BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023257Z LOCATION:Hall B7 (2)\, B Block\, Level 7 DTSTART;TZID=Asia/Tokyo:20241203T130000 DTEND;TZID=Asia/Tokyo:20241203T140000 UID:siggraphasia_SIGGRAPH Asia 2024_sess307_IS_109@linklings.com SUMMARY:[CANCELLED] Facing Forward: Challenges in the Art, Science and Dig ital Production of 3D Facial Animation DESCRIPTION:Featured Session\n\nKaran Singh (Professor of Computer Science )\n\nHumans are hard-wired to see and interpret minute facial detail. The rich signals we extract from facial expressions set high expectations for computer-generated facial imagery. This talk traces the history, art, and science of 3D facial animation, to current challenges in animating express ive faces for film and games. The talk will touch upon aspects of facial a natomy, biomechanics, linguistics and perceptual psychology relevant to th e construction of geometric face rigs, and techniques for the animator-cen tric creation of emotion, expression and speech animation from input image s, audio and video. In some measure, the talk will reveal some of the tech nological innovations that enabled the design and creation of faces in gam es like Cyberpunk 2077 (Game of the year 2020), and films like Avatar: the way of water (Best VFX Oscar 2023), respectively.\n\nRegistration Categor y: Enhanced Access, Full Access, Full Access Supporter\n\nLanguage Format: English Language, AI Translation Multi-Language URL:https://asia.siggraph.org/2024/program/?id=IS_109&sess=sess307 END:VEVENT END:VCALENDAR