BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023309Z LOCATION:Hall B5 (2)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241203T134200 DTEND;TZID=Asia/Tokyo:20241203T135600 UID:siggraphasia_SIGGRAPH Asia 2024_sess104_papers_170@linklings.com SUMMARY:LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assist ed Gaussian Primitives DESCRIPTION:Technical Papers\n\nJiadi Cui (ShanghaiTech University, Sterey e Inc.); Junming Cao (Shanghai Advanced Research Institute, Chinese Academ y of Sciences; University of Chinese Academy of Sciences); Fuqiang Zhao (S hanghaiTech University, NeuDim Inc.); Zhipeng He and Yifan Chen (ShanghaiT ech University); Yuhui Zhong (DGene Inc.); Lan Xu and Yujiao Shi (Shanghai Tech University); Yingliang Zhang (DGene Inc.); and Jingyi Yu (ShanghaiTec h University)\n\nLarge garages are ubiquitous yet intricate scenes that pr esent unique challenges due to their monotonous colors, repetitive pattern s, reflective surfaces, and transparent vehicle glass. Conventional Struct ure from Motion (SfM) methods for camera pose estimation and 3D reconstruc tion often fail in these environments due to poor correspondence construct ion. To address these challenges, we introduce LetsGo, a LiDAR-assisted Ga ussian splatting framework for large-scale garage modeling and rendering.\ nWe develop a handheld scanner, Polar, equipped with IMU, LiDAR, and a fis heye camera, to facilitate accurate data acquisition. Using this Polar dev ice, we present the GarageWorld dataset, consisting of eight expansive gar age scenes with diverse geometric structures, which will be made publicly available for further research.\nOur approach demonstrates that LiDAR poin t clouds collected by the Polar device significantly enhance a suite of 3D Gaussian splatting algorithms for garage scene modeling and rendering. We introduce a novel depth regularizer that effectively eliminates floating artifacts in rendered images.\nAdditionally, we propose a multi-resolution 3D Gaussian representation designed for Level-of-Detail (LOD) rendering. This includes adapted scaling factors for individual levels and a random-r esolution-level training scheme to optimize the Gaussians across different resolutions. This representation enables efficient rendering of large-sca le garage scenes on lightweight devices via a web-based renderer.\nExperim ental results on our GarageWorld dataset, as well as on ScanNet++ and KITT I-360, demonstrate the superiority of our method in terms of rendering qua lity and resource efficiency.\n\nRegistration Category: Full Access, Full Access Supporter\n\nLanguage Format: English Language\n\nSession Chair: Be rnhard Kerbl (Technical University of Vienna) URL:https://asia.siggraph.org/2024/program/?id=papers_170&sess=sess104 END:VEVENT END:VCALENDAR