BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023301Z LOCATION:Hall E\, E Block\, Level B2 DTSTART;TZID=Asia/Tokyo:20241206T100000 DTEND;TZID=Asia/Tokyo:20241206T160000 UID:siggraphasia_SIGGRAPH Asia 2024_sess185@linklings.com SUMMARY:Art Gallery DESCRIPTION:Art Gallery\n\nAt SIGGRAPH Asia 2024 in Tokyo, the Art Gallery seeks to present groundbreaking and impactful creations that intersect ar t, science, technology, society, and the environment. In an era of informa tion saturation, where the essence and veracity of matters may blur, we ch ampion concrete expressions to reaffirm our reality, moving beyond mere id ealism.\nThe theme “Neither Utopia Nor Dystopia” eschews the stark dichoto my often portrayed between utopian and dystopian extremes, crafting a real m for patient engagement with the manifold aspects of reality and fosterin g the gradual maturation of values. This thematic direction nudges artists to uncover the subtle allure, intricacy, and profundity inherent in our d ay-to-day lives, urging them to craft palpable visions.\n\nThrough the dis tinctive lenses of artists, we aspire to recalibrate our perception of the interplay between society, the environment, and technology, thereby enric hing our collective comprehension. We envisage a tapestry of works that, a t times, unveil hidden truths and beauties, and at other times, navigate t he intricate web of emotions and relationships, culminating in a corporeal portrayal of our world. In alignment with these themes, the SIGGRAPH Asia 2024 Art Gallery casts a wide net, eagerly soliciting a spectrum of artis tic endeavors, spanning artworks, projects, performances, platforms, and c ommunities.\n\nJoin us at the SIGGRAPH Asia 2024 Art Gallery in Tokyo, Jap an, as we question, explore, and engage with the intricate and multifacete d realities of our times.\n\n1 & ∞ ⑁\n\nText-to-image Ai model generated i mages via the prompt 'a single chair on a white background'. Retraining th e model on this dataset led to the chair image turning into non-figurative digital noise after six iterations, highlighting the likelihood for corru ption in computational ontology through data...\n\n\nGeorgy Ègor Kraft (Ac ademy of Fine Arts Vienna, Tokyo University of the Arts)\n---------------- -----\nSemantic See-through Goggles\n\nSemantic See-through Goggles are a kind of spectacles, through which the view is once totally verbalized and then re-imaged. The view, in which much of the spatial positioning and mat erial has been reworked, however, does indeed convey the meaning of the sc ene in front of it.\n\n\nGoki Muramoto (University of Tokyo), Yuri Yasui ( University of British Columbia), and Hirosuke Asahi (University of Tokyo)\ n---------------------\nWhere Are We Now?\n\nWhere Are We Now? is an inter active 360-degree photography-based artwork weaving together horizontal an d vertical scrolls to reflect on the intense, congested and dynamic histor ies and present moments of Hong Kong.\n\n\nPeter Williams and Chui Ying Wo ng (California State University, Sacramento)\n---------------------\nRecog nition: capture(scene)\n\n"Recognition: capture(scene)" uses an iPhone to create a gap between what the user sees on the screen while taking a panor ama shot and the final result. This aims to encourage new visual experienc es and perspectives by challenging familiar perceptions of a commonly used function.\n\n\nRintaro Fujita and Scott Allen (Kyoto Seika University)\n- --------------------\nCarbon Farm\n\nContribute your CO2 to Carbon Gardene r. Our system captures and feeds it to algae, which we harvest and convert into bioplastics. Our system transforms the hot-air statements of governm ents and corporations into a powerful grassroots bio-production ingredient .\n\n\nJiabao Li (University of Texas at Austin, University of Tokyo) and Ben Evanson (University of Texas at Austin)\n---------------------\nConten t Aware Studies Series\n\nThe series includes sculptures, videos and texts as inquiries into reverse-archeology via Ai models and 3d scans datasets. Aimed at reconstructing missing fragments within the sculptures of classi cal antiquities and paleontological objects these computational systems ar e exercised at speculative obj...\n\n\nÈgor Kraft (Academy of Fine Arts Vi enna, China Academy of Art)\n---------------------\nMatrix Model and Uberb au\n\n"Matrix Model and Uberbau" is a real-time simulation about the paral lel histories of computer graphics technology, AI, and financial crisis. I n a space half sports stadium and half construction site, various scripted events were driven by deep learning “predictions” of the 2007-08 Shangh.. .\n\n\nRui Hu (Hong Kong University of Science and Technology (Guangzhou), Hong Kong University of Science and Technology) and Susan Yingshu Chen (H ong Kong University of Science and Technology)\n---------------------\nIn Vivo / In Vitro - Trial 1.4\n\nIn Vivo / In Vitro - Trial 1.4 is an intera ctive new media installation. It leverages machine learning to understand the moment a viewer blinks, ephemerally displaying generative embryonic im agery during this brief moment of unconsciousness.\n\n\nJoey Verbeke and K oi Ren (Independent Artist)\n---------------------\nMe vs. You\n\nIn this queer multi-channel installation, footage from a wrestling match between t he artists is fed through a generative AI pipeline to expose the limits of surveillance-oriented machine vision systems in interpreting human intera ction.\n\n\nAdam Cole (Creative Computing Institute, Creative Computing In stitute, University of the Arts London); Gregor Petrikovič (Independent); and Mick Grierson (Creative Computing Institute, Creative Computing Instit ute, University of the Arts London)\n---------------------\n"Pla-tsugi: Mo dern Kintsugi through Digital Fabrication"\n\n"Pla-tsugi" is a modern rest oration method using 3D printing and VR technology to reassemble and recre ate broken objects, inspired by traditional Japanese Kintsugi and Yobitsug i.\n\n\nAKIO HARADA (Independent)\n---------------------\nTAI_ON: Audible Body and Its Enveloping Rhythm\n\n"TAI_ON" is an immersive installation th at invites participants to reconnect with their bodily rhythms within a sc ulpted, 300-year-old tree. Using a non-contact millimeter-wave radar, the artwork encourages participants to tune into their inner signals, fosterin g a harmonious relationship with their...\n\n\nSEIOH EZAKI (Ichihara hospi tal, University of Tsukuba) and KEIICHI ZEMPO (University of Tsukuba; Xtra ns tech, Inc.)\n---------------------\nPeep\n\n"Peep," inspired by reality dating shows, explores how the internet fuels voyeurism. The entire piece comprises three parallel threads, represented by surveillance footage, wi ndow, and mirror, converging into a single conclusion. Through this work, we hope to convey that contributing to the internet...\n\n\nChuan Tsai and An Jung Huang (National Tsing Hua University)\n---------------------\nAtt raction of image\n\nThis work contrasts AI generated images of "Enoshima", a famous tourist destination in Japan, with photos taken by imitating the m locally. These images are uploaded to SNS. The cycle of AI generating id eal realities and returning images that imitate them back to the Internet accelerates bias and ide...\n\n\nAsuka Ishii and Kazuki Nagata (Keio Unive rsity)\n---------------------\nDiverse and Universal Camera\n\nThis video installation collages footage from the Encyclopedia Cinematographica (EC) using a hybrid system of AI-based automatic and manual tagging. It explore s connections between different eras and regions, visualizing EC's encyclo pedic nature.\n\n\nYasushi Noguchi and Yuta Ogai (Tokyo Polytechnic Univer sity)\n---------------------\nMid Tide #3\n\nVideo Installation. This work transforms video footage of waves into a 3D object with time as the depth dimension. By deviating from linear playback, it explores the unique perc eption of floating on the sea's surface, merging the body with the waves, and altering the viewer's perception of time and ...\n\n\nRyu Furusawa (To kyo University of the Arts)\n---------------------\nEvent Modeling\n\nEven t Modeling consists of two works (#dump and AI Fossil) that scrape social media text to generate 3d sculptures within simulated virtual and interact ive environments. Real-time social media posts trigger corresponding 3D m odel dumps into a virtual landfill and crystallize into AI generated fossi ...\n\n\nMark Ramos (Pratt Institute, New York University) and Ziyang Wu ( China Academy of Art)\n---------------------\nPatriotic Stamp Machine\n\nP atriotic Stamp Machine draws inspiration from a series of recent incidents in Hong Kong. It features a real-time, CNC-controlled stamp painting mach ine alongside a column of CRT TVs displaying a series of three-channel vid eos.\n\n\nMiu Ling Lam (City University of Hong Kong)\n------------------- --\nSynCocreate\n\nSynCocreate is a neurofeedback co-creation virtual expe rience where paired users synchronize their brainwaves to collaboratively create art in a 3D environment. This immersive experience explores the pot ential of brainwave interaction to enhance co-creativity, emotional connec tion, and social well-b...\n\n\nTiange Wang (VLab, Independent Designer) a nd Xin Feng (Independent Researcher)\n\nRegistration Category: Enhanced Ac cess, Exhibit & Experience Access, Experience Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor END:VEVENT END:VCALENDAR