BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023312Z LOCATION:Hall B5 (2)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241205T130000 DTEND;TZID=Asia/Tokyo:20241205T141000 UID:siggraphasia_SIGGRAPH Asia 2024_sess131@linklings.com SUMMARY:Sampling and Light Transport DESCRIPTION:Technical Papers\n\nEach Paper gives a 10 minute presentation. \n\nNeural Product Importance Sampling via Warp Composition\n\nAchieving h igh efficiency in modern photorealistic rendering methods hinges on using Monte Carlo sampling distributions that closely approximate the illuminati on integral estimated for every pixel. Samples are typically generated fro m a set of simple distributions, each targeting a different factor ...\n\n \nJoey Litalien (McGill University) and Miloš Hašan, Fujun Luan, Krishna M ullia, and Iliyan Georgiev (Adobe Research)\n---------------------\nBSDF i mportance sampling using a diffusion model\n\nMany real-world materials fe ature complex BSDFs (Bidirectional Scattering Distribution Functions) that require significant storage, making the use of neural networks to represe nt BSDFs appealing. Previous neural sampling methods, primarily using anal ytical lobe mixtures and normalizing flows, often ...\n\n\nZiyang Fu, Yash Belhe, Haolin Lu, Liwen Wu, Bing Xu, and Tzu-Mao Li (University of Califo rnia San Diego)\n---------------------\nManifold Sampling for Differentiab le Uncertainty in Radiance Fields\n\nRadiance fields are powerful and, hen ce, popular models for representing the appearance of complex scenes. Yet, constructing them based on image observations gives rise to ambiguities a nd uncertainties. We propose a versatile approach for learning Gaussian ra diance fields with explicit and fine-grai...\n\n\nLinjie Lyu (Max Planck I nstitute for Informatics), Ayush Tewari (MIT CSAIL), Marc Habermann (Max P lanck Institute for Informatics), Shunsuke Saito and Michael Zollhöfer (Me ta Codec Avatars Lab), and Thomas Leimkühler and Christian Theobalt (Max P lanck Institute for Informatics)\n---------------------\nHierarchical Ligh t Sampling with Accurate Spherical Gaussian Lighting\n\nImportance samplin g using a light tree (i.e., a hierarchy of light clusters) has been widely used for many-light rendering. This technique samples a light source by s tochastically traversing the tree according to the importance of each node . While this importance should be close to the illumination ...\n\n\nYusuk e Tokuyoshi, Sho Ikeda, Paritosh Kulkarni, and Takahiro Harada (Advanced M icro Devices, Inc.)\n---------------------\nDARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scatter ing Media\n\nTime-of-flight (ToF) devices have greatly propelled the advan cement of various multi-modal perception applications. However, achieving accurate rendering of time-resolved information remains a challenge, parti cularly in scenes involving complex geometries, diverse materials and part icipating media. ...\n\n\nQianyue He, Dongyu Du, Haitian Jiang, and Xin Ji n (Tsinghua Shenzhen International Graduate School)\n--------------------- \nA Generalized Ray Formulation For Wave-Optical Light Transport\n\nRay op tics is the foundation of modern path tracing and sampling algorithms for computer graphics; crucially, it allows high-performance implementations b ased on ray tracing. However, many applications of interest in computer gr aphics and computational optics demand a more precise understanding of l.. .\n\n\nShlomi Steinberg (University of Waterloo); Ravi Ramamoorthi (NVIDIA , University of California San Diego); Benedikt Bitterli and Eugene d'Eon (NVIDIA); Ling-Qi Yan (University of California Santa Barbara); and Matt P harr (NVIDIA)\n\nRegistration Category: Full Access, Full Access Supporter \n\nLanguage Format: English Language\n\nSession Chair: Seungyong Lee (POS TECH) END:VEVENT END:VCALENDAR