BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023313Z LOCATION:Hall B5 (1)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241206T114300 DTEND;TZID=Asia/Tokyo:20241206T115400 UID:siggraphasia_SIGGRAPH Asia 2024_sess142_papers_138@linklings.com SUMMARY:NU-NeRF: Neural Reconstruction of Nested Transparent Objects with Uncontrolled Capture Environment DESCRIPTION:Technical Papers\n\nJia-Mu Sun (Insititute of Computing Techno logy Chinese Academy of Sciences, KIRI Innovations); Tong Wu (Institute of Computing Technology, Chinese Academy of Sciences; University of Chinese Academy of Sciences); Ling-Qi Yan (University of California Santa Barbara) ; and Lin Gao (Institute of Computing Technology, Chinese Academy of Scien ces; University of Chinese Academy of Sciences)\n\nThe reconstruction of t ransparent objects is a challenging problem due to the highly noncontinuou s and rapidly changing surface color caused by refraction. Existing method s rely on special capture devices, dedicated backgrounds, or ground-truth object masks to provide more priors and reduce the ambiguity of the proble m. However, it is hard to apply methods with these special requirements to real-life reconstruction tasks, like scenes captured in the wild using mo bile devices. Moreover, these methods can only cope with solid and homogen eous materials, greatly limiting the scope of the application. To solve th e problems above, we propose NU-NeRF to reconstruct nested complex transpa rent objects requiring no dedicated capture environment or additional inpu t. NU-NeRF is built upon a neural signed distance field formulation and le verages neural rendering techniques. It consists of two main stages. In St age I, the surface color is separated into reflection and refraction. The reflection is decomposed using physically based material and rendering. Th e refraction is modeled using a single MLP given the refraction and view d irections, which is a simple yet effective solution of refraction modeling . This step produces high-fidelity geometry of the outer surface. In stage II, we use explicit ray tracing on the reconstructed outer surface for ac curate light transport simulation. The surface reconstruction is executed again inside the outer geometry to obtain any inner surface geometry. In t his process, a novel transparent interface formulation is used to cope wit h different types of transparent surfaces. Experiments conducted on synthe tic scenes and real captured scenes show that NU-NeRF is capable of produc ing better reconstruction results than previous methods and achieves accur ate nested surface reconstruction while requiring no dedicated capture env ironment.\n\nRegistration Category: Full Access, Full Access Supporter\n\n Language Format: English Language\n\nSession Chair: Maria Larsson (Univers ity of Tokyo) URL:https://asia.siggraph.org/2024/program/?id=papers_138&sess=sess142 END:VEVENT END:VCALENDAR