BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023302Z LOCATION:G502\, G Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241205T163000 DTEND;TZID=Asia/Tokyo:20241205T173000 UID:siggraphasia_SIGGRAPH Asia 2024_sess297@linklings.com SUMMARY:Educator's Forum Panel 1: Cooperation Practices between the Digita l Game Industry and Universities in the Context of Eastern Aesthetics DESCRIPTION:Educator's Forum\n\nJoin us as we bridge the gap between acade mia and industry, sharing insights, strategies, and best practices to enha nce the educational experience. Whether you’re a seasoned educator, a pass ionate researcher, or an industry professional looking to make a differenc e, there’s something for everyone at the Educator’s Forum.\nAt SIGGRAPH As ia, education isn’t just about classrooms and textbooks—it’s about sparkin g curiosity, fostering creativity, and empowering minds to push the bounda ries of what’s possible. Our forum is a dynamic melting pot of ideas, wher e educators from academia and industry come together to share innovative r esearch, methodologies, and developments that are shaping the future of le arning.\n\nAs we delve into this year’s theme of “Curious Minds,” we invit e you to join the conversation and discover how education plays a pivotal role in connecting stories across diverse communities and disciplines. Fro m immersive workshops to captivating talks and interactive sessions, the E ducator’s Forum promises a wealth of insights and inspiration for educator s and learners alike.\n\nCooperation Practices between the Digital Game In dustry and Universities in the Context of Eastern Aesthetics\n\nIn recent years, China’s game industry has developed rapidly, particularly with the launch of Game Science's Black Myth: Wukong, which has reignited excitemen t in the sector. One critical aspect that cannot be overlooked in this yea rs-long development of the gaming industry is the role of tale...\n\n\nxue jun xuan (China Academy of Art, School of Animation and Games); Lei Wang ( Communication University of China, School of Animation and Digital Arts); Xiaoyun Zhang (Tencent Games, Global University Partnerships); Xiaoyuan Gu (Alibaba Group Holding Limited, TAOBAO & TMALL Group); Yongcheng Liu (Net Ease Games); and Yuanyuan Tong (China Academy of Art, School of Animation and Games)\n\nRegistration Category: Enhanced Access, Full Access, Full Ac cess Supporter\n\nLanguage Format: English Language END:VEVENT END:VCALENDAR