BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023309Z LOCATION:Hall B5 (2)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241203T131400 DTEND;TZID=Asia/Tokyo:20241203T132800 UID:siggraphasia_SIGGRAPH Asia 2024_sess104_papers_1191@linklings.com SUMMARY:Taming 3DGS: High-Quality Radiance Fields with Limited Resources DESCRIPTION:Technical Papers\n\nSaswat Subhajyoti Mallick (Carnegie Mellon University); Rahul Goel (International Institute of Information Technolog y, Hyderabad); Bernhard Kerbl (Carnegie Mellon University); Markus Steinbe rger (Graz University of Technology); and Francisco Vicente Carrasco and F ernando De La Torre (Carnegie Mellon University)\n\n3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability: Especially on weaker or constrained devices, training performan ce degrades quickly and often cannot complete due to excessive memory cons umption of the model. The method converges with an indefinite number of Ga ussians---many of them redundant---making rendering unnecessarily slow and preventing its usage in downstream tasks that expect fixed-size inputs.\n To address these issues, we tackle the challenges of training and renderin g 3DGS models at a budget. We use a guided, purely constructive densificat ion process that steers densification to Gaussians that raise the reconstr uction quality. Model size continuously increases in a controlled manner t owards an exact budget, using score-based densification of Gaussians with training-time priors that measure their contribution. We further address t raining speed obstacles: following a careful analysis of 3DGS' original pi peline, we derive faster, numerically equivalent solutions for gradient co mputation and attribute updates, including an alternative parallelization for efficient backpropagation. We also propose quality-preserving approxim ations where suitable to reduce training time even further. Taken together , these enhancements yield a robust, scalable solution with reduced traini ng times, lower compute and memory requirements, and high quality. Our eva luation shows that in a budgeted setting, we obtain competitive quality me trics with 3DGS while achieving more than a 5x reduction in both model siz e and training time. With more generous budgets, our measured quality surp asses theirs. These advances open the door for novel-view synthesis in con strained environments, e.g., mobile or networked devices.\n\nRegistration Category: Full Access, Full Access Supporter\n\nLanguage Format: English L anguage\n\nSession Chair: Bernhard Kerbl (Technical University of Vienna) URL:https://asia.siggraph.org/2024/program/?id=papers_1191&sess=sess104 END:VEVENT END:VCALENDAR