BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023313Z LOCATION:Hall B5 (1)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241206T151300 DTEND;TZID=Asia/Tokyo:20241206T152700 UID:siggraphasia_SIGGRAPH Asia 2024_sess148_papers_489@linklings.com SUMMARY:Identifying Behavioral Correlates to Visual Discomfort DESCRIPTION:Technical Papers\n\nDavid Tovar (Reality Labs, Meta; Vanderbil t University); James Wilmott and Xiuyun Wu (Reality Labs, Meta); Daniel Ma rtin (Reality Labs Research, Meta; Universidad de Zaragoza); and Michael P roulx, Dave Lindberg, Yang Zhao, Olivier Mercier, and Phillip Guan (Realit y Labs Research, Meta)\n\nOutside of self-report surveys, there are no pro ven, reliable methods to quantify visual discomfort or visually induced mo tion sickness symptoms when using head-mounted displays. While valuable to ols, self-report surveys suffer from potential biases and low sensitivity due to variability in how respondents may assess and report their experien ce. Consequently, extreme visual-vestibular conflicts are generally used t o induce discomfort symptoms large enough to measure reliably with surveys (e.g., stationary participants riding virtual roller coasters). An emergi ng area of research is the prediction of discomfort survey results from ph ysiological and behavioral markers. However, the signals derived from expe riences that are explicitly designed to be uncomfortable may not generaliz e to more naturalistic experiences where comfort is prioritized. In this w ork we introduce a custom VR headset designed to introduce significant nea r-eye optical distortion (i.e., pupil swim) to induce visual discomfort du ring more typical VR experiences. We evaluate visual comfort in our headse t while users play the popular VR title Job Simulator and show that eye-tr acked dynamic distortion correction improves visual comfort in a multi-ses sion, within-subjects user study. We additionally use representational sim ilarity analysis to highlight changes in head and gaze behavior that are p otentially more sensitive to visual discomfort than surveys.\n\nRegistrati on Category: Full Access, Full Access Supporter\n\nLanguage Format: Englis h Language\n\nSession Chair: Peng Song (Singapore University of Technology and Design (SUTD)) URL:https://asia.siggraph.org/2024/program/?id=papers_489&sess=sess148 END:VEVENT END:VCALENDAR