BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Asia/Tokyo X-LIC-LOCATION:Asia/Tokyo BEGIN:STANDARD TZOFFSETFROM:+0900 TZOFFSETTO:+0900 TZNAME:JST DTSTART:18871231T000000 END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20250110T023312Z LOCATION:Hall B5 (1)\, B Block\, Level 5 DTSTART;TZID=Asia/Tokyo:20241204T133400 DTEND;TZID=Asia/Tokyo:20241204T134600 UID:siggraphasia_SIGGRAPH Asia 2024_sess115_papers_126@linklings.com SUMMARY:Real-time Large-scale Deformation of Gaussian Splatting DESCRIPTION:Technical Papers\n\nLin Gao (Institute of Computing Technology , Chinese Academy of Sciences; University of Chinese Academy of Sciences); Jie Yang (Institute of Computing Technology, Chinese Academy of Sciences) ; Bo-Tao Zhang, Jia-Mu Sun, and Yu-Jie Yuan (Institute of Computing Techno logy, Chinese Academy of Sciences; University of Chinese Academy of Scienc es); Hongbo Fu (Hong Kong University of Science and Technology); and Yu-Ku n Lai (Cardiff University)\n\nNeural implicit representations, including N eural Distance Fields and Neural Radiance Fields, have demonstrated signif icant capabilities for reconstructing surfaces with complicated geometry a nd topology, and generating novel views of a scene. Nevertheless, it is ch allenging for users to directly deform or manipulate these implicit repres entations with large deformations in the real-time fashion.Gaussian Splatt ing (GS) has recently become a promising method with explicit geometry for representing static scenes and facilitating high-quality and real time sy nthesis of novel views. However, it cannot be easily deformed due to the u se of discrete Gaussians and lack of explicit topology. To address this, w e develop a novel GS-based method that enables interactive deformation. Ou r key idea is to design an innovative mesh-based GS representation, which is integrated into Gaussian learning and manipulation. 3D Gaussians are de fined over an explicit mesh, and they are bound with each other: the rende ring of 3D Gaussians guides the mesh face split for adaptive refinement, a nd the mesh face split directs the splitting of 3D Gaussians. Moreover, th e explicit mesh constraints help regularize the Gaussian distribution, sup pressing poor-quality Gaussians (e.g. , misaligned Gaussians, long-narrow shaped Gaussians), thus enhancing visual quality and avoiding artifacts du ring deformation. Based on this representation, we further introduce a lar ge-scale Gaussian deformation technique to enable deformable GS, which alt ers the parameters of 3D Gaussians according to the manipulation of the as sociated mesh. Our method benefits from existing mesh deformation datasets for more realistic data-driven Gaussian deformation. Extensive experiment s show that our approach achieves high-quality reconstruction and effectiv e deformation, while maintaining promising rendering results at a high fra me rate (65 FPS on average on a single commodity GPU).\n\nRegistration Cat egory: Full Access, Full Access Supporter\n\nLanguage Format: English Lang uage\n\nSession Chair: Peng-Shuai Wang (Peking University) URL:https://asia.siggraph.org/2024/program/?id=papers_126&sess=sess115 END:VEVENT END:VCALENDAR