BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023302Z LOCATION:Hall E\, E Block\, Level B2 DTSTART;TZID=Asia/Tokyo:20241206T100000 DTEND;TZID=Asia/Tokyo:20241206T160000 UID:siggraphasia_SIGGRAPH Asia 2024_sess188@linklings.com SUMMARY:Emerging Technologies DESCRIPTION:Emerging Technologies\n\nEmbark on a captivating journey “Beyo nd Boundaries” at the Emerging Technologies Exhibition, a highlight of SIG GRAPH Asia 2024 in Tokyo, Japan. Prepare to be amazed as you step into a w orld where innovation knows no limits! Emerging Technologies is the premie r arena to demonstrate novel interactive technologies to a large audience, inspire, be amazed, and experience the future.\n\nFrom immersive virtual reality experiences to cutting-edge artificial intelligence and robotics, the Emerging Technologies Exhibition showcases the latest advancements tha t will leave you in awe.\n\nPicture yourself surrounded by awe-inspiring d emonstrations that provide a glimpse into tomorrow’s world. Feel the excit ement as you interact with state-of-the-art prototypes and witness firstha nd the incredible potential of emerging technologies.\nBut the excitement doesn’t end there! Attendees will have the opportunity to engage with expe rts, participate in insightful discussions, and gain valuable insights int o the future of technology and innovation.\n\nRealistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement\n\nWe design a hit-stop presentation system where the us er's movement is corrected by hit-stops, while the opponent's movement is displayed as neutral. In our multi-user VR tennis demonstration, the users can feel that their opponent's motion is natural, while they perceive a p seudo-impact force sense ...\n\n\nShinnosuke Noguchi, Keigo Matsumoto, Yuk i Ban, and Takuji Narumi (University of Tokyo)\n---------------------\nA D emonstration of Selfrionette: A Force-Input Controller for Continuous Full -Body Avatar Manipulation and Enhanced Virtual Haptics\n\nThis paper propo ses a handheld controller that utilizes user's fingers' force-inputs into an embodied and continuous virtual self body motion in virtual reality (VR ). The proposed system not only has a potential to overcome users' physica l and spatial constraints of a physical environment but enable...\n\n\nYut aro Hirao (Nara Institute of Science and Technology (NAIST)) and Takeru Ha shimoto (University of Tokyo)\n---------------------\nI vs. Me : An advers arial interaction with your past self\n\nWe propose an adversarial interac tion with the past self. The player of our work interacts with a virtual s elf who reproduces the player's past movements. However, because the playe r does not clearly remember the movements, they have to respond immediatel y to the opponent’s attacks, which are ...\n\n\nTakuto Arizumi, Genki Akim oto, Jumpei Yamashita, and Jiting He (University of Tokyo)\n-------------- -------\nImmersive Conversations with Digital Einstein: Linking a Physical System and AI\n\nStep into a world where conversations with Albert Einste in are possible! Digital Einstein, an immersive platform, uses cutting-edg e technology to simulate realistic dialogues with a digital representation of the genius himself. Dive into Einstein's life and research with dynami c, personalized intera...\n\n\nRafael Wampfler, Nikola Kovacevic, Philine Witzig, Chen Yang, and Markus Gross (ETH Zurich)\n---------------------\nT he evaluation of real-time CFD in olfactory VR\n\nWe research the olfactor y VR using real-time Computational Fluid Dynamics (CFD).In this research, we investigated the usefulness of real-time CFD in the olfactory VR. The s ensory test indicated that real-time CFD improves the user’s sense of dire ction by smell in searching the odor source in V...\n\n\nMasafumi Uda and Takamichi Nakamoto (Tokyo Institute of Technology)\n---------------------\ nImproving Standing Balance with Mid-Air Haptic Feedback\n\nWe propose an innovative use of mid-air haptic feedback to improve standing balance usin g the light touch effect, a phenomenon previously studied in the medical f ield. When users touch the focused point with their hands, they experience the light touch effect that improves their balance.\n\n\nArinobu Niijima, Masato Shindo, and Ryosuke Aoki (NTT Corporation)\n---------------------\ nStealthy Location Tracking with Ninja Codes\n\nWe describe Ninja Codes, n eurally-generated fiducial markers that blend naturally into real-world en vironments. Taking inspiration from advances in deep steganography, we tra in a neural network that transforms arbitrary images into functional fiduc ial markers with minimal visual changes. Ninja Codes...\n\n\nYusuke Imoto (Osaka University); Shunya Kato (Kyoto University); and Yuichiro Takeuchi (Sony Computer Science Laboratories, Inc.; Wikitopia Institute)\n--------- ------------\nSkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand Movements and Foot Vibrations\n\nWe introduce a novel VR walking method w ith arm swinging that predicts head and foot positions from real-time hand movements using multi-output linear regression. A foot vibration system i s also integrated to provide haptic feedback to the feet when predicted fe et touch the ground for a highly immer...\n\n\nHarin Hapuarachchi (Toyohas hi University of Technology), Rahm Ranjan (University of New South Wales S ydney), Junya Nakamura and Michiteru Kitazaki (Toyohashi University of Tec hnology), and Juno Kim (University of New South Wales Sydney)\n----------- ----------\nTractFree : Finger-Free Grip for Traction and Weight\n\nWe pro pose a thumb-and-index-finger-free haptic device for VR, leveraging asymme tric vibrations to create traction illusions. This device, compatible with hand-tracking and VR controllers, uses a fingerband for secure grip and f eatures wireless connectivity. Demonstrated within an AR spatial haptic .. .\n\n\nMitsuru Ito (Mitsubishi Electric Corporation) and Yuta Itoh, Kazuma Aoyama, and Tomohiro Amemiya (University of Tokyo)\n--------------------- \nParanormal Phenomenon Visual Experience through Binocular Rivalry in Vir tual Reality\n\nWe propose using binocular rivalry in a visual effect pres entation method by displaying different images in each eye. Our proposed m ethod can offer a realistic visual experience of paranormal phenomena such as ghosts, magic, and more.\n\n\nKAI GUO, JURO HOSOI, YUKI BAN, YUKI SHIM OMURA, and SHIN’ICHI WARISAWA (University of Tokyo)\n--------------------- \nAgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Se amless Action Takeover\n\nWe developed the AgiLimb system to enable robot operators to transcend their own perceptual and physical abilities while m aintaining a sense of agency. We propose an idea of combining automated ac tion takeover mechanism and vision-based digital reflex. The system achiev ed dynamic catch and throw con...\n\n\nYusuke Kawashima and Yoshiaki Abe ( Meiji University); Takeru Hashimoto (University of Tokyo); Shunichi Kasaha ra (Sony Computer Science Laboratories, Okinawa Institute of Science and T echnology Graduate University); and Ryuma Niiyama (Meiji University)\n---- -----------------\nCasper DPM: Cascaded Perceptual Dynamic Projection Mapp ing onto Hands\n\nWe introduce Casper DPM - a dynamic projection mapping s ystem that can augment human hands in real-time with short perceived motio n-to-photon latency. Our system is interactive and enables a wide variety of application including gaming, creative artwork and social performances. \n\n\nYotam Erel and Or Kozlovsky-Mordenfeld (Tel Aviv University); Hiroki Kusuyama, Kohei Miura, Daisuke Iwai, and Kosuke Sato (Osaka University); and Amit H. Bermano (Tel Aviv University)\n---------------------\nTransfor med Skin: Changing own skin texture feeling for VR avatar embodiment\n\n'T exture swapping' is a novel perceptual illusion where shifts in skin textu re, resembling materials like balloons, fur, or tree leaves, create a sens e of owning various real-world textures. We utilized the illusion to the f ull-body VR avatars and create Transformed Skin experiences, strongly incr ea...\n\n\nSohei Wakisaka (Keio University Graduate School of Media Design , Keio University); Masatoshi Matsubara (University of Tokyo); and Haruka Onoda, Fu Zening, Lucas Ogasawara, and Kouta Minamizawa (Keio University G raduate School of Media Design)\n---------------------\nEnhancing Panorami c Experience in Head-Mounted Displays: Multiple Optical Systems and Real-T ime Display Technology\n\nWe developed a head-mounted display (HMD) system featuring multiple displays and lenses, combined with software for calibr ation and real-time image correction. This HMD achieves an expansive horiz ontal viewing angle of 220° for both eyes and a high resolution of up to 1 10 pixels per degree in centra...\n\n\nShoki Kishida, Kazuyuki Arimatsu, Y usuke Onishi, Norihide Kaneko, Yasutoshi Katsuda, Makoto Koizumi, and Taka shi Shimazu (Sony Interactive Entertainment)\n---------------------\nInter active Virtual Fishing with Rendering Continuous Reel Weight and Line Slac k\n\nThis paper presents an interactive virtual fishing system that offers continuous reel weight and line slack using a fishing rod device and a gr ounded device. We demonstrate a tug-of-war game between an angler and a fi sh using our technology.\n\n\nRyunosuke Tsuji, Shota Yanagisawa, Tatsuya S akaguchi, Kazuki Hirota, Rikuto Otsuka, Fumihiko Nakamura, Fumihisa Shibat a, and Asako Kimura (Ritsumeikan University)\n---------------------\nAnima tion Overdubbing: Animation Creating Tool for Non-humanoid Characters by M ixing Multiple Pose Remappings\n\nWe developed a new animation-creating sy stem named "Animation Overdubbing". This system creates an animation of a non-humanoid character by taking weighted averages of animations recorded by the users. By selecting multiple remapping methods, the users can contr ol the characters with many degrees of...\n\n\nAmane YAMAGUCHI, Yuji HATAD A, and Takuji NARUMI (University of Tokyo)\n---------------------\nLightin g-Based Assembly Guidance for Reconfigurable Controller\n\nThis paper pres ents a method for guiding users to assemble a reconfigurable game controll er using multiple lighting on modular components. It simplifies the constr uction process by indicating connection faces and orientations, making the assembly intuitive, especially for users without prior experie...\n\n\nYu mi Ueda, Chenghui Liu, Toshiyuki Ando, Yoichi Nishimaki, Yusuke Watanabe, Noriyuki Fukushima, Shinichi Hirata, Hitoshi Nakamura, and Hideki Mori (So ny Interactive Entertainment)\n---------------------\nGo Mountain! VR: Vir tual Poles and Physical Motions for Trekking and Skiing Experiences\n\nWe offer attendees an immersive experience system that provides the full-body sensations of mountain trekking and skiing within a 360-degree video envi ronment. A key feature of our system is the ability to replicate the sens ation of movements using poles. Additionally, vestibular, lower/upper limb s...\n\n\nYukiya Ojima and Shogo Okamoto (Tokyo Metropolitan University); Vibol Yem (University of Tsukuba); and Yasushi Ikei (University of Tokyo, Tokyo Metropolitan University)\n\nRegistration Category: Enhanced Access, Exhibit & Experience Access, Experience Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor END:VEVENT END:VCALENDAR