BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023313Z LOCATION:Hall B5 (2)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241206T104500 DTEND;TZID=Asia/Tokyo:20241206T115500 UID:siggraphasia_SIGGRAPH Asia 2024_sess143@linklings.com SUMMARY:My Name is Carl: Gaussian Humans DESCRIPTION:Technical Papers\n\nEach Paper gives a 10 minute presentation. \n\nGaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars f rom Coarse-to-fine Representations\n\nReal-time rendering of human head av atars is a cornerstone of many computer graphics applications, such as aug mented reality, video games, and films, to name a few. Recent approaches a ddress this challenge with computationally efficient geometry primitives i n a carefully calibrated multi-view setup....\n\n\nKartik Teotia (Max Plan ck Institute for Informatics, Saarland Informatics Campus); Hyeongwoo Kim (Imperial College London); Pablo Garrido (Flawless AI); Marc Habermann (Ma x Planck Institute for Informatics, Saarland Informatics Campus); Mohamed Elgharib (Max Planck Institute for Informatics); and Christian Theobalt (M ax Planck Institute for Informatics, Saarland Informatics Campus)\n------- --------------\nGGHead: Fast and Generalizable 3D Gaussian Heads\n\nLearni ng 3D head priors from large 2D image collections is an important step tow ards high-quality 3D-aware human modeling. \nA core requirement is an effi cient architecture that scales well to large-scale datasets and large imag e resolutions. \nUnfortunately, existing 3D GANs struggle to scale to gene ...\n\n\nTobias Kirschstein, Simon Giebenhain, and Jiapeng Tang (Technical University of Munich); Markos Georgopoulos (Independent); and Matthias Ni eßner (Technical University of Munich)\n---------------------\nRobust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos\n\nVolum etric video represents a transformative advancement in visual media, enabl ing users to freely navigate immersive virtual experiences and narrowing t he gap between digital and real worlds. However, the need for extensive ma nual intervention to stabilize mesh sequences and the generation of exces. ..\n\n\nYuheng Jiang, Zhehao Shen, Yu Hong, Chengcheng Guo, and Yize Wu (S hanghaiTech University); Yingliang Zhang (DGene Inc.); and Jingyi Yu and L an Xu (ShanghaiTech University)\n---------------------\nGaussian Surfel Sp latting for Live Human Performance Capture\n\nHigh-quality real-time rende ring using user-affordable capture rigs is an essential property of human performance capture systems for real-world applications. However, state-of -the-art performance capture methods may not yield satisfactory rendering results under a very sparse (e.g., four) capture s...\n\n\nZheng Dong (Sta te Key Laboratory of CAD&CG, Zhejiang University); Ke Xu (City University of Hong Kong); Yaoan Gao, Hujun Bao, and Weiwei Xu (State Key Laboratory o f CAD&CG, Zhejiang University); and Rynson W.H. Lau (City University of Ho ng Kong)\n---------------------\nNPGA: Neural Parametric Gaussian Avatars\ n\nThe creation of high-fidelity, digital versions of human heads is an im portant stepping stone in the process of further integrating virtual compo nents into our everyday lives. Constructing such avatars is a challenging research problem, due to a high demand for photo-realism and real-time ren dering ...\n\n\nSimon Giebenhain and Tobias Kirschstein (Technical Univers ity of Munich); Martin Rünz (Synthesia); Lourdes Agapito (University Colle ge London (UCL), Synthesia); and Matthias Nießner (Technical University of Munich, Synthesia)\n---------------------\nURAvatar: Universal Relightabl e Gaussian Codec Avatars\n\nWe present a new approach to creating photorea listic and relightable head avatars from a phone scan with unknown illumin ation. The reconstructed avatars can be animated and relit in real time wi th the global illumination of diverse environments. Unlike existing approa ches that estimate parametric re...\n\n\nJunxuan Li, Chen Cao, Gabriel Sch wartz, Rawal Khirodkar, Christian Richardt, Tomas Simon, Yaser Sheikh, and Shunsuke Saito (Reality Labs Research)\n\nRegistration Category: Full Acc ess, Full Access Supporter\n\nLanguage Format: English Language\n\nSession Chair: Iain Matthews (Epic Games, Carnegie Mellon University) END:VEVENT END:VCALENDAR