BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023313Z LOCATION:Hall B5 (2)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241206T093400 DTEND;TZID=Asia/Tokyo:20241206T094600 UID:siggraphasia_SIGGRAPH Asia 2024_sess140_papers_717@linklings.com SUMMARY:Differentiable Photon Mapping using Generalized Path Gradients DESCRIPTION:Technical Papers\n\nJiankai Xing and Zengyu Li (Tsinghua Unive rsity), Fujun Luan (Adobe Research), and Kun Xu (Tsinghua University)\n\nP hoton mapping is a fundamental and practical Monte Carlo rendering techniq ue for efficiently simulating global illumination effects, especially for caustics and specular-diffuse-specular (SDS) paths. In this paper, we pres ent the first differentiable rendering method for photon mapping. The core of our method is a newly introduced concept named generalized path gradie nts. Based on the extended path space manifolds (EPSMs), the generalized p ath gradients define the derivatives of the vertex positions and color con tributions of a path with respect to scene parameters under given geometri c constraints. By formalizing photon mapping as a path sampling technique through vertex merging and incorporating a smooth differentiable density e stimation kernel, we enable the differentiation of the photon mapping algo rithms based on the theoretical results of generalized path gradients. Exp eriments demonstrate that our method is more effective than state-of-the-a rt physics-based differentiable rendering methods in inverse rendering app lications in handling difficult illumination paths, especially SDS paths.\ n\nRegistration Category: Full Access, Full Access Supporter\n\nLanguage F ormat: English Language\n\nSession Chair: Seungyong Lee (POSTECH) URL:https://asia.siggraph.org/2024/program/?id=papers_717&sess=sess140 END:VEVENT END:VCALENDAR