BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023312Z LOCATION:Hall B7 (1)\, B Block\, Level 7 DTSTART;TZID=Asia/Tokyo:20241205T134200 DTEND;TZID=Asia/Tokyo:20241205T135600 UID:siggraphasia_SIGGRAPH Asia 2024_sess132_tog_101@linklings.com SUMMARY:Resolving Collisions in Dense 3D Crowd Animations DESCRIPTION:Technical Papers\n\nGonzalo Gomez-Nogales, Melania Prieto-Mart in, Cristian Romero, Marc Comino-Trinidad, and Pablo Ramon-Prieto (Univers idad Rey Juan Carlos); Anne-Hélène Olivier (INRIA, Université de Rennes, C NRS, IRISA, M2S Centre de Rennes); Ludovic Hoyet (Institut national de re cherche en informatique et en automatique (INRIA)); Miguel Otaduy (Univers idad Rey Juan Carlos); Julien Pettre (Institut national de recherche en in formatique et en automatique (INRIA)); and Dan Casas (Universidad Rey Juan Carlos)\n\nWe propose a contact-aware method for synthesizing dense 3D cr owds of animated characters. Unlike existing methods, our approach prevent s character intersections by modeling contacts using physics-based techniq ues. This results in real-time, collision-free animations with enhanced re alism and geometric accuracy, validated through objective tests and extens ive user studies on perceived realism.\n\nRegistration Category: Full Acce ss, Full Access Supporter\n\nLanguage Format: English Language\n\nSession Chair: Yi Zhou (Adobe) URL:https://asia.siggraph.org/2024/program/?id=tog_101&sess=sess132 END:VEVENT END:VCALENDAR