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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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DTSTAMP:20260817T171604Z
LOCATION:Hall E - Talk Stage\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241204T124000
DTEND;TZID=Asia/Tokyo:20241204T133000
UID:siggraphasia_SIGGRAPH Asia 2024_sess429@linklings.com
SUMMARY:Avatar and Body Enhancement [Emerging Technologies Talk]
DESCRIPTION:Embark on a captivating journey “Beyond Boundaries” at the Eme
 rging Technologies Exhibition, a highlight of SIGGRAPH Asia 2024 in Tokyo,
  Japan. Prepare to be amazed as you step into a world where innovation kno
 ws no limits! Emerging Technologies is the premier arena to demonstrate no
 vel interactive technologies to a large audience, inspire, be amazed, and 
 experience the future.\nFrom immersive virtual reality experiences to cutt
 ing-edge artificial intelligence and robotics, the Emerging Technologies E
 xhibition showcases the latest advancements that will leave you in awe.\n\
 nPicture yourself surrounded by awe-inspiring demonstrations that provide 
 a glimpse into tomorrow’s world. Feel the excitement as you interact with 
 state-of-the-art prototypes and witness firsthand the incredible potential
  of emerging technologies.\nBut the excitement doesn’t end there! Attendee
 s will have the opportunity to engage with experts, participate in insight
 ful discussions, and gain valuable insights into the future of technology 
 and innovation.\n\nA Demonstration of Selfrionette: A Force-Input Controll
 er for Continuous Full-Body Avatar Manipulation and Enhanced Virtual Hapti
 cs\n\nThis paper proposes a handheld controller that utilizes user's finge
 rs' force-inputs into an embodied and continuous virtual self body motion 
 in virtual reality (VR). The proposed system not only has a potential to o
 vercome users' physical and spatial constraints of a physical environment 
 but enable...\n\n\nYutaro Hirao (Nara Institute of Science and Technology 
 (NAIST)) and Takeru Hashimoto (University of Tokyo)\n---------------------
 \nTransformed Skin: Changing own skin texture feeling for VR avatar embodi
 ment\n\n'Texture swapping' is a novel perceptual illusion where shifts in 
 skin texture, resembling materials like balloons, fur, or tree leaves, cre
 ate a sense of owning various real-world textures. We utilized the illusio
 n to the full-body VR avatars and create Transformed Skin experiences, str
 ongly increa...\n\n\nSohei Wakisaka (Keio University Graduate School of Me
 dia Design, Keio University); Masatoshi Matsubara (University of Tokyo); a
 nd Haruka Onoda, Fu Zening, Lucas Ogasawara, and Kouta Minamizawa (Keio Un
 iversity Graduate School of Media Design)\n---------------------\nAnimatio
 n Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixi
 ng Multiple Pose Remappings\n\nWe developed a new animation-creating syste
 m named "Animation Overdubbing". This system creates an animation of a non
 -humanoid character by taking weighted averages of animations recorded by 
 the users. By selecting multiple remapping methods, the users can control 
 the characters with many degrees of...\n\n\nAmane YAMAGUCHI, Yuji HATADA, 
 and Takuji NARUMI (University of Tokyo)\n---------------------\nCasper DPM
 : Cascaded Perceptual Dynamic Projection Mapping onto Hands\n\nWe introduc
 e Casper DPM - a dynamic projection mapping system that can augment human 
 hands in real-time with short perceived motion-to-photon latency. Our syst
 em is interactive and enables a wide variety of application including gami
 ng, creative artwork and social performances.\n\n\nYotam Erel and Or Kozlo
 vsky-Mordenfeld (Tel Aviv University); Hiroki Kusuyama, Kohei Miura, Daisu
 ke Iwai, and Kosuke Sato (Osaka University); and Amit H. Bermano (Tel Aviv
  University)\n---------------------\nI vs. Me : An adversarial interaction
  with your past self\n\nWe propose an adversarial interaction with the pas
 t self. The player of our work interacts with a virtual self who reproduce
 s the player's past movements. However, because the player does not clearl
 y remember the movements, they have to respond immediately to the opponent
 ’s attacks, which are ...\n\n\nTakuto Arizumi, Genki Akimoto, Jumpei Yamas
 hita, and Jiting He (University of Tokyo)\n\nRegistration Category: Enhanc
 ed Access, Exhibit & Experience Access, Experience Hall Exhibitor, Full Ac
 cess, Full Access Supporter, Trade Exhibitor\n\nLanguage Format: English L
 anguage
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