BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023302Z LOCATION:G502\, G Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241205T163000 DTEND;TZID=Asia/Tokyo:20241205T173000 UID:siggraphasia_SIGGRAPH Asia 2024_sess297_educur_102@linklings.com SUMMARY:Cooperation Practices between the Digital Game Industry and Univer sities in the Context of Eastern Aesthetics DESCRIPTION:Educator's Forum\n\nxuejun xuan (China Academy of Art, School of Animation and Games); Lei Wang (Communication University of China, Scho ol of Animation and Digital Arts); Xiaoyun Zhang (Tencent Games, Global Un iversity Partnerships); Xiaoyuan Gu (Alibaba Group Holding Limited, TAOBAO & TMALL Group); Yongcheng Liu (NetEase Games); and Yuanyuan Tong (China A cademy of Art, School of Animation and Games)\n\nIn recent years, China’s game industry has developed rapidly, particularly with the launch of Game Science's Black Myth: Wukong, which has reignited excitement in the sector . One critical aspect that cannot be overlooked in this years-long develop ment of the gaming industry is the role of talent cultivation. Deep collab oration between universities and enterprises provides students with practi cal opportunities, helping them grow in real-world environments. The large -scale output of talent from schools has further propelled the professiona lization and sustainable development of the industry.\n\nLooking back over the past twenty years, it was a time when many Chinese institutions began to cultivate game talents. In the context of a shortage of qualified inst ructors and uncertainty about future development, numerous institutions ha ve gradually explored deep connections between education and the gaming in dustry through partnerships with leading domestic gaming companies. This c ollaboration has not only supplied the industry with a large number of out standing talents but has also brought advanced teaching concepts and pract ical experiences to the schools.\n\nThe guests at today’s forum include pa rticipants and promoters of this era of rapid development and exploration in the Chinese gaming industry, encompassing frontline experts from variou s fields, including game education, game development, serious games, and i ndustry-university collaborations. The purpose of this forum is to summari ze the achievements and challenges encountered in this process through dis cussion and exchange, thereby clarifying future goals and work directions. We look forward to jointly advancing Chinese game education and industry, contributing unique works to the global gaming market.\n\nRegistration Ca tegory: Enhanced Access, Full Access, Full Access Supporter\n\nLanguage Fo rmat: English Language URL:https://asia.siggraph.org/2024/program/?id=educur_102&sess=sess297 END:VEVENT END:VCALENDAR