BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023314Z LOCATION:G409\, G Block\, Level 4 DTSTART;TZID=Asia/Tokyo:20241203T103500 DTEND;TZID=Asia/Tokyo:20241203T112500 UID:siggraphasia_SIGGRAPH Asia 2024_sess325_ET104@linklings.com SUMMARY:Different ways to deal with rocks formation for games DESCRIPTION:Exhibitor Talks\n\nJerome Hereng (Sparx* - A Virtuos Studio, S ideFX)\n\nI will cover different ways to create rocks for a game, realisti c and stylized, unique nanite meshes and instances of modules, modules cre ation using procedural workflow and PDG, texturing data creation, and even MLOP for auto texturing using prompt.\n\n10:35AM - 1120AM - Presentation \n11:20AM - 11:35AM - Q&A\n\nRegistration Category: Enhanced Access, Exhib it & Experience Access, Experience Hall Exhibitor, Full Access, Full Acces s Supporter, Trade Exhibitor\n\nLanguage Format: English Language, No Phot o Taking! URL:https://asia.siggraph.org/2024/program/?id=ET104&sess=sess325 END:VEVENT END:VCALENDAR