BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023302Z LOCATION:G502\, G Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241205T130000 DTEND;TZID=Asia/Tokyo:20241205T132000 UID:siggraphasia_SIGGRAPH Asia 2024_sess295_edu_121@linklings.com SUMMARY:An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions DESCRIPTION:Educator's Forum\n\nTony Haoran Feng, Paul Denny, Burkhard C. Wünsche, and Andrew Luxton-Reilly (University of Auckland) and Jacqueline Whalley (Auckland University of Technology)\n\nCG (Computer Graphics) is a popular field of CS (Computer Science), but many students find this topic difficult due to it requiring a large number of skills, such as mathemati cs, programming, geometric reasoning, and creativity. Over the past few ye ars, researchers have investigated ways to harness the power of GenAI (Gen erative Artificial Intelligence) to improve teaching. In CS, much of the r esearch has focused on introductory computing. A recent study evaluating t he performance of an LLM (Large Language Model), GPT-4 (text-only), on CG questions, indicated poor performance and reliance on detailed description s of image content, which often required considerable insight from the use r to return reasonable results. So far, no studies have investigated the a bilities of LMMs (Large Multimodal Models), or multimodal LLMs, to solve C G questions and how these abilities can be used to improve teaching.\n\nIn this study, we construct two datasets of CG questions requiring varying d egrees of visual perception skills and geometric reasoning skills, and eva luate the current state-of-the-art LMM, GPT-4o, on the two datasets. We fi nd that although GPT-4o exhibits great potential in solving questions with visual information independently, major limitations still exist to the ac curacy and quality of the generated results. We propose several novel appr oaches for CG educators to incorporate GenAI into CG teaching despite thes e limitations. We hope that our guidelines further encourage learning and engagement in CG classrooms.\n\nRegistration Category: Enhanced Access, Fu ll Access, Full Access Supporter\n\nLanguage Format: English Language\n\nS ession Chair: xuejun xuan (China Academy of Art, School of Animation and G ames) URL:https://asia.siggraph.org/2024/program/?id=edu_121&sess=sess295 END:VEVENT END:VCALENDAR