BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023312Z LOCATION:Hall B5 (1)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241205T163000 DTEND;TZID=Asia/Tokyo:20241205T174000 UID:siggraphasia_SIGGRAPH Asia 2024_sess136@linklings.com SUMMARY:Generate It All: Scenes, Humans, LEGOs DESCRIPTION:Technical Papers\n\nEach Paper gives a 10 minute presentation. \n\nMagicClay: Sculpting Meshes With Generative Neural Fields\n\nThe recen t developments in neural fields have brought phenomenal capabilities to th e field of shape generation, but they lack crucial properties, such as inc remental control --- a fundamental requirement for artistic work. Triangul ar meshes, on the other hand, are the representation of choice for mo...\n \n\nAmir Barda (Tel Aviv University), Vladimir Kim (Adobe Research), Noam Aigerman (Université de Montréal), Amit Haim Bermano (Tel Aviv University) , and Thibault Groueix (Adobe Research)\n---------------------\nFrankenste in: Generating Semantic-Compositional 3D Scenes in One Tri-Plane\n\nWe pre sent Frankenstein, a diffusion-based framework that can generate semantic- compositional 3D scenes in a single pass. Unlike existing methods that out put a single, unified 3D shape, Frankenstein simultaneously generates mult iple separated shapes, each corresponding to a semantically meaningful p.. .\n\n\nHan Yan (Shanghai Jiao Tong University); Yang Li (Tencent); Zhennan Wu (University of Tokyo); Shenzhou Chen, Weixuan Sun, Taizhang Shang, Wei zhe Liu, Tian Chen, and Xiaqiang Dai (Tencent); Chao Ma (Shanghai Jiao Ton g University); Hongdong Li (Australian National University); and Pan Ji (T encent)\n---------------------\nLearn to Create Simple LEGO Micro Building s\n\nThis paper presents the first learning-based generative pipeline for effectively creating 3D LEGO models. This task is very challenging due to the lack of dedicated representations and datasets for learning coherently -connected bricks arrangements, as well as an immense design space that is combinat...\n\n\nJiahao Ge, Mingjun Zhou, and Chi-Wing Fu (Chinese Univer sity of Hong Kong)\n---------------------\nDIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation\n\nThis paper reconsider s how to distill knowledge from pretrained 2D diffusion models to guide 3D asset generation, in particular to generate complex 3D scenes: it should accept varied inputs, i.e., texts or images, to allow for flexible express ion of requirement; objects in the scene should be style-...\n\n\nXiao-Lei Li (BNRist, Department of Computer Science and Technology, Tsinghua Unive rsity); Haodong Li (Hong Kong University of Science and Technology, Guangz hou); and Hao-Xiang Chen, Tai-Jiang Mu, and Shi-Min Hu (BNRist, Department of Computer Science and Technology, Tsinghua University)\n--------------- ------\nEgoAvatar: Egocentric View-Driven and Photorealistic Full-body Ava tars\n\nImmersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and prec isely reflect the behaviour of their real counterparts. The core technical challenge is two fold: Creating a digital double that faithfully reflects the real hu...\n\n\nJianchun Chen and Jian Wang (Max Planck Institute for Informatics; Saarbrücken Research Center for Visual Computing, Interactio n and AI); Yinda Zhang, Rohit Pandey, and Thabo Beeler (Google Inc.); and Marc Habermann and Christian Theobalt (Max Planck Institute for Informatic s; Saarbrücken Research Center for Visual Computing, Interaction and AI)\n ---------------------\nTriHuman: A Real-time and Controllable Tri-plane Re presentation for Detailed Human Geometry and Appearance Synthesis\n\nCreat ing controllable, photorealistic, and geometrically detailed digital doubl es of real humans solely from video data is a key challenge in Computer Gr aphics and Vision, especially when real-time performance is required. Rece nt methods attach a neural radiance field (NeRF) to an articulated struct. ..\n\n\nHeming Zhu (Max Planck Institute for Informatics, Saarland Informa tics Campus); Fangneng Zhan (Max Planck Institute for Informatics); and Ch ristian Theobalt and Marc Habermann (Max Planck Institute for Informatics; Saarbrücken Research Center for Visual Computing, Interaction and AI)\n\n Registration Category: Full Access, Full Access Supporter\n\nLanguage Form at: English Language\n\nSession Chair: Manolis Savva (Simon Fraser Univers ity) END:VEVENT END:VCALENDAR