendering in Mixed Reality<\/a><\/div><\/div><\/div>
Jin-Woo Kim<\/a><\/div>
VisioNexT<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Deep Learning based Stereo Vision Camera System<\/a><\/div>
Poster<\/span> Disparity Map based Synthetic IR Pattern Augmentation for Active Stereo Matching<\/a><\/div>
Poster<\/span> Heterogeneous Architecture for Asynchronous Seamless Image Stitching<\/a><\/div><\/div><\/div>
Jiwoong Kim<\/a><\/div>
Pusan National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> Exploring 2.5D Illustration Education: From Challenges to Student Project Development<\/a><\/div><\/div><\/div>
Jongeun Kim<\/a><\/div>
HDC LABS<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> OverallNet: Scale-Arbitrary Lightweight SR Model for handling 360\u00b0 Panoramic Images<\/a><\/div><\/div><\/div>
Juno Kim<\/a><\/div>
University of New South Wales Sydney<\/a><\/div><\/span> Australia<\/span><\/div>
Emerging Technologies<\/span> SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations<\/a><\/div><\/div><\/div>
Minwoo Kim<\/a><\/div>
Sangji University<\/a><\/div><\/span> South Korea<\/span><\/div>
Art Papers<\/span> AI-Generated Art as a Trading Zone: A Creolization between the MZ Generation and Traditional Culture<\/a><\/div><\/div><\/div>
Seonghyeon Kim<\/a><\/div>
KAIST, Visual Media Lab<\/a><\/div>
Anigma Technologies<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> Speed-Aware Audio-Driven Speech Animation using Adaptive Windows<\/a><\/div><\/div><\/div>
Seunghwan Kim<\/a><\/div>
Kyung Hee University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Neural Clustering for Prefractured Mesh Generation in Real-time Object Destruction<\/a><\/div><\/div><\/div>
Sunwoo Kim<\/a><\/div>
NCSOFT<\/a><\/div><\/span> <\/div>
Key Events<\/span> Body Gesture Generation for Multimodal Conversational Agents<\/a><\/div><\/div><\/div>
Taehyeon Kim<\/a><\/div>
Hanyang University<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> Automatic Generation of Multimodal 4D Effects for Immersive Video Watching Experiences<\/a><\/div><\/div><\/div>
Ungsik Kim<\/a><\/div>
Gyeongsang National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> SLAM-Based Illegal Parking Detection System<\/a><\/div>
Technical Communications<\/span> Shrunken Reality: Augmenting Real-World Contexts in Real-Time on Realistic Miniature Dioramas<\/a><\/div><\/div><\/div>
Young J. Kim<\/a><\/div>
Ewha Womans University<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> K-BOF: Computer Graphics Research in Korea<\/a><\/div><\/div><\/div>
Asako Kimura<\/a><\/div>
Ritsumeikan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack<\/a><\/div><\/div><\/div>
Ayumi KIMURA<\/a><\/div>
OLM Digital, Inc.<\/a><\/div>
ACM SIGGRAPH<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> CG in Asia<\/a><\/div>
Birds of a Feather<\/span> CG in Japan<\/a><\/div>
Birds of a Feather<\/span> Women in CG<\/a><\/div><\/div><\/div>
Shoko Kimura<\/a><\/div>
Aoyama Gakuin University<\/a><\/div>
Nagoya Institute of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> CG in Asia<\/a><\/div>
Birds of a Feather<\/span> CG in Japan<\/a><\/div>
Birds of a Feather<\/span> DEI for Accessibility and Inclusive Technologies<\/a><\/div>
XR<\/span> Into the Womb -I want to be born again-<\/a><\/div>
Birds of a Feather<\/span> Women in CG<\/a><\/div><\/div><\/div>
Taiju Kimura<\/a><\/div>
Kochi University of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> `Colorblind Game' Can Enhances Awareness of Color Blindness<\/a><\/div><\/div><\/div>
Yuki Kimura<\/a><\/div>
Hokkaido University<\/a><\/div>
Prometech CG Research<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Locally Editing Steady Fluid Flow via Controlling Repulsive Forces from Terrain<\/a><\/div><\/div><\/div>
Andy King<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Vulkan: Forging Ahead<\/a><\/div><\/div><\/div>
Nathan King<\/a><\/div>
University of Waterloo<\/a><\/div><\/span> Canada<\/span><\/div>
Poster<\/span> A Simple Heat Method for Computing Geodesic Paths on General Manifold Representations<\/a><\/div>
Technical Communications<\/span> Editing Fluid Flows with Divergence-Free Biharmonic Vector Field Interpolation<\/a><\/div><\/div><\/div>
Tobias Kirschstein<\/a><\/div>
Technical University of Munich<\/a><\/div><\/span> <\/div>
Key Events<\/span> GGHead: Fast and Generalizable 3D Gaussian Heads<\/a><\/div><\/div><\/div>
Shoki Kishida<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology<\/a><\/div><\/div><\/div>
Hiroaki Kitano<\/a><\/div>Executive Deputy President and CTO<\/span>
Sony Group Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Keynote<\/span> Co-Creating Worlds with Game Designers, Animators, and Filmmakers<\/a><\/div><\/div><\/div>
Michiteru Kitazaki<\/a><\/div>
Toyohashi University of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations<\/a><\/div><\/div><\/div>
Tobias Klein<\/a><\/div>
City University of Hong Kong, School of Creative Media<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> VR Body Calligraphy - Whole-body Performance Writing for Chinese Calligraphy<\/a><\/div><\/div><\/div>
Kenri Kodaka<\/a><\/div>
Nagoya City University<\/a><\/div><\/span> Japan<\/span><\/div>
XR<\/span> Slime Hand XR: Distinct Illusory Skin Deformation in HMD Space<\/a><\/div><\/div><\/div>
Milin Kodnongbua<\/a><\/div>
University of Washington<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Computational Design of Dense Servers for Immersion Cooling<\/a><\/div><\/div><\/div>
Holly Koehler<\/a><\/div>Animator\/ Fabricator<\/span>
Savannah College of Art and Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Le Charade<\/a><\/div><\/div><\/div>
Hideki Koike<\/a><\/div>
Institute of Science Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> DiskPlay: Dynamic Projection Mapping on Rotating Platforms for Extended Holographic Display<\/a><\/div>
Poster<\/span> Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training<\/a><\/div>
Poster<\/span> PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke<\/a><\/div><\/div><\/div>
Makoto Koizumi<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology<\/a><\/div><\/div><\/div>
Naoya Koizumi<\/a><\/div>
University of Electro-Communications<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Perceiving 3D from a 2D Mid-air Image<\/a><\/div><\/div><\/div>
Casey Kolb<\/a><\/div>
Lunacy Inc<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Beam: Interactive Music Effects Playground<\/a><\/div><\/div><\/div>
Kakagu Komazaki<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Vibrotactile Invisible Presence: Conveying Remote Presence through Moving Vibrotactile Footstep Cues on a Haptic Floor<\/a><\/div><\/div><\/div>
Saki Kominato<\/a><\/div>
University of Electro-Communications<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Perceiving 3D from a 2D Mid-air Image<\/a><\/div><\/div><\/div>
Akihiro Komiya<\/a><\/div>
Graphinica, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D<\/a><\/div><\/div><\/div>
Taku Komura<\/a><\/div>
University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Key Events<\/span> Analytic rotation-invariant modelling of anisotropic finite elements<\/a><\/div>
Birds of a Feather<\/span> CG in Asia<\/a><\/div><\/div><\/div>
Helen-Nicole Kostis<\/a><\/div>Visualizer<\/span>
NASA Scientific Visualization Studio<\/a><\/div>
USRA\/EfSI NASA\/GSFC<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Atmospheric Carbon Dioxide Tagged by Source<\/a><\/div><\/div><\/div>
Nikola Kovacevic<\/a><\/div>
ETH Zurich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Emerging Technologies<\/span> Immersive Conversations with Digital Einstein: Linking a Physical System and AI<\/a><\/div><\/div><\/div>
Yuki Koyama<\/a><\/div>
Graphinica, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D<\/a><\/div>
Birds of a Feather<\/span> [\u30a2\u30cb\u30e1\u3065\u304f\u308a\u306eR&D] R&D for Anime Production: Collaborative Cultural Craft of Art, Science, and Engineering<\/a><\/div><\/div><\/div>
Or Kozlovsk<\/a><\/div>
Tel Aviv University<\/a><\/div><\/span> Israel<\/span><\/div>
Emerging Technologies<\/span> Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands<\/a><\/div><\/div><\/div>
\u00c8gor Kraft<\/a><\/div>
Academy of Fine Arts Vienna<\/a><\/div>
China Academy of Art<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> 1 & \u221e \u2441<\/a><\/div>
Art Gallery<\/span> Content Aware Studies Series<\/a><\/div><\/div><\/div>
Markus Kranzler<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Alexander Kreische<\/a><\/div>
Filmakademie Baden-Wurttemberg<\/a><\/div>
Animationsinstitut<\/a><\/div><\/span> Germany<\/span><\/div>
Educator's Forum<\/span> Sustainable VFX - An Educational Challenge<\/a><\/div><\/div><\/div>
Dahlia Kressler<\/a><\/div>Fabricator<\/span>
Savannah College of Art and Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Le Charade<\/a><\/div><\/div><\/div>
Paul Kry<\/a><\/div>
McGill University<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Papers<\/span> Keep in Touch \/ No Touching<\/a><\/div><\/div><\/div>
Jiangtao Kuang<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Zhiyi Kuang<\/a><\/div>
State Key Laboratory of CAD & CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> OLAT Gaussians for Generic Relightable Appearance Acquisition<\/a><\/div><\/div><\/div>
Wataru Kubo<\/a><\/div>
SoftBank<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Real-Time Virtual Try-On Using Generative AI<\/a><\/div><\/div><\/div>
Yuki Kubo<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Signal2Hand: Sensor Modality Translation from Body-Worn Sensor Signals to Hand-Depth Images<\/a><\/div><\/div><\/div>
Jun Kubota<\/a><\/div>
IMAGICA GROUP Inc.<\/a><\/div>
Photron Ltd.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> [IMAGICA GROUP] Real-time sensor analysis with Machine Learning , AI and Computer Vision<\/a><\/div><\/div><\/div>
Jacob Kuenzel<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Nupur Kumari<\/a><\/div>
Carnegie Mellon Uniersity<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Customizing Text-to-Image Diffusion with Object Viewpoint Control<\/a><\/div><\/div><\/div>
Kai Kunze<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots<\/a><\/div><\/div><\/div>
YU CHIA KUO<\/a><\/div>
McGill University<\/a><\/div><\/span> Canada<\/span><\/div>
Art Papers<\/span> Tale of Tales: Interdisciplinary Art at the Intersection of Music, History, Sugar, and Technology<\/a><\/div><\/div><\/div>
Hiroki Kurasawa<\/a><\/div>Director<\/span>
Musashino Art University<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> The Day It was an Excursion<\/a><\/div><\/div><\/div>
Takahiro Kusabuka<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Vibrotactile Invisible Presence: Conveying Remote Presence through Moving Vibrotactile Footstep Cues on a Haptic Floor<\/a><\/div><\/div><\/div>
Kumiko Kushiyama<\/a><\/div>
Tokyo Metropolitan University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users<\/a><\/div><\/div><\/div>
Hiroki Kusuyama<\/a><\/div>
Osaka University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands<\/a><\/div><\/div><\/div>
Mayuka Kuwana<\/a><\/div>
Keio University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Efficient and Smooth Volume Shell Mapping by Nonlinear Ray Traversal of Hierarchical Structures<\/a><\/div><\/div><\/div>
Wonok Kwon<\/a><\/div>
Electronics and Telecommunications Research Institute. Technology<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Real-time Holographic Media System Utilizing HBM-based Holography Processor<\/a><\/div><\/div><\/div><\/div>
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Thai La<\/a><\/div>
University of Saskatchewan<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Splanting: 3D plant capture with gaussian splatting<\/a><\/div><\/div><\/div>
Ana Lacaze<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Carmela Laganse<\/a><\/div>
McMaster University<\/a><\/div><\/span> Canada<\/span><\/div>
Birds of a Feather<\/span> Empowering BIPOC Artists through Community Assets: Digital Asset Authorship, Distribution, and Accessibility<\/a><\/div><\/div><\/div>
Chieh-Hsin (Jesse) Lai<\/a><\/div>
SONY AI<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Future of Hybrid Society: How Digital Twin and XR Will Shape Our Society<\/a><\/div><\/div><\/div>
Yu-Kun Lai<\/a><\/div>
Cardiff University<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Poster<\/span> DualAvatar: Robust Gaussian Avatar with Dual Representation<\/a><\/div>
Technical Communications<\/span> Real-time 3D Human Reconstruction and Rendering System from a Single RGB Camera<\/a><\/div><\/div><\/div>
Zi-Yun Lai<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device<\/a><\/div><\/div><\/div>
Jeff Lait<\/a><\/div>
Side Effects Software<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Boundary Conditions of the Third Kind: Generalized Sources and Sinks in Fluid Simulations<\/a><\/div>
Technical Communications<\/span> Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves<\/a><\/div>
Educator's Forum<\/span> What\u2019s New for SIGGRAPH Educators in CS2023: Undergraduate Computer Science Curricular Guidelines<\/a><\/div><\/div><\/div>
Vali Lalioti<\/a><\/div>
University of the Arts London<\/a><\/div>
Innovation Consultancy<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Art Gallery<\/span> Art Gallery Talks 3<\/a><\/div><\/div><\/div>
Harry Lam<\/a><\/div>
Eyeline Studios<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Yu Yu Hakusho Case Study<\/a><\/div><\/div><\/div>
Harry Lam<\/a><\/div>
Eyeline Studios<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Learn The Craft - VFX Supervision | Bringing Global Practices to Japan<\/a><\/div><\/div><\/div>
Miu Ling Lam<\/a><\/div>
City University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Gallery<\/span> Patriotic Stamp Machine<\/a><\/div><\/div><\/div>
Mathieu Lamarre<\/a><\/div>
SEED, Electronic Arts<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> A Theory of Stabilization by Skull Carving<\/a><\/div><\/div><\/div>
Esther LAMASSOURE<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Fire<\/a><\/div><\/div><\/div>
Evan Lambert<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Le Cantique des Moutons<\/a><\/div><\/div><\/div>
Itai Lang<\/a><\/div>
University of Chicago<\/a><\/div><\/span> Israel<\/span><\/div>
Technical Papers<\/span> iSeg: Interactive 3D Segmentation via Interactive Attention<\/a><\/div><\/div><\/div>
Paulina Larson<\/a><\/div>
Filmakademie Baden-W\u00fcrttemberg GmbH<\/a><\/div>
Animationsinstitut<\/a><\/div><\/span> Germany<\/span><\/div>
Computer Animation Festival<\/span> Scrubby<\/a><\/div><\/div><\/div>
Maria Larsson<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Bring Your Bunny (or Something) 03: Fabrication Meet-Up<\/a><\/div>
Technical Communications<\/span> Designing Reconfigurable Joints<\/a><\/div>
Technical Papers<\/span> Modeling and Reconstruction<\/a><\/div>
Birds of a Feather<\/span> Women in CG<\/a><\/div>
Birds of a Feather<\/span> Women in Research Lunch Event - WiGRAPH<\/a><\/div><\/div><\/div>
Brian Lau<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Papers<\/span> Nature: Metaphysics + Metaphor (N:M+M): Exploring Persistence, Feedback, and Visualisation in Mixed Reality Performance Arts.<\/a><\/div><\/div><\/div>
Manfred Lau<\/a><\/div>
City University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Key Events<\/span> Enhancing the Aesthetics of 3D Shapes via Reference-based Editing<\/a><\/div><\/div><\/div>
Tuomas Lauttia<\/a><\/div>
Tampere University<\/a><\/div><\/span> Finland<\/span><\/div>
Technical Communications<\/span> k-DOP Clipping: Robust Ghosting Mitigation in Temporal Antialiasing<\/a><\/div><\/div><\/div>
Robert Lawther<\/a><\/div>
3DXLab UNSW<\/a><\/div><\/span> Australia<\/span><\/div>
Key Events<\/span> Authentic Self XR: A live dancer interacting with 3D volumetric captures in XR<\/a><\/div><\/div><\/div>
Julie LE FORBAN<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Fire<\/a><\/div><\/div><\/div>
Alex Le Ruyet<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Le Cantique des Moutons<\/a><\/div><\/div><\/div>
Qiqin Le<\/a><\/div>
Shanghai Qi Zhi Institute<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Computational Biomimetics of Winged Seeds<\/a><\/div><\/div><\/div>
Thi-Ngoc-Hanh Le<\/a><\/div>
School of Computer Science and Engineering, International University, Ho Chi Minh City, Vietnam<\/a><\/div>
Vietnam National University, Ho Chi Minh City, Vietnam<\/a><\/div><\/span> Vietnam<\/span><\/div>
Poster<\/span> Animated Pictorial Maps<\/a><\/div>
Poster<\/span> Design for Hypnotic Line Art Animation from a Still Image<\/a><\/div><\/div><\/div>
Mackenzie Leake<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Thermochromorph: Dynamic Relief Printing with Thermochromic Inks<\/a><\/div><\/div><\/div>
Ana\u00efs Ledoux<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Le Cantique des Moutons<\/a><\/div><\/div><\/div>
Chai-Rong Lee<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Technical Communications<\/span> ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction<\/a><\/div><\/div><\/div>
DaYeon Lee<\/a><\/div>
Kyunghee University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Style Transfer with Gesture Style Generator<\/a><\/div><\/div><\/div>
Dayoung Lee<\/a><\/div>
Sogang University<\/a><\/div><\/span> South Korea<\/span><\/div>
XR<\/span> Signal Journey: Sense of Connection in a Two-Player VR Game Through a Proximity-Based Interactive Experience<\/a><\/div><\/div><\/div>
Eric Lee<\/a><\/div>Director<\/span>
morph workshop<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Computer Animation Festival<\/span> Wind Goes On<\/a><\/div><\/div><\/div>
Gunhee Lee<\/a><\/div>
HDC LABS<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> OverallNet: Scale-Arbitrary Lightweight SR Model for handling 360\u00b0 Panoramic Images<\/a><\/div><\/div><\/div>
Heewon Lee<\/a><\/div>
Art Center Nabi<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Media Bus: XR-Based Immersive Cultural Heritage Tourism<\/a><\/div><\/div><\/div>
Hyunseok Lee<\/a><\/div>
Pusan National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> Exploring 2.5D Illustration Education: From Challenges to Student Project Development<\/a><\/div><\/div><\/div>
Jaehong Lee<\/a><\/div>
Korea University of Technology and Education (KOREATECH)<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Out-Of-Core Diffraction for Terascale Holography<\/a><\/div><\/div><\/div>
Jeongmin Lee<\/a><\/div>
Deep.Fine<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Media Bus: XR-Based Immersive Cultural Heritage Tourism<\/a><\/div><\/div><\/div>
Jinsu Lee<\/a><\/div>
Electronics and Telecommunications Research Institute (ETRI)<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Automotive Holographic Head-Up Display<\/a><\/div><\/div><\/div>
John Lee<\/a><\/div>
Hunter College, City University of New York<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Mapping and Recognition of Body Movements on Another Person's Look-Alike Avatar<\/a><\/div><\/div><\/div>
Joo-Haeng Lee<\/a><\/div>
Pebblous Inc.<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> FacialX: A Robust Facial Expression Tracking System based on Multifaceted Expression Embedding<\/a><\/div><\/div><\/div>
Joon Hyub Lee<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> RobotSketch: A Real-Time Live Showcase of Superfast Design of Legged Robots<\/a><\/div><\/div><\/div>
JungIn Lee<\/a><\/div>
Kyungpook National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Analyzing and Visualizing the Correlation between Ecosystems and Environmental Sustainability : Focusing on Search API Data<\/a><\/div><\/div><\/div>
Minjae Lee<\/a><\/div>
Gyeongsang National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Finger-Pointing Interface for Human Gesture Recognition Based on Real-Time Geometric Comprehension<\/a><\/div>
Poster<\/span> SLAM-Based Illegal Parking Detection System<\/a><\/div>
Technical Communications<\/span> Shrunken Reality: Augmenting Real-World Contexts in Real-Time on Realistic Miniature Dioramas<\/a><\/div><\/div><\/div>
Seung-Jun Lee<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> RobotSketch: A Real-Time Live Showcase of Superfast Design of Legged Robots<\/a><\/div><\/div><\/div>
Seungkyu Lee<\/a><\/div>
Kyunghee University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Controlling Cross-Content Motion Style Transfer via Statistical Style Difference<\/a><\/div>
Poster<\/span> Multimodal Learning for Autoencoders<\/a><\/div>
Poster<\/span> Neural Clustering for Prefractured Mesh Generation in Real-time Object Destruction<\/a><\/div>
Poster<\/span> Strainer GAN: Filtering out Impurity Samples in GAN Training<\/a><\/div>
Poster<\/span> Style Transfer with Gesture Style Generator<\/a><\/div><\/div><\/div>
Seungyong Lee<\/a><\/div>
POSTECH<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Papers<\/span> Differentiable Rendering<\/a><\/div>
Technical Papers<\/span> Sampling and Light Transport<\/a><\/div><\/div><\/div>
Sung-Hee Lee<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> K-BOF: Computer Graphics Research in Korea<\/a><\/div><\/div><\/div>
Suwon Lee<\/a><\/div>
Gyeongsang National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Finger-Pointing Interface for Human Gesture Recognition Based on Real-Time Geometric Comprehension<\/a><\/div>
Poster<\/span> SLAM-Based Illegal Parking Detection System<\/a><\/div>
Technical Communications<\/span> Shrunken Reality: Augmenting Real-World Contexts in Real-Time on Realistic Miniature Dioramas<\/a><\/div><\/div><\/div>
Tong-Yee Lee<\/a><\/div>
National Cheng Kung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Animated Pictorial Maps<\/a><\/div>
Poster<\/span> Design for Hypnotic Line Art Animation from a Still Image<\/a><\/div>
Key Events<\/span> Identity-Preserving Face Swapping via Dual Surrogate Generative Models<\/a><\/div><\/div><\/div>
Tsung-Yen Lee<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device<\/a><\/div><\/div><\/div>
Yejin Lee<\/a><\/div>
HDC LABS<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> OverallNet: Scale-Arbitrary Lightweight SR Model for handling 360\u00b0 Panoramic Images<\/a><\/div><\/div><\/div>
Zhi Min Lee<\/a><\/div>Lead Modeller<\/span>
The One Academy<\/a><\/div><\/span> Malaysia<\/span><\/div>
Computer Animation Festival<\/span> VOW<\/a><\/div><\/div><\/div>
Zhenhong Lei<\/a><\/div>
Rhode Island School of Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Mixed Reality Solutions for Tremor Disorders: Ergonomic Hand Motion and AR Rehabilitation<\/a><\/div><\/div><\/div>
Solenn LELAISANT<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Coin Coin<\/a><\/div><\/div><\/div>
J. P. Lewis<\/a><\/div>
NVIDIA Research<\/a><\/div>
Victoria University of Wellington<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> TrailBlazer: Trajectory Control for Diffusion-Based Video Generation<\/a><\/div><\/div><\/div>
Anna Li<\/a><\/div>
morph workshop<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Computer Animation Festival<\/span> Wind Goes On<\/a><\/div><\/div><\/div>
Beichen Li<\/a><\/div>
MIT CSAIL<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Procedural Material Generation with Reinforcement Learning<\/a><\/div><\/div><\/div>
Changjian Li<\/a><\/div>
University of Edinburgh<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Key Events<\/span> DiffCSG: Differentiable CSG via Rasterization<\/a><\/div>
Technical Papers<\/span> Fill the Gap: What Happened In-between?<\/a><\/div><\/div><\/div>
Chen Li<\/a><\/div>
East China Normal University School of Computer Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition<\/a><\/div><\/div><\/div>
Chengyu Li<\/a><\/div>
Institute of Computing Technology, Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Identity-Preserving Face Swapping via Dual Surrogate Generative Models<\/a><\/div><\/div><\/div>
Chengze Li<\/a><\/div>
Saint Francis University<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> Hyperstroke: A Novel High-quality Stroke Representation for Assistive Artistic Drawing<\/a><\/div><\/div><\/div>
Hongbo Li<\/a><\/div>
Wayne State University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> NASM: Neural Anisotropic Surface Meshing<\/a><\/div><\/div><\/div>
Hongsheng Li<\/a><\/div>
Chinese University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data<\/a><\/div><\/div><\/div>
Jiabao Li<\/a><\/div>
University of Texas at Austin<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Becoming Bats with \"EchoVision\": Towards Eco-Phenomenological Mixed Reality<\/a><\/div>
Art Gallery<\/span> Carbon Farm<\/a><\/div>
XR<\/span> EchoVision: Experiencing Bat Echolocation via Mixed Reality<\/a><\/div>
XR Theater<\/span> Once a Glacier<\/a><\/div><\/div><\/div>
Jingjing Li<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Women in CG<\/a><\/div><\/div><\/div>
Jinke Li<\/a><\/div>
Brown University, Department of Molecular Microbiology and Immunology<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective<\/a><\/div><\/div><\/div>
Jintao Li<\/a><\/div>
Institute of Computing Technology, Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Identity-Preserving Face Swapping via Dual Surrogate Generative Models<\/a><\/div><\/div><\/div>
Kun Li<\/a><\/div>
Tianjin University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> DualAvatar: Robust Gaussian Avatar with Dual Representation<\/a><\/div>
Technical Communications<\/span> Real-time 3D Human Reconstruction and Rendering System from a Single RGB Camera<\/a><\/div><\/div><\/div>
Ling Li<\/a><\/div>
Hong Kong University of Science and Technology (Guangzhou)<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> AI-rays: Exploring Bias in the Gaze of AI Through a Multimodal Interactive Installation<\/a><\/div><\/div><\/div>
Minhao Li<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> DiffOBI: Diffusion-based Image Generation of Oracle Bone Inscription Style Characters<\/a><\/div><\/div><\/div>
Pu Li<\/a><\/div>
MAIS, Institute of Automation, CAS School of Artificial Intelligence, UCAS<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Layout-Aware Single-Image Document Flattening<\/a><\/div><\/div><\/div>
Rong Li<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering<\/a><\/div><\/div><\/div>
Ruiteng Li<\/a><\/div>
Waseda University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training<\/a><\/div><\/div><\/div>
Ruoqi Li<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Curves Harvesting: Dynamic Morphogenesis through Thermodynamic Sculpting of 3D Printed Structures<\/a><\/div><\/div><\/div>
Shuyi Li<\/a><\/div>
Communication University of China<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Sensory Cravings: A Mixed Reality Installation Enhancing Psychological Experiences through Multisensory Interactions<\/a><\/div><\/div><\/div>
Sikuang Li<\/a><\/div>
Shanghai Jiao Tong University<\/a><\/div><\/span> <\/div>
Key Events<\/span> GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting<\/a><\/div><\/div><\/div>
Tianzhao Li<\/a><\/div>
Communication University of China<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Li Bai the Youth: An LLM-Powered Virtual Agent for Children\u2019s Chinese Poetry Education<\/a><\/div><\/div><\/div>
wenhao Li<\/a><\/div>
National University of Defense Technology (NUDT)<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> LLM-enhanced Scene Graph Learning for Household Rearrangement<\/a><\/div><\/div><\/div>
Xiao-Lei Li<\/a><\/div>
BNRist, Department of Computer Science and Technology, Tsinghua University<\/a><\/div><\/span> <\/div>
Key Events<\/span> DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation<\/a><\/div><\/div><\/div>
Xinjun Li<\/a><\/div>
Cornell University<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Mixed Reality Solutions for Tremor Disorders: Ergonomic Hand Motion and AR Rehabilitation<\/a><\/div><\/div><\/div>
Yangguang Li<\/a><\/div>
VAST<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Tripo Doodle: The Next-Gen AI 3D Creative Tool<\/a><\/div><\/div><\/div>
Yong Li<\/a><\/div>
South China University of Technology<\/a><\/div>
George Mason University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> I\u2764\ufe0fMESH: A DSL for Mesh Processing<\/a><\/div><\/div><\/div>
Yuanlinxi Li<\/a><\/div>
Shenzhen International School of Design, Harbin Institute of Technology<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Empathy Engine: Using Game Design and Real-time Technology to Cultivate Social Connection<\/a><\/div><\/div><\/div>
Yue Li<\/a><\/div>
Xi'an Jiaotong-Liverpool University<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations<\/a><\/div><\/div><\/div>
Yumeng Li<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> <\/div>
Key Events<\/span> CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models.<\/a><\/div><\/div><\/div>
Yunxin Li<\/a><\/div>
Harbin Institute of Technology<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation<\/a><\/div><\/div><\/div>
Zejian Li<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
Zengyu Li<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Differentiable Photon Mapping using Generalized Path Gradients<\/a><\/div><\/div><\/div>
Zhiqi Li<\/a><\/div>
Georgia Institute of Technology<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Particle Laden Fluid on Flow Maps<\/a><\/div><\/div><\/div>
Zhouyi Li<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> FilmAgent: Automating Virtual Film Production Through a Multi-Agent Collaborative Framework<\/a><\/div><\/div><\/div>
Zilong Li<\/a><\/div>
Rochester Institute of Technology<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Zhouhui Lian<\/a><\/div>
Wangxuan Institute of Computer Technology, Peking University<\/a><\/div>
State Key Laboratory of General Artificial Intelligence, Peking University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> HFH-Font: Few-shot Chinese Font Synthesis with Higher Quality, Faster Speed, and Higher Resolution<\/a><\/div><\/div><\/div>
Ding Liang<\/a><\/div>
VAST<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Tripo Doodle: The Next-Gen AI 3D Creative Tool<\/a><\/div><\/div><\/div>
Hai-Ning Liang<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div>
Xi'an Jiaotong-Liverpool University<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations<\/a><\/div><\/div><\/div>
Jiabin Liang<\/a><\/div>
Sea AI Lab<\/a><\/div><\/span> Singapore<\/span><\/div>
Key Events<\/span> InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity<\/a><\/div><\/div><\/div>
Xiaozhan Liang<\/a><\/div>
Beihang University<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR<\/a><\/div><\/div><\/div>
Philippe Lierena<\/a><\/div>CTO<\/span>
Fortiche Production<\/a><\/div><\/span> France<\/span><\/div>
Featured Session<\/span> The (Hex)tech of Arcane Season 02<\/a><\/div><\/div><\/div>
Joey Lim Jun Feng<\/a><\/div>
Singapore Institute of Technology<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Communications<\/span> Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation<\/a><\/div><\/div><\/div>
Chi-Yu Lin<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> Taiwan<\/span><\/div>
XR<\/span> Dragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations.<\/a><\/div><\/div><\/div>
Huancheng Lin<\/a><\/div>
University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Key Events<\/span> Analytic rotation-invariant modelling of anisotropic finite elements<\/a><\/div><\/div><\/div>
JAN-YUE Lin<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event<\/a><\/div><\/div><\/div>
Jenny Lin<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> UFO Instruction Graphs Are Machine Knittable<\/a><\/div><\/div><\/div>
Jian Lin<\/a><\/div>
Saint Francis University<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> Hyperstroke: A Novel High-quality Stroke Representation for Assistive Artistic Drawing<\/a><\/div><\/div><\/div>
Shu-Ting Lin<\/a><\/div>
Test Research, Inc.<\/a><\/div>
National Chengchi University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> 3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-Drawn Animation Style<\/a><\/div><\/div><\/div>
Siyou Lin<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Fast and Globally Consistent Normal Orientation based on the Winding Number Normal Consistency<\/a><\/div><\/div><\/div>
Xin-Wei Lin<\/a><\/div>
National Cheng-Kung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Animated Pictorial Maps<\/a><\/div>
Poster<\/span> Design for Hypnotic Line Art Animation from a Still Image<\/a><\/div><\/div><\/div>
Zhehui Lin<\/a><\/div>
University of Science and Technology of China<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Polynomial Cauchy Coordinates for Curved Cages<\/a><\/div><\/div><\/div>
Ziyun Lin<\/a><\/div>
School of Design, South China University of Technology<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes<\/a><\/div><\/div><\/div>
Dani Lischinski<\/a><\/div>
Hebrew University of Jerusalem<\/a><\/div>
Google<\/a><\/div><\/span> Israel<\/span><\/div>
Technical Papers<\/span> It's All About Change: Image Editing<\/a><\/div><\/div><\/div>
Joey Litalien<\/a><\/div>
McGill University<\/a><\/div><\/span> <\/div>
Key Events<\/span> Neural Product Importance Sampling via Warp Composition<\/a><\/div><\/div><\/div>
Beituo Liu<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Design and Conversion of Ink Brushstrokes in Three-dimensional Space<\/a><\/div><\/div><\/div>
Bonan Liu<\/a><\/div>
The Hong Kong University of Science and Technology (Guangzhou)<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System<\/a><\/div><\/div><\/div>
Chao Liu<\/a><\/div>
NVIDIA<\/a><\/div><\/span> <\/div>
Key Events<\/span> BlobGEN-3D: Compositional 3D-Consistent Freeview Image Generation with 3D Blobs<\/a><\/div><\/div><\/div>
Chen Liu<\/a><\/div>
University College London (UCL)<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Neural Differential Appearance Equations<\/a><\/div><\/div><\/div>
Chenghui Liu<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Lighting-Based Assembly Guidance for Reconfigurable Controller<\/a><\/div><\/div><\/div>
Dejian Liu<\/a><\/div>
Shenzhen International Graduate School, Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes<\/a><\/div><\/div><\/div>
Eric Liu<\/a><\/div>
Hong Kong ACM SIGGRAPH Professional Chapter<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Birds of a Feather<\/span> Meeting Chapters in Asia - Welcoming SA2025 to Hong Kong<\/a><\/div><\/div><\/div>
Gongye Liu<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> StyleCrafter: Taming Stylized Video Diffusion with Reference-Augmented Adapter Learning<\/a><\/div><\/div><\/div>
Hanyuan Liu<\/a><\/div>
City University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> Hyperstroke: A Novel High-quality Stroke Representation for Assistive Artistic Drawing<\/a><\/div><\/div><\/div>
Jianan Liu<\/a><\/div>
China Academy of Art<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Becoming Bats with \"EchoVision\": Towards Eco-Phenomenological Mixed Reality<\/a><\/div><\/div><\/div>
Kunhao Liu<\/a><\/div>
Nanyang Technological University (NTU)<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Communications<\/span> StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting<\/a><\/div><\/div><\/div>
Long Liu<\/a><\/div>
East China Normal University School of Computer Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition<\/a><\/div><\/div><\/div>
Ruofan LIU<\/a><\/div>
Tokyo Institute of Technology<\/a><\/div>
Sony Computer Science Laboratories<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke<\/a><\/div><\/div><\/div>
Shang-Ching Liu<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video<\/a><\/div><\/div><\/div>
Ta-Wei Liu<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> Taiwan<\/span><\/div>
XR<\/span> Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion<\/a><\/div><\/div><\/div>
Tiantian Liu<\/a><\/div>
Taichi Graphics<\/a><\/div><\/span> <\/div>
Technical Communications<\/span> Geometric Modeling & Editing<\/a><\/div><\/div><\/div>
Xueting Liu<\/a><\/div>
Saint Francis University<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> Hyperstroke: A Novel High-quality Stroke Representation for Assistive Artistic Drawing<\/a><\/div><\/div><\/div>
Yong-Jin Liu<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN<\/a><\/div><\/div><\/div>
Yongcheng Liu<\/a><\/div>
NetEase Games<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Cooperation Practices between the Digital Game Industry and Universities in the Context of Eastern Aesthetics<\/a><\/div><\/div><\/div>
Yu Liu<\/a><\/div>
Shanghai Artificial Intelligence Laboratory<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data<\/a><\/div><\/div><\/div>
Yue Liu<\/a><\/div>
Engineering Research Center of Mixed Reality and Advanced Display, School of Optics and Photonics, Beijing Institute of Technology<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Material and Colored Illumination Separation from Single Real Image via Semi-Supervised Domain Adaptation<\/a><\/div><\/div><\/div>
Yuxin LIU<\/a><\/div>
The Chinese University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Key Events<\/span> Text-Guided Texturing by Synchronized Multi-View Diffusion<\/a><\/div><\/div><\/div>
Marco Livesu<\/a><\/div>
CNR<\/a><\/div>
Consiglio Nazionale delle Ricerche (CNR)<\/a><\/div><\/span> <\/div>
Key Events<\/span> Stripe Embedding: Efficient Maps with Exact Numeric Computation<\/a><\/div><\/div><\/div>
Qingdong Long<\/a><\/div>
Qingdao University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN<\/a><\/div><\/div><\/div>
Daniel Oswaldo Lopez Tassara<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Auditory AR System to Induce Pseudo-Haptic Force Feedback for Lateral Hand Movements Using Spatially Localized Sound Stimuli<\/a><\/div><\/div><\/div>
Brenda Lopez-Silva<\/a><\/div>Visualizer<\/span>
NASA Scientific Visualization Studio<\/a><\/div>
SSAI<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Atmospheric Carbon Dioxide Tagged by Source<\/a><\/div><\/div><\/div>
Malcolm Yoke Hean Low<\/a><\/div>
Singapore Institute of Technology<\/a><\/div><\/span> Singapore<\/span><\/div>
Poster<\/span> Towards Accelerating Physics Informed Graph Neural Network for Fluid Simulation<\/a><\/div><\/div><\/div>
Pierre-Luc LOYER<\/a><\/div>
Unity Technologies<\/a><\/div><\/span> Canada<\/span><\/div>
Key Events<\/span> Prototyping Game Character Animations with AI in Unity<\/a><\/div><\/div><\/div>
Guan-Yi Lu<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> <\/div>
XR<\/span> Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion<\/a><\/div><\/div><\/div>
Lin Lu<\/a><\/div>
Shandong University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> 3D Printing, Manufacturing<\/a><\/div>
Poster<\/span> Hybrid Physical Model and Status Data-Driven Dynamic Control for Digital Light Processing 3D Printing<\/a><\/div><\/div><\/div>
Shijian Lu<\/a><\/div>
Nanyang Technological University (NTU)<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Communications<\/span> StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting<\/a><\/div><\/div><\/div>
Xiqun \u9646<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> The Secrets of Penalty Functions on Edge-preserving Image Smoothing<\/a><\/div><\/div><\/div>
Emiliano Luci<\/a><\/div>
Max Planck Institute for Informatics<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction<\/a><\/div><\/div><\/div>
Di Luo<\/a><\/div>
Nankai University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition<\/a><\/div><\/div><\/div>
Hanzhong Luo<\/a><\/div>
Interactive Media Design and Technology Center, Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Study with Confucius: An AI-Based Immersive Educational Game with Multiple Educational Modes<\/a><\/div><\/div><\/div>
Minyan Luo<\/a><\/div>
School of Artificial Intelligence, University of Chinese Academy of Sciences<\/a><\/div>
Institute of Automation, Chinese Academy Of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Dance Montage through Style Transfer and Music Generation<\/a><\/div><\/div><\/div>
Siyu Luo<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR<\/a><\/div><\/div><\/div>
Zhongjin LUO<\/a><\/div>
The Chinese University of Hong Kong, Shenzhen<\/a><\/div><\/span> <\/div>
Key Events<\/span> GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details<\/a><\/div><\/div><\/div>
Andrew Luxton-Reilly<\/a><\/div>
University of Auckland<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions<\/a><\/div>
Educator's Forum<\/span> Projects and Portfolios \u2014 An Educator's Reflections on the Summative Assessments in a Game Programming Course<\/a><\/div><\/div><\/div>
Lucie Lyfoung<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Atomic Chicken<\/a><\/div><\/div><\/div>
Andrew Lymn-Penning<\/a><\/div>
University of South Australia<\/a><\/div><\/span> Australia<\/span><\/div>
Educator's Forum<\/span> Virtual Site Visits through Gamification for AEC Students: Perspectives on Practice<\/a><\/div><\/div><\/div>
Aoran Lyu<\/a><\/div>
South China University of Technology<\/a><\/div>
The University of Manchester<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization<\/a><\/div><\/div><\/div>
Junfeng Lyu<\/a><\/div>
Tsinghua University, China<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> High-quality Animatable Eyelid Shapes from Lightweight Captures<\/a><\/div><\/div><\/div>
Linjie Lyu<\/a><\/div>
Max-Planck-Institut f\u00fcr Informatik<\/a><\/div><\/span> <\/div>
Key Events<\/span> Manifold Sampling for Differentiable Uncertainty in Radiance Fields<\/a><\/div><\/div><\/div>
Xiaoyang Lyu<\/a><\/div>
The University of Hong Kong (HKU)<\/a><\/div><\/span> <\/div>
Key Events<\/span> 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting<\/a><\/div><\/div><\/div>
Xin Lyu<\/a><\/div>
Communication University of China<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Li Bai the Youth: An LLM-Powered Virtual Agent for Children\u2019s Chinese Poetry Education<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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Jingwei Ma<\/a><\/div>
University of Washington<\/a><\/div><\/span> <\/div>
Key Events<\/span> Inverse Painting: Reconstructing The Painting Process<\/a><\/div>
Key Events<\/span> VidPanos: Generative Panoramic Videos from Casual Panning Videos<\/a><\/div><\/div><\/div>
Li MA<\/a><\/div>
Netflix Eyeline Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Fitting Spherical Gaussians to Dynamic HDRI Sequences<\/a><\/div><\/div><\/div>
Sum Yi Ma<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Papers<\/span> I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences<\/a><\/div><\/div><\/div>
Wan-Duo Kurt Ma<\/a><\/div>
Victoria University of Wellington<\/a><\/div><\/span> <\/div>
Key Events<\/span> TrailBlazer: Trajectory Control for Diffusion-Based Video Generation<\/a><\/div><\/div><\/div>
Weiyin Ma<\/a><\/div>
City University of Hong Kong<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> A class of new tuned primal subdivision schemes with high-quality limit surface in extraordinary regions<\/a><\/div><\/div><\/div>
Yue Ma<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> <\/div>
Key Events<\/span> Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animation<\/a><\/div><\/div><\/div>
Daniel Macarin<\/a><\/div>VFX Supervisor<\/span>
W\u0113t\u0101 FX<\/a><\/div><\/span> New Zealand<\/span><\/div>
Featured Session<\/span> W\u0113t\u0101 FX takes on Alien: Romulus<\/a><\/div><\/div><\/div>
Will Macuch<\/a><\/div>Lighting\/Lead Set Fabricator<\/span>
Savannah College of Art and Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Le Charade<\/a><\/div><\/div><\/div>
Damian Madigan<\/a><\/div>
University of South Australia<\/a><\/div><\/span> Australia<\/span><\/div>
Educator's Forum<\/span> Virtual Site Visits through Gamification for AEC Students: Perspectives on Practice<\/a><\/div><\/div><\/div>
Keisuke Maeda<\/a><\/div>
Hokkaido University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Evaluation Metric for Single Image-to-3D Models Based on Object Detection Perspective<\/a><\/div>
Poster<\/span> Generalizing Human Motion Style Transfer Method Based on Metadata-independent Learning<\/a><\/div><\/div><\/div>
Yuki Maegawa<\/a><\/div>
Kyoto University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Development of Tiny Wireless Position Tracker Enabling Real-Time Intuitive 3D Modeling<\/a><\/div><\/div><\/div>
Akinobu Maejima<\/a><\/div>
OLM Digital, Inc.<\/a><\/div>
IMAGICA GROUP Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Fast Leak-Resistant Segmentation for Anime Line Art<\/a><\/div>
Exhibitor Talks<\/span> [IMAGICA GROUP] Real-time sensor analysis with Machine Learning , AI and Computer Vision<\/a><\/div><\/div><\/div>
Takashi Maekawa<\/a><\/div>
Waseda University<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> All you need is rotation: Construction of developable strips<\/a><\/div><\/div><\/div>
Varun Mahadev<\/a><\/div>
Drexel University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education<\/a><\/div><\/div><\/div>
Yuichi Maki<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Vibrotactile Invisible Presence: Conveying Remote Presence through Moving Vibrotactile Footstep Cues on a Haptic Floor<\/a><\/div><\/div><\/div>
Yasuyuki Makino<\/a><\/div>Producer, Digital Content Archive Team \/ Production Department Consumer Games Production Division<\/span>
CAPCOM CO.,LTD.<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> The Cutting Edge of Preserving Game Development Materials Archives<\/a><\/div><\/div><\/div>
Markku M\u00e4kitalo<\/a><\/div>
Tampere University<\/a><\/div><\/span> Finland<\/span><\/div>
Technical Communications<\/span> k-DOP Clipping: Robust Ghosting Mitigation in Temporal Antialiasing<\/a><\/div><\/div><\/div>
Saswat Subhajyoti Mallick<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Taming 3DGS: High-Quality Radiance Fields with Limited Resources<\/a><\/div><\/div><\/div>
Asuka MANO<\/a><\/div>
Research Institute of National Rehabilitation Center for Persons with Disabilities<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users<\/a><\/div><\/div><\/div>
Jules Marcel<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Le Cantique des Moutons<\/a><\/div><\/div><\/div>
Diana Marin<\/a><\/div>
Technische Universit\u00e4t Wein<\/a><\/div><\/span> Austria<\/span><\/div>
Technical Papers<\/span> SING: Stability-Incorporated Neighborhood Graph<\/a><\/div><\/div><\/div>
Stefan Marks<\/a><\/div>
Auckland University of Technology<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> Projects and Portfolios \u2014 An Educator's Reflections on the Summative Assessments in a Game Programming Course<\/a><\/div><\/div><\/div>
Jeanne MAROTTE<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Coin Coin<\/a><\/div><\/div><\/div>
Aidan Martin<\/a><\/div>Animation Supervisor<\/span>
W\u0113t\u0101 FX<\/a><\/div><\/span> New Zealand<\/span><\/div>
Featured Session<\/span> WAR IS OVER! W\u0113t\u0101 FX Gets Animated<\/a><\/div><\/div><\/div>
Kathi Martin<\/a><\/div>
Drexel University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education<\/a><\/div><\/div><\/div>
Rosalie Martin<\/a><\/div>
Adobe Research<\/a><\/div><\/span> France<\/span><\/div>
Technical Papers<\/span> ControlMat: A Controlled Generative Approach to Material Capture<\/a><\/div><\/div><\/div>
Julieta Martinez<\/a><\/div>
Reality Labs Research<\/a><\/div><\/span> Canada<\/span><\/div>
Courses<\/span> Social Presence with Codec Avatars<\/a><\/div><\/div><\/div>
Lilianna Martinez<\/a><\/div>Costume Designer and Fabricator<\/span>
Savannah College of Art and Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Le Charade<\/a><\/div><\/div><\/div>
Atsushi Maruyama<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Designing Reconfigurable Joints<\/a><\/div><\/div><\/div>
Kotomi Maruyama<\/a><\/div>VP Director<\/span>
NHK ART INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> NHK ART Real-time Graphics Production<\/a><\/div><\/div><\/div>
Alicia Massez<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Au 8\u00e8me Jour<\/a><\/div><\/div><\/div>
Masatoshi Matsubara<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Transformed Skin: Changing own skin texture feeling for VR avatar embodiment<\/a><\/div><\/div><\/div>
Tsutomu Matsuda<\/a><\/div>Production Designer<\/span>
NHK ART INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> NHK ART Real-time Graphics Production<\/a><\/div><\/div><\/div>
Yusuke Matsufune<\/a><\/div>
NHK (Japan Broadcasting Corporation)<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Amazing Dinoworld 2<\/a><\/div><\/div><\/div>
Keigo Matsumoto<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement<\/a><\/div><\/div><\/div>
Shinobu Matsumura<\/a><\/div>
KAIYODO Co.,Ltd.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> [IMAGICA GROUP] Exploring the experience of 3D contents (In Japanese)<\/a><\/div><\/div><\/div>
Harutaka matsunaga<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Educator's Forum<\/span> An Emerging Approach to Look Development Using Reverse Engineering and Mind Mapping in Animation Education Centered on Entertainment-Related 3D Computer Graphics in Japan<\/a><\/div><\/div><\/div>
Iain Matthews<\/a><\/div>
Epic Games<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> My Name is Carl: Gaussian Humans<\/a><\/div><\/div><\/div>
Vincent Maurer<\/a><\/div>
Filmakademie Baden-W\u00fcrttemberg<\/a><\/div><\/span> Germany<\/span><\/div>
Technical Communications<\/span> Capturing Light with Robots: A Novel Workflow for Reproducing Realistic Lens Flares<\/a><\/div><\/div><\/div>
Teruki Mayama<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Online Chat with Living Neuronal Cultures<\/a><\/div><\/div><\/div>
James McCann<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> <\/div>
Key Events<\/span> UFO Instruction Graphs Are Machine Knittable<\/a><\/div><\/div><\/div>
John McGhee<\/a><\/div>
University of New South Wales 3DXLab<\/a><\/div><\/span> Australia<\/span><\/div>
Key Events<\/span> Authentic Self XR: A live dancer interacting with 3D volumetric captures in XR<\/a><\/div><\/div><\/div>
Jennifer Meier<\/a><\/div>
Technische Hochschule Ostwestfalen-Lippe<\/a><\/div><\/span> Germany<\/span><\/div>
Educator's Forum<\/span> Breaking the Financial Barrier: A Low-Cost Approach to Teaching Virtual Production at Universities<\/a><\/div><\/div><\/div>
Philippe Meis<\/a><\/div>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Courage<\/a><\/div>
Computer Animation Festival<\/span> Le Cantique des Moutons<\/a><\/div>
Computer Animation Festival<\/span> The day you were gone<\/a><\/div><\/div><\/div>
Givi Meishvili<\/a><\/div>
Microsoft<\/a><\/div><\/span> Switzerland<\/span><\/div>
Technical Papers<\/span> Hairmony: Fairness-aware hairstyle classification<\/a><\/div><\/div><\/div>
Pooran Memari<\/a><\/div>
Centre National de la Recherche Scientifique - Laboratoire d'informatique de l'\u00c9cole Polytechnique (LIX)<\/a><\/div>
Institut national de recherche en informatique et en automatique (INRIA)<\/a><\/div><\/span> France<\/span><\/div>
Technical Communications<\/span> Ink-Edit: Interactive color-constrained textures editing<\/a><\/div><\/div><\/div>
Xiaru Meng<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots<\/a><\/div><\/div><\/div>
Joshua Meyer<\/a><\/div>
Saarland Informatics Campus<\/a><\/div><\/span> <\/div>
Key Events<\/span> MARS: Multi-sample Allocation through Russian roulette and Splitting<\/a><\/div><\/div><\/div>
Haipeng Mi<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Design and Conversion of Ink Brushstrokes in Three-dimensional Space<\/a><\/div><\/div><\/div>
Jun Miao<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Ryota Mibayashi<\/a><\/div>
University of Hyogo<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Dominik L. Michels<\/a><\/div>
KAUST<\/a><\/div><\/span> Saudi Arabia<\/span><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Yuri Mikawa<\/a><\/div>
NTT Communication Science Laboratories<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Women in CG<\/a><\/div><\/div><\/div>
Takanori Miki<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Bailey Miller<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Differential Walk on Spheres<\/a><\/div><\/div><\/div>
Keith Miller<\/a><\/div>Creative Director and VFX Supervisor,<\/span>
W\u0113t\u0101 FX<\/a><\/div><\/span> New Zealand<\/span><\/div>
Featured Session<\/span> WAR IS OVER! W\u0113t\u0101 FX Gets Animated<\/a><\/div><\/div><\/div>
Tatsuya Minagawa<\/a><\/div>
Digital Nature Group, University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Can AI Generated Ambrotype Chain the Aura of Alternative Process?<\/a><\/div><\/div><\/div>
Keigo Minamida<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Incremental Gaussian Splatting: Gradual 3D Reconstruction from a Monocular Camera Following Physical World Changes<\/a><\/div><\/div><\/div>
Kouta Minamizawa<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots<\/a><\/div>
Poster<\/span> GentlePoles : Designing Wooden Pole Actuators for Guiding People<\/a><\/div>
Poster<\/span> NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive Performance<\/a><\/div>
Emerging Technologies<\/span> Transformed Skin: Changing own skin texture feeling for VR avatar embodiment<\/a><\/div>
Art Papers<\/span> Understated Haptics: Physicalization of Tactile Memories through a Co-creative Practice between Human and Nonhuman<\/a><\/div><\/div><\/div>
Parsa Mirdehghan<\/a><\/div>
University of Toronto<\/a><\/div>
Vector Institute<\/a><\/div><\/span> Canada<\/span><\/div>
Key Events<\/span> Coherent Optical Modems for Full-Wavefield Lidar<\/a><\/div><\/div><\/div>
Lukasz Mirocha<\/a><\/div>
Hong Kong Baptist University<\/a><\/div>
Omni Lucenti<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Courses<\/span> Novel Approaches in Game Engine-Based Content Creation: Unveiling the Potential of Neural Radiance Fields and 3D Gaussian Splatting<\/a><\/div><\/div><\/div>
Ashkan Mirzaei<\/a><\/div>
NVIDIA<\/a><\/div>
University of Toronto<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Papers<\/span> 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes<\/a><\/div><\/div><\/div>
Hayato Mitani<\/a><\/div>
Kyushu University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Can GPTs Evaluate Graphic Design Based on Design Principles?<\/a><\/div><\/div><\/div>
Bonnie Mitchell<\/a><\/div>
ACM SIGGRAPH<\/a><\/div>
Bowling Green State University<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> ACM SIGGRAPH History Archive: Progress, Goals and Challenges<\/a><\/div><\/div><\/div>
Julien Miternique<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Kafarnaum<\/a><\/div><\/div><\/div>
Kohei Miura<\/a><\/div>
Osaka University<\/a><\/div>
Kyoto Research, Sony Computer Scence Laboratories, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> 3D Reconstruction of a Soft Object Surface and Contact Areas in Hand-Object Interactions<\/a><\/div>
Emerging Technologies<\/span> Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands<\/a><\/div><\/div><\/div>
Koichi Miura<\/a><\/div>
3D Environment Artist<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> NHK ART Real-time Graphics Production<\/a><\/div><\/div><\/div>
Shio Miyafuji<\/a><\/div>
Institute of Science Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> DiskPlay: Dynamic Projection Mapping on Rotating Platforms for Extended Holographic Display<\/a><\/div><\/div><\/div>
Youichiro Miyake<\/a><\/div>Lead AI Researcher, Innovation Technology Development Division<\/span>
SQUARE ENIX<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> The Cutting Edge of Preserving Game Development Materials Archives<\/a><\/div><\/div><\/div>
Masahide Miyakogawa<\/a><\/div>System Administrator<\/span>
Ufotable, Inc.<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Anime production utilizing scalability of the cloud computing<\/a><\/div><\/div><\/div>
Yoshiyuki Miyamae<\/a><\/div>Design Director<\/span>
Miyake Design Studio<\/a><\/div>
Designer of A-POC ABLE ISSEY MIYAKE<\/a><\/div><\/span> Japan<\/span><\/div>
Keynote<\/span> The Endless Possibilities of a Piece of Cloth<\/a><\/div><\/div><\/div>
Kazuki Miyasaka<\/a><\/div>
University of Electro-Communications<\/a><\/div><\/span> \u65e5\u672c<\/span><\/div>
Poster<\/span> Dynamically Reconfigurable Paper<\/a><\/div><\/div><\/div>
Kazunori MIYATA<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Educator's Forum<\/span> An Emerging Approach to Look Development Using Reverse Engineering and Mind Mapping in Animation Education Centered on Entertainment-Related 3D Computer Graphics in Japan<\/a><\/div>
Educator's Forum<\/span> Computer Graphics Education in Japan: Current Status and Future Challenges<\/a><\/div>
Educator's Forum<\/span> Enjoying Game and Graphics<\/a><\/div><\/div><\/div>
Yamato Miyatake<\/a><\/div>
Saitama University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> An Exploratory Study on Fabricating of Unobtrusive Edible Tags<\/a><\/div><\/div><\/div>
Makoto Mizusawa<\/a><\/div>
StudioGooneys<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> BRIDGE my little friends<\/a><\/div><\/div><\/div>
Mikael Moane<\/a><\/div>
Cause and FX<\/a><\/div><\/span> New Zealand<\/span><\/div>
Exhibitor Talks<\/span> Small Team - Big Things: How Cause and FX created large-format content for massive LED stages<\/a><\/div><\/div><\/div>
Shigenori Mochizuki<\/a><\/div>
College of Image Arts and Sciences, Ritsumeikan University<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Fostering Creativity and Inclusion through Extended Reality (XR): Bridging Digital Divides in Diverse Communities<\/a><\/div>
Poster<\/span> XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurodiverse Artists<\/a><\/div><\/div><\/div>
Takayoshi Mochizuki<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Vibrotactile Invisible Presence: Conveying Remote Presence through Moving Vibrotactile Footstep Cues on a Haptic Floor<\/a><\/div><\/div><\/div>
J. Molina-Garcia<\/a><\/div>
Virginia Commonwealth University<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Pulse Memorial<\/a><\/div><\/div><\/div>
Barbara Mones<\/a><\/div>
University of Washington<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Computer Graphics Education in Japan: Current Status and Future Challenges<\/a><\/div><\/div><\/div>
Zahra Montazeri<\/a><\/div>
University of Manchester<\/a><\/div>
University of California Irvine<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Courses<\/span> Recent Advances in Realistic Cloth Rendering<\/a><\/div><\/div><\/div>
Marta Monteiro<\/a><\/div>
Independent<\/a><\/div><\/span> Portugal<\/span><\/div>
Computer Animation Festival<\/span> Sopa Fria<\/a><\/div><\/div><\/div>
Brandon Montell<\/a><\/div>
Lunacy Inc<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Beam: Interactive Music Effects Playground<\/a><\/div><\/div><\/div>
Juan Sebastian Montes Maestre<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> Q3T Prisms: A Linear-Quadratic Solid Shell Element for Elastoplastic Surfaces<\/a><\/div><\/div><\/div>
Arnold Moon<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> What\u2019s New in Pixar\u2019s Presto: ML Posing, Invertible Rigs, and Interactive Motion Blur<\/a><\/div><\/div><\/div>
Hideki Mori<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Lighting-Based Assembly Guidance for Reconfigurable Controller<\/a><\/div><\/div><\/div>
Tatsuya Mori<\/a><\/div>
Dentsu Lab Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Method for Generating Tactile Sensations from Textual Descriptions Using Generative AI<\/a><\/div><\/div><\/div>
Hiroshi Moriguchi<\/a><\/div>Animation Producer<\/span>
Konyoshi Co., Ltd.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Sylvanian Families the Movie: A Gift from Freya [In Japanese]<\/a><\/div><\/div><\/div>
Yuki Morimoto<\/a><\/div>
Kyushu University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Fluid Highlights: Stylized Highlights for Anime-Style Food Rendering by Fluid Simulation<\/a><\/div><\/div><\/div>
Kazuya Morishita<\/a><\/div>
ZOZO<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Empirical Analysis of GPT-4V\u2019s Performance on Fashion Aesthetic Evaluation<\/a><\/div><\/div><\/div>
Keiichiro Moriya<\/a><\/div>
ROBOT COMMUNICATIONS INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Godzilla Minus One<\/a><\/div><\/div><\/div>
Tomoya Morohoshi<\/a><\/div>
Dentsu<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Andrew Morton<\/a><\/div>
University of Saskatchewan<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Splanting: 3D plant capture with gaussian splatting<\/a><\/div><\/div><\/div>
Stefanie Mueller<\/a><\/div>
MIT CSAIL<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Thermochromorph: Dynamic Relief Printing with Thermochromic Inks<\/a><\/div><\/div><\/div>
Max M\u00fchlh\u00e4user<\/a><\/div>
Technical University of Darmstadt<\/a><\/div><\/span> Germany<\/span><\/div>
Poster<\/span> 3D Scene Reconstruction of Point Cloud Data: A Lightweight Procedural Approach<\/a><\/div><\/div><\/div>
Krishna Mullia<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Stylization & Evaluation<\/a><\/div><\/div><\/div>
Shintaro Murakami<\/a><\/div>
Dentsu Lab Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Method for Generating Tactile Sensations from Textual Descriptions Using Generative AI<\/a><\/div><\/div><\/div>
Goki Muramoto<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> CG in Asia<\/a><\/div>
Art Gallery<\/span> Semantic See-through Goggles<\/a><\/div><\/div><\/div>
Ken Museth<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution<\/a><\/div><\/div><\/div>
Paris Myers<\/a><\/div>
MIT Media Lab<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Thermochromorph: Dynamic Relief Printing with Thermochromic Inks<\/a><\/div><\/div><\/div><\/div>
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Hyeonho Na<\/a><\/div>
KAIST, Visual Media Lab<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> Speed-Aware Audio-Driven Speech Animation using Adaptive Windows<\/a><\/div><\/div><\/div>
Mulun Na<\/a><\/div>
KAUST<\/a><\/div><\/span> Saudi Arabia<\/span><\/div>
Technical Papers<\/span> End-to-end Optimization of Fluidic Lenses<\/a><\/div><\/div><\/div>
NA NA<\/a><\/div>
Independent<\/a><\/div><\/span> <\/div>
Birds of a Feather<\/span> Break<\/a><\/div><\/div><\/div>
Mohammad Sina Nabizadeh<\/a><\/div>
University of California San Diego<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Fluid Implicit Particles on Coadjoint Orbits<\/a><\/div><\/div><\/div>
Takeshi Naemura<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> MMM: Mid-air image Moving in and out of the Mirror with backward glance in the mirror<\/a><\/div><\/div><\/div>
Koki Nagano<\/a><\/div>Principal Research Scientist<\/span>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Featured Session<\/span> A Quest for Building a Foundation 3D Digital Human Model<\/a><\/div><\/div><\/div>
Kazuki Nagata<\/a><\/div>
Keio University<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Attraction of image<\/a><\/div><\/div><\/div>
Shintaro Nagata<\/a><\/div>Digital Technology Team<\/span>
Asics<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Adobe Substance 3D Keynote and Demo with our Guests from Shirogumi and Asics (In Japanese)<\/a><\/div><\/div><\/div>
Hossein Najafi<\/a><\/div>
Hong Kong Polytechnic University<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Educator's Forum<\/span> A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design<\/a><\/div><\/div><\/div>
Marina Nakagawa<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> [INDRA] Interactive Deep-dreaming Robotic Artist: Perceived artistic agency when collaborating with Embodied AI<\/a><\/div><\/div><\/div>
Ryu Nakagawa<\/a><\/div>
Nagoya City University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Shadows Being Vacuumed Away: An MR Experience of Shadow Loss of Body with Spine-Chilling and Body-Trembling, and Shadow Loss of Thing<\/a><\/div><\/div><\/div>
Hirotaka Nakagura<\/a><\/div>VFX Artist<\/span>
Shirogumi<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Adobe Substance 3D Keynote and Demo with our Guests from Shirogumi and Asics (In Japanese)<\/a><\/div><\/div><\/div>
Satomi Nakahara<\/a><\/div>Cinematic Supervisor<\/span>
SAFEHOUSE, Inc.<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Fireside Chat with SAFEHOUSE: How AWS Cloud Powers Their Unreal Engine Production<\/a><\/div><\/div><\/div>
Takamichi Nakamoto<\/a><\/div>
Tokyo Institute of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> The evaluation of real-time CFD in olfactory VR<\/a><\/div><\/div><\/div>
Fumihiko Nakamura<\/a><\/div>
Ritsumeikan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack<\/a><\/div><\/div><\/div>
Hitoshi NAKAMURA<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Lighting-Based Assembly Guidance for Reconfigurable Controller<\/a><\/div><\/div><\/div>
Junya Nakamura<\/a><\/div>
Toyohashi University of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations<\/a><\/div>
XR<\/span> Wireless Vibrant Virtual Walker: Wireless Foot Vibration Device for Virtual Walking Experience<\/a><\/div><\/div><\/div>
Hide Nakaya<\/a><\/div>
NHK ART INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> NHK ART Real-time Graphics Production<\/a><\/div><\/div><\/div>
Momoka Nakayama<\/a><\/div>
Dentsu Lab Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Method for Generating Tactile Sensations from Textual Descriptions Using Generative AI<\/a><\/div><\/div><\/div>
Ryota Nakayama<\/a><\/div>
Tokyo Denki University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Design of Wall Art Utilizing Dynamic Color Changes through Photoelasticity<\/a><\/div><\/div><\/div>
Tsuyoshi NAKAYAMA<\/a><\/div>
Research Institute of National Rehabilitation Center for Persons with Disabilities<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users<\/a><\/div><\/div><\/div>
Yu Nakayama<\/a><\/div>
Tokyo University of Agriculture and Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Cocktail-Party Communication from a Display to a Synchronized Camera<\/a><\/div><\/div><\/div>
Akira Nakayasu<\/a><\/div>
Tokyo Metropolitan University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> ChoreoSurf: Scalable Surface System with 8-DOF SMA Actuators<\/a><\/div><\/div><\/div>
Sangbae Nam<\/a><\/div>Senior Manager, Software Engineering<\/span>
Unity Technologies Japan K.K.<\/a><\/div><\/span> <\/div>
Student Volunteer<\/span> Games in Japan: Making it from Overseas<\/a><\/div><\/div><\/div>
Seoyong Nam<\/a><\/div>
Hanyang University<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> Automatic Generation of Multimodal 4D Effects for Immersive Video Watching Experiences<\/a><\/div><\/div><\/div>
Daisuke Nanya<\/a><\/div>
Meijo University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Anime line art colorization by region matching using region shape<\/a><\/div><\/div><\/div>
Srinivasa Narasimhan<\/a><\/div>
Carnegie Mellon Uniersity<\/a><\/div>
Robotics Institute<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> A Multi-flash Stereo Camera for Photo-realistic Capture of Small Scenes<\/a><\/div><\/div><\/div>
Koya Narumi<\/a><\/div>
Keio University<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> ARAP-Based Shape Editing to Manipulate the Center of Mass<\/a><\/div>
Birds of a Feather<\/span> Bring Your Bunny (or Something) 03: Fabrication Meet-Up<\/a><\/div><\/div><\/div>
Takuji Narumi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Animation Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixing Multiple Pose Remappings<\/a><\/div>
Emerging Technologies<\/span> Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement<\/a><\/div><\/div><\/div>
Yoshinori Natsume<\/a><\/div>
Nagoya Institute of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
XR<\/span> Into the Womb -I want to be born again-<\/a><\/div><\/div><\/div>
Alina Nazmeeva<\/a><\/div>
University of Illinois Urbana-Champaign<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Bug in my Software<\/a><\/div><\/div><\/div>
Richard Nelson<\/a><\/div>
KKAA<\/a><\/div><\/span> Japan<\/span><\/div>
XR<\/span> Zenbu Koko - A mixed reality platform for inward contemplation<\/a><\/div><\/div><\/div>
Aik Beng Ng<\/a><\/div>
NVIDIA<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Communications<\/span> Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation<\/a><\/div>
Birds of a Feather<\/span> Intelligent Immersification in the Metaverse (I2M) : Advancing Our Reality<\/a><\/div>
Poster<\/span> Towards Accelerating Physics Informed Graph Neural Network for Fluid Simulation<\/a><\/div>
Courses<\/span> Unlock the Future of AI in the Metaverse: A Hands-On Experience<\/a><\/div><\/div><\/div>
Taien Ng-Chan<\/a><\/div>
York University<\/a><\/div><\/span> Canada<\/span><\/div>
Birds of a Feather<\/span> Empowering BIPOC Artists through Community Assets: Digital Asset Authorship, Distribution, and Accessibility<\/a><\/div><\/div><\/div>
Fahim Niaz<\/a><\/div>
Moho Animation Software<\/a><\/div><\/span> <\/div>
Student Volunteer<\/span> Introduction to Moho. 2D innovation from animators to animators.<\/a><\/div><\/div><\/div>
Fahim Niaz<\/a><\/div>
Moho Animation Software<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> New ways to think 2D Animation with Moho<\/a><\/div><\/div><\/div>
Baptiste Nicolet<\/a><\/div>
EPFL<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> Inverse Rendering for Tomographic Volumetric Additive Manufacturing<\/a><\/div><\/div><\/div>
Kexin Nie<\/a><\/div>
University of Sydney<\/a><\/div><\/span> Australia<\/span><\/div>
Poster<\/span> Alive Yi: Interactive Preservation of Yi Minority Embroidery Patterns through Digital Innovation<\/a><\/div>
Poster<\/span> Flying Your Imagination: Integrating AI in VR for Kite Heritage<\/a><\/div><\/div><\/div>
Valentin Zenon Nigolian<\/a><\/div>
University of Bern<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology<\/a><\/div><\/div><\/div>
Hideaki NII<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> V-Wire: A Single-Wire System for Simplified Hardware Prototyping and Enhanced Fault Detection in Education<\/a><\/div><\/div><\/div>
Arinobu Niijima<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Improving Standing Balance with Mid-Air Haptic Feedback<\/a><\/div><\/div><\/div>
Ryuma Niiyama<\/a><\/div>
Meiji University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover<\/a><\/div><\/div><\/div>
Hayase Nishi<\/a><\/div>
Osaka University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> 3D Texture Representation in Projection Mapping onto a Surface with Micro-Vibration<\/a><\/div><\/div><\/div>
Yoichi Nishimaki<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Lighting-Based Assembly Guidance for Reconfigurable Controller<\/a><\/div><\/div><\/div>
Hisako Nishimura<\/a><\/div>
Coyote 3DCG Studio<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Adobe Substance 3D Keynote and Demo with our Guests from Shirogumi and Asics (In Japanese)<\/a><\/div><\/div><\/div>
Yasuhiko Nishimura<\/a><\/div>
Think & Craft<\/a><\/div>
Dentsu Creative X<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Koji Nishina<\/a><\/div>
Rakuten Mobile, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Engaging Racing Fans through Offline E-racing Spectator Experience in AR<\/a><\/div><\/div><\/div>
Hiroki Nishino<\/a><\/div>
University of Bedforshire<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Poster<\/span> `Colorblind Game' Can Enhances Awareness of Color Blindness<\/a><\/div><\/div><\/div>
Tsuguto Nishiwaki<\/a><\/div>3D visualization artist<\/span>
WANIMATION.LLC<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> NHK ART Real-time Graphics Production<\/a><\/div><\/div><\/div>
Shinnosuke Noguchi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement<\/a><\/div><\/div><\/div>
Yasushi Noguchi<\/a><\/div>
Tokyo Polytechnic University<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Diverse and Universal Camera<\/a><\/div><\/div><\/div>
Junyong Noh<\/a><\/div>
KAIST, Visual Media Lab<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> K-BOF: Computer Graphics Research in Korea<\/a><\/div>
Key Events<\/span> Speed-Aware Audio-Driven Speech Animation using Adaptive Windows<\/a><\/div><\/div><\/div>
Yuta Noma<\/a><\/div>
University of Tokyo<\/a><\/div>
University of Toronto<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> ARAP-Based Shape Editing to Manipulate the Center of Mass<\/a><\/div><\/div><\/div>
Katsuhiro Nomura<\/a><\/div>Animation Engineer<\/span>
Bandai Namco Studios Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> The Evolution of Animation Technologies of Tekken 8 from 7<\/a><\/div><\/div><\/div>
Miyoshi Norihiko<\/a><\/div>Art Director<\/span>
Konyoshi Co., Ltd.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Sylvanian Families the Movie: A Gift from Freya [In Japanese]<\/a><\/div><\/div><\/div><\/div>
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Yoichi Ochiai<\/a><\/div>
Digital Nature Group, University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Can AI Generated Ambrotype Chain the Aura of Alternative Process?<\/a><\/div>
Technical Communications<\/span> See-Through Face Display: Enabling Gaze Communication for Any Face\u2014Human or AI<\/a><\/div><\/div><\/div>
Annika Oehri<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> Chebyshev Parameterization for Woven Fabric Modeling<\/a><\/div><\/div><\/div>
Yuta Ogai<\/a><\/div>
Tokyo Polytechnic University<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Diverse and Universal Camera<\/a><\/div><\/div><\/div>
Lucas Ogasawara de Oliveira<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Transformed Skin: Changing own skin texture feeling for VR avatar embodiment<\/a><\/div><\/div><\/div>
Hisato Ogata<\/a><\/div>
Takram<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Procedural Generation in SIGGRAPH ASIA 2024 Visual Design<\/a><\/div><\/div><\/div>
Takahiro Ogawa<\/a><\/div>
Hokkaido University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Evaluation Metric for Single Image-to-3D Models Based on Object Detection Perspective<\/a><\/div>
Poster<\/span> Generalizing Human Motion Style Transfer Method Based on Metadata-independent Learning<\/a><\/div><\/div><\/div>
Hyunsik Oh<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> RobotSketch: A Real-Time Live Showcase of Superfast Design of Legged Robots<\/a><\/div><\/div><\/div>
Hiroaki Ohshima<\/a><\/div>
University of Hyogo<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Ryusuke Ohta<\/a><\/div>
Freelance<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Character Animation with Houdini - Introduction to APEX<\/a><\/div><\/div><\/div>
Yukiya Ojima<\/a><\/div>
Tokyo Metropolitan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences<\/a><\/div><\/div><\/div>
Tommy Ojo<\/a><\/div>
University of Saskatchewan<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Splanting: 3D plant capture with gaussian splatting<\/a><\/div><\/div><\/div>
Shogo Okamoto<\/a><\/div>
Tokyo Metropolitan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences<\/a><\/div><\/div><\/div>
Takahiro Okamoto<\/a><\/div>
Osaka University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Multidirectional Superimposed Projection for Delay-free Shadow Suppression on 3D Objects<\/a><\/div><\/div><\/div>
Takanori Oku<\/a><\/div>
Shibaura Institute of Technology<\/a><\/div>
NeuroPiano Institute<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke<\/a><\/div><\/div><\/div>
Yosuke Okunari<\/a><\/div>Producer, Content Production Department Producer<\/span>
SEGA CORPORATION<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> The Cutting Edge of Preserving Game Development Materials Archives<\/a><\/div><\/div><\/div>
Motoi Okuno<\/a><\/div>3DCG Animation Director<\/span>
MAPPA Co., LTD.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Integrating Tradition and Innovation: The Animation Flow of MAPPA [In Japanese]<\/a><\/div><\/div><\/div>
Takeshi Okuya<\/a><\/div>Technical Artist<\/span>
Ufotable, Inc.<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Anime production utilizing scalability of the cloud computing<\/a><\/div><\/div><\/div>
Takeshi Okuya<\/a><\/div>Researcher<\/span>
Waseda University<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Integrating OpenUSD and Real-time Rendering for Japanese 2D Anime Production<\/a><\/div><\/div><\/div>
Emanuel Oliveira<\/a><\/div>Director<\/span>
AGENCIA - Portuguese Short Film Agency<\/a><\/div><\/span> Portugal<\/span><\/div>
Computer Animation Festival<\/span> Sopa Fria<\/a><\/div><\/div><\/div>
Anne-H\u00e9l\u00e8ne Olivier<\/a><\/div>
INRIA, Universit\u00e9 de Rennes, CNRS, IRISA, M2S Centre de Rennes<\/a><\/div><\/span> France<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Kian Peng Ong<\/a><\/div>
Nanyang Technological University (NTU)<\/a><\/div><\/span> Singapore<\/span><\/div>
Art Papers<\/span> Biology<\/a><\/div>
Art Papers<\/span> Heritage<\/a><\/div><\/div><\/div>
Yusuke Onishi<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology<\/a><\/div><\/div><\/div>
Haruka Onoda<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Transformed Skin: Changing own skin texture feeling for VR avatar embodiment<\/a><\/div><\/div><\/div>
Chun Wei Ooi<\/a><\/div>
Fujitsu Limited<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> XR in Enterprise and Society of Japan<\/a><\/div><\/div><\/div>
Allison Orr<\/a><\/div>Lead Facial Motion Animator<\/span>
W\u0113t\u0101 FX<\/a><\/div><\/span> New Zealand<\/span><\/div>
Featured Session<\/span> Kingdom of The Planet of the Apes (R)Evolutionary Facial Animation<\/a><\/div><\/div><\/div>
Miguel Otaduy<\/a><\/div>
Universidad Rey Juan Carlos<\/a><\/div><\/span> Spain<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Ippei Otake<\/a><\/div>
Nara Institute of Science and Technology (NAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> [IMAGICA GROUP] Real-time sensor analysis with Machine Learning , AI and Computer Vision<\/a><\/div><\/div><\/div>
Rikuto Otsuka<\/a><\/div>
Ritsumeikan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack<\/a><\/div><\/div><\/div>
Lesley Ott<\/a><\/div>Scientist<\/span>
NASA Global Modeling and Assimilation Office<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Atmospheric Carbon Dioxide Tagged by Source<\/a><\/div><\/div><\/div>
Li-Kuan Ou<\/a><\/div>
National Cheng Kung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Animated Pictorial Maps<\/a><\/div><\/div><\/div>
Wenqi Ouyang<\/a><\/div>
S-Lab, Nanyang Technological University<\/a><\/div><\/span> Singapore<\/span><\/div>
Key Events<\/span> I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models<\/a><\/div><\/div><\/div>
Zehong Ouyang<\/a><\/div>
Beihang University<\/a><\/div>
State Key Laboratory of Virtual Reality Technology and Systems, Beihang University<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR<\/a><\/div><\/div><\/div>
Oyewole Oyekoya<\/a><\/div>
Hunter College, City University of New York<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Mapping and Recognition of Body Movements on Another Person's Look-Alike Avatar<\/a><\/div><\/div><\/div>
Chinatsu Ozawa<\/a><\/div>
Digital Nature Group, University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Can AI Generated Ambrotype Chain the Aura of Alternative Process?<\/a><\/div><\/div><\/div>
Tumay \u00d6zdemir<\/a><\/div>
University of Waterloo<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Editing Fluid Flows with Divergence-Free Biharmonic Vector Field Interpolation<\/a><\/div><\/div><\/div><\/div>
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Jayakumar P<\/a><\/div>CEO<\/span>
Toonz Animation India Pvt Ltd<\/a><\/div><\/span> India<\/span><\/div>
Computer Animation Festival<\/span> Croak Show<\/a><\/div><\/div><\/div>
Dinesh K. Pai<\/a><\/div>
University of British Columbia<\/a><\/div><\/span> <\/div>
Key Events<\/span> Measuring Human Motion Under Clothing<\/a><\/div><\/div><\/div>
Shubham Singh Paliwal<\/a><\/div>
TCS Research<\/a><\/div><\/span> India<\/span><\/div>
Technical Communications<\/span> OrienText: Surface Oriented Textual Image Generation<\/a><\/div><\/div><\/div>
Yi-Ju Pan<\/a><\/div>
National Yang Ming Chiao Tung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Semantics-guided 3D Indoor Scene Reconstruction from a Single RGB Image with Implicit Representation<\/a><\/div><\/div><\/div>
Zhenkuan Pan<\/a><\/div>
Qingdao University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN<\/a><\/div><\/div><\/div>
Bo Pang<\/a><\/div>
Peking University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Neural Laplacian Operator for 3D Point Clouds<\/a><\/div><\/div><\/div>
George Papagiannakis<\/a><\/div>
ORamaVR<\/a><\/div>
ICS-FORTH, University of Crete<\/a><\/div><\/span> Switzerland<\/span><\/div>
Courses<\/span> Computational Medical XR (CMXR): Pioneering the Future of Healthcare Through Computational Medicine and Extended Reality<\/a><\/div>
Educator's Forum<\/span> pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics<\/a><\/div><\/div><\/div>
Theodoros Papatheodorou<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> AI-rays: Exploring Bias in the Gaze of AI Through a Multimodal Interactive Installation<\/a><\/div>
Art Papers<\/span> Cinema Meowdiso: Films Co-Created by Human, Large Language Models and a Cat<\/a><\/div><\/div><\/div>
Joseph Paradiso<\/a><\/div>
MIT Media Lab<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> KnitworkVR: Dual-reality Experience through Distributed Sensor-Actuator Networks in the Living Knitwork Pavilion<\/a><\/div><\/div><\/div>
V\u00edctor Paredes<\/a><\/div>
Moho Animation Software<\/a><\/div><\/span> <\/div>
Student Volunteer<\/span> Introduction to Moho. 2D innovation from animators to animators.<\/a><\/div><\/div><\/div>
V\u00edctor Paredes<\/a><\/div>
Moho Animation Software<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> New ways to think 2D Animation with Moho<\/a><\/div><\/div><\/div>
Hyojoon Park<\/a><\/div>
University of Wisconsin-Madison<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution<\/a><\/div><\/div><\/div>
Jinhong Park<\/a><\/div>
VisioNexT<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Deep Learning based Stereo Vision Camera System<\/a><\/div>
Poster<\/span> Disparity Map based Synthetic IR Pattern Augmentation for Active Stereo Matching<\/a><\/div>
Poster<\/span> Heterogeneous Architecture for Asynchronous Seamless Image Stitching<\/a><\/div><\/div><\/div>
Joonho Park<\/a><\/div>
Giantstep<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> FacialX: A Robust Facial Expression Tracking System based on Multifaceted Expression Embedding<\/a><\/div><\/div><\/div>
JunSeo Park<\/a><\/div>
Korea University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> A Study of 3D Character Control Methods_Keyboard, Speech, Hand Gesture, and Mixed Interfaces<\/a><\/div><\/div><\/div>
Minsik Park<\/a><\/div>
Electronics and Telecommunications Research Institute (ETRI)<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Automotive Holographic Head-Up Display<\/a><\/div><\/div><\/div>
Sunha Park<\/a><\/div>
Kyung Hee University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Neural Clustering for Prefractured Mesh Generation in Real-time Object Destruction<\/a><\/div><\/div><\/div>
Or Patashnik<\/a><\/div>
Tel Aviv University<\/a><\/div><\/span> Israel<\/span><\/div>
Technical Papers<\/span> Consolidating Attention Features for Multi-view Image Editing<\/a><\/div><\/div><\/div>
Adithya Pediredla<\/a><\/div>
Dartmouth College<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Embodied Visions: Interactive Installations That Reimagine Bodily Presence in Digital Imaging Apparatuses as Shadows<\/a><\/div><\/div><\/div>
Kimberly Peh<\/a><\/div>Director<\/span>
Ringling College of Art & Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Don't Feed the Unicorn<\/a><\/div><\/div><\/div>
Davide Pellis<\/a><\/div>
ISTI-CNR<\/a><\/div><\/span> Italy<\/span><\/div>
Key Events<\/span> Alignable Lamella Gridshells<\/a><\/div><\/div><\/div>
Chi-Han Peng<\/a><\/div>
National Yang Ming Chiao Tung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Shortest Path Speed-up Through Binary Image Downsampling<\/a><\/div><\/div><\/div>
Danyang Peng<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
XR<\/span> Transcendental Chakra: A Multi-Sensory Meditation Spiritual Journey to Enhance Self-Awareness Based on VR<\/a><\/div><\/div><\/div>
Jih Hsuan Peng<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> <\/div>
XR<\/span> Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion<\/a><\/div><\/div><\/div>
Yichen Peng<\/a><\/div>
Institute of Science Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training<\/a><\/div>
Poster<\/span> PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke<\/a><\/div><\/div><\/div>
Yifan Peng<\/a><\/div>
The University of Hong Kong (HKU)<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Papers<\/span> Color and Display<\/a><\/div>
Key Events<\/span> Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging<\/a><\/div>
Technical Communications<\/span> Mixed Reality & Holography<\/a><\/div><\/div><\/div>
Ken Perlin<\/a><\/div>
New York University<\/a><\/div><\/span> United States of America<\/span><\/div>
XR<\/span> A Collaborative Multimodal XR Physical Design Environment<\/a><\/div><\/div><\/div>
Lohit Petikam<\/a><\/div>
Microsoft<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Technical Communications<\/span> Eyelid Fold Consistency in Facial Modeling<\/a><\/div><\/div><\/div>
Gregor Petrikovi\u010d<\/a><\/div>
Independent<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Art Gallery<\/span> Me vs. You<\/a><\/div><\/div><\/div>
John Petropoulos<\/a><\/div>
ORamaVR<\/a><\/div>
University of Crete<\/a><\/div><\/span> Greece<\/span><\/div>
Educator's Forum<\/span> pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics<\/a><\/div><\/div><\/div>
Julien Pettr\u00e9<\/a><\/div>
Institut national de recherche en informatique et en automatique (INRIA)<\/a><\/div><\/span> France<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Huaijin Pi<\/a><\/div>
The University of Hong Kong<\/a><\/div><\/span> <\/div>
Key Events<\/span> World-Grounded Human Motion Recovery via Gravity-View Coordinates<\/a><\/div><\/div><\/div>
Sean Pickersgill<\/a><\/div>
University of South Australia<\/a><\/div><\/span> Australia<\/span><\/div>
Educator's Forum<\/span> Virtual Site Visits through Gamification for AEC Students: Perspectives on Practice<\/a><\/div><\/div><\/div>
Oliver PILARSKI<\/a><\/div>
Netflix Eyeline Studios<\/a><\/div><\/span> Germany<\/span><\/div>
Technical Papers<\/span> DifFRelight: Diffusion-Based Facial Performance Relighting<\/a><\/div>
Poster<\/span> Fitting Spherical Gaussians to Dynamic HDRI Sequences<\/a><\/div><\/div><\/div>
Giovanni Pintore<\/a><\/div>
Center for Advanced Studies, Research and Development in Sardinia<\/a><\/div>
National Research Center in High-Performance Computing, Big Data and Quantum Computing<\/a><\/div><\/span> Italy<\/span><\/div>
Courses<\/span> Automatic 3D modeling and exploration of indoor structures from panoramic imagery<\/a><\/div><\/div><\/div>
S\u00f6ren Pirk<\/a><\/div>
Kiel University<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Aleksander P\u0142ocharski<\/a><\/div>
Warsaw University of Technology<\/a><\/div>
IDEAS NCBR<\/a><\/div><\/span> Poland<\/span><\/div>
Key Events<\/span> Fa\u00e7AID: A Transformer Model for Neuro-Symbolic Facade Reconstruction<\/a><\/div><\/div><\/div>
Sol\u00e8ne Polet<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Atomic Chicken<\/a><\/div><\/div><\/div>
Emil Polyak<\/a><\/div>
Drexel University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education<\/a><\/div><\/div><\/div>
Ben Porter<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Feike Postmes<\/a><\/div>
DodoDevs<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Advancing the state of foliage modelling with Natsura - Project Elderwood Preview<\/a><\/div><\/div><\/div>
Ralph Potter<\/a><\/div>
Samsung<\/a><\/div>
Khronos Group<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Khronos Fast Forward<\/a><\/div>
Birds of a Feather<\/span> Vulkan: Forging Ahead<\/a><\/div><\/div><\/div>
John Power<\/a><\/div>
School of Design, RMIT University<\/a><\/div><\/span> Australia<\/span><\/div>
Birds of a Feather<\/span> Fostering Creativity and Inclusion through Extended Reality (XR): Bridging Digital Divides in Diverse Communities<\/a><\/div><\/div><\/div>
Capucine Prat<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Atomic Chicken<\/a><\/div><\/div><\/div>
Melania Prieto-Martin<\/a><\/div>
Universidad Rey Juan Carlos<\/a><\/div><\/span> Spain<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Antonis Protopsaltis<\/a><\/div>
ORamaVR<\/a><\/div>
University of Western Macedonia<\/a><\/div><\/span> Greece<\/span><\/div>
Educator's Forum<\/span> pyGANDALF - An open-source Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics<\/a><\/div><\/div><\/div>
Guo Pu<\/a><\/div>
Peking University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Pano2Room: Novel View Synthesis from a Single Indoor Panorama<\/a><\/div><\/div><\/div>
Oscar Pueyo-Ciutad<\/a><\/div>
Universidad de Zaragoza - I3A<\/a><\/div><\/span> Spain<\/span><\/div>
Key Events<\/span> Time-Gated Polarization for Active Non-Line-Of-Sight Imaging<\/a><\/div><\/div><\/div>
Parinya Punpongsanon<\/a><\/div>
Saitama University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> An Exploratory Study on Fabricating of Unobtrusive Edible Tags<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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Q<\/div><\/span>
Yunkai Qi<\/a><\/div>
Beihang University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots<\/a><\/div><\/div><\/div>
Chen Qiao<\/a><\/div>Senior Engine Programmer<\/span>
Tencent Games<\/a><\/div>
MoreFun Studios<\/a><\/div><\/span> China<\/span><\/div>
Games<\/span> Optimizing Game Assets Using Differentiable Rendering<\/a><\/div><\/div><\/div>
Haoyun Qin<\/a><\/div>
University of Pennsylvania<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Hyperstroke: A Novel High-quality Stroke Representation for Assistive Artistic Drawing<\/a><\/div><\/div><\/div>
Hong Qin<\/a><\/div>
Stony Brook University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition<\/a><\/div><\/div><\/div>
Kaikai Qin<\/a><\/div>
School of Science, Hangzhou Dianzi University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> C^0 Generalized Coons Patches for High-order Cage-based Deformation<\/a><\/div><\/div><\/div>
Feng Qiu<\/a><\/div>
Netease<\/a><\/div><\/span> <\/div>
Key Events<\/span> FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model<\/a><\/div><\/div><\/div>
Jiaxiong Qiu<\/a><\/div>
TMCC, College of Computer Science, Nankai University<\/a><\/div>
Horizon Robotics<\/a><\/div><\/span> <\/div>
Key Events<\/span> NeuSmoke: Efficient Smoke Reconstruction and View Synthesis with Neural Transportation Fields<\/a><\/div><\/div><\/div>
Lingteng Qiu<\/a><\/div>
The Chinese University of Hong Kong, Shenzhen<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal<\/a><\/div><\/div><\/div>
Weize Quan<\/a><\/div>
MAIS, Institute of Automation, CAS School of Artificial Intelligence, UCAS<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Layout-Aware Single-Image Document Flattening<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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Sigal Raab<\/a><\/div>
Tel Aviv University<\/a><\/div><\/span> Israel<\/span><\/div>
Key Events<\/span> Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer<\/a><\/div><\/div><\/div>
Stevo Rackovic<\/a><\/div>
University of Lisbon<\/a><\/div><\/span> <\/div>
Key Events<\/span> Refined Inverse Rigging: A Balanced Approach to High-fidelity Blendshape Animation<\/a><\/div><\/div><\/div>
Noushin Radnia<\/a><\/div>
Hart Howerton<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Bridging the Gap Between Designers and Tool Developers: Challenges in Applying New Tools and Technology to Design<\/a><\/div><\/div><\/div>
Megani Rajendran<\/a><\/div>
NVIDIA<\/a><\/div><\/span> <\/div>
Technical Communications<\/span> Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation<\/a><\/div>
Birds of a Feather<\/span> Intelligent Immersification in the Metaverse (I2M) : Advancing Our Reality<\/a><\/div>
Courses<\/span> Unlock the Future of AI in the Metaverse: A Hands-On Experience<\/a><\/div><\/div><\/div>
Shanmuganathan Raman<\/a><\/div>
Indian Institute of Technology Gandhinagar<\/a><\/div><\/span> India<\/span><\/div>
Art Papers<\/span> ScribGen: Generating Scribble Art Through Metaheuristics<\/a><\/div><\/div><\/div>
Will Ramey<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Preparing Students for AI and Accelerated Data Science: NVIDIA Teaching Kits and University Ambassador Program<\/a><\/div><\/div><\/div>
Pablo Ram\u00f3n<\/a><\/div>
Universidad Rey Juan Carlos<\/a><\/div><\/span> Spain<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Mark Ramos<\/a><\/div>
Pratt Institute<\/a><\/div>
New York University<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Gallery<\/span> Event Modeling<\/a><\/div><\/div><\/div>
Anthony Ramos-Cisneros<\/a><\/div>
King Abdullah University of Science and Technology (KAUST)<\/a><\/div><\/span> Saudi Arabia<\/span><\/div>
Key Events<\/span> Approximation by Meshes with Spherical Faces<\/a><\/div><\/div><\/div>
Emily Ramsay<\/a><\/div>
Auckland University of Technology<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design<\/a><\/div><\/div><\/div>
Rahm Ranjan<\/a><\/div>
University of New South Wales Sydney<\/a><\/div><\/span> Australia<\/span><\/div>
Emerging Technologies<\/span> SkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations<\/a><\/div><\/div><\/div>
Emily Rees<\/a><\/div>
Tarras Design & Motion<\/a><\/div><\/span> Canada<\/span><\/div>
Birds of a Feather<\/span> Queering Graphic Design<\/a><\/div><\/div><\/div>
Susan Reiser<\/a><\/div>
UNC Asheville<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> What\u2019s New for SIGGRAPH Educators in CS2023: Undergraduate Computer Science Curricular Guidelines<\/a><\/div><\/div><\/div>
Jun Rekimoto<\/a><\/div>
Sony CSL Kyoto<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Gaussians in the City: Enhancing 3D Scene Reconstruction under distractors with Text-guided Segmentation and Inpainting<\/a><\/div>
Poster<\/span> Incremental Gaussian Splatting: Gradual 3D Reconstruction from a Monocular Camera Following Physical World Changes<\/a><\/div>
Poster<\/span> Jaku-in: A Cultural Skills Training System for Recording and Reproducing Three-dimensional Body, Eye, and Hand Movements<\/a><\/div><\/div><\/div>
Koi Ren<\/a><\/div>
Independent Artist<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Gallery<\/span> In Vivo \/ In Vitro - Trial 1.4<\/a><\/div><\/div><\/div>
Oc\u00e9ane Rendu<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Kafarnaum<\/a><\/div><\/div><\/div>
Everardo Reyes<\/a><\/div>
Universit\u00e9 Paris 8<\/a><\/div><\/span> France<\/span><\/div>
Art Papers<\/span> Embodiment<\/a><\/div>
Art Papers<\/span> The Next 50 Years<\/a><\/div>
Art Papers<\/span> Tools<\/a><\/div><\/div><\/div>
Oliver Richards<\/a><\/div>
Canva<\/a><\/div><\/span> Australia<\/span><\/div>
Poster<\/span> Efficient Space Variant Gaussian Blur Approximation<\/a><\/div><\/div><\/div>
Brian Riordan<\/a><\/div>Animation Supervisor<\/span>
Megalis VFX<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Yu Yu Hakusho: How Megalis Created the Show\u2019s Most Complex Shot<\/a><\/div><\/div><\/div>
Marzia Riso<\/a><\/div>
Sapienza University of Rome<\/a><\/div>
Adobe<\/a><\/div><\/span> Italy<\/span><\/div>
Technical Papers<\/span> Direct Manipulation of Procedural Implicit Surfaces<\/a><\/div><\/div><\/div>
Florian Rist<\/a><\/div>
King Abdullah University of Science and Technology (KAUST)<\/a><\/div>
Technische Universit\u00e4t Wien (TU Wien)<\/a><\/div><\/span> Austria<\/span><\/div>
Key Events<\/span> Quad mesh mechanisms<\/a><\/div><\/div><\/div>
Christophe Rodo<\/a><\/div>VFX Supervisor and CEO<\/span>
Megalis VFX<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Yu Yu Hakusho: How Megalis Created the Show\u2019s Most Complex Shot<\/a><\/div><\/div><\/div>
Christophe Rodo<\/a><\/div>
Eyeline Studios<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Yu Yu Hakusho Case Study<\/a><\/div><\/div><\/div>
Lucian Rodriguez Lovell<\/a><\/div>
RMIT University<\/a><\/div><\/span> Australia<\/span><\/div>
Courses<\/span> Crafting AR Lanterns: Future Practice to Preserve the Past<\/a><\/div><\/div><\/div>
Barbara Roessle<\/a><\/div>
Technical University of Munich<\/a><\/div><\/span> <\/div>
Key Events<\/span> L3DG: Latent 3D Gaussian Diffusion<\/a><\/div><\/div><\/div>
Damien Rohmer<\/a><\/div>
Centre National de la Recherche Scientifique - Laboratoire d'informatique de l'\u00c9cole Polytechnique (LIX)<\/a><\/div><\/span> France<\/span><\/div>
Poster<\/span> Rethinking motion keyframe extraction : a greedy procedural approach using a neural control rig<\/a><\/div><\/div><\/div>
Pablo Rafael Roldan<\/a><\/div>
Rudo Company<\/a><\/div><\/span> Argentina<\/span><\/div>
Computer Animation Festival<\/span> All the best<\/a><\/div><\/div><\/div>
Cristian Romero<\/a><\/div>
Universidad Rey Juan Carlos<\/a><\/div><\/span> Spain<\/span><\/div>
Key Events<\/span> Resolving Collisions in Dense 3D Crowd Animations<\/a><\/div><\/div><\/div>
Javier Romero<\/a><\/div>
Reality Labs Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Courses<\/span> Social Presence with Codec Avatars<\/a><\/div>
Technical Papers<\/span> The Lips, the Teeth, the tip of the Tongue: LTT Tracking<\/a><\/div><\/div><\/div>
Guodong Rong<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Luc Guy Rosenzweig<\/a><\/div>
Stanford University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> High-Throughput Batch Rendering for Embodied AI<\/a><\/div><\/div><\/div>
Romain ROUFFET<\/a><\/div>
Adobe Research<\/a><\/div><\/span> France<\/span><\/div>
Technical Papers<\/span> ControlMat: A Controlled Generative Approach to Material Capture<\/a><\/div><\/div><\/div>
Arthur Roullier<\/a><\/div>
Adobe Research<\/a><\/div><\/span> France<\/span><\/div>
Technical Papers<\/span> ControlMat: A Controlled Generative Approach to Material Capture<\/a><\/div><\/div><\/div>
Dylan Rowe<\/a><\/div>
University of Southern California<\/a><\/div><\/span> <\/div>
Key Events<\/span> Sharpening and Sparsifying with Surface Hessians<\/a><\/div><\/div><\/div>
Liangwang Ruan<\/a><\/div>
Peking University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics<\/a><\/div><\/div><\/div>
Michael Rubinstein<\/a><\/div>
Google<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Diffuse and Conquer<\/a><\/div><\/div><\/div>
Sean Ruda<\/a><\/div>
Purdue University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Towards Wave Function Collapse using Optimization with Quantum Algorithms<\/a><\/div><\/div><\/div>
Holly Rushmeier<\/a><\/div>
Yale University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Michal Rutkowski<\/a><\/div>
Meta Meow Co., Ltd,<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Houdini Labs for Games and Realtime FX<\/a><\/div><\/div><\/div>
Steven Ruuth<\/a><\/div>
Simon Fraser University<\/a><\/div><\/span> Canada<\/span><\/div>
Poster<\/span> A Simple Heat Method for Computing Geodesic Paths on General Manifold Representations<\/a><\/div><\/div><\/div>
Bektur Ryskeldiev<\/a><\/div>
Mercari R4D<\/a><\/div>
Digital Nature Group, University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> CG in Asia<\/a><\/div>
Birds of a Feather<\/span> CG in Japan<\/a><\/div>
Birds of a Feather<\/span> Women in CG<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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S<\/div><\/span>
Florent Sabuco<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Fire<\/a><\/div><\/div><\/div>
Marcel Zaes Sagesser<\/a><\/div>
Southern University of Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences<\/a><\/div><\/div><\/div>
Mika Sai<\/a><\/div>
University of Electro-Communications<\/a><\/div><\/span> \u65e5\u672c<\/span><\/div>
Poster<\/span> Dynamically Reconfigurable Paper<\/a><\/div><\/div><\/div>
Daichi Saito<\/a><\/div>
Institute of Science Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training<\/a><\/div><\/div><\/div>
Shunsuke Saito<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Courses<\/span> Social Presence with Codec Avatars<\/a><\/div>
Key Events<\/span> URAvatar: Universal Relightable Gaussian Codec Avatars<\/a><\/div><\/div><\/div>
Tatsuya Saito<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Understated Haptics: Physicalization of Tactile Memories through a Co-creative Practice between Human and Nonhuman<\/a><\/div><\/div><\/div>
Yuichi Saito<\/a><\/div>Producer<\/span>
LVM Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Utilizing Generative AI for Look Dev in CG Anime Production [In Japanese]<\/a><\/div><\/div><\/div>
Yuki Saito<\/a><\/div>
ZOZO<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Empirical Analysis of GPT-4V\u2019s Performance on Fashion Aesthetic Evaluation<\/a><\/div><\/div><\/div>
Ryo Sakaguchi<\/a><\/div>
Eyeline Studios<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Learn The Craft - VFX Supervision | Bringing Global Practices to Japan<\/a><\/div>
Exhibitor Talks<\/span> Yu Yu Hakusho Case Study<\/a><\/div><\/div><\/div>
Saki Sakaguchi<\/a><\/div>
Tokyo Metropolitan University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users<\/a><\/div><\/div><\/div>
Tatsuya Sakaguchi<\/a><\/div>
Ritsumeikan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack<\/a><\/div><\/div><\/div>
Hiroyuki Sakai<\/a><\/div>
Technische Universit\u00e4t Wien (TU Wien)<\/a><\/div><\/span> Austria<\/span><\/div>
Technical Papers<\/span> A Statistical Approach to Monte Carlo Denoising<\/a><\/div><\/div><\/div>
Kunihiro \u9152\u4e95<\/a><\/div>
Graphinica, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D<\/a><\/div><\/div><\/div>
Jotaro Sakamiya<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> DualAvatar: Robust Gaussian Avatar with Dual Representation<\/a><\/div><\/div><\/div>
Kotaro Sakamoto<\/a><\/div>Researcher, University of Tokyo & Matsuo Lab<\/span>
LVM Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Utilizing Generative AI for Look Dev in CG Anime Production [In Japanese]<\/a><\/div><\/div><\/div>
Kuniharu Sakurada<\/a><\/div>
Keio University<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> 3D Human Pose Estimation Using Ultra-low Resolution Thermal Images<\/a><\/div><\/div><\/div>
Fatemeh Saleh<\/a><\/div>
Microsoft<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Technical Communications<\/span> Eyelid Fold Consistency in Facial Modeling<\/a><\/div><\/div><\/div>
Marc Salvati<\/a><\/div>
OLM Digital, Inc.<\/a><\/div><\/span> <\/div>
Birds of a Feather<\/span> DevOps in Production<\/a><\/div>
Courses<\/span> DevOps for Movie and Cartoon Production<\/a><\/div>
Technical Communications<\/span> Improved Morphological Anti-Aliasing for Japanese Animation<\/a><\/div>
Birds of a Feather<\/span> OLM OpenTools Project: Introducing Latest Tools for Anime<\/a><\/div><\/div><\/div>
Mehar Samra<\/a><\/div>
Photron USA Inc.<\/a><\/div><\/span> United States of America<\/span><\/div>
Exhibitor Talks<\/span> [IMAGICA GROUP] Real-time sensor analysis with Machine Learning , AI and Computer Vision<\/a><\/div><\/div><\/div>
Suki Samra<\/a><\/div>
Photron USA Inc.<\/a><\/div><\/span> United States of America<\/span><\/div>
Exhibitor Talks<\/span> [IMAGICA GROUP] Real-time sensor analysis with Machine Learning , AI and Computer Vision<\/a><\/div><\/div><\/div>
Emma Samyn<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Kafarnaum<\/a><\/div><\/div><\/div>
Alejandro Sanchez Guinea<\/a><\/div>
Technical University of Darmstadt<\/a><\/div><\/span> Germany<\/span><\/div>
Poster<\/span> 3D Scene Reconstruction of Point Cloud Data: A Lightweight Procedural Approach<\/a><\/div><\/div><\/div>
Yamen Saraiji<\/a><\/div>
SONY AI<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Future of Hybrid Society: How Digital Twin and XR Will Shape Our Society<\/a><\/div><\/div><\/div>
Sam Sartor<\/a><\/div>
College of William & Mary<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Content-aware Tile Generation using Exterior Boundary Inpainting<\/a><\/div><\/div><\/div>
Itsuro Sasakura<\/a><\/div>Design Engineer<\/span>
SOLA DIGITAL ARTS<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Utilizing Generative AI for Look Dev in CG Anime Production [In Japanese]<\/a><\/div><\/div><\/div>
Kosuke Sato<\/a><\/div>
Osaka University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> 3D Reconstruction of a Soft Object Surface and Contact Areas in Hand-Object Interactions<\/a><\/div>
Poster<\/span> 3D Texture Representation in Projection Mapping onto a Surface with Micro-Vibration<\/a><\/div>
Emerging Technologies<\/span> Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands<\/a><\/div>
Poster<\/span> High Spatial Resolution Projection Mapping for Visually Consistent Reproduction of Physical Surfaces<\/a><\/div>
Poster<\/span> Multidirectional Superimposed Projection for Delay-free Shadow Suppression on 3D Objects<\/a><\/div><\/div><\/div>
Syuhei Sato<\/a><\/div>
Hosei University<\/a><\/div>
Prometech CG Research<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Relighting Method for Single Terrain Image based on Two-stage Albedo Estimation Model<\/a><\/div>
Poster<\/span> Locally Editing Steady Fluid Flow via Controlling Repulsive Forces from Terrain<\/a><\/div><\/div><\/div>
Toshiki Sato<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> \u65e5\u672c<\/span><\/div>
Poster<\/span> A Novel Projection Screen using the Crystalline Film of a Frozen Soap Bubble<\/a><\/div>
Poster<\/span> Dynamically Reconfigurable Paper<\/a><\/div><\/div><\/div>
Axel Sauer<\/a><\/div>
Black Forest Labs<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> Fast High-Resolution Image Synthesis with Latent Adversarial Diffusion Distillation<\/a><\/div><\/div><\/div>
Basile Sauvage<\/a><\/div>
ICube - CNRS<\/a><\/div>
Strasbourg University<\/a><\/div><\/span> France<\/span><\/div>
Technical Communications<\/span> Ink-Edit: Interactive color-constrained textures editing<\/a><\/div><\/div><\/div>
Manolis Savva<\/a><\/div>
Simon Fraser University<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Papers<\/span> Generate It All: Scenes, Humans, LEGOs<\/a><\/div>
Technical Papers<\/span> Going Fast: Accelerated Rendering<\/a><\/div><\/div><\/div>
Tomoya Sawada<\/a><\/div>
Doshisha University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> MambaPainter: Neural Stroke-Based Rendering in a Single Step<\/a><\/div><\/div><\/div>
Tomoya Sawada<\/a><\/div>
Fukurou.LLC<\/a><\/div>
ShakeHands Medea Products<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> DEI for Accessibility and Inclusive Technologies<\/a><\/div><\/div><\/div>
Rachel Scherier<\/a><\/div>Director<\/span>
Supinfocom Rubika<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> The day you were gone<\/a><\/div><\/div><\/div>
Emanuel Schrade<\/a><\/div>
Animal Logic<\/a><\/div><\/span> Australia<\/span><\/div>
Technical Communications<\/span> Fringe Lights: Colored Penumbra in Glimpse<\/a><\/div><\/div><\/div>
Stephan Schuh<\/a><\/div>
Technische Hochschule Ostwestfalen-Lippe<\/a><\/div><\/span> Germany<\/span><\/div>
Educator's Forum<\/span> Breaking the Financial Barrier: A Low-Cost Approach to Teaching Virtual Production at Universities<\/a><\/div><\/div><\/div>
Simon See<\/a><\/div>
NVIDIA<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Communications<\/span> Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation<\/a><\/div>
Poster<\/span> Towards Accelerating Physics Informed Graph Neural Network for Fluid Simulation<\/a><\/div><\/div><\/div>
Aviv Segall<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Key Events<\/span> Chebyshev Parameterization for Woven Fabric Modeling<\/a><\/div><\/div><\/div>
Hayato Seki<\/a><\/div>
PlatinumGames Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> PlatinumGames: The Craftsmanship of Action Game Development<\/a><\/div><\/div><\/div>
Kohta Seki<\/a><\/div>
Waseda University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> An immersive interface for remote collaboration with multiple telepresence robots through digital twin spaces<\/a><\/div><\/div><\/div>
Ryuho Sekikawa<\/a><\/div>
Think & Craft<\/a><\/div>
Dentsu Creative X<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Gakuto Sekine<\/a><\/div>
Tokyo Denki University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Design of Wall Art Utilizing Dynamic Color Changes through Photoelasticity<\/a><\/div><\/div><\/div>
Agathe S\u00e9n\u00e9chal<\/a><\/div>Director<\/span>
Piktura<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Au 8\u00e8me Jour<\/a><\/div><\/div><\/div>
Archana Senthilkumar<\/a><\/div>
Walt Disney Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Women in Animation - India Collective<\/a><\/div><\/div><\/div>
Hirofumi Seo<\/a><\/div>
SCIEMENT, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Viewtify: Next-Generation Medical Image Viewer with Stereoscopic Display<\/a><\/div><\/div><\/div>
Jinsil Hwaryoung Seo<\/a><\/div>
Texas A&M University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Co-Creating Virtual Experiences: Fostering Inclusivity and Empathy Building<\/a><\/div><\/div><\/div>
Junghwa Seo<\/a><\/div>
Pusan National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> Exploring 2.5D Illustration Education: From Challenges to Student Project Development<\/a><\/div><\/div><\/div>
Kwanggyoon Seo<\/a><\/div>
KAIST, Visual Media Lab<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> Speed-Aware Audio-Driven Speech Animation using Adaptive Windows<\/a><\/div><\/div><\/div>
Yeongho Seol<\/a><\/div>
NVIDIA<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> Speed-Aware Audio-Driven Speech Animation using Adaptive Windows<\/a><\/div><\/div><\/div>
Elena Serenko<\/a><\/div>Director<\/span>
Ringling College of Art & Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> The Red Heel<\/a><\/div><\/div><\/div>
Agon Serifi<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div>
Disney Research<\/a><\/div><\/span> <\/div>
Key Events<\/span> Robot Motion Diffusion Model: Motion Generation for Robotic Characters<\/a><\/div><\/div><\/div>
Valentin SERRE<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Fire<\/a><\/div><\/div><\/div>
Fr\u00e9d\u00e9ric Servant<\/a><\/div>
Autodesk<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Birds of a Feather<\/span> Forging the Immersive Web through Real-Time Graphics<\/a><\/div><\/div><\/div>
Ticha Sethapakdi<\/a><\/div>
MIT CSAIL<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Thermochromorph: Dynamic Relief Printing with Thermochromic Inks<\/a><\/div><\/div><\/div>
Hao Sha<\/a><\/div>
Engineering Research Center of Mixed Reality and Advanced Display, School of Optics and Photonics, Beijing Institute of Technology<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Material and Colored Illumination Separation from Single Real Image via Semi-Supervised Domain Adaptation<\/a><\/div><\/div><\/div>
Pratik Shah<\/a><\/div>
Indian Institute of Information Technology Vadodara<\/a><\/div><\/span> India<\/span><\/div>
Technical Communications<\/span> Real-Time Enveloped Mesh Editing Using Vector Graph Representation<\/a><\/div><\/div><\/div>
Ken Shan Yi Zhang<\/a><\/div>
Advanced Micro Devices, Inc. (AMD)<\/a><\/div><\/span> China<\/span><\/div>
Birds of a Feather<\/span> Vulkan: Forging Ahead<\/a><\/div><\/div><\/div>
Ling Shao<\/a><\/div>
UCAS-Terminus AI Lab, UCAS<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting<\/a><\/div><\/div><\/div>
Ruizhi Shao<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> 360-degree Human Video Generation with 4D Diffusion Transformer<\/a><\/div><\/div><\/div>
Monika Sharma<\/a><\/div>
TCS Research<\/a><\/div><\/span> India<\/span><\/div>
Technical Communications<\/span> OrienText: Surface Oriented Textual Image Generation<\/a><\/div><\/div><\/div>
Rajesh Sharma<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Courses<\/span> Introduction to Generative Machine Learning<\/a><\/div><\/div><\/div>
Kirill Shatilov<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Papers<\/span> Nature: Metaphysics + Metaphor (N:M+M): Exploring Persistence, Feedback, and Visualisation in Mixed Reality Performance Arts.<\/a><\/div><\/div><\/div>
I-Chao Shen<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Papers<\/span> Design It All: Font, Paint, and Colors<\/a><\/div>
Technical Communications<\/span> Designing Reconfigurable Joints<\/a><\/div>
Poster<\/span> DualAvatar: Robust Gaussian Avatar with Dual Representation<\/a><\/div>
Poster<\/span> Generating Font Variations Using Latent Space Trajectory<\/a><\/div>
Key Events<\/span> Real-Time Virtual Try-On Using Generative AI<\/a><\/div><\/div><\/div>
LI-HUAN SHEN<\/a><\/div>
International Bilingual School at Hsinchu Science Park<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event<\/a><\/div><\/div><\/div>
Tianchang Shen<\/a><\/div>
NVIDIA<\/a><\/div>
University of Toronto<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> SpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes<\/a><\/div><\/div><\/div>
Xujie Shen<\/a><\/div>
State Key Laboratory of CAD&CG, Zhejiang Univerisity<\/a><\/div><\/span> <\/div>
Key Events<\/span> PC-Planner: Physics-Constrained Self-Supervised Learning for Robust Neural Motion Planning with Shape-Aware Distance Function<\/a><\/div><\/div><\/div>
Zehong Shen<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> <\/div>
Key Events<\/span> World-Grounded Human Motion Recovery via Gravity-View Coordinates<\/a><\/div><\/div><\/div>
Alvin Shi<\/a><\/div>
Yale University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Curly-Cue: Geometric Methods for Highly Coiled Hair<\/a><\/div><\/div><\/div>
Jiamin Shi<\/a><\/div>
University of Waterloo<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Editing Fluid Flows with Divergence-Free Biharmonic Vector Field Interpolation<\/a><\/div><\/div><\/div>
Liang Shi<\/a><\/div>
Massachusetts Institute of Technology<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Focal Surface Holographic Light Transport using Learned Spatially Adaptive Convolutions<\/a><\/div><\/div><\/div>
Luyue Shi<\/a><\/div>
FNii, The Chinese University of Hong Kong, Shenzhen<\/a><\/div>
SSE, The Chinese University of Hong Kong, Shenzhen<\/a><\/div><\/span> <\/div>
Key Events<\/span> MVImgNet2.0: A Larger-scale Dataset of Multi-view Images<\/a><\/div><\/div><\/div>
Senbao Shi<\/a><\/div>
Harbin Institute of Technology (Shenzhen)<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> FilmAgent: Automating Virtual Film Production Through a Multi-Agent Collaborative Framework<\/a><\/div><\/div><\/div>
Xiaoyu Shi<\/a><\/div>
Chinese University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data<\/a><\/div><\/div><\/div>
Yunzi Shi<\/a><\/div>
Dartmouth College<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Embodied Visions: Interactive Installations That Reimagine Bodily Presence in Digital Imaging Apparatuses as Shadows<\/a><\/div><\/div><\/div>
Mina Shibasaki<\/a><\/div>
Tokyo Metropolitan University<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div>
Poster<\/span> Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users<\/a><\/div><\/div><\/div>
Fumihisa Shibata<\/a><\/div>
Ritsumeikan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack<\/a><\/div><\/div><\/div>
Yuki Shibata<\/a><\/div>
SoftBank<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Real-Time Virtual Try-On Using Generative AI<\/a><\/div><\/div><\/div>
Kiyoko Shibuya<\/a><\/div>VFX Supervisor<\/span>
SHIROGUMI INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Godzilla Minus One<\/a><\/div><\/div><\/div>
Taiki Shigeno<\/a><\/div>
Nagoya City University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Shadows Being Vacuumed Away: An MR Experience of Shadow Loss of Body with Spine-Chilling and Body-Trembling, and Shadow Loss of Thing<\/a><\/div><\/div><\/div>
Mari Shiina<\/a><\/div>
University of Electro-Communications<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Transparent 360-Degree Display for High-Resolution Naked-Eye Stereoscopic Aerial Images<\/a><\/div><\/div><\/div>
Shozaburo Shimada<\/a><\/div>
VIVIWARE Japan Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> V-Wire: A Single-Wire System for Simplified Hardware Prototyping and Enhanced Fault Detection in Education<\/a><\/div><\/div><\/div>
Takashi Shimazu<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Enhancing Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology<\/a><\/div><\/div><\/div>
Masaya Shimizu<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> GentlePoles : Designing Wooden Pole Actuators for Guiding People<\/a><\/div><\/div><\/div>
Ryotaro Shimizu<\/a><\/div>
ZOZO<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Empirical Analysis of GPT-4V\u2019s Performance on Fashion Aesthetic Evaluation<\/a><\/div><\/div><\/div>
Wataru Shimoda<\/a><\/div>
CyberAgent<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Can GPTs Evaluate Graphic Design Based on Design Principles?<\/a><\/div><\/div><\/div>
Yusuke Shimojima<\/a><\/div>
PlatinumGames Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> PlatinumGames: The Craftsmanship of Action Game Development<\/a><\/div><\/div><\/div>
YUKI Shimomura<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality<\/a><\/div><\/div><\/div>
Atsushi Shimono<\/a><\/div>
W3C<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Forging the Immersive Web through Real-Time Graphics<\/a><\/div><\/div><\/div>
Alex Shin<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Jiho Shin<\/a><\/div>
Kyunghee University<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Strainer GAN: Filtering out Impurity Samples in GAN Training<\/a><\/div><\/div><\/div>
Jongcheon Shin<\/a><\/div>
Sangji University<\/a><\/div><\/span> South Korea<\/span><\/div>
Art Papers<\/span> AI-Generated Art as a Trading Zone: A Creolization between the MZ Generation and Traditional Culture<\/a><\/div><\/div><\/div>
Joonghyuk Shin<\/a><\/div>
Seoul National University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> InstantDrag: Improving Interactivity in Drag-based Image Editing<\/a><\/div><\/div><\/div>
Masato Shindo<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Improving Standing Balance with Mid-Air Haptic Feedback<\/a><\/div><\/div><\/div>
Masanori Shinkawa<\/a><\/div>Animation Engineer<\/span>
Bandai Namco Studios Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> The Evolution of Animation Technologies of Tekken 8 from 7<\/a><\/div><\/div><\/div>
Greg Shirah<\/a><\/div>Visualizer<\/span>
NASA Scientific Visualization Studio<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Atmospheric Carbon Dioxide Tagged by Source<\/a><\/div><\/div><\/div>
Akihiko Shirai<\/a><\/div>
Digital Hollywood University<\/a><\/div>
AICU Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Educator's Forum<\/span> Computer Graphics Education in Japan: Current Status and Future Challenges<\/a><\/div><\/div><\/div>
Ryo Shirai<\/a><\/div>
Kyoto University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Development of Tiny Wireless Position Tracker Enabling Real-Time Intuitive 3D Modeling<\/a><\/div><\/div><\/div>
Naoki Shitanda<\/a><\/div>
Sony CSL Kyoto<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Gaussians in the City: Enhancing 3D Scene Reconstruction under distractors with Text-guided Segmentation and Inpainting<\/a><\/div><\/div><\/div>
Pan-Pan shiung<\/a><\/div>
Graduate Institute of Architecture, National Yang Ming Chiao Tung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> A Sentient Space Using Light Sensing with Particle Life<\/a><\/div><\/div><\/div>
Buntarou Shizuki<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Signal2Hand: Sensor Modality Translation from Body-Worn Sensor Signals to Hand-Depth Images<\/a><\/div><\/div><\/div>
Zhixin Shu<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Pierre Yat Siu Shum<\/a><\/div>
City University of Hong Kong, School of Creative Media<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> VR Body Calligraphy - Whole-body Performance Writing for Chinese Calligraphy<\/a><\/div><\/div><\/div>
Eunike Siagian<\/a><\/div>Art Director (DG)<\/span>
The One Academy<\/a><\/div><\/span> Malaysia<\/span><\/div>
Computer Animation Festival<\/span> VOW<\/a><\/div><\/div><\/div>
Wojciech Sienkiewicz<\/a><\/div>Head of Programming<\/span>
SAFEHOUSE, Inc.<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Fireside Chat with SAFEHOUSE: How AWS Cloud Powers Their Unreal Engine Production<\/a><\/div><\/div><\/div>
Eftychios Sifakis<\/a><\/div>
University of Wisconsin-Madison<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution<\/a><\/div><\/div><\/div>
Gurprit Singh<\/a><\/div>
Max Planck Institute for Informatics<\/a><\/div><\/span> Germany<\/span><\/div>
Courses<\/span> MCMC: Bridging Rendering, Optimization and Generative AI<\/a><\/div><\/div><\/div>
Karan Singh<\/a><\/div>University of Toronto<\/span>
Professor of Computer Science<\/a><\/div><\/span> Canada<\/span><\/div>
Featured Session<\/span> [CANCELLED] Facing Forward: Challenges in the Art, Science and Digital Production of 3D Facial Animation<\/a><\/div><\/div><\/div>
Morgane Siriex<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Atomic Chicken<\/a><\/div><\/div><\/div>
Dylan Sisson<\/a><\/div>RenderMan Artist<\/span>
Pixar Animation Studios<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> The Future is Coming: Creativity, Technology, & RenderMan<\/a><\/div>
Exhibitor Talks<\/span> The Future is Coming: Creativity, Technology, & RenderMan<\/a><\/div><\/div><\/div>
Kinga Skiers<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive Performance<\/a><\/div>
XR<\/span> NatureBlendVR: Hybrid Space Interactive Experience For Emotional Regulation And Cognition Improvement<\/a><\/div><\/div><\/div>
Tom\u00e1\u0161 Sk\u0159ivan<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Boundary Conditions of the Third Kind: Generalized Sources and Sinks in Fluid Simulations<\/a><\/div><\/div><\/div>
Bryan Smith<\/a><\/div>
NVIDIA<\/a><\/div><\/span> Australia<\/span><\/div>
Birds of a Feather<\/span> Learn OpenUSD: Developing Data Exchange Pipelines<\/a><\/div>
Birds of a Feather<\/span> OpenUSD Office Hours<\/a><\/div><\/div><\/div>
Doug Smith<\/a><\/div>Global Head of Visual Compute<\/span>
Amazon Web Services<\/a><\/div><\/span> <\/div>
Exhibitor Talks<\/span> Finding The Future of Content Production w\/AWS Cloud<\/a><\/div><\/div><\/div>
Dae-Young Song<\/a><\/div>
Electronics and Telecommunications Research Institute (ETRI)<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Latent Bias Correction in Outpainting Artworks<\/a><\/div><\/div><\/div>
Guanglu Song<\/a><\/div>
SenseTime<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data<\/a><\/div><\/div><\/div>
Luchuan Song<\/a><\/div>
Univeristy of Rochester<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> TextToon: Real-Time Text Toonify Head Avatar from Single Video<\/a><\/div><\/div><\/div>
Oh-Young Song<\/a><\/div>
Sejong University<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> K-BOF: Computer Graphics Research in Korea<\/a><\/div><\/div><\/div>
Peng Song<\/a><\/div>
Singapore University of Technology and Design (SUTD)<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Papers<\/span> Interactive Methods and VR\/AR<\/a><\/div><\/div><\/div>
Seonggeun Song<\/a><\/div>
HDC LABS<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> OverallNet: Scale-Arbitrary Lightweight SR Model for handling 360\u00b0 Panoramic Images<\/a><\/div><\/div><\/div>
Wenze Song<\/a><\/div>
Kansai University Graduate School of Informatics<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Time Light: An Interface for Comparing National Treasure Murals Across Time<\/a><\/div><\/div><\/div>
Yiren Song<\/a><\/div>
National University of Singapore<\/a><\/div><\/span> Singapore<\/span><\/div>
Key Events<\/span> ProcessPainter: Learning to draw from sequence data<\/a><\/div><\/div><\/div>
Tommaso Sorgente<\/a><\/div>
CNR-IMATI<\/a><\/div><\/span> Italy<\/span><\/div>
Courses<\/span> Mesh Quality Meets The Virtual Element Method<\/a><\/div><\/div><\/div>
Alexei Sourin<\/a><\/div>
Nanyang Technological University (NTU)<\/a><\/div><\/span> Singapore<\/span><\/div>
Poster<\/span> Sound Signatures for Geometrical Shapes<\/a><\/div><\/div><\/div>
Michela Spagnuolo<\/a><\/div>
CNR-IMATI<\/a><\/div><\/span> Italy<\/span><\/div>
Courses<\/span> Mesh Quality Meets The Virtual Element Method<\/a><\/div><\/div><\/div>
Simon Spielmann<\/a><\/div>
Filmakademie Baden-Wurttemberg<\/a><\/div>
Animationsinstitut<\/a><\/div><\/span> Germany<\/span><\/div>
Educator's Forum<\/span> Sustainable VFX - An Educational Challenge<\/a><\/div><\/div><\/div>
Josef Spjut<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> SpecTrack: Learned Multi-Rotation Tracking via Speckle Imaging<\/a><\/div><\/div><\/div>
David Spoestra<\/a><\/div>
Media Machine<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Generative AI for Graphics, Vision and 3D<\/a><\/div><\/div><\/div>
Anmol Srivastava<\/a><\/div>
Creative Interfaces Lab - IIIT Delhi<\/a><\/div><\/span> India<\/span><\/div>
Poster<\/span> Curtain UI: Augmenting Curtains for Tangible Interactions<\/a><\/div><\/div><\/div>
Ian Stavness<\/a><\/div>
University of Saskatchewan<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Splanting: 3D plant capture with gaussian splatting<\/a><\/div><\/div><\/div>
Colton Stearns<\/a><\/div>
Stanford University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos<\/a><\/div><\/div><\/div>
Shlomi Steinberg<\/a><\/div>
University of Waterloo<\/a><\/div><\/span> <\/div>
Key Events<\/span> A Generalized Ray Formulation For Wave-Optical Light Transport<\/a><\/div><\/div><\/div>
Rui Su<\/a><\/div>
Peking University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Dynamic Neural Radiosity with Multi-grid Decomposition<\/a><\/div><\/div><\/div>
Xiongfei su<\/a><\/div>
Westlake University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging<\/a><\/div><\/div><\/div>
Egle Subaciute<\/a><\/div>
TAURAS Films<\/a><\/div><\/span> Lithuania<\/span><\/div>
XR Theater<\/span> Play Life<\/a><\/div><\/div><\/div>
Mark Subbarao<\/a><\/div>Lead Visualizer<\/span>
NASA Scientific Visualization Studio<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Atmospheric Carbon Dioxide Tagged by Source<\/a><\/div><\/div><\/div>
Pai Yun Suen<\/a><\/div>
Empathic Computing Lab, The University of Auckland<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> NatureBlendVR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cognitive Performance<\/a><\/div><\/div><\/div>
Yusuke Sugano<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Multimodal LLM-based Assistant for User-Centric Interactive Machine Learning<\/a><\/div><\/div><\/div>
Maki Sugimoto<\/a><\/div>
Keio University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> 3D Human Pose Estimation Using Ultra-low Resolution Thermal Images<\/a><\/div><\/div><\/div>
Ryusuke Sugimoto<\/a><\/div>
University of Waterloo<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves<\/a><\/div>
Key Events<\/span> Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs<\/a><\/div><\/div><\/div>
Fran\u00e7ois Sugny<\/a><\/div>Sequence VFX Supervisor<\/span>
W\u0113t\u0101 FX<\/a><\/div><\/span> New Zealand<\/span><\/div>
Exhibitor Talks<\/span> Invisible effects: Crafting the elements in the dramatic context<\/a><\/div><\/div><\/div>
Haoran Sun<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> GauWN: Gaussian-smoothed Winding Number and its Derivatives<\/a><\/div><\/div><\/div>
Jia SUN<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Embodied AI-Guided Interactive Digital Teacher for Education<\/a><\/div><\/div><\/div>
Jiamu Sun<\/a><\/div>
Insititute of Computing Technology Chinese Academy of Sciences<\/a><\/div>
KIRI Innovations<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment<\/a><\/div><\/div><\/div>
JOYCE Sun<\/a><\/div>
International Bilingual School at Hsinchu Science Park<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event<\/a><\/div><\/div><\/div>
Keqiang Sun<\/a><\/div>
Chinese University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data<\/a><\/div><\/div><\/div>
Lingyun Sun<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
mingze sun<\/a><\/div>
Tsinghua University, China<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimation<\/a><\/div><\/div><\/div>
Qi Sun<\/a><\/div>
New York University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Beyond RGB<\/a><\/div><\/div><\/div>
Xin Sun<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Yitong Sun<\/a><\/div>
Royal College of Art, Computer Science Research Centre<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Art Papers<\/span> Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective<\/a><\/div><\/div><\/div>
Yuchen Sun<\/a><\/div>
Georgia Institute of Technology<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> An Impulse Ghost Fluid Method for Simulating Two-Phase Flows<\/a><\/div><\/div><\/div>
Ramana Sundararaman<\/a><\/div>
Ecole Polytechnique<\/a><\/div><\/span> France<\/span><\/div>
Key Events<\/span> Deformation Recovery: Localized Learning for Detail-Preserving Deformations<\/a><\/div><\/div><\/div>
Minhyuk Sung<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Birds of a Feather<\/span> K-BOF: Computer Graphics Research in Korea<\/a><\/div>
Technical Papers<\/span> Text, Texturing, and Stylization<\/a><\/div><\/div><\/div>
Ippei Suzuki<\/a><\/div>
Digital Nature Group, University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> See-Through Face Display: Enabling Gaze Communication for Any Face\u2014Human or AI<\/a><\/div><\/div><\/div>
Masafumi Suzuki<\/a><\/div>
NTT Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Vibrotactile Invisible Presence: Conveying Remote Presence through Moving Vibrotactile Footstep Cues on a Haptic Floor<\/a><\/div><\/div><\/div>
Masaru Suzuki<\/a><\/div>
SHIROGUMI INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Discussion with VFX Producers in Japan: How to get the work? \/ How do we create an R&D department in studio? (In Japanese)<\/a><\/div><\/div><\/div>
Riel Suzuki<\/a><\/div>
Hokkaido University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Efficient visualization of appearance space of translucent objects using differential rendering<\/a><\/div><\/div><\/div>
Jonathan Swartz<\/a><\/div>
NVIDIA<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution<\/a><\/div><\/div><\/div>
Victoria Szabo<\/a><\/div>
AACM SIGGRAPH Digital Arts Community<\/a><\/div>
Duke University<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> DAC: Digital Arts Community Year-Round Activities Review<\/a><\/div>
Art Papers<\/span> Recollection<\/a><\/div>
Art Papers<\/span> Writing & Drawing<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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Atsushi Tadokoro<\/a><\/div>
Maebashi Institute of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Live Coding performance by Mr. Atsushi Tadokoro<\/a><\/div><\/div><\/div>
Paul Taele<\/a><\/div>
Texas A&M University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Co-Creating Virtual Experiences: Fostering Inclusivity and Empathy Building<\/a><\/div><\/div><\/div>
Hirokazu Takahashi<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Online Chat with Living Neuronal Cultures<\/a><\/div><\/div><\/div>
Masafumi Takahashi<\/a><\/div>
Bandai Namco Studios Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Educator's Forum<\/span> Computer Graphics Education in Japan: Current Status and Future Challenges<\/a><\/div><\/div><\/div>
Masaki Takahashi<\/a><\/div>CG Supervisor<\/span>
SHIROGUMI INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Discussion with VFX Producers in Japan: How to get the work? \/ How do we create an R&D department in studio? (In Japanese)<\/a><\/div>
Computer Animation Festival<\/span> Godzilla Minus One<\/a><\/div><\/div><\/div>
Masaki Takahashi<\/a><\/div>Director \/ VFX Director \/ CG Director \/ Senior Computer Graphics Artist<\/span>
SHIROGUMI INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Godzilla Minus One with SHIROGUMI's VFX: The Path of Technological Innovation in VFX Films [In Japanese]<\/a><\/div><\/div><\/div>
Dai Takanashi<\/a><\/div>
Dentsu Lab Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Method for Generating Tactile Sensations from Textual Descriptions Using Generative AI<\/a><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Katsumi Takao<\/a><\/div>CEO<\/span>
ARED, Inc.<\/a><\/div><\/span> <\/div>
Games<\/span> Live Drawing: The Art of Background Design in \"The Apothecary Diaries\"<\/a><\/div><\/div><\/div>
Joe Takayama<\/a><\/div>
Musashino Art University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Tracery Designer: A Metaball-Based Interactive Design Tool for Gothic Ornaments<\/a><\/div><\/div><\/div>
Yuta Takayasu<\/a><\/div>Engineer<\/span>
LVM Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Utilizing Generative AI for Look Dev in CG Anime Production [In Japanese]<\/a><\/div><\/div><\/div>
Soshi Takeda<\/a><\/div>
Tokyo Denki University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Design of Wall Art Utilizing Dynamic Color Changes through Photoelasticity<\/a><\/div><\/div><\/div>
Yuichiro Takeuchi<\/a><\/div>
Sony Computer Science Laboratories, Inc.<\/a><\/div>
Wikitopia Institute<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Stealthy Location Tracking with Ninja Codes<\/a><\/div><\/div><\/div>
Yusuke Takeuchi<\/a><\/div>
University of Tokyo<\/a><\/div>
Tetraz, Inc<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Boundary Conditioned Floor Layout Generation with Diffusion Model<\/a><\/div><\/div><\/div>
Yuta Takeuchi<\/a><\/div>
Dentsu Lab Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Method for Generating Tactile Sensations from Textual Descriptions Using Generative AI<\/a><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Hideaki TAMORI<\/a><\/div>
Asahi Shimbun Company<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Chek Tien Tan<\/a><\/div>
Singapore Institute of Technology<\/a><\/div>
Centre for Immersification<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Communications<\/span> Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation<\/a><\/div>
Birds of a Feather<\/span> Intelligent Immersification in the Metaverse (I2M) : Advancing Our Reality<\/a><\/div>
Courses<\/span> Unlock the Future of AI in the Metaverse: A Hands-On Experience<\/a><\/div><\/div><\/div>
Vanessa Tan<\/a><\/div>
KAIST, Visual Media Lab<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> Speed-Aware Audio-Driven Speech Animation using Adaptive Windows<\/a><\/div><\/div><\/div>
Masato Tanaka<\/a><\/div>
NHK ART INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> NHK ART Real-time Graphics Production<\/a><\/div><\/div><\/div>
Fan Tang<\/a><\/div>
Institute of Computing Technology, Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Identity-Preserving Face Swapping via Dual Surrogate Generative Models<\/a><\/div><\/div><\/div>
Mia Tang<\/a><\/div>
Stanford University<\/a><\/div><\/span> United States of America<\/span><\/div>
Courses<\/span> Introduction to Generative Machine Learning<\/a><\/div><\/div><\/div>
Min Tang<\/a><\/div>
Zhejiang University<\/a><\/div>
Zhejiang Sci-Tech University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> gDist: Efficient Distance Computation between 3D Meshes on GPU<\/a><\/div><\/div><\/div>
Sheng Tang<\/a><\/div>
Institute of Computing Technology, Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Identity-Preserving Face Swapping via Dual Surrogate Generative Models<\/a><\/div><\/div><\/div>
Ikuho Tani<\/a><\/div>
Osaka University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> High Spatial Resolution Projection Mapping for Visually Consistent Reproduction of Physical Surfaces<\/a><\/div><\/div><\/div>
Yusuke Tannawa<\/a><\/div>CGI Producer<\/span>
MAPPA Co., LTD.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Integrating Tradition and Innovation: The Animation Flow of MAPPA [In Japanese]<\/a><\/div><\/div><\/div>
Sindharta Tanuwijaya<\/a><\/div>Engineering Manager<\/span>
Unity Technologies Japan K.K.<\/a><\/div><\/span> <\/div>
Student Volunteer<\/span> Games in Japan: Making it from Overseas<\/a><\/div><\/div><\/div>
Yilan Tao<\/a><\/div>
Reality Design Lab<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Becoming Bats with \"EchoVision\": Towards Eco-Phenomenological Mixed Reality<\/a><\/div><\/div><\/div>
Yuanyuan Tao<\/a><\/div>
McGill University<\/a><\/div>
Huawei Canada<\/a><\/div><\/span> <\/div>
Key Events<\/span> Neural Implicit Reduced Fluid Simulation<\/a><\/div><\/div><\/div>
Ayse Zeynep Tasar<\/a><\/div>Tools Programmer<\/span>
SQUARE ENIX<\/a><\/div><\/span> <\/div>
Student Volunteer<\/span> Games in Japan: Making it from Overseas<\/a><\/div><\/div><\/div>
Ahmet Levent Ta\u015fel<\/a><\/div>
Netflix Eyeline Studios<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Papers<\/span> DifFRelight: Diffusion-Based Facial Performance Relighting<\/a><\/div>
Poster<\/span> Fitting Spherical Gaussians to Dynamic HDRI Sequences<\/a><\/div><\/div><\/div>
Shun Tatsukawa<\/a><\/div>
Hosei University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Relighting Method for Single Terrain Image based on Two-stage Albedo Estimation Model<\/a><\/div><\/div><\/div>
Yuki Tatsukawa<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Generating Font Variations Using Latent Space Trajectory<\/a><\/div><\/div><\/div>
Gregg Tavares<\/a><\/div>
Google<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Forging the Immersive Web through Real-Time Graphics<\/a><\/div><\/div><\/div>
Berend te Linde<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> GentlePoles : Designing Wooden Pole Actuators for Guiding People<\/a><\/div><\/div><\/div>
Takahito Tejima<\/a><\/div>
Polyphony Digital Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Real-Time Live!<\/a><\/div><\/div><\/div>
Ee Teo<\/a><\/div>
Kindness Studio<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Birds of a Feather<\/span> The Kindness Studio<\/a><\/div><\/div><\/div>
Theophilus Teo<\/a><\/div>
University of South Australia<\/a><\/div><\/span> Australia<\/span><\/div>
XR<\/span> ExpressiveWorld: Detachable Expressions for VR Collaboration<\/a><\/div><\/div><\/div>
Kartik Teotia<\/a><\/div>
Max Planck Institute for Informatics<\/a><\/div>
Saarland Informatics Campus<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations<\/a><\/div><\/div><\/div>
Shinichiro Terasawa<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> A Novel Projection Screen using the Crystalline Film of a Frozen Soap Bubble<\/a><\/div><\/div><\/div>
Chen Tessler<\/a><\/div>
NVIDIA<\/a><\/div><\/span> Israel<\/span><\/div>
Key Events<\/span> MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting<\/a><\/div><\/div><\/div>
Miguel Ying Jie Then<\/a><\/div>
National Taiwan University<\/a><\/div><\/span> Taiwan<\/span><\/div>
XR<\/span> Reyeal: Implicit Gaze-based Interaction for Creating Personal Landscape Painting in Cinematic Virtual Reality<\/a><\/div><\/div><\/div>
Christian Theobalt<\/a><\/div>
Max Planck Institute for Informatics<\/a><\/div>
Saarbr\u00fccken Research Center for Visual Computing, Interaction and AI<\/a><\/div><\/span> Germany<\/span><\/div>
Technical Communications<\/span> StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting<\/a><\/div>
Key Events<\/span> TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis<\/a><\/div><\/div><\/div>
Spyridon Thermos<\/a><\/div>
Moverse<\/a><\/div><\/span> Greece<\/span><\/div>
Poster<\/span> Controlling Diversity in Single-shot Motion Synthesis<\/a><\/div><\/div><\/div>
Ian Thomson<\/a><\/div>Head of UTS Animal Logic Academy<\/span>
UTS Animal Logic Academy<\/a><\/div><\/span> Australia<\/span><\/div>
Computer Animation Festival<\/span> Alone<\/a><\/div>
Computer Animation Festival<\/span> Coffee Brake<\/a><\/div><\/div><\/div>
Li Ping Thong<\/a><\/div>
School of Design, RMIT University<\/a><\/div><\/span> Australia<\/span><\/div>
Birds of a Feather<\/span> Fostering Creativity and Inclusion through Extended Reality (XR): Bridging Digital Divides in Diverse Communities<\/a><\/div><\/div><\/div>
Jane Tian<\/a><\/div>
PICO<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> OpenXR: Transforming the Future of Cross-Platform<\/a><\/div><\/div><\/div>
Ashish Tiwari<\/a><\/div>
Indian Institute of Technology Gandhinagar<\/a><\/div><\/span> India<\/span><\/div>
Art Papers<\/span> ScribGen: Generating Scribble Art Through Metaheuristics<\/a><\/div><\/div><\/div>
Hideki Todo<\/a><\/div>
Takushoku University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D<\/a><\/div>
Birds of a Feather<\/span> Digging into the Technical Papers (In Japanese) \u300e\u30c6\u30af\u30cb\u30ab\u30eb\u30da\u30fc\u30d1\u30fc\u3092\u77e5\u308b\u300f(DAY1)<\/a><\/div>
Birds of a Feather<\/span> Digging into the Technical Papers (In Japanese) \u300e\u30c6\u30af\u30cb\u30ab\u30eb\u30da\u30fc\u30d1\u30fc\u3092\u77e5\u308b\u300f(DAY2)<\/a><\/div>
Birds of a Feather<\/span> Digging into the Technical Papers (In Japanese) \u300e\u30c6\u30af\u30cb\u30ab\u30eb\u30da\u30fc\u30d1\u30fc\u3092\u77e5\u308b\u300f(DAY3)<\/a><\/div>
Birds of a Feather<\/span> Digging into the Technical Papers (In Japanese) \u300e\u30c6\u30af\u30cb\u30ab\u30eb\u30da\u30fc\u30d1\u30fc\u3092\u77e5\u308b\u300f(DAY4)<\/a><\/div><\/div><\/div>
Masaya Todoroki<\/a><\/div>
Auckland University of Technology<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> A Pedagogical Workflow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design<\/a><\/div><\/div><\/div>
Ren Togo<\/a><\/div>
Hokkaido University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Evaluation Metric for Single Image-to-3D Models Based on Object Detection Perspective<\/a><\/div>
Poster<\/span> Generalizing Human Motion Style Transfer Method Based on Metadata-independent Learning<\/a><\/div><\/div><\/div>
Kenji Tojo<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> Bring Your Bunny (or Something) 03: Fabrication Meet-Up<\/a><\/div><\/div><\/div>
Satomi Tokida<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Educator's Forum<\/span> MotionTales: Enhancing Creative Physical Expression in Elementary Education<\/a><\/div>
Birds of a Feather<\/span> XR in Enterprise and Society of Japan<\/a><\/div><\/div><\/div>
Yusuke Tokuyoshi<\/a><\/div>
AMD Japan Ltd.<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting<\/a><\/div><\/div><\/div>
Asako Tomura<\/a><\/div>
Sony Group Corporation<\/a><\/div><\/span> Japan<\/span><\/div>
Art Gallery<\/span> Art Gallery Talks 1<\/a><\/div><\/div><\/div>
Xiaochun Tong<\/a><\/div>
University of Waterloo<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Efficient Image-Space Shape Splatting for Monte Carlo Rendering<\/a><\/div><\/div><\/div>
Yiying Tong<\/a><\/div>
Michigan State University<\/a><\/div><\/span> <\/div>
Key Events<\/span> Hodge decomposition of vector fields in Cartesian grids<\/a><\/div><\/div><\/div>
Yuanyuan Tong<\/a><\/div>
China Academy of Art<\/a><\/div>
School of Animation and Games<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Cooperation Practices between the Digital Game Industry and Universities in the Context of Eastern Aesthetics<\/a><\/div><\/div><\/div>
Erika Totoro<\/a><\/div>Director\/Writer\/Producer<\/span>
Savannah College of Art and Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Le Charade<\/a><\/div><\/div><\/div>
Briac Toussaint<\/a><\/div>
Centre Inria de l\u2019Universit\u00e9 Grenoble Alpes<\/a><\/div><\/span> <\/div>
Key Events<\/span> Millimetric Human Surface Capture in Minutes<\/a><\/div><\/div><\/div>
Yuichi Toyama<\/a><\/div>Producer, EB Development Dept. 2<\/span>
TAITO CORPORATION<\/a><\/div><\/span> Japan<\/span><\/div>
Games<\/span> The Cutting Edge of Preserving Game Development Materials Archives<\/a><\/div><\/div><\/div>
Phong Tran<\/a><\/div>
MBZUAI<\/a><\/div><\/span> United Arab Emirates<\/span><\/div>
Key Events<\/span> VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence<\/a><\/div><\/div><\/div>
Neil Trevett<\/a><\/div>
NVIDIA<\/a><\/div>
Khronos Group<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Forging the Immersive Web through Real-Time Graphics<\/a><\/div>
Birds of a Feather<\/span> Khronos Fast Forward<\/a><\/div>
Birds of a Feather<\/span> OpenXR: Transforming the Future of Cross-Platform<\/a><\/div>
Birds of a Feather<\/span> Slang and the 3D Shading Language Landscape<\/a><\/div>
Birds of a Feather<\/span> glTF: Transforming 3D Content Delivery for Real-Time Graphics<\/a><\/div><\/div><\/div>
Jonas Trottnow<\/a><\/div>
Filmakademie Baden-Wurttemberg<\/a><\/div>
Animationsinstitut<\/a><\/div><\/span> Germany<\/span><\/div>
Educator's Forum<\/span> Sustainable VFX - An Educational Challenge<\/a><\/div><\/div><\/div>
Takara Truong<\/a><\/div>
Stanford University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> PDP: Physics-Based Character Animation via Diffusion Policy<\/a><\/div><\/div><\/div>
Ty Trusty<\/a><\/div>
University of Toronto<\/a><\/div><\/span> <\/div>
Key Events<\/span> Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics<\/a><\/div><\/div><\/div>
Chuan Tsai<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Art Gallery<\/span> Peep<\/a><\/div><\/div><\/div>
Pei-Chun Tsai<\/a><\/div>
National Yang Ming Chiao Tung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Semantics-guided 3D Indoor Scene Reconstruction from a Single RGB Image with Implicit Representation<\/a><\/div><\/div><\/div>
TAI-CHEN Tsai<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event<\/a><\/div><\/div><\/div>
Wan-Hsiu Tsai<\/a><\/div>
University of Miami<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> An Augmented Reality Experience for Climate Justice: Using Spatial Animation to Enhance Perceived Togetherness<\/a><\/div><\/div><\/div>
Eleni Tselepi<\/a><\/div>
University of Thessaly<\/a><\/div>
Moverse<\/a><\/div><\/span> Greece<\/span><\/div>
Poster<\/span> Controlling Diversity in Single-shot Motion Synthesis<\/a><\/div><\/div><\/div>
Rihito Tsuboi<\/a><\/div>
Game Sound Creator<\/a><\/div><\/span> Japan<\/span><\/div>
XR<\/span> Into the Womb -I want to be born again-<\/a><\/div><\/div><\/div>
Ryunosuke Tsuji<\/a><\/div>
Ritsumeikan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack<\/a><\/div><\/div><\/div>
Koji Tsukada<\/a><\/div>
Future University Hakodate<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> HidEye: Proposal of HMD Interaction Method by Hiding One Eye<\/a><\/div><\/div><\/div>
Haruna Tsunoda<\/a><\/div>VP Producer<\/span>
NHK ART INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> NHK ART Real-time Graphics Production<\/a><\/div><\/div><\/div>
Peihan Tu<\/a><\/div>
University of Maryland, College Park<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Compositional Neural Textures<\/a><\/div><\/div><\/div>
Xuechang Tu<\/a><\/div>
Peking University<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Fast and Robust 3D Gaussian Splatting for Virtual Reality<\/a><\/div><\/div><\/div>
Zaili Tu<\/a><\/div>
East China Normal University School of Computer Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition<\/a><\/div><\/div><\/div><\/div>
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U<\/div><\/span>
Seiichi Uchida<\/a><\/div>
Kyushu University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Can GPTs Evaluate Graphic Design Based on Design Principles?<\/a><\/div><\/div><\/div>
Yuiko Uchida<\/a><\/div>
Hokkaido University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Evaluation Metric for Single Image-to-3D Models Based on Object Detection Perspective<\/a><\/div><\/div><\/div>
Hideaki Uchiyama<\/a><\/div>
Nara Institute of Science and Technology (NAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Thermiapt: Sensory Perception of Quantitative Thermodynamics Concepts in Education<\/a><\/div><\/div><\/div>
Masafumi Uda<\/a><\/div>
Tokyo Institute of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> The evaluation of real-time CFD in olfactory VR<\/a><\/div><\/div><\/div>
Yumi Ueda<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Lighting-Based Assembly Guidance for Reconfigurable Controller<\/a><\/div><\/div><\/div>
Takayuki Ueki<\/a><\/div>
SHIROGUMI INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Autodesk Technology Summit: Case Study: Using Maya in the Movie \"GODZILLA MINUS ONE\u201d<\/a><\/div><\/div><\/div>
Anna Uglova<\/a><\/div>
Miyu Distribution<\/a><\/div><\/span> France<\/span><\/div>
Computer Animation Festival<\/span> Atomic Chicken<\/a><\/div><\/div><\/div>
Nobuyuki Umetani<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Computational Design<\/a><\/div><\/div><\/div>
Toru Urakawa<\/a><\/div>
Asahi Shimbun Company<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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V<\/div><\/span>
Beto Valencia<\/a><\/div>Director<\/span>
INQUIETO FILMS<\/a><\/div>
MATTE CG<\/a><\/div><\/span> Ecuador<\/span><\/div>
Computer Animation Festival<\/span> The Strange Case of the Human Cannonball<\/a><\/div><\/div><\/div>
Mark van de Ruit<\/a><\/div>
Delft University of Technology<\/a><\/div><\/span> Netherlands<\/span><\/div>
Key Events<\/span> Controlled Spectral Uplifting for Indirect-Light-Metamerism<\/a><\/div><\/div><\/div>
Brook Vann<\/a><\/div>
University of Colorado, Boulder<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Pulse Memorial<\/a><\/div><\/div><\/div>
Thaddeus Varness<\/a><\/div>Lead Animator<\/span>
Savannah College of Art and Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> Le Charade<\/a><\/div><\/div><\/div>
Igor Vasiljevic<\/a><\/div>
Toyota Research Institute<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> A Multi-flash Stereo Camera for Photo-realistic Capture of Small Scenes<\/a><\/div><\/div><\/div>
Giuseppe Vecchio<\/a><\/div>
Adobe Research<\/a><\/div>
University of Catania<\/a><\/div><\/span> France<\/span><\/div>
Technical Papers<\/span> ControlMat: A Controlled Generative Approach to Material Capture<\/a><\/div><\/div><\/div>
Vanessa Ventura<\/a><\/div>
ANIMAIS AVPL<\/a><\/div><\/span> Portugal<\/span><\/div>
Computer Animation Festival<\/span> Sopa Fria<\/a><\/div><\/div><\/div>
Joey Verbeke<\/a><\/div>
Independent Artist<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Gallery<\/span> In Vivo \/ In Vitro - Trial 1.4<\/a><\/div><\/div><\/div>
Dor Verbin<\/a><\/div>
Google Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections<\/a><\/div><\/div><\/div>
Thibault Vergne<\/a><\/div>
Animal Logic<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Fringe Lights: Colored Penumbra in Glimpse<\/a><\/div><\/div><\/div>
Fabio Vicini<\/a><\/div>
Politecnico di Torino, Dipartimento di Scienze Matematiche<\/a><\/div><\/span> Italy<\/span><\/div>
Courses<\/span> Mesh Quality Meets The Virtual Element Method<\/a><\/div><\/div><\/div>
Lovekesh Vig<\/a><\/div>
TCS Research<\/a><\/div><\/span> India<\/span><\/div>
Technical Communications<\/span> OrienText: Surface Oriented Textual Image Generation<\/a><\/div><\/div><\/div>
V. Vigorito<\/a><\/div>Co Director<\/span>
School of Visual Arts<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> The Prince and the Unicorn<\/a><\/div><\/div><\/div>
Paul Vollet<\/a><\/div>Director<\/span>
Filmakademie Baden-W\u00fcrttemberg GmbH<\/a><\/div>
Animationsinstitut<\/a><\/div><\/span> Germany<\/span><\/div>
Computer Animation Festival<\/span> Scrubby<\/a><\/div><\/div><\/div>
Jeanne Vu<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Loup Vuarnesson<\/a><\/div>
All Here SA<\/a><\/div><\/span> Switzerland<\/span><\/div>
XR<\/span> Zenbu Koko - A mixed reality platform for inward contemplation<\/a><\/div><\/div><\/div><\/div>
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W<\/div><\/span>
Takashi Wada<\/a><\/div>
ZOZO<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> An Empirical Analysis of GPT-4V\u2019s Performance on Fashion Aesthetic Evaluation<\/a><\/div><\/div><\/div>
Naoto Wakatsuki<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Auditory AR System to Induce Pseudo-Haptic Force Feedback for Lateral Hand Movements Using Spatially Localized Sound Stimuli<\/a><\/div><\/div><\/div>
Sohei Wakisaka<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Co-play with Double Self: Exploring Bodily-Self Through Heautoscopy-Based XR Hide and Seek Game<\/a><\/div>
Emerging Technologies<\/span> Transformed Skin: Changing own skin texture feeling for VR avatar embodiment<\/a><\/div>
Poster<\/span> [INDRA] Interactive Deep-dreaming Robotic Artist: Perceived artistic agency when collaborating with Embodied AI<\/a><\/div><\/div><\/div>
Akira Wakita<\/a><\/div>
Graduate School of Media and Governance, Keio University<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Speculative Future Imagined Through Satellite Imageries with Generative AI<\/a><\/div><\/div><\/div>
Rafael Wampfler<\/a><\/div>
ETH Zurich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Emerging Technologies<\/span> Immersive Conversations with Digital Einstein: Linking a Physical System and AI<\/a><\/div><\/div><\/div>
Changbo Wang<\/a><\/div>
East China Normal University School of Computer Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition<\/a><\/div><\/div><\/div>
Chengyuan Wang<\/a><\/div>
Qingdao University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN<\/a><\/div><\/div><\/div>
Chenhui Wang<\/a><\/div>
East China Normal University School of Computer Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition<\/a><\/div><\/div><\/div>
Daniel Wang<\/a><\/div>
Singapore Institute of Technology<\/a><\/div><\/span> Singapore<\/span><\/div>
Poster<\/span> Towards Accelerating Physics Informed Graph Neural Network for Fluid Simulation<\/a><\/div><\/div><\/div>
Fu-Yun Wang<\/a><\/div>
Chinese University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Communications<\/span> AnimateLCM: Computation-Efficient Personalized Style Video Generation without Personalized Video Data<\/a><\/div><\/div><\/div>
Hanqin Wang<\/a><\/div>
Nanyang Technological University (NTU)<\/a><\/div><\/span> Singapore<\/span><\/div>
Poster<\/span> Sound Signatures for Geometrical Shapes<\/a><\/div><\/div><\/div>
Huamin Wang<\/a><\/div>
Style3D Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse<\/a><\/div>
Technical Papers<\/span> To Bend or not to Bend?<\/a><\/div><\/div><\/div>
Jifang Wang<\/a><\/div>
Harbin Institute of Technology (Shenzhen)<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> FilmAgent: Automating Virtual Film Production Through a Multi-Agent Collaborative Framework<\/a><\/div><\/div><\/div>
Jo-Chien Wang<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> IT3: Immersive Table Tennis Training Based on 3D Reconstruction of Broadcast Video<\/a><\/div><\/div><\/div>
Kai Wang<\/a><\/div>
Amazon<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Papers<\/span> Your Wish is my Command: Generate, Edit, Rearrange<\/a><\/div><\/div><\/div>
Kelsey Wang<\/a><\/div>
Hart Howerton<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Bridging the Gap Between Designers and Tool Developers: Challenges in Applying New Tools and Technology to Design<\/a><\/div><\/div><\/div>
Kexin Wang<\/a><\/div>
Brown University, School of Engineering<\/a><\/div>
Rhode Island School of Design<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective<\/a><\/div><\/div><\/div>
Kuan-Chieh Wang<\/a><\/div>
Snap<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> MoA: Mixture-of-Attention for Subject-Context Disentanglement in Personalized Image Generation<\/a><\/div><\/div><\/div>
Lei Wang<\/a><\/div>
Shandong University<\/a><\/div>
School of Computer Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> PCO: Precision-Controllable Offset Surfaces with Sharp Features<\/a><\/div><\/div><\/div>
Lei Wang<\/a><\/div>
Communication University of China<\/a><\/div>
School of Animation and Digital Arts<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Cooperation Practices between the Digital Game Industry and Universities in the Context of Eastern Aesthetics<\/a><\/div><\/div><\/div>
Li Wang<\/a><\/div>
Tianjin University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting<\/a><\/div><\/div><\/div>
Longyue Wang<\/a><\/div>
Alibaba Group<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> FilmAgent: Automating Virtual Film Production Through a Multi-Agent Collaborative Framework<\/a><\/div><\/div><\/div>
Ningna Wang<\/a><\/div>
University of Texas at Dallas<\/a><\/div><\/span> <\/div>
Key Events<\/span> MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram<\/a><\/div><\/div><\/div>
Peng-Shuai Wang<\/a><\/div>
Peking University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Splats and Blobs: Generate, Deform, Diffuse<\/a><\/div><\/div><\/div>
Penghao Wang<\/a><\/div>
ShanghaiTech University<\/a><\/div>
NeuDim Inc.<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians<\/a><\/div><\/div><\/div>
Qi Wang<\/a><\/div>
State Key Lab of CAD&CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Neural Kernel Regression for Consistent Monte Carlo Denoising<\/a><\/div><\/div><\/div>
Ruocheng Wang<\/a><\/div>
Stanford University<\/a><\/div><\/span> <\/div>
Key Events<\/span> F\u00fcrElise: Capturing and Physically Synthesizing Hand Motion of Piano Performance<\/a><\/div>
Key Events<\/span> Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing<\/a><\/div><\/div><\/div>
Sinan Wang<\/a><\/div>
Georgia Institute of Technology<\/a><\/div>
The University of Hong Kong (HKU)<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> An Eulerian Vortex Method on Flow Maps<\/a><\/div><\/div><\/div>
Stephanie Wang<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Women in Research Lunch Event - WiGRAPH<\/a><\/div><\/div><\/div>
Tiange Wang<\/a><\/div>
VLab<\/a><\/div>
Independent Designer<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Gallery<\/span> SynCocreate<\/a><\/div><\/div><\/div>
Tianle WANG<\/a><\/div>
Central Conservatory of Music<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Dance Montage through Style Transfer and Music Generation<\/a><\/div><\/div><\/div>
Wenbin Wang<\/a><\/div>
Meta<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> Bridging Reality and the Virtual Environment: Perceptual Consistency and Visual Adaptation<\/a><\/div><\/div><\/div>
Xinzhe Wang<\/a><\/div>
Shanghai Jiao Tong University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radius<\/a><\/div><\/div><\/div>
Xiruo Wang<\/a><\/div>
University College London (UCL)<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Art Papers<\/span> Constructing Immersive Narrative Environments with Physical Interaction: 17th-Century European Fascination with China<\/a><\/div><\/div><\/div>
Yangtuanfeng Wang<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Yidi Wang<\/a><\/div>
NVIDIA<\/a><\/div>
Singapore Institute of Technology<\/a><\/div><\/span> Singapore<\/span><\/div>
Poster<\/span> Towards Accelerating Physics Informed Graph Neural Network for Fluid Simulation<\/a><\/div><\/div><\/div>
Yitong Wang<\/a><\/div>
Fudan University<\/a><\/div>
Shanghai Artificial Intelligence Laboratory<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Boosting 3D Object Generation through PBR Materials<\/a><\/div><\/div><\/div>
Yu Wang<\/a><\/div>
Beihang University<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR<\/a><\/div><\/div><\/div>
Yu-Chiao Wang<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Self-attention Handwriting Generative Model<\/a><\/div><\/div><\/div>
Yuanhao Wang<\/a><\/div>
Carnegie Mellon University<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images<\/a><\/div><\/div><\/div>
Zeyu Wang<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Art Design<\/a><\/div><\/div><\/div>
Zhecheng Wang<\/a><\/div>
UofT<\/a><\/div><\/span> Canada<\/span><\/div>
Key Events<\/span> A Flexible Mold for Facade Panel Fabrication<\/a><\/div><\/div><\/div>
Zhengyang Wang<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Landscape Cinemagraph Synthesis with Sketch Guidance<\/a><\/div><\/div><\/div>
Zhiwei Wang<\/a><\/div>
Southwest Minzu University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Alive Yi: Interactive Preservation of Yi Minority Embroidery Patterns through Digital Innovation<\/a><\/div><\/div><\/div>
Zichen Wang<\/a><\/div>
Cornell University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> A Simple Approach to Differentiable Rendering of SDFs<\/a><\/div><\/div><\/div>
SHIN\u2019ICHI Warisawa<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Paranormal Phenomenon Visual Experience through Binocular Rivalry in Virtual Reality<\/a><\/div><\/div><\/div>
Tamami Watanabe<\/a><\/div>
Nara Institute of Science and Technology (NAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Thermiapt: Sensory Perception of Quantitative Thermodynamics Concepts in Education<\/a><\/div><\/div><\/div>
Yusuke Watanabe<\/a><\/div>
Sony Interactive Entertainment<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Lighting-Based Assembly Guidance for Reconfigurable Controller<\/a><\/div><\/div><\/div>
Li-Yi Wei<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Hand and Human<\/a><\/div>
Technical Communications<\/span> Unsteady Streamline Synthesis<\/a><\/div><\/div><\/div>
Alex Weight<\/a><\/div>Creative Lead<\/span>
UTS Animal Logic Academy<\/a><\/div><\/span> Australia<\/span><\/div>
Computer Animation Festival<\/span> Alone<\/a><\/div>
Computer Animation Festival<\/span> Coffee Brake<\/a><\/div><\/div><\/div>
Ruoyu Wen<\/a><\/div>
University of Canterbury<\/a><\/div><\/span> New Zealand<\/span><\/div>
Art Papers<\/span> I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences<\/a><\/div><\/div><\/div>
Yu-Hui Wen<\/a><\/div>
Beijing Jiaotong University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN<\/a><\/div><\/div><\/div>
Augustus Wendell<\/a><\/div>
Duke University<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Embodied Movement and Generative Media Performance<\/a><\/div><\/div><\/div>
Jacqueline Whalley<\/a><\/div>
Auckland University of Technology<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions<\/a><\/div><\/div><\/div>
Irmandy Wicaksono<\/a><\/div>
MIT Media Lab<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> KnitworkVR: Dual-reality Experience through Distributed Sensor-Actuator Networks in the Living Knitwork Pavilion<\/a><\/div><\/div><\/div>
Anthony Williams<\/a><\/div>
Hunter College, City University of New York<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Mapping and Recognition of Body Movements on Another Person's Look-Alike Avatar<\/a><\/div><\/div><\/div>
Lizzie Neal Williams<\/a><\/div>Co Director<\/span>
School of Visual Arts<\/a><\/div><\/span> United States of America<\/span><\/div>
Computer Animation Festival<\/span> The Prince and the Unicorn<\/a><\/div><\/div><\/div>
Peter Williams<\/a><\/div>
California State University, Sacramento<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Gallery<\/span> Where Are We Now?<\/a><\/div><\/div><\/div>
Michael Wimmer<\/a><\/div>
TU Wien<\/a><\/div><\/span> Austria<\/span><\/div>
Technical Papers<\/span> Path Guiding, Scattering<\/a><\/div>
Technical Papers<\/span> Surface Reconstruction and Modeling<\/a><\/div><\/div><\/div>
Vivica Wirth<\/a><\/div>
Technical University of Darmstadt<\/a><\/div><\/span> Germany<\/span><\/div>
Poster<\/span> 3D Scene Reconstruction of Point Cloud Data: A Lightweight Procedural Approach<\/a><\/div><\/div><\/div>
Philine Witzig<\/a><\/div>
ETH Zurich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Emerging Technologies<\/span> Immersive Conversations with Digital Einstein: Linking a Physical System and AI<\/a><\/div><\/div><\/div>
Jungdam Won<\/a><\/div>
Seoul National University<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Papers<\/span> Animating Humans<\/a><\/div>
Birds of a Feather<\/span> K-BOF: Computer Graphics Research in Korea<\/a><\/div><\/div><\/div>
Chui Ying Wong<\/a><\/div>
California State University, Sacramento<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Gallery<\/span> Where Are We Now?<\/a><\/div><\/div><\/div>
Xu Hong Wong<\/a><\/div>Director<\/span>
The One Academy<\/a><\/div><\/span> Malaysia<\/span><\/div>
Computer Animation Festival<\/span> VOW<\/a><\/div><\/div><\/div>
Jeong-Ho Woo<\/a><\/div>
VisioNexT<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Deep Learning based Stereo Vision Camera System<\/a><\/div>
Poster<\/span> Disparity Map based Synthetic IR Pattern Augmentation for Active Stereo Matching<\/a><\/div>
Poster<\/span> Heterogeneous Architecture for Asynchronous Seamless Image Stitching<\/a><\/div><\/div><\/div>
Sungmin Woo<\/a><\/div>
Korea University of Technology and Education<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Deep Learning based Stereo Vision Camera System<\/a><\/div><\/div><\/div>
Darren Woodland<\/a><\/div>
Drexel University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> Plumes and Pixels: Bridging Digital and Traditional Art in SciArt Education<\/a><\/div><\/div><\/div>
Shannon Woods<\/a><\/div>
NVIDIA<\/a><\/div>
Khronos Group<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Khronos Fast Forward<\/a><\/div>
Birds of a Feather<\/span> Slang and the 3D Shading Language Landscape<\/a><\/div>
Birds of a Feather<\/span> Vulkan: Forging Ahead<\/a><\/div><\/div><\/div>
Rewa Wright<\/a><\/div>
Queensland University of Technology<\/a><\/div><\/span> Australia<\/span><\/div>
Birds of a Feather<\/span> DAC: Digital Arts Community Year-Round Activities Review<\/a><\/div>
Birds of a Feather<\/span> DEI for Accessibility and Inclusive Technologies<\/a><\/div><\/div><\/div>
Timo Wright<\/a><\/div>
Wright & Co<\/a><\/div><\/span> Finland<\/span><\/div>
XR Theater<\/span> Fukushima - The Home That Once Was<\/a><\/div><\/div><\/div>
Charlie Wrublewski<\/a><\/div>
Charlie Wrublewski<\/a><\/div><\/span> Australia<\/span><\/div>
Key Events<\/span> Authentic Self XR: A live dancer interacting with 3D volumetric captures in XR<\/a><\/div><\/div><\/div>
Chen-Chun Wu<\/a><\/div>
National Tsing Hua University<\/a><\/div>
National Chengchi University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Tingle Tennis: Menstrual Experience Sensory Simulation Sport Device<\/a><\/div><\/div><\/div>
Chun Ming Wu<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Papers<\/span> Nature: Metaphysics + Metaphor (N:M+M): Exploring Persistence, Feedback, and Visualisation in Mixed Reality Performance Arts.<\/a><\/div><\/div><\/div>
Dong-Yi Wu<\/a><\/div>
National Cheng-Kung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Animated Pictorial Maps<\/a><\/div>
Poster<\/span> Design for Hypnotic Line Art Animation from a Still Image<\/a><\/div><\/div><\/div>
Erwin Wu<\/a><\/div>
Institute of Science Tokyo<\/a><\/div>
Huawei<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Phantom Audition: Using the Visualization of Electromyography and Vocal Metrics as Tools in Singing Training<\/a><\/div>
Poster<\/span> PianoKeystroke-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessible Piano Keystroke<\/a><\/div><\/div><\/div>
Haomiao Wu<\/a><\/div>
Yale University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Curly-Cue: Geometric Methods for Highly Coiled Hair<\/a><\/div><\/div><\/div>
Hongzhi Wu<\/a><\/div>
State Key Laboratory of CAD & CG, Zhejiang University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> GS^3: Efficient Relighting with Triple Gaussian Splatting<\/a><\/div>
Technical Papers<\/span> Neural Relighting and Reflection<\/a><\/div><\/div><\/div>
Hsueh Han Wu<\/a><\/div>
Rakuten Mobile, Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Engaging Racing Fans through Offline E-racing Spectator Experience in AR<\/a><\/div><\/div><\/div>
Kui Wu<\/a><\/div>
LightSpeed Studios<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Beauty Salon: Hair, Face, Lips, and Teeth<\/a><\/div>
Technical Papers<\/span> Fluid Simulation<\/a><\/div><\/div><\/div>
Lifang Wu<\/a><\/div>
Beijing University of Technology<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Hybrid Physical Model and Status Data-Driven Dynamic Control for Digital Light Processing 3D Printing<\/a><\/div><\/div><\/div>
Linjun Wu<\/a><\/div>
State Key Lab of CAD&CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Decoupling Contact for Fine-Grained Motion Style Transfer<\/a><\/div><\/div><\/div>
Qibing Wu<\/a><\/div>
Shandong University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Tune-It: Optimizing Wire Reconfiguration for Sculpture Manufacturing<\/a><\/div><\/div><\/div>
Shuang WU<\/a><\/div>
National University of Singapore<\/a><\/div>
Hong Kong University of Science and Technology(Guangzhou)<\/a><\/div><\/span> Singapore<\/span><\/div>
Art Papers<\/span> Abutting Tokyo: AI-Driven Cognitive Distortion in VR Urban Visualization<\/a><\/div><\/div><\/div>
Songyin Wu<\/a><\/div>
University of California Santa Barbara<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering<\/a><\/div><\/div><\/div>
SSU-HSUAN WU<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> PnRInfo : Interactive Tactical Information Visualization for Pick and Roll Event<\/a><\/div><\/div><\/div>
Wenda Wu<\/a><\/div>
Independent<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences<\/a><\/div><\/div><\/div>
Xiuchao Wu<\/a><\/div>
State Key Laboratory of CAD & CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Local Gaussian Density Mixtures for Unstructured Lumigraph Rendering<\/a><\/div><\/div><\/div>
Zaiqiang Wu<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Real-Time Virtual Try-On Using Generative AI<\/a><\/div><\/div><\/div>
Zhen wu<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Papers<\/span> I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences<\/a><\/div>
Art Papers<\/span> Nature: Metaphysics + Metaphor (N:M+M): Exploring Persistence, Feedback, and Visualisation in Mixed Reality Performance Arts.<\/a><\/div><\/div><\/div>
Ziyang Wu<\/a><\/div>
China Academy of Art<\/a><\/div><\/span> China<\/span><\/div>
Art Gallery<\/span> Event Modeling<\/a><\/div><\/div><\/div>
Burkhard Wuensche<\/a><\/div>
University of Auckland<\/a><\/div><\/span> New Zealand<\/span><\/div>
Educator's Forum<\/span> An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions<\/a><\/div>
Educator's Forum<\/span> Projects and Portfolios \u2014 An Educator's Reflections on the Summative Assessments in a Game Programming Course<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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X<\/div><\/span>
Athena Xenakis<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Ning Xia<\/a><\/div>
Children's Playground Entertainment Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Empowering CG Production\uff1aCost-Effective Techniques for Voluminous Fur Rendering with Unreal Engine<\/a><\/div><\/div><\/div>
Xuansheng Xia<\/a><\/div>
Boston University<\/a><\/div>
Xi'an Jiaotong-Liverpool University<\/a><\/div><\/span> United States of America<\/span><\/div>
Educator's Forum<\/span> ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab Simulations<\/a><\/div><\/div><\/div>
Xueer Xia<\/a><\/div>
University of Miami<\/a><\/div><\/span> United States of America<\/span><\/div>
Poster<\/span> An Augmented Reality Experience for Climate Justice: Using Spatial Animation to Enhance Perceived Togetherness<\/a><\/div><\/div><\/div>
Yuzhe Xia<\/a><\/div>
Southwest Minzu University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Alive Yi: Interactive Preservation of Yi Minority Embroidery Patterns through Digital Innovation<\/a><\/div><\/div><\/div>
Jiashuo Xian<\/a><\/div>
JedStudio<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> I Light U Up: Exploring a New Emergent Narrative Paradigm through Physical Data Participation in AI Generative Experiences<\/a><\/div><\/div><\/div>
Kevin Xiao<\/a><\/div>
Purdue University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Towards Wave Function Collapse using Optimization with Quantum Algorithms<\/a><\/div><\/div><\/div>
Zhiqi Xiao<\/a><\/div>
Institute of Computing Technology, Chinese Academy of Sciences<\/a><\/div>
University of Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Large Scale Farm Scene Modeling from Remote Sensing Imagery<\/a><\/div><\/div><\/div>
Haoran Xie<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> DiffOBI: Diffusion-based Image Generation of Oracle Bone Inscription Style Characters<\/a><\/div>
Key Events<\/span> Educator's Forum Closing and Awards<\/a><\/div>
Educator's Forum<\/span> Educator's Forum Opening<\/a><\/div>
Poster<\/span> Landscape Cinemagraph Synthesis with Sketch Guidance<\/a><\/div>
Educator's Forum<\/span> VR Magics<\/a><\/div><\/div><\/div>
Rengan Xie<\/a><\/div>
State Key Laboratory of CAD&CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering<\/a><\/div><\/div><\/div>
Xiaoxuan Xie<\/a><\/div>
Japan Advanced Institute of Science and Technology (JAIST)<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> DiffOBI: Diffusion-based Image Generation of Oracle Bone Inscription Style Characters<\/a><\/div>
Poster<\/span> Landscape Cinemagraph Synthesis with Sketch Guidance<\/a><\/div><\/div><\/div>
Zhiyu Xie<\/a><\/div>
State Key Lab CAD&CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> StyleTex: Style Image-Guided Texture Generation for 3D Models<\/a><\/div><\/div><\/div>
Jinbo Xing<\/a><\/div>
The Chinese University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Key Events<\/span> ToonCrafter: Generative Cartoon Interpolation<\/a><\/div><\/div><\/div>
Yuliang Xiu<\/a><\/div>
Max Planck Institute for Intelligent Systems<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> PuzzleAvatar: Assembling 3D Avatars from Personal Albums<\/a><\/div><\/div><\/div>
Feihu Xu<\/a><\/div>
University of Science and Technology of China<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging<\/a><\/div><\/div><\/div>
Kehan Xu<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Volume Scattering Probability Guiding<\/a><\/div><\/div><\/div>
Mingyang Xu<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots<\/a><\/div><\/div><\/div>
Muyu Xu<\/a><\/div>
Nanyang Technological University (NTU)<\/a><\/div><\/span> Singapore<\/span><\/div>
Technical Communications<\/span> StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting<\/a><\/div><\/div><\/div>
Peiyu Xu<\/a><\/div>
University of California Irvine<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering<\/a><\/div><\/div><\/div>
Peng Xu<\/a><\/div>
Beijing Film Academy<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Dance Montage through Style Transfer and Music Generation<\/a><\/div><\/div><\/div>
Qun-Ce Xu<\/a><\/div>
BNRist, Department of Computer Science and Technology, Tsinghua University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> FragmentDiff: A Diffusion Model for Fractured Object Assembly<\/a><\/div><\/div><\/div>
Rebecca Xu<\/a><\/div>
ACM SIGGRAPH Digital Arts Community<\/a><\/div>
Syracuse University<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> DAC: Digital Arts Community Year-Round Activities Review<\/a><\/div><\/div><\/div>
Rui Xu<\/a><\/div>
University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Birds of a Feather<\/span> CG in Asia<\/a><\/div><\/div><\/div>
Zhen Xu<\/a><\/div>
State Key Lab of CAD and CG, Zhejiang University<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Representing Long Volumetric Video with Temporal Gaussian Hierarchy<\/a><\/div><\/div><\/div>
Zhenran Xu<\/a><\/div>
Harbin Institute of Technology (Shenzhen)<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> FilmAgent: Automating Virtual Film Production Through a Multi-Agent Collaborative Framework<\/a><\/div><\/div><\/div>
Zilin Xu<\/a><\/div>
University of California Santa Barbara<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> A Dynamic By-example BTF Synthesis Scheme<\/a><\/div><\/div><\/div>
xuejun xuan<\/a><\/div>
China Academy of Art<\/a><\/div>
School of Animation and Games<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Cooperation Practices between the Digital Game Industry and Universities in the Context of Eastern Aesthetics<\/a><\/div>
Educator's Forum<\/span> Meeting Traditional Art And Advanced AI Tools<\/a><\/div><\/div><\/div>
Kangrui Xue<\/a><\/div>
Stanford University<\/a><\/div><\/span> <\/div>
Key Events<\/span> WaveBlender: Practical Sound-Source Animation in Blended Domains<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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Y<\/div><\/span>
Kanata Yamagishi<\/a><\/div>
Dentsu<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Amane YAMAGUCHI<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Animation Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixing Multiple Pose Remappings<\/a><\/div><\/div><\/div>
Kota Yamaguchi<\/a><\/div>
CyberAgent<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Communications<\/span> Can GPTs Evaluate Graphic Design Based on Design Principles?<\/a><\/div><\/div><\/div>
Shiori Yamaguchi<\/a><\/div>VFX Supervisor<\/span>
NHK (Japan Broadcasting Corporation)<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Amazing Dinoworld 2<\/a><\/div><\/div><\/div>
Takushi Yamaguchi<\/a><\/div>
SHIROGUMI INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Autodesk Technology Summit: Case Study: Using Maya in the Movie \"GODZILLA MINUS ONE\u201d<\/a><\/div><\/div><\/div>
Gentaro Yamamoto<\/a><\/div>
DreamWorks Animation<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> Autodesk Technology Summit: DreamWorks Presents the Look and Feel of The Wild Robot.<\/a><\/div><\/div><\/div>
Takehiro Yamamoto<\/a><\/div>
University of Hyogo<\/a><\/div><\/span> Japan<\/span><\/div>
Key Events<\/span> Debate Generation System in Japanese Rap Battle Format<\/a><\/div><\/div><\/div>
Hiroo Yamamura<\/a><\/div>
Keio University<\/a><\/div><\/span> Japan<\/span><\/div>
XR<\/span> Necomimi illusion: Generating Ownership of Cat Ears through Haptic Feedback via Hair<\/a><\/div><\/div><\/div>
Junichi Yamaoka<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Understated Haptics: Physicalization of Tactile Memories through a Co-creative Practice between Human and Nonhuman<\/a><\/div><\/div><\/div>
Atsushi Yamashita<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Boundary Conditioned Floor Layout Generation with Diffusion Model<\/a><\/div><\/div><\/div>
Jumpei Yamashita<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> I vs. Me : An adversarial interaction with your past self<\/a><\/div><\/div><\/div>
Yuta Yamauchi<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Individual Diffusion Auralize Display Using an Array of Audio Source Position Tracking Ultrasonic Speakers<\/a><\/div><\/div><\/div>
Takashi Yamazaki<\/a><\/div>
SHIROGUMI INC.<\/a><\/div><\/span> Japan<\/span><\/div>
Computer Animation Festival<\/span> Godzilla Minus One<\/a><\/div><\/div><\/div>
Yoichi Yamazaki<\/a><\/div>
Kanagawa Institute of Technology<\/a><\/div><\/span> Japan<\/span><\/div>
Birds of a Feather<\/span> DEI for Accessibility and Inclusive Technologies<\/a><\/div><\/div><\/div>
Difei Yan<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Filtering-Based Reconstruction for Gradient-Domain Rendering<\/a><\/div><\/div><\/div>
Dongming Yan<\/a><\/div>
MAIS, Institute of Automation, CAS School of Artificial Intelligence, UCAS<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Layout-Aware Single-Image Document Flattening<\/a><\/div><\/div><\/div>
Fengyi Yan<\/a><\/div>
Beihang University<\/a><\/div><\/span> \u4e2d\u56fd<\/span><\/div>
Poster<\/span> Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR<\/a><\/div><\/div><\/div>
Han Yan<\/a><\/div>
Shanghai Jiao Tong University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane<\/a><\/div><\/div><\/div>
Kai Yan<\/a><\/div>
University of California Irvine<\/a><\/div>
W\u0113t\u0101 FX<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Differentiating Variance for Variance-Aware Inverse Rendering<\/a><\/div><\/div><\/div>
Ling-Qi Yan<\/a><\/div>
University of California Santa Barbara<\/a><\/div><\/span> United States of America<\/span><\/div>
Courses<\/span> Recent Advances in Realistic Cloth Rendering<\/a><\/div><\/div><\/div>
Shota Yanagisawa<\/a><\/div>
Ritsumeikan University<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack<\/a><\/div><\/div><\/div>
Chen Yang<\/a><\/div>
ETH Zurich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Emerging Technologies<\/span> Immersive Conversations with Digital Einstein: Linking a Physical System and AI<\/a><\/div><\/div><\/div>
Chen Yang<\/a><\/div>
Shanghai Jiao Tong University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting<\/a><\/div><\/div><\/div>
Kezhou Yang<\/a><\/div>
Keio Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Co-play with Double Self: Exploring Bodily-Self Through Heautoscopy-Based XR Hide and Seek Game<\/a><\/div><\/div><\/div>
MingHui Yang<\/a><\/div>
Ant Group<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> CAR: Collision-Avoidance Retargeting for Varied Skeletal Architectures<\/a><\/div><\/div><\/div>
Mingxin Yang<\/a><\/div>
Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences<\/a><\/div>
University of Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> InstanceTex: Instance-level Controllable Texture Synthesis for 3D Scenes via Diffusion Priors<\/a><\/div><\/div><\/div>
Sen Yang<\/a><\/div>
Zhejiang Lab<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering<\/a><\/div><\/div><\/div>
Xi Yang<\/a><\/div>
Jilin University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> DiffOBI: Diffusion-based Image Generation of Oracle Bone Inscription Style Characters<\/a><\/div>
Technical Communications<\/span> Image Generation & Editing<\/a><\/div><\/div><\/div>
Xinge Yang<\/a><\/div>
King Abdullah University of Science and Technology (KAUST)<\/a><\/div><\/span> Saudi Arabia<\/span><\/div>
Key Events<\/span> End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model<\/a><\/div><\/div><\/div>
Xuanda Yang<\/a><\/div>
University of California San Diego<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering<\/a><\/div><\/div><\/div>
Yin Yang<\/a><\/div>
University of Utah<\/a><\/div><\/span> <\/div>
Key Events<\/span> Volumetric Homogenization for Knitwear Simulation<\/a><\/div><\/div><\/div>
Yuanwang yang<\/a><\/div>
Tianjin University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Real-time 3D Human Reconstruction and Rendering System from a Single RGB Camera<\/a><\/div><\/div><\/div>
Yuchen Yang<\/a><\/div>
EPFL<\/a><\/div><\/span> Switzerland<\/span><\/div>
Art Papers<\/span> D\u00e9j\u00e0 Vu: Uncanny and Serendipitous Re-encountering of Audiovisual Archives<\/a><\/div><\/div><\/div>
Zongyuan Yang<\/a><\/div>
Beijing University of Posts and Telecommunications<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays<\/a><\/div><\/div><\/div>
Chih-Yuan Yao<\/a><\/div>
National Taiwan University of Science and Technology<\/a><\/div><\/span> Taiwan<\/span><\/div>
Technical Communications<\/span> ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction<\/a><\/div><\/div><\/div>
Sheng-Yi Yao<\/a><\/div>
National Cheng Kung University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Poster<\/span> Animated Pictorial Maps<\/a><\/div><\/div><\/div>
Zhihao Yao<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Design and Conversion of Ink Brushstrokes in Three-dimensional Space<\/a><\/div><\/div><\/div>
Yuri Yasui<\/a><\/div>
University of British Columbia<\/a><\/div><\/span> Canada<\/span><\/div>
Art Gallery<\/span> Semantic See-through Goggles<\/a><\/div><\/div><\/div>
Chongjie Ye<\/a><\/div>
The Chinese University of Hong Kong, Shenzhen<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal<\/a><\/div><\/div><\/div>
JunTian Ye<\/a><\/div>
University of Science and Technology of China<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging<\/a><\/div><\/div><\/div>
Sheng Ye<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction<\/a><\/div><\/div><\/div>
Yuting Ye<\/a><\/div>
Reality Labs Research, Meta<\/a><\/div>
Meta<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Capture Me If You Can<\/a><\/div>
Technical Communications<\/span> Human Reconstruction & Modeling<\/a><\/div><\/div><\/div>
Vibol Yem<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Go Mountain! VR: Virtual Poles and Physical Motions for Trekking and Skiing Experiences<\/a><\/div><\/div><\/div>
Ting-Yu Yen<\/a><\/div>
National Tsing Hua University<\/a><\/div><\/span> Taiwan<\/span><\/div>
Technical Communications<\/span> ODA-GS: Occlusion- and Distortion-aware Gaussian Splatting for Indoor Scene Reconstruction<\/a><\/div><\/div><\/div>
Ran Yi<\/a><\/div>
Shanghai Jiao Tong University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN<\/a><\/div><\/div><\/div>
Ekrem Fatih Yilmazer<\/a><\/div>
EPFL<\/a><\/div><\/span> <\/div>
Key Events<\/span> Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators<\/a><\/div><\/div><\/div>
Xiaofei Yin<\/a><\/div>
Children's Playground Entertainment Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Empowering CG Production\uff1aCost-Effective Techniques for Voluminous Fur Rendering with Unreal Engine<\/a><\/div><\/div><\/div>
Zhizhuo Yin<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Embodied AI-Guided Interactive Digital Teacher for Education<\/a><\/div><\/div><\/div>
David Kei-Man Yip<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Cinema Meowdiso: Films Co-Created by Human, Large Language Models and a Cat<\/a><\/div><\/div><\/div>
Sotaro YOKOI<\/a><\/div>
SONY CSL Kyoto<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Jaku-in: A Cultural Skills Training System for Recording and Reproducing Three-dimensional Body, Eye, and Hand Movements<\/a><\/div><\/div><\/div>
Kouki Yonezawa<\/a><\/div>
Meijo University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Anime line art colorization by region matching using region shape<\/a><\/div><\/div><\/div>
Vi Jun Sean Yong<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Art Papers<\/span> Nature: Metaphysics + Metaphor (N:M+M): Exploring Persistence, Feedback, and Visualisation in Mixed Reality Performance Arts.<\/a><\/div><\/div><\/div>
Yongjae Yoo<\/a><\/div>
Hanyang University<\/a><\/div><\/span> South Korea<\/span><\/div>
Technical Communications<\/span> Automatic Generation of Multimodal 4D Effects for Immersive Video Watching Experiences<\/a><\/div><\/div><\/div>
DongSik Yoon<\/a><\/div>
HDC LABS<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> OverallNet: Scale-Arbitrary Lightweight SR Model for handling 360\u00b0 Panoramic Images<\/a><\/div><\/div><\/div>
Jae Shin Yoon<\/a><\/div>
Adobe Inc.<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Generative Portrait Shadow Removal<\/a><\/div><\/div><\/div>
Junwoo Yoon<\/a><\/div>
Korea Advanced Institute of Science and Technology (KAIST)<\/a><\/div><\/span> South Korea<\/span><\/div>
Key Events<\/span> RobotSketch: A Real-Time Live Showcase of Superfast Design of Legged Robots<\/a><\/div><\/div><\/div>
Takatoshi Yoshida<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> GentlePoles : Designing Wooden Pole Actuators for Guiding People<\/a><\/div><\/div><\/div>
Yuki Yoshida<\/a><\/div>
Graduate School of Media and Governance, Keio University<\/a><\/div><\/span> Japan<\/span><\/div>
Art Papers<\/span> Speculative Future Imagined Through Satellite Imageries with Generative AI<\/a><\/div><\/div><\/div>
Sawa Yoshioka<\/a><\/div>
Waseda University<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> An immersive interface for remote collaboration with multiple telepresence robots through digital twin spaces<\/a><\/div><\/div><\/div>
Tatsuo Yotsukura<\/a><\/div>
OLM Digital, Inc.<\/a><\/div>
IMAGICA GROUP Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> ANIMINS project: Developing AI-based creator\u2019s support tools for Anime production (In Japanese) \u30a2\u30cb\u30e1\u5236\u4f5c\u3068AI\u652f\u63f4\u6280\u8853\u306e\u53ef\u80fd\u6027<\/a><\/div>
Birds of a Feather<\/span> OLM OpenTools Project: Introducing Latest Tools for Anime<\/a><\/div>
Birds of a Feather<\/span> [\u30a2\u30cb\u30e1\u3065\u304f\u308a\u306eR&D] R&D for Anime Production: Collaborative Cultural Craft of Art, Science, and Engineering<\/a><\/div><\/div><\/div>
Chang Yu<\/a><\/div>
University of California Los Angeles<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity<\/a><\/div><\/div><\/div>
Haizong Yu<\/a><\/div>Senior Gameplay Programmer<\/span>
Tencent Games<\/a><\/div>
NExT Studios<\/a><\/div><\/span> China<\/span><\/div>
Games<\/span> Optimizing Game Assets Using Differentiable Rendering<\/a><\/div><\/div><\/div>
Jung-Jae Yu<\/a><\/div>
Electronics and Telecommunications Research Institute (ETRI)<\/a><\/div><\/span> South Korea<\/span><\/div>
Poster<\/span> Latent Bias Correction in Outpainting Artworks<\/a><\/div><\/div><\/div>
Tianyu Yu<\/a><\/div>
University of California Berkeley<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> Thermochromorph: Dynamic Relief Printing with Thermochromic Inks<\/a><\/div><\/div><\/div>
Xin Yu<\/a><\/div>
University of Hong Kong<\/a><\/div><\/span> <\/div>
Key Events<\/span> TEXGen: a Generative Diffusion Model for Mesh Textures<\/a><\/div><\/div><\/div>
Yunchen Yu<\/a><\/div>
Cornell University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Appearance Modeling of Iridescent Feathers with Diverse Nanostructures<\/a><\/div><\/div><\/div>
Zehao Yu<\/a><\/div>
University of T\u00fcbingen<\/a><\/div>
T\u00fcbingen AI Center<\/a><\/div><\/span> Germany<\/span><\/div>
Technical Papers<\/span> Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes<\/a><\/div><\/div><\/div>
Rosina Yuan<\/a><\/div>
RMIT University<\/a><\/div><\/span> Australia<\/span><\/div>
XR<\/span> Finger Painting in VR: Multi-Dynamic Gestural Input for VR Painting<\/a><\/div><\/div><\/div>
Xin YUAN<\/a><\/div>
Westlake University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Plug-and-Play Algorithms for Dynamic Non-line-of-sight Imaging<\/a><\/div><\/div><\/div>
Yonghao Yue<\/a><\/div>
Aoyama Gakuin University<\/a><\/div><\/span> Japan<\/span><\/div>
Technical Papers<\/span> Modeling and PDEs<\/a><\/div><\/div><\/div>
Hirai Yukiya<\/a><\/div>Technical Artist<\/span>
Konyoshi Co., Ltd.<\/a><\/div><\/span> Japan<\/span><\/div>
Featured Session<\/span> Sylvanian Families the Movie: A Gift from Freya [In Japanese]<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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Sergey Zakharov<\/a><\/div>
Toyota Research Institute<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> A Multi-flash Stereo Camera for Photo-realistic Capture of Small Scenes<\/a><\/div><\/div><\/div>
Ying Zang<\/a><\/div>
Huzhou University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
Omid Zarei<\/a><\/div>
Superposition XR<\/a><\/div><\/span> Denmark<\/span><\/div>
XR Theater<\/span> A Vocal Landscape<\/a><\/div><\/div><\/div>
Omar Zarifi<\/a><\/div>
Side Effects Software<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Communications<\/span> Boundary Conditions of the Third Kind: Generalized Sources and Sinks in Fluid Simulations<\/a><\/div><\/div><\/div>
Tarras Zellerbach-Adams<\/a><\/div>
Tarras Design & Motion<\/a><\/div><\/span> Canada<\/span><\/div>
Birds of a Feather<\/span> Queering Graphic Design<\/a><\/div><\/div><\/div>
Keiichi Zempo<\/a><\/div>
University of Tsukuba<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Auditory AR System to Induce Pseudo-Haptic Force Feedback for Lateral Hand Movements Using Spatially Localized Sound Stimuli<\/a><\/div>
Poster<\/span> Individual Diffusion Auralize Display Using an Array of Audio Source Position Tracking Ultrasonic Speakers<\/a><\/div>
Art Gallery<\/span> TAI_ON: Audible Body and Its Enveloping Rhythm<\/a><\/div><\/div><\/div>
Pei-Cih Zeng<\/a><\/div>
National Taipei University of Technology<\/a><\/div><\/span> <\/div>
XR<\/span> Petroller: Altering the Virtual Reality Controller with an Attachable Prop-based Haptic for Embodied Virtual Companion<\/a><\/div><\/div><\/div>
Wei Zeng<\/a><\/div>
Hong Kong University of Science and Technology (Guangzhou)<\/a><\/div>
Hong Kong University of Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> AI-rays: Exploring Bias in the Gaze of AI Through a Multimodal Interactive Installation<\/a><\/div><\/div><\/div>
Fu Zening<\/a><\/div>
Keio University Graduate School of Media Design<\/a><\/div><\/span> Japan<\/span><\/div>
Emerging Technologies<\/span> Transformed Skin: Changing own skin texture feeling for VR avatar embodiment<\/a><\/div><\/div><\/div>
Fangneng Zhan<\/a><\/div>
Max Planck Institute for Informatics<\/a><\/div><\/span> Germany<\/span><\/div>
Technical Communications<\/span> StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting<\/a><\/div>
Key Events<\/span> TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis<\/a><\/div><\/div><\/div>
Yicheng Zhan<\/a><\/div>
University College London (UCL)<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Technical Communications<\/span> Focal Surface Holographic Light Transport using Learned Spatially Adaptive Convolutions<\/a><\/div><\/div><\/div>
Brenda Lin Zhang<\/a><\/div>
Pixar Animation Studios<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Inside Out 2 characters: revisiting the old and making space for the new<\/a><\/div><\/div><\/div>
Hao (Richard) Zhang<\/a><\/div>
Simon Fraser University<\/a><\/div>
Amazon<\/a><\/div><\/span> Canada<\/span><\/div>
Technical Papers<\/span> Domo Arigato, Mr. Roboto \/ Robots and Characters<\/a><\/div>
Technical Papers<\/span> Points, Graphs, Surfaces, and Fields<\/a><\/div><\/div><\/div>
Jian Zhang<\/a><\/div>
PICO<\/a><\/div><\/span> United States of America<\/span><\/div>
Birds of a Feather<\/span> Khronos Fast Forward<\/a><\/div>
Birds of a Feather<\/span> OpenXR: Transforming the Future of Cross-Platform<\/a><\/div><\/div><\/div>
Jingyi Zhang<\/a><\/div>CEO<\/span>
Pixel Light Effects<\/a><\/div><\/span> United States of America<\/span><\/div>
Exhibitor Talks<\/span> Lighting Up the Future: From Pixels to 3D and Beyond<\/a><\/div><\/div><\/div>
Jinsong Zhang<\/a><\/div>
Tianjin University<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> DualAvatar: Robust Gaussian Avatar with Dual Representation<\/a><\/div><\/div><\/div>
Meng Zhang<\/a><\/div>
Nanjing University of Science and Technology<\/a><\/div><\/span> <\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div>
Technical Communications<\/span> Human Motion & Filming<\/a><\/div>
Key Events<\/span> Neural Garment Dynamic Super-Resolution<\/a><\/div>
Technical Papers<\/span> Threads of Reality: Garments & Knitting<\/a><\/div><\/div><\/div>
Min Zhang<\/a><\/div>
Harbin Institute of Technology (Shenzhen)<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> FilmAgent: Automating Virtual Film Production Through a Multi-Agent Collaborative Framework<\/a><\/div><\/div><\/div>
Qing ZHANG<\/a><\/div>
University of Tokyo<\/a><\/div><\/span> Japan<\/span><\/div>
Poster<\/span> Affective Wings: Exploring Affectionate Behaviors in Close-Proximity Interactions with Soft Floating Robots<\/a><\/div><\/div><\/div>
Runze Zhang<\/a><\/div>
Shenzhen University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Architectural Co-LOD Generation<\/a><\/div><\/div><\/div>
Shangzhan Zhang<\/a><\/div>
Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
Sixue Zhang<\/a><\/div>
Beijing Normal University<\/a><\/div><\/span> China<\/span><\/div>
XR<\/span> Location-Based Artifact Installation Interaction<\/a><\/div><\/div><\/div>
Weidi Zhang<\/a><\/div>
Arizona State University<\/a><\/div><\/span> United States of America<\/span><\/div>
Art Papers<\/span> RAY: An Interactive AI Art Experience Re-interprets Rayograph<\/a><\/div><\/div><\/div>
Xiaoyun Zhang<\/a><\/div>
Tencent Games<\/a><\/div>
Global University Partnerships<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Cooperation Practices between the Digital Game Industry and Universities in the Context of Eastern Aesthetics<\/a><\/div><\/div><\/div>
Xin Zhang<\/a><\/div>
AI Mage Inc.<\/a><\/div><\/span> Japan<\/span><\/div>
Exhibitor Talks<\/span> ANIMINS project: Developing AI-based creator\u2019s support tools for Anime production (In Japanese) \u30a2\u30cb\u30e1\u5236\u4f5c\u3068AI\u652f\u63f4\u6280\u8853\u306e\u53ef\u80fd\u6027<\/a><\/div>
Birds of a Feather<\/span> CG in Japan<\/a><\/div><\/div><\/div>
Xueyun Zhang<\/a><\/div>
Beijing University of Technology<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Hybrid Physical Model and Status Data-Driven Dynamic Control for Digital Light Processing 3D Printing<\/a><\/div><\/div><\/div>
Yiwen Zhang<\/a><\/div>
Hong Kong University of Science and Technology (Guangzhou)<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> AI-rays: Exploring Bias in the Gaze of AI Through a Multimodal Interactive Installation<\/a><\/div><\/div><\/div>
Yong Zhang<\/a><\/div>
Tencent<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Identity-Preserving Face Swapping via Dual Surrogate Generative Models<\/a><\/div><\/div><\/div>
Yuxin Zhang<\/a><\/div>
Institute of Automation, Chinese Academy Of Sciences<\/a><\/div>
School of Artificial Intelligence, University of Chinese Academy of Sciences<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Dance Montage through Style Transfer and Music Generation<\/a><\/div><\/div><\/div>
Zhihao Zhang<\/a><\/div>
Shandong University<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Tune-It: Optimizing Wire Reconfiguration for Sculpture Manufacturing<\/a><\/div><\/div><\/div>
Zhiyuan Zhang<\/a><\/div>
City University of Hong Kong<\/a><\/div><\/span> <\/div>
Key Events<\/span> SGEdit: Bridging LLM with Text2Image Generative Model for Scene Graph-based Image Editing<\/a><\/div><\/div><\/div>
Ziran Zhang<\/a><\/div>
Zhejiang University<\/a><\/div>
Shanghai AI Lab<\/a><\/div><\/span> <\/div>
Key Events<\/span> From Sim-to-Real: Toward General Event-based Low-light Frame Interpolation with Per-scene Optimization<\/a><\/div><\/div><\/div>
Zirui Zhang<\/a><\/div>
Purdue University<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Communications<\/span> Towards Wave Function Collapse using Optimization with Quantum Algorithms<\/a><\/div><\/div><\/div>
Haisen Zhao<\/a><\/div>
Shandong University<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Geometry and Fabrication<\/a><\/div><\/div><\/div>
Junli Zhao<\/a><\/div>
Qingdao University<\/a><\/div><\/span> China<\/span><\/div>
Technical Communications<\/span> Intrinsic Morphological Relationship Guided 3D Craniofacial Reconstruction Using Siamese Cycle Attention GAN<\/a><\/div><\/div><\/div>
Lidong Zhao<\/a><\/div>
Beijing University of Technology<\/a><\/div><\/span> China<\/span><\/div>
Poster<\/span> Hybrid Physical Model and Status Data-Driven Dynamic Control for Digital Light Processing 3D Printing<\/a><\/div><\/div><\/div>
Nanxuan Zhao<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> Diffusing Your Videos<\/a><\/div><\/div><\/div>
Zhuoran Zhao<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div><\/span> China<\/span><\/div>
Educator's Forum<\/span> Embodied AI-Guided Interactive Digital Teacher for Education<\/a><\/div><\/div><\/div>
Zipeng Zhao<\/a><\/div>
East China Normal University School of Computer Science and Technology<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> A Unified MPM Framework supporting Phase-field Models and Elastic-viscoplastic Phase Transition<\/a><\/div><\/div><\/div>
Bowen Zheng<\/a><\/div>
State Key Lab of CAD&CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture<\/a><\/div><\/div><\/div>
Chuanjun Zheng<\/a><\/div>
University College London (UCL)<\/a><\/div><\/span> United Kingdom<\/span><\/div>
Technical Communications<\/span> Focal Surface Holographic Light Transport using Learned Spatially Adaptive Convolutions<\/a><\/div><\/div><\/div>
Chuankun Zheng<\/a><\/div>
State Key Laboratory of CAD & CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> Neural Global Illumination via Superposed Deformable Feature Fields<\/a><\/div><\/div><\/div>
Shaokun Zheng<\/a><\/div>
Tsinghua University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks<\/a><\/div><\/div><\/div>
Wenting Zheng<\/a><\/div>
State Key Laboratory of CAD&CG, Zhejiang University<\/a><\/div><\/span> China<\/span><\/div>
Key Events<\/span> ReN Human: Learning Relightable Neural Implicit Surfaces for Animatable Human Rendering<\/a><\/div><\/div><\/div>
Yujian Zheng<\/a><\/div>
The Chinese University of Hong Kong, Shenzhen<\/a><\/div><\/span> China<\/span><\/div>
Technical Papers<\/span> Towards Unified 3D Hair Reconstruction from Single-View Portraits<\/a><\/div><\/div><\/div>
Xiaoyun ZHONG<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Abutting Tokyo: AI-Driven Cognitive Distortion in VR Urban Visualization<\/a><\/div>
Art Papers<\/span> Cinema Meowdiso: Films Co-Created by Human, Large Language Models and a Cat<\/a><\/div><\/div><\/div>
Zhihua Zhong<\/a><\/div>
Hong Kong University of Science and Technology, Guangzhou<\/a><\/div><\/span> China<\/span><\/div>
Art Papers<\/span> Cinema Meowdiso: Films Co-Created by Human, Large Language Models and a Cat<\/a><\/div><\/div><\/div>
Bing Zhou<\/a><\/div>
Snap Inc.<\/a><\/div><\/span> United States of America<\/span><\/div>
Key Events<\/span> Perspective-Aligned AR Mirror with Under-Display Camera<\/a><\/div><\/div><\/div>
Mingjun Zhou<\/a><\/div>
The Chinese University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Key Events<\/span> Learn to Create Simple LEGO Micro Buildings<\/a><\/div><\/div><\/div>
Yi Zhou<\/a><\/div>
Adobe Research<\/a><\/div><\/span> United States of America<\/span><\/div>
Technical Papers<\/span> (Do) Make Some Noise<\/a><\/div>
Technical Papers<\/span> Characters and Crowds<\/a><\/div>
Key Events<\/span> Digital Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulation<\/a><\/div><\/div><\/div>
Yuxiao Zhou<\/a><\/div>
ETH Z\u00fcrich<\/a><\/div><\/span> Switzerland<\/span><\/div>
Technical Papers<\/span> GroomCap: High-Fidelity Prior-Free Hair Capture<\/a><\/div><\/div><\/div>
ChangAn Zhu<\/a><\/div>
Carleton University<\/a><\/div><\/span> Canada<\/span><\/div>
Key Events<\/span> Fabrig: A Cloth-Simulated Transferable 3D Face Parameterization<\/a><\/div><\/div><\/div>
Heming Zhu<\/a><\/div>
Max Planck Institute for Informatics<\/a><\/div>
Saarland Informatics Campus<\/a><\/div><\/span> Germany<\/span><\/div>
Key Events<\/span> TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis<\/a><\/div><\/div><\/div>
Junqiu Zhu<\/a><\/div>
University of California Santa Barbara<\/a><\/div><\/span> China<\/span><\/div>
Courses<\/span> Recent Advances in Realistic Cloth Rendering<\/a><\/div><\/div><\/div>
Kening Zhu<\/a><\/div>
City University of Hong Kong<\/a><\/div><\/span> Hong Kong<\/span><\/div>
Technical Papers<\/span> ThermOuch: A Wearable Thermo-Haptic Device for Inducing Pain Sensation in Virtual Reality through Thermal Grill Illusion<\/a><\/div><\/div><\/div>
Lanyun Zhu<\/a><\/div>
Singapore University of Technology and Design (SUTD)<\/a><\/div><\/span> Singapore<\/span><\/div>
Poster<\/span> New Fashion: Personalized 3D Design with a Single Sketch Input<\/a><\/div><\/div><\/div>
Xiangyu Zhu<\/a><\/div>
The Chinese University of Hong Kong, ShenZhen<\/a><\/div><\/span> <\/div>
Technical Papers<\/span> Controllable Shape Modeling with Neural Generalized Cylinder<\/a><\/div><\/div><\/div><\/div>
Return to Top<\/a><\/div>
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