BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023312Z LOCATION:Hall B7 (1)\, B Block\, Level 7 DTSTART;TZID=Asia/Tokyo:20241205T145600 DTEND;TZID=Asia/Tokyo:20241205T150800 UID:siggraphasia_SIGGRAPH Asia 2024_sess135_papers_692@linklings.com SUMMARY:Skeleton-Driven Inbetweening of Bitmap Character Drawings DESCRIPTION:Technical Papers\n\nKirill Brodt and Mikhail Bessmeltsev (Univ ersity of Montreal)\n\nOne of the primary reasons for the high cost of tra ditional animation is the inbetweening process, where artists manually dra w each intermediate frame necessary for smooth motion. Making this process more efficient has been at the core of computer graphics research for yea rs, yet the industry has adopted very few solutions. Most existing solutio ns either require vector input or resort to tight inbetweening; often, the y attempt to fully automate the process. In industry, however, keyframes a re often spaced far apart, drawn in raster format, and contain occlusions. Moreover, inbetweening is fundamentally an artistic process, so the artis t should maintain high-level control over it.\n\nWe address these issues b y proposing a novel inbetweening system for bitmap character drawings. In our setup, the artist can control motion by animating a 3D skeleton betwee n the keyframe poses. Our system then performs skeleton-based deformation of the bitmap drawings into the same pose and employs deep learning to ble nd the deformed images.\n\nHowever, deforming drawings with occlusions is complex, as it requires a piecewise smooth deformation field. To address t his, we observe that this deformation field is smooth when the drawing is lifted into 3D. Our system therefore optimizes topology of a 2.5D partiall y layered template that we use to get the final piecewise-smooth deformato n, effectively resolving occlusions.\n\nWe validate our system through a s eries of animations, qualitative and quantitative comparisons, and user st udies, demonstrating that our approach consistently outperforms the state of the art and our results are consistent with the viewers' perception.\n\ nRegistration Category: Full Access, Full Access Supporter\n\nLanguage For mat: English Language\n\nSession Chair: Changjian Li (University of Edinbu rgh) URL:https://asia.siggraph.org/2024/program/?id=papers_692&sess=sess135 END:VEVENT END:VCALENDAR