BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023302Z LOCATION:Hall E\, E Block\, Level B2 DTSTART;TZID=Asia/Tokyo:20241204T110000 DTEND;TZID=Asia/Tokyo:20241204T170000 UID:siggraphasia_SIGGRAPH Asia 2024_sess186@linklings.com SUMMARY:Emerging Technologies DESCRIPTION:Emerging Technologies\n\nEmbark on a captivating journey “Beyo nd Boundaries” at the Emerging Technologies Exhibition, a highlight of SIG GRAPH Asia 2024 in Tokyo, Japan. Prepare to be amazed as you step into a w orld where innovation knows no limits! Emerging Technologies is the premie r arena to demonstrate novel interactive technologies to a large audience, inspire, be amazed, and experience the future.\n\nFrom immersive virtual reality experiences to cutting-edge artificial intelligence and robotics, the Emerging Technologies Exhibition showcases the latest advancements tha t will leave you in awe.\n\nPicture yourself surrounded by awe-inspiring d emonstrations that provide a glimpse into tomorrow’s world. Feel the excit ement as you interact with state-of-the-art prototypes and witness firstha nd the incredible potential of emerging technologies.\nBut the excitement doesn’t end there! Attendees will have the opportunity to engage with expe rts, participate in insightful discussions, and gain valuable insights int o the future of technology and innovation.\n\nRealistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement\n\nWe design a hit-stop presentation system where the us er's movement is corrected by hit-stops, while the opponent's movement is displayed as neutral. In our multi-user VR tennis demonstration, the users can feel that their opponent's motion is natural, while they perceive a p seudo-impact force sense ...\n\n\nShinnosuke Noguchi, Keigo Matsumoto, Yuk i Ban, and Takuji Narumi (University of Tokyo)\n---------------------\nA D emonstration of Selfrionette: A Force-Input Controller for Continuous Full -Body Avatar Manipulation and Enhanced Virtual Haptics\n\nThis paper propo ses a handheld controller that utilizes user's fingers' force-inputs into an embodied and continuous virtual self body motion in virtual reality (VR ). The proposed system not only has a potential to overcome users' physica l and spatial constraints of a physical environment but enable...\n\n\nYut aro Hirao (Nara Institute of Science and Technology (NAIST)) and Takeru Ha shimoto (University of Tokyo)\n---------------------\nLighting-Based Assem bly Guidance for Reconfigurable Controller\n\nThis paper presents a method for guiding users to assemble a reconfigurable game controller using mult iple lighting on modular components. It simplifies the construction proces s by indicating connection faces and orientations, making the assembly int uitive, especially for users without prior experie...\n\n\nYumi Ueda, Chen ghui Liu, Toshiyuki Ando, Yoichi Nishimaki, Yusuke Watanabe, Noriyuki Fuku shima, Shinichi Hirata, Hitoshi Nakamura, and Hideki Mori (Sony Interactiv e Entertainment)\n---------------------\nI vs. Me : An adversarial interac tion with your past self\n\nWe propose an adversarial interaction with the past self. The player of our work interacts with a virtual self who repro duces the player's past movements. However, because the player does not cl early remember the movements, they have to respond immediately to the oppo nent’s attacks, which are ...\n\n\nTakuto Arizumi, Genki Akimoto, Jumpei Y amashita, and Jiting He (University of Tokyo)\n---------------------\nImme rsive Conversations with Digital Einstein: Linking a Physical System and A I\n\nStep into a world where conversations with Albert Einstein are possib le! Digital Einstein, an immersive platform, uses cutting-edge technology to simulate realistic dialogues with a digital representation of the geniu s himself. Dive into Einstein's life and research with dynamic, personaliz ed intera...\n\n\nRafael Wampfler, Nikola Kovacevic, Philine Witzig, Chen Yang, and Markus Gross (ETH Zurich)\n---------------------\nImproving Stan ding Balance with Mid-Air Haptic Feedback\n\nWe propose an innovative use of mid-air haptic feedback to improve standing balance using the light tou ch effect, a phenomenon previously studied in the medical field. When user s touch the focused point with their hands, they experience the light touc h effect that improves their balance.\n\n\nArinobu Niijima, Masato Shindo, and Ryosuke Aoki (NTT Corporation)\n---------------------\nStealthy Locat ion Tracking with Ninja Codes\n\nWe describe Ninja Codes, neurally-generat ed fiducial markers that blend naturally into real-world environments. Tak ing inspiration from advances in deep steganography, we train a neural net work that transforms arbitrary images into functional fiducial markers wit h minimal visual changes. Ninja Codes...\n\n\nYusuke Imoto (Osaka Universi ty); Shunya Kato (Kyoto University); and Yuichiro Takeuchi (Sony Computer Science Laboratories, Inc.; Wikitopia Institute)\n---------------------\nS kiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations\n\nWe introduce a novel VR walking method with arm swingin g that predicts head and foot positions from real-time hand movements usin g multi-output linear regression. A foot vibration system is also integrat ed to provide haptic feedback to the feet when predicted feet touch the gr ound for a highly immer...\n\n\nHarin Hapuarachchi (Toyohashi University o f Technology), Rahm Ranjan (University of New South Wales Sydney), Junya N akamura and Michiteru Kitazaki (Toyohashi University of Technology), and J uno Kim (University of New South Wales Sydney)\n---------------------\nThe evaluation of real-time CFD in olfactory VR\n\nWe research the olfactory VR using real-time Computational Fluid Dynamics (CFD).In this research, we investigated the usefulness of real-time CFD in the olfactory VR. The sen sory test indicated that real-time CFD improves the user’s sense of direct ion by smell in searching the odor source in V...\n\n\nMasafumi Uda and Ta kamichi Nakamoto (Tokyo Institute of Technology)\n---------------------\nP aranormal Phenomenon Visual Experience through Binocular Rivalry in Virtua l Reality\n\nWe propose using binocular rivalry in a visual effect present ation method by displaying different images in each eye. Our proposed meth od can offer a realistic visual experience of paranormal phenomena such as ghosts, magic, and more.\n\n\nKAI GUO, JURO HOSOI, YUKI BAN, YUKI SHIMOMU RA, and SHIN’ICHI WARISAWA (University of Tokyo)\n---------------------\nA giLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seaml ess Action Takeover\n\nWe developed the AgiLimb system to enable robot ope rators to transcend their own perceptual and physical abilities while main taining a sense of agency. We propose an idea of combining automated actio n takeover mechanism and vision-based digital reflex. The system achieved dynamic catch and throw con...\n\n\nYusuke Kawashima and Yoshiaki Abe (Mei ji University); Takeru Hashimoto (University of Tokyo); Shunichi Kasahara (Sony Computer Science Laboratories, Okinawa Institute of Science and Tech nology Graduate University); and Ryuma Niiyama (Meiji University)\n------- --------------\nCasper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands\n\nWe introduce Casper DPM - a dynamic projection mapping syst em that can augment human hands in real-time with short perceived motion-t o-photon latency. Our system is interactive and enables a wide variety of application including gaming, creative artwork and social performances.\n\ n\nYotam Erel and Or Kozlovsky-Mordenfeld (Tel Aviv University); Hiroki Ku suyama, Kohei Miura, Daisuke Iwai, and Kosuke Sato (Osaka University); and Amit H. Bermano (Tel Aviv University)\n---------------------\nTransformed Skin: Changing own skin texture feeling for VR avatar embodiment\n\n'Text ure swapping' is a novel perceptual illusion where shifts in skin texture, resembling materials like balloons, fur, or tree leaves, create a sense o f owning various real-world textures. We utilized the illusion to the full -body VR avatars and create Transformed Skin experiences, strongly increa. ..\n\n\nSohei Wakisaka (Keio University Graduate School of Media Design, K eio University); Masatoshi Matsubara (University of Tokyo); and Haruka Ono da, Fu Zening, Lucas Ogasawara, and Kouta Minamizawa (Keio University Grad uate School of Media Design)\n---------------------\nEnhancing Panoramic E xperience in Head-Mounted Displays: Multiple Optical Systems and Real-Time Display Technology\n\nWe developed a head-mounted display (HMD) system fe aturing multiple displays and lenses, combined with software for calibrati on and real-time image correction. This HMD achieves an expansive horizont al viewing angle of 220° for both eyes and a high resolution of up to 110 pixels per degree in centra...\n\n\nShoki Kishida, Kazuyuki Arimatsu, Yusu ke Onishi, Norihide Kaneko, Yasutoshi Katsuda, Makoto Koizumi, and Takashi Shimazu (Sony Interactive Entertainment)\n---------------------\nTractFre e : Finger-Free Grip for Traction and Weight\n\nWe propose a thumb-and-ind ex-finger-free haptic device for VR, leveraging asymmetric vibrations to c reate traction illusions. This device, compatible with hand-tracking and V R controllers, uses a fingerband for secure grip and features wireless con nectivity. Demonstrated within an AR spatial haptic ...\n\n\nMitsuru Ito ( Mitsubishi Electric Corporation) and Yuta Itoh, Kazuma Aoyama, and Tomohir o Amemiya (University of Tokyo)\n---------------------\nAnimation Overdubb ing: Animation Creating Tool for Non-humanoid Characters by Mixing Multipl e Pose Remappings\n\nWe developed a new animation-creating system named "A nimation Overdubbing". This system creates an animation of a non-humanoid character by taking weighted averages of animations recorded by the users. By selecting multiple remapping methods, the users can control the charac ters with many degrees of...\n\n\nAmane YAMAGUCHI, Yuji HATADA, and Takuji NARUMI (University of Tokyo)\n---------------------\nInteractive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack\n\nThis paper presents an interactive virtual fishing system that offers continuous ree l weight and line slack using a fishing rod device and a grounded device. We demonstrate a tug-of-war game between an angler and a fish using our te chnology.\n\n\nRyunosuke Tsuji, Shota Yanagisawa, Tatsuya Sakaguchi, Kazuk i Hirota, Rikuto Otsuka, Fumihiko Nakamura, Fumihisa Shibata, and Asako Ki mura (Ritsumeikan University)\n---------------------\nGo Mountain! VR: Vir tual Poles and Physical Motions for Trekking and Skiing Experiences\n\nWe offer attendees an immersive experience system that provides the full-body sensations of mountain trekking and skiing within a 360-degree video envi ronment. A key feature of our system is the ability to replicate the sens ation of movements using poles. Additionally, vestibular, lower/upper limb s...\n\n\nYukiya Ojima and Shogo Okamoto (Tokyo Metropolitan University); Vibol Yem (University of Tsukuba); and Yasushi Ikei (University of Tokyo, Tokyo Metropolitan University)\n\nRegistration Category: Enhanced Access, Exhibit & Experience Access, Experience Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor END:VEVENT END:VCALENDAR