BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023302Z LOCATION:G502\, G Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241205T144000 DTEND;TZID=Asia/Tokyo:20241205T160000 UID:siggraphasia_SIGGRAPH Asia 2024_sess296@linklings.com SUMMARY:Enjoying Game and Graphics DESCRIPTION:Educator's Forum\n\nJoin us as we bridge the gap between acade mia and industry, sharing insights, strategies, and best practices to enha nce the educational experience. Whether you’re a seasoned educator, a pass ionate researcher, or an industry professional looking to make a differenc e, there’s something for everyone at the Educator’s Forum.\nAt SIGGRAPH As ia, education isn’t just about classrooms and textbooks—it’s about sparkin g curiosity, fostering creativity, and empowering minds to push the bounda ries of what’s possible. Our forum is a dynamic melting pot of ideas, wher e educators from academia and industry come together to share innovative r esearch, methodologies, and developments that are shaping the future of le arning.\n\nAs we delve into this year’s theme of “Curious Minds,” we invit e you to join the conversation and discover how education plays a pivotal role in connecting stories across diverse communities and disciplines. Fro m immersive workshops to captivating talks and interactive sessions, the E ducator’s Forum promises a wealth of insights and inspiration for educator s and learners alike.\n\nProjects and Portfolios — An Educator's Reflectio ns on the Summative Assessments in a Game Programming Course\n\nThis paper describes the assessments in a third-year undergraduate Game Programming elective course. Three summative assessments are conducted throughout the semester: an Individual Game Project, a Team Game Project, and a Personal Portfolio. Throughout the course, learners develop a variety of form...\n\ n\nSteffan Hooper and Burkhard Wünsche (University of Auckland), Stefan Ma rks (Auckland University of Technology), and Andrew Luxton-Reilly and Paul Denny (University of Auckland)\n---------------------\nA Pedagogical Work flow for Interconnected Learning: Integrating Motion Capture in Animation, Visual Effects, and Game Design\n\nThis paper presents a case study in a curriculum structure that aims to integrate specialized course content acr oss a range of primary study pathways. The 3-year Bachelor of Design degre e at the School of Art and Design, Auckland University of Technology, New Zealand, offers a major in Animation, Vi...\n\n\nHossein Najafi (Hong Kong Polytechnic University) and Jason Kennedy, Emily Ramsay, Masaya Todoroki, and Gregory Bennett (Auckland University of Technology)\n---------------- -----\nSustainable VFX - An Educational Challenge\n\nVFX and animated movi e production creation processes are exposed to constant innovation, and fi lm schools have to reflect these developments in their education. At the c urrent point in time, almost any visual demand can be realized given the n ecessary human, technical and time resources. Close to re...\n\n\nVolker H elzle, Alexander Kreische, Simon Spielmann, and Jonas Trottnow (Filmakadem ie Baden-Wurttemberg, Animationsinstitut)\n---------------------\nStudy wi th Confucius: An AI-Based Immersive Educational Game with Multiple Educati onal Modes\n\nCurrent history education faces challenges in cultivating st udent immersion and knowledge retention. This study introduces an innovati ve educational game, "Study with Confucius", which blends traditional Chin ese cultural education with AI technology. The game's objective is to enha nce student engage...\n\n\nHanzhong Luo, Fengsen Gao, and Ke Fang (Interac tive Media Design and Technology Center, Tsinghua University); Dejian Liu (Shenzhen International Graduate School, Tsinghua University); Ziyun Lin ( School of Design, South China University of Technology); and Wai Kin (Vict or) Chan (Shenzhen International Graduate School, Tsinghua University)\n\n Registration Category: Enhanced Access, Full Access, Full Access Supporter \n\nLanguage Format: English Language\n\nSession Chair: Kazunori MIYATA (J apan Advanced Institute of Science and Technology) END:VEVENT END:VCALENDAR