BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023312Z LOCATION:Hall B7 (1)\, B Block\, Level 7 DTSTART;TZID=Asia/Tokyo:20241205T144500 DTEND;TZID=Asia/Tokyo:20241205T155500 UID:siggraphasia_SIGGRAPH Asia 2024_sess135@linklings.com SUMMARY:Fill the Gap: What Happened In-between? DESCRIPTION:Technical Papers\n\nEach Paper gives a 10 minute presentation. \n\nGFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rend ering\n\nReal-time rendering has been embracing ever-demanding effects, su ch as ray tracing. However, rendering such effects in high resolution and high frame rate remains challenging. Frame extrapolation methods, which do not introduce additional latency as opposed to frame interpolation method s such as DLS...\n\n\nSongyin Wu (University of California Santa Barbara); Deepak Vembar, Anton Sochenov, and Selvakumar Panneer (Intel Corporation) ; Sungye Kim (Intel (now AMD)); Anton Kaplanyan (Intel Corporation); and L ing-Qi Yan (University of California Santa Barbara)\n--------------------- \nDrawingSpinUp: 3D Animation from Single Character Drawings\n\nAnimating various character drawings is an engaging visual content creation task. Gi ven a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects. An alternative solution is to re construct a 3D model from a character drawing as a proxy and then re...\n\ n\nJie ZHOU (City University of Hong Kong), Chufeng XIAO (Hong Kong Univer sity of Science and Technology), Miu-Ling LAM (City University of Hong Kon g), and Hongbo FU (Hong Kong University of Science and Technology)\n------ ---------------\nSKEL-Betweener: a Neural Motion Rig for Interactive Motio n Authoring\n\nAuthoring 3D motions is a laborious process that requires m anipulating and coordinating many control handles over time. Neural motion representations learned from large motion datasets have recently shown im pressive capabilities in many motion completion tasks. However, current me thods are not desig...\n\n\nDhruv Agrawal (ETH Zürich, DisneyResearch|Stud ios) and Jakob Buhmann, Dominik Borer, Robert W. Sumner, and Martin Guay ( DisneyResearch|Studios)\n---------------------\nToonCrafter: Generative Ca rtoon Interpolation\n\nWe introduce ToonCrafter, a novel approach that tra nscends traditional correspondence-based cartoon video interpolation, pavi ng the way for generative interpolation. Traditional methods, that implici tly assume linear motion and the absence of complicated phenomena like dis -occlusion, often struggle ...\n\n\nJinbo Xing (Chinese University of Hong Kong); Hanyuan Liu (City University of Hong Kong); Menghan Xia, Yong Zhan g, Xintao Wang, and Ying Shan (Tencent); and Tien-Tsin Wong (Monash Univer sity, Chinese University of Hong Kong)\n---------------------\nFrom Sim-to -Real: Toward General Event-based Low-light Frame Interpolation with Per-s cene Optimization\n\nVideo Frame Interpolation (VFI) is important for vide o enhancement, frame rate up-conversion, and slow-motion generation. The i ntroduction of event cameras, which capture per-pixel brightness changes a synchronously, has significantly enhanced VFI capabilities, particularly f or high-speed, nonlinear ...\n\n\nZiran Zhang (Zhejiang University, Shangh ai Artificial Intelligence Laboratory); Yongrui Ma (Chinese University of Hong Kong, Shanghai Artificial Intelligence Laboratory); Yueting Chen (Zhe jiang University); Feng Zhang (Shanghai Artificial Intelligence Laboratory ); Jinwei Gu and Tianfan Xue (Chinese University of Hong Kong); and Shi Gu o (Shanghai Artificial Intelligence Laboratory)\n---------------------\nSk eleton-Driven Inbetweening of Bitmap Character Drawings\n\nOne of the prim ary reasons for the high cost of traditional animation is the inbetweening process, where artists manually draw each intermediate frame necessary fo r smooth motion. Making this process more efficient has been at the core o f computer graphics research for years, yet the industry has ad...\n\n\nKi rill Brodt and Mikhail Bessmeltsev (University of Montreal)\n\nRegistratio n Category: Full Access, Full Access Supporter\n\nLanguage Format: English Language\n\nSession Chair: Changjian Li (University of Edinburgh) END:VEVENT END:VCALENDAR