BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023313Z LOCATION:Hall B5 (1)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241206T110800 DTEND;TZID=Asia/Tokyo:20241206T111900 UID:siggraphasia_SIGGRAPH Asia 2024_sess142_papers_220@linklings.com SUMMARY:Reconstruct translucent thin objects from photos DESCRIPTION:Technical Papers\n\nXi Deng (Cornell University); Lifan Wu (NV IDIA Research); Bruce Walter (Cornell University); Ravi Ramamoorthi (Unive rsity of California San Diego, NVIDIA Research); Eugene d'Eon (NVIDIA Rese arch); Steve Marschner (Cornell University, NVIDIA Research); and Andrea W eidlich (NVIDIA Research)\n\nThe joint reconstruction of shape and appeara nce for translucent objects from real-world data poses a challenge in comp uter graphics, especially when dealing with complex layered materials like leaves or paper. The traditional assumption of diffuse transmittance fall s short, and more accurate Monte-Carlo-based models are often needed to re produce their appearance. To accurately capture the translucent appearance , an acquisition system needs to be carefully designed. Additionally, ther e are three challenges for inverse rendering: First, a large number of unk nown parameters make the optimization problem difficult. Second, the Monte Carlo (MC) renderer introduces noise, which the optimization is sensitive to, \nespecially when dealing with complex material models such as rough dielectric surfaces and highly scattering participating media. Last, MC es timators using long light paths (more than 32 bounces in our case) create a large computation graph in memory, making the gradient back-propagation costly.\nTo address those challenges, we present a cheap and fast acquisi tion pipeline that can capture spatially-varying reflectance and transmiss ion at the same time, using a two-phase optimization. We first initialize the geometry with the traditional vision method and then fit a simple and fast appearance model. Thereafter, we use the estimated parameters to init ialize a second optimization using a more expensive volumetric model, whic h converges faster and more reliably from this favorable starting position . We also introduce a way to analyze each parameter's sensitivity to the noise in the measurements, which can be used in optimally selecting useful measurements for optimization. Furthermore, instead of iterating on the c amera system, we also introduce an optimal weighted $\ell_2$ loss as an al ternative for selecting useful pixels from existing measurements.\n\nRegis tration Category: Full Access, Full Access Supporter\n\nLanguage Format: E nglish Language\n\nSession Chair: Maria Larsson (University of Tokyo) URL:https://asia.siggraph.org/2024/program/?id=papers_220&sess=sess142 END:VEVENT END:VCALENDAR