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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023314Z
LOCATION:Hall E - Talk Stage\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241204T133000
DTEND;TZID=Asia/Tokyo:20241204T153000
UID:siggraphasia_SIGGRAPH Asia 2024_sess425@linklings.com
SUMMARY:XR Talks
DESCRIPTION:XR\n\nStep into the dynamic realm of Extended Reality (XR) at 
 SIGGRAPH Asia 2024 in Tokyo. XR, comprising augmented (AR), mixed (MR), an
 d virtual reality (VR), blurs the boundaries between the physical and virt
 ual worlds. Delve into the latest advancements in XR technology, research,
  and content creation, offering unparalleled experiences that push the lim
 its of innovation.\nEmbark on an immersive journey through two captivating
  categories: XR Demo and XR Theater. In the XR Demo, witness state-of-the-
 art demonstrations that unveil novel experiences, seamlessly integrating t
 ouch, sound, and other sensory modalities. Engage with groundbreaking appl
 ications and artifacts that showcase the transformative power of XR.\n\nMe
 anwhile, in the XR Theater, experience the magic of immersive cinematic st
 orytelling and narrative exploration. Transport yourself into captivating 
 virtual environments, where rich narratives and stunning visuals come to l
 ife. Whether seated or standing, these experiences promise to captivate yo
 ur senses and ignite your imagination.\nAt SIGGRAPH Asia 2024, the XR prog
 ram serves as a hub for innovation, creativity, and collaboration, offerin
 g attendees an exclusive glimpse into the future of XR. Join us as we emba
 rk on an extraordinary adventure, where technology meets imagination, and 
 possibilities are limitless.\n\nLocation-Based Artifact Installation Inter
 action\n\nOur project utilizes spatial location technology to create inter
 active installations that engage with digital projections of artifacts, co
 mmemorating World War II artifact protection efforts led by the Palace Mus
 eum in China. It offers a new, immersive way to experience history through
  visual, audit...\n\n\nSixue Zhang (Beijing Normal University)\n----------
 -----------\nFinger Painting in VR: Multi-Dynamic Gestural Input for VR Pa
 inting\n\nThis study explores the multi-dynamic gestural interaction syste
 m using VR headsets and wearable devices, for enhancing VR painting with p
 ressure control, gesture recognition, and haptic feedback. Testing demonst
 rated novel visual expressions through hand gestures, suggesting the poten
 tial for more ...\n\n\nRosina Yuan\n---------------------\nInto the Womb -
 I want to be born again-\n\n"Into the Womb" is a VR content about rebirth,
  reflecting the author's disability, trauma, inability to connect emotiona
 lly, challenges and struggles with love. It starts from the perspective of
  a woman with developmental disabilities in Tokyo, returns to the fetus, a
 nd offers new beginnings for all...\n\n\nShoko Kimura (Aoyama Gakuin Unive
 rsity, Nagoya Institute of Technology); Ayaka Fujii and Kenichi Ito; Rihit
 o Tsuboi (Game Sound Creator); and Yoshinori Natsume (Nagoya Institute of 
 Technology)\n---------------------\nDragravity: Wearable, Reconfigurable, 
 Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sensations.\
 n\nDragravity, a wearable, reconfigurable waterbag for dynamic weight-shif
 ting haptic proxy. Waterbags can be worn on body partswith elastic bandsdi
 stribute,enhancing the user's full-body weight sensation to enable more ap
 plication possibilities with the haptic proxy, which can simulate the weig
 ht sens...\n\n\nChi-Yu Lin (National Taipei University of Technology)\n---
 ------------------\nRe-Touch: A VR Experience for Enhancing Autobiographic
 al Memory Recall Through Haptic and Affective Feedback\n\nRe-Touch enhance
 s autobiographical memory recall using VR, haptic feedback, and affective 
 computing, adapting to users' emotional states. By monitoring physiologica
 l responses like PPG and EDA, it adjusts haptic feedback and the virtual e
 nvironment's richness, providing personalized, immersive exper...\n\n\nTam
 il Selvan Gunasekaran (The University of Auckland, Empathic Computing Lab)
 \n---------------------\nNatureBlendVR: Hybrid Space Interactive Experienc
 e For Emotional Regulation And Cognition Improvement\n\nNatureBlendVR is a
 n immersive interactive system designed to boost emotional well-being and 
 enhance cognitive functions linked to the therapeutic practice of forest b
 athing. This experience seamlessly integrates extended reality (XR) techno
 logy with interactive bio-responsive physical elements, crea...\n\n\nKinga
  Skiers (Keio University Graduate School of Media Design)\n---------------
 ------\nGravField: Live-coding Bodies through Mixed Reality\n\nGravField (
 short for "Gravitational Field") is a live-coding intercorporeal improvisa
 tion system within a collocated Mixed Reality (MR) environment. It explore
 s the dynamic interplay between bodies, mediated through live-coded MR aud
 iovisual affordances. Inspired by contact improvisation techniques,...\n\n
 \nBotao Hu (Reality Design Lab)\n---------------------\nTranscendental Cha
 kra: A Multi-Sensory Meditation Spiritual Journey to Enhance Self-Awarenes
 s Based on VR\n\nChakra, from Hinduism, represents luminous wheels reflect
 ing self-awareness. Chakra-based meditation supports well-being, but visua
 l and tangible feedback for mindfulness is unexplored. Transcendental Chak
 ra, a VR experience, uses guided audio, visuals, and vibrotactile feedback
  to help beginners vi...\n\n\nDanyang Peng (Keio University Graduate Schoo
 l of Media Design)\n---------------------\nEchoVision: Experiencing Bat Ec
 holocation via Mixed Reality\n\nEchoVision is an interactive mixed reality
  art experience that allows participants to experience the umwelt of bats 
 by simulating echolocation using a custom-designed, handheld, bat-shaped, 
 optical see-through mixed reality mask. This work promotes an ecocentric d
 esign and fosters understanding betw...\n\n\nJiabao Li (University of Texa
 s at Austin)\n---------------------\nReyeal: Implicit Gaze-based Interacti
 on for Creating Personal Landscape Painting in Cinematic Virtual Reality\n
 \nReyeal is an implicit gaze-based interaction for cinematic virtual reali
 ty that allows users to create their own immersive landscape painting expe
 rience. Reyeal eliminates the need for specific target objects and relies 
 on invisible objects, resulting in a compelling experience for every user.
 \n\n\nMiguel Ying Jie Then (National Taiwan University)\n-----------------
 ----\nA Collaborative Multimodal XR Physical Design Environment\n\nOur col
 laborative XR system integrates physical and virtual design spaces, using 
 video passthrough to superimpose visual modifications on physical objects.
  With features such as multimodal inputs, real-time physical object tracki
 ng, and object-based 3D annotation, it speeds up design iterations for ...
 \n\n\nKen Perlin (New York University)\n---------------------\nZenbu Koko 
 - A mixed reality platform for inward contemplation\n\nZenbu Koko is a XR 
 platform that presents a seamless immersive meditative experience inspired
  by the yogic tradition. Thanks to its multisensory environments and its t
 ool to reconstruct and observe the participants’ bodies from different per
 spectives, it leads the user across a short journey f...\n\n\nLoup Vuarnes
 son (All Here SA), Richard Nelson (KKAA), and Erkin Bek (All Here SA)\n---
 ------------------\nTheater of Future Puppetry: An Immersive Puppeteering 
 Experience Based on Hands Tracking and Gestures Recognition\n\nThis resear
 ch presents an advanced gesture recognition system called Theater of Futur
 e Puppetry. Unlike systems that only use hand tracking and hand skeleton m
 anipulation of puppets, this system can recognize specific gestures used i
 n traditional Budaixi (Taiwanese glove puppetry) and interact with ...\n\n
 \nChun-Cheng Hsu (National Yang Ming Chiao Tung University/Institute of Ap
 plied Arts)\n---------------------\nSlime Hand XR: Distinct Illusory Skin 
 Deformation in HMD Space\n\nSlime Hand XR is an interactive HMD system tha
 t induces illusory skin deformation in VR. Participants view slime in the 
 HMD's view and feel their skin stretch as the slime. Virtual suspension ma
 intains the illusion. In briefly experiment with children, 56 of 63 partic
 ipants reporting strong skin def...\n\n\nKenri Kodaka (Nagoya City Univers
 ity)\n---------------------\nNecomimi illusion: Generating Ownership of Ca
 t Ears through Haptic Feedback via Hair\n\nIn this demonstration, we devel
 oped a device that creates a sense of ownership over imaginary body parts,
  specifically cat ears. We achieve this through haptic feedback to the hea
 d via hair. Participants transform into an avatar with cat ears and experi
 ence having their imaginary cat ears stroked.\n\n\nHiroo Yamamura\n-------
 --------------\n"MONOLITH": Exploring the Virtual Reality Viewing Experien
 ce of Non-Linear and Multi-Threaded Narrative Structures\n\n"MONOLITH" is 
 a virtual reality film featuring a non-linear, multi-threaded narrative st
 ructure, experienced through VR headsets. Viewers piece together the full 
 plot through time jumps, immersively observing from a first-person, miniat
 ure perspective the story of a special monolith that influences ...\n\n\nY
 unuo Chen (Beihang University)\n---------------------\nMOBILE SUIT GUNDAM:
  Silver Phantom\n\nMobile Suit Gundam Silver Phantom” is an innovative 90-
 minute VR film that immerses fans in the Gundam universe in a new way, off
 ering 6Dof real-time rendering and interactive opportunities.\nIt was prod
 uced in collaboration between Japan and France with Atlas V/ALBYON, the co
 mpany behind numer...\n\n\nKiichiro Inoue (Bandai Namco Filmworks Inc.)\n\
 nRegistration Category: Enhanced Access, Exhibit & Experience Access, Expe
 rience Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor
 \n\nLanguage Format: English Language
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