BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023302Z LOCATION:Hall E - Talk Stage\, E Block\, Level B2 DTSTART;TZID=Asia/Tokyo:20241204T124000 DTEND;TZID=Asia/Tokyo:20241204T133000 UID:siggraphasia_SIGGRAPH Asia 2024_sess429@linklings.com SUMMARY:Avatar and Body Enhancement [Emerging Technologies Talk] DESCRIPTION:Emerging Technologies\n\nEmbark on a captivating journey “Beyo nd Boundaries” at the Emerging Technologies Exhibition, a highlight of SIG GRAPH Asia 2024 in Tokyo, Japan. Prepare to be amazed as you step into a w orld where innovation knows no limits! Emerging Technologies is the premie r arena to demonstrate novel interactive technologies to a large audience, inspire, be amazed, and experience the future.\nFrom immersive virtual re ality experiences to cutting-edge artificial intelligence and robotics, th e Emerging Technologies Exhibition showcases the latest advancements that will leave you in awe.\n\nPicture yourself surrounded by awe-inspiring dem onstrations that provide a glimpse into tomorrow’s world. Feel the excitem ent as you interact with state-of-the-art prototypes and witness firsthand the incredible potential of emerging technologies.\nBut the excitement do esn’t end there! Attendees will have the opportunity to engage with expert s, participate in insightful discussions, and gain valuable insights into the future of technology and innovation.\n\nA Demonstration of Selfrionett e: A Force-Input Controller for Continuous Full-Body Avatar Manipulation a nd Enhanced Virtual Haptics\n\nThis paper proposes a handheld controller t hat utilizes user's fingers' force-inputs into an embodied and continuous virtual self body motion in virtual reality (VR). The proposed system not only has a potential to overcome users' physical and spatial constraints o f a physical environment but enable...\n\n\nYutaro Hirao (Nara Institute o f Science and Technology (NAIST)) and Takeru Hashimoto (University of Toky o)\n---------------------\nI vs. Me : An adversarial interaction with your past self\n\nWe propose an adversarial interaction with the past self. Th e player of our work interacts with a virtual self who reproduces the play er's past movements. However, because the player does not clearly remember the movements, they have to respond immediately to the opponent’s attacks , which are ...\n\n\nTakuto Arizumi, Genki Akimoto, Jumpei Yamashita, and Jiting He (University of Tokyo)\n---------------------\nCasper DPM: Cascad ed Perceptual Dynamic Projection Mapping onto Hands\n\nWe introduce Casper DPM - a dynamic projection mapping system that can augment human hands in real-time with short perceived motion-to-photon latency. Our system is in teractive and enables a wide variety of application including gaming, crea tive artwork and social performances.\n\n\nYotam Erel and Or Kozlovsky-Mor denfeld (Tel Aviv University); Hiroki Kusuyama, Kohei Miura, Daisuke Iwai, and Kosuke Sato (Osaka University); and Amit H. Bermano (Tel Aviv Univers ity)\n---------------------\nTransformed Skin: Changing own skin texture f eeling for VR avatar embodiment\n\n'Texture swapping' is a novel perceptua l illusion where shifts in skin texture, resembling materials like balloon s, fur, or tree leaves, create a sense of owning various real-world textur es. We utilized the illusion to the full-body VR avatars and create Transf ormed Skin experiences, strongly increa...\n\n\nSohei Wakisaka (Keio Unive rsity Graduate School of Media Design, Keio University); Masatoshi Matsuba ra (University of Tokyo); and Haruka Onoda, Fu Zening, Lucas Ogasawara, an d Kouta Minamizawa (Keio University Graduate School of Media Design)\n---- -----------------\nAnimation Overdubbing: Animation Creating Tool for Non- humanoid Characters by Mixing Multiple Pose Remappings\n\nWe developed a n ew animation-creating system named "Animation Overdubbing". This system cr eates an animation of a non-humanoid character by taking weighted averages of animations recorded by the users. By selecting multiple remapping meth ods, the users can control the characters with many degrees of...\n\n\nAma ne YAMAGUCHI, Yuji HATADA, and Takuji NARUMI (University of Tokyo)\n\nRegi stration Category: Enhanced Access, Exhibit & Experience Access, Experienc e Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor\n\nL anguage Format: English Language END:VEVENT END:VCALENDAR