BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023313Z LOCATION:Hall B5 (2)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241206T090000 DTEND;TZID=Asia/Tokyo:20241206T101000 UID:siggraphasia_SIGGRAPH Asia 2024_sess140@linklings.com SUMMARY:Differentiable Rendering DESCRIPTION:Technical Papers\n\nEach Paper gives a 10 minute presentation. \n\nA Simple Approach to Differentiable Rendering of SDFs\n\nWe present a simple algorithm for differentiable rendering of surfaces represented by S igned Distance Fields (SDF), which makes it easy to integrate rendering in to gradient-based optimization pipelines. To tackle visibility-related der ivatives that make rendering non-differentiable, existing physica...\n\n\n Zichen Wang and Xi Deng (Cornell University), Ziyi Zhang and Wenzel Jakob (EPFL), and Steve Marschner (Cornell University)\n---------------------\nM arkov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiab le Rendering\n\nPhysics-based differentiable rendering requires estimating boundary path integrals emerging from the shift of discontinuities (e.g., visibility boundaries). Previously, although the mathematical formulation of boundary path integrals has been established, efficient and robust est imation of these int...\n\n\nPeiyu Xu (University of California Irvine); S ai Bangaru (MIT CSAIL, NVIDIA Research); Tzu-Mao Li (University of Califor nia San Diego); and Shuang Zhao (University of California Irvine)\n------- --------------\nDifferentiating Variance for Variance-Aware Inverse Render ing\n\nMonte Carlo methods have been widely adopted in physics-based rende ring.\n A key property of a Monte Carlo estimator is its variance, whic h dictates the convergence rate of the estimator.\n In this paper, we d evise a mathematical formulation for derivatives of rendering variance wit h respect to ...\n\n\nKai Yan (University of California Irvine, Wētā FX); Vincent Pegoraro, Marc Droske, and Jiří Vorba (Wētā FX); and Shuang Zhao ( University of California Irvine)\n---------------------\nNeural Differenti al Appearance Equations\n\nWe propose a method to reproduce dynamic appear ance textures with space-stationary but time-varying visual statistics.\nW hile most previous work decomposes dynamic textures into static appearance and motion, we focus on dynamic appearance that results not from motion b ut variations of fundamental pro...\n\n\nChen Liu and Tobias Ritschel (Uni versity College London (UCL))\n---------------------\nDifferentiable Photo n Mapping using Generalized Path Gradients\n\nPhoton mapping is a fundamen tal and practical Monte Carlo rendering technique for efficiently simulati ng global illumination effects, especially for caustics and specular-diffu se-specular (SDS) paths. In this paper, we present the first differentiabl e rendering method for photon mapping. The core of...\n\n\nJiankai Xing an d Zengyu Li (Tsinghua University), Fujun Luan (Adobe Research), and Kun Xu (Tsinghua University)\n---------------------\nDifferentiable Owen Scrambl ing\n\nQuasi-Monte Carlo integration is at the core of rendering. This tec hnique estimates the value of an integral by evaluating the integrand at w ell-chosen sample locations. These sample points are designed to cover the domain as uniformly as possible to achieve better convergence rates than purely rand...\n\n\nBastien Doignies (Université Claude Bernard Lyon, LIRI S); David Coeurjolly, Nicolas Bonneel, and Julie Digne (CNRS, LIRIS); and Jean-Claude Iehl and Victor Ostromoukhov (Université Claude Bernard Lyon, LIRIS)\n\nRegistration Category: Full Access, Full Access Supporter\n\nLan guage Format: English Language\n\nSession Chair: Seungyong Lee (POSTECH) END:VEVENT END:VCALENDAR