BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023302Z LOCATION:G502\, G Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241206T143000 DTEND;TZID=Asia/Tokyo:20241206T153000 UID:siggraphasia_SIGGRAPH Asia 2024_sess299@linklings.com SUMMARY:Educator's Forum Panel 2: Computer Graphics Education in Japan: C urrent Status and Future Challenges DESCRIPTION:Educator's Forum\n\nJoin us as we bridge the gap between acade mia and industry, sharing insights, strategies, and best practices to enha nce the educational experience. Whether you’re a seasoned educator, a pass ionate researcher, or an industry professional looking to make a differenc e, there’s something for everyone at the Educator’s Forum.\nAt SIGGRAPH As ia, education isn’t just about classrooms and textbooks—it’s about sparkin g curiosity, fostering creativity, and empowering minds to push the bounda ries of what’s possible. Our forum is a dynamic melting pot of ideas, wher e educators from academia and industry come together to share innovative r esearch, methodologies, and developments that are shaping the future of le arning.\n\nAs we delve into this year’s theme of “Curious Minds,” we invit e you to join the conversation and discover how education plays a pivotal role in connecting stories across diverse communities and disciplines. Fro m immersive workshops to captivating talks and interactive sessions, the E ducator’s Forum promises a wealth of insights and inspiration for educator s and learners alike.\n\nComputer Graphics Education in Japan: Current Sta tus and Future Challenges\n\nJapan has been a leader in the entertainment industry, including digital games and animation, for a long time, and comp uter graphics technology has developed as part of this industry. A large n umber of university and vocational school students studying information te chnology in Japan aspire to becom...\n\n\nTakayuki Itoh (Ochanomizu Univer sity); Issei Fujishiro (Keio University); Kazunori Miyata (Japan Advanced Institute of Science and Technology (JAIST)); Barbara Mones (University of Washington); Akihiko Shirai (Digital Hollywood University, AICU Inc.); an d Masafumi Takahashi (Bandai Namco Studios Inc.)\n\nRegistration Category: Enhanced Access, Full Access, Full Access Supporter\n\nLanguage Format: E nglish Language END:VEVENT END:VCALENDAR