BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023312Z LOCATION:Hall B5 (2)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241205T112700 DTEND;TZID=Asia/Tokyo:20241205T114100 UID:siggraphasia_SIGGRAPH Asia 2024_sess128_papers_600@linklings.com SUMMARY:Efficient Image-Space Shape Splatting for Monte Carlo Rendering DESCRIPTION:Technical Papers\n\nXiaochun Tong and Toshiya Hachisuka (Unive rsity of Waterloo)\n\nA typical Monte Carlo rendering method contributes o ne light path only to a single pixel at a time. Reusing light paths across multiple pixels, however, can amortize the cost and improve the efficienc y. The state of the art of path reuse is to employ shift mapping to reduce the cost of path reuse, while its computation cost is still proportional to the number of pixels processed in shift mapping. We propose a general f ramework for efficiently reusing light paths to multiple pixels arranged i n arbitrary two-dimensional shapes. Our shape is defined as a set of multi ple pixels, and the framework allows us to reuse light paths among pixels in a shape faster than simply evaluating all pixels via shift mapping. The key idea is to sparsely evaluate the contribution of shifted paths at ran dom pixels within the shape and interpolate the contribution to the other pixels. We apply a debiasing estimator to ensure unbiasedness. Our method can be integrated with many existing rendering methods and brings consiste nt improvement over its single-pixel counterpart.\n\nRegistration Category : Full Access, Full Access Supporter\n\nLanguage Format: English Language\ n\nSession Chair: Manolis Savva (Simon Fraser University) URL:https://asia.siggraph.org/2024/program/?id=papers_600&sess=sess128 END:VEVENT END:VCALENDAR