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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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BEGIN:VEVENT
DTSTAMP:20260817T171604Z
LOCATION:Hall E - Talk Stage\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241204T133000
DTEND;TZID=Asia/Tokyo:20241204T153000
UID:siggraphasia_SIGGRAPH Asia 2024_sess425@linklings.com
SUMMARY:XR Talks
DESCRIPTION:Step into the dynamic realm of Extended Reality (XR) at SIGGRA
 PH Asia 2024 in Tokyo. XR, comprising augmented (AR), mixed (MR), and virt
 ual reality (VR), blurs the boundaries between the physical and virtual wo
 rlds. Delve into the latest advancements in XR technology, research, and c
 ontent creation, offering unparalleled experiences that push the limits of
  innovation.\nEmbark on an immersive journey through two captivating categ
 ories: XR Demo and XR Theater. In the XR Demo, witness state-of-the-art de
 monstrations that unveil novel experiences, seamlessly integrating touch, 
 sound, and other sensory modalities. Engage with groundbreaking applicatio
 ns and artifacts that showcase the transformative power of XR.\n\nMeanwhil
 e, in the XR Theater, experience the magic of immersive cinematic storytel
 ling and narrative exploration. Transport yourself into captivating virtua
 l environments, where rich narratives and stunning visuals come to life. W
 hether seated or standing, these experiences promise to captivate your sen
 ses and ignite your imagination.\nAt SIGGRAPH Asia 2024, the XR program se
 rves as a hub for innovation, creativity, and collaboration, offering atte
 ndees an exclusive glimpse into the future of XR. Join us as we embark on 
 an extraordinary adventure, where technology meets imagination, and possib
 ilities are limitless.\n\nA Collaborative Multimodal XR Physical Design En
 vironment\n\nOur collaborative XR system integrates physical and virtual d
 esign spaces, using video passthrough to superimpose visual modifications 
 on physical objects. With features such as multimodal inputs, real-time ph
 ysical object tracking, and object-based 3D annotation, it speeds up desig
 n iterations for ...\n\n\nKen Perlin (New York University)\n--------------
 -------\nDragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting Wat
 erbags to Enhance Full-Body Weight Sensations.\n\nDragravity, a wearable, 
 reconfigurable waterbag for dynamic weight-shifting haptic proxy. Waterbag
 s can be worn on body partswith elastic bandsdistribute,enhancing the user
 's full-body weight sensation to enable more application possibilities wit
 h the haptic proxy, which can simulate the weight sens...\n\n\nChi-Yu Lin 
 (National Taipei University of Technology)\n---------------------\nEchoVis
 ion: Experiencing Bat Echolocation via Mixed Reality\n\nEchoVision is an i
 nteractive mixed reality art experience that allows participants to experi
 ence the umwelt of bats by simulating echolocation using a custom-designed
 , handheld, bat-shaped, optical see-through mixed reality mask. This work 
 promotes an ecocentric design and fosters understanding betw...\n\n\nJiaba
 o Li (University of Texas at Austin)\n---------------------\nFinger Painti
 ng in VR: Multi-Dynamic Gestural Input for VR Painting\n\nThis study explo
 res the multi-dynamic gestural interaction system using VR headsets and we
 arable devices, for enhancing VR painting with pressure control, gesture r
 ecognition, and haptic feedback. Testing demonstrated novel visual express
 ions through hand gestures, suggesting the potential for more ...\n\n\nRos
 ina Yuan\n---------------------\nGravField: Live-coding Bodies through Mix
 ed Reality\n\nGravField (short for "Gravitational Field") is a live-coding
  intercorporeal improvisation system within a collocated Mixed Reality (MR
 ) environment. It explores the dynamic interplay between bodies, mediated 
 through live-coded MR audiovisual affordances. Inspired by contact improvi
 sation techniques,...\n\n\nBotao Hu (Reality Design Lab)\n----------------
 -----\nInto the Womb -I want to be born again-\n\n"Into the Womb" is a VR 
 content about rebirth, reflecting the author's disability, trauma, inabili
 ty to connect emotionally, challenges and struggles with love. It starts f
 rom the perspective of a woman with developmental disabilities in Tokyo, r
 eturns to the fetus, and offers new beginnings for all...\n\n\nShoko Kimur
 a (Aoyama Gakuin University, Nagoya Institute of Technology); Ayaka Fujii 
 and Kenichi Ito; Rihito Tsuboi (Game Sound Creator); and Yoshinori Natsume
  (Nagoya Institute of Technology)\n---------------------\nLocation-Based A
 rtifact Installation Interaction\n\nOur project utilizes spatial location 
 technology to create interactive installations that engage with digital pr
 ojections of artifacts, commemorating World War II artifact protection eff
 orts led by the Palace Museum in China. It offers a new, immersive way to 
 experience history through visual, audit...\n\n\nSixue Zhang (Beijing Norm
 al University)\n---------------------\nNatureBlendVR: Hybrid Space Interac
 tive Experience For Emotional Regulation And Cognition Improvement\n\nNatu
 reBlendVR is an immersive interactive system designed to boost emotional w
 ell-being and enhance cognitive functions linked to the therapeutic practi
 ce of forest bathing. This experience seamlessly integrates extended reali
 ty (XR) technology with interactive bio-responsive physical elements, crea
 ...\n\n\nKinga Skiers (Keio University Graduate School of Media Design)\n-
 --------------------\nNecomimi illusion: Generating Ownership of Cat Ears 
 through Haptic Feedback via Hair\n\nIn this demonstration, we developed a 
 device that creates a sense of ownership over imaginary body parts, specif
 ically cat ears. We achieve this through haptic feedback to the head via h
 air. Participants transform into an avatar with cat ears and experience ha
 ving their imaginary cat ears stroked.\n\n\nHiroo Yamamura\n--------------
 -------\nRe-Touch: A VR Experience for Enhancing Autobiographical Memory R
 ecall Through Haptic and Affective Feedback\n\nRe-Touch enhances autobiogr
 aphical memory recall using VR, haptic feedback, and affective computing, 
 adapting to users' emotional states. By monitoring physiological responses
  like PPG and EDA, it adjusts haptic feedback and the virtual environment'
 s richness, providing personalized, immersive exper...\n\n\nTamil Selvan G
 unasekaran (The University of Auckland, Empathic Computing Lab)\n---------
 ------------\nReyeal: Implicit Gaze-based Interaction for Creating Persona
 l Landscape Painting in Cinematic Virtual Reality\n\nReyeal is an implicit
  gaze-based interaction for cinematic virtual reality that allows users to
  create their own immersive landscape painting experience. Reyeal eliminat
 es the need for specific target objects and relies on invisible objects, r
 esulting in a compelling experience for every user.\n\n\nMiguel Ying Jie T
 hen (National Taiwan University)\n---------------------\nSlime Hand XR: Di
 stinct Illusory Skin Deformation in HMD Space\n\nSlime Hand XR is an inter
 active HMD system that induces illusory skin deformation in VR. Participan
 ts view slime in the HMD's view and feel their skin stretch as the slime. 
 Virtual suspension maintains the illusion. In briefly experiment with chil
 dren, 56 of 63 participants reporting strong skin def...\n\n\nKenri Kodaka
  (Nagoya City University)\n---------------------\nTheater of Future Puppet
 ry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestu
 res Recognition\n\nThis research presents an advanced gesture recognition 
 system called Theater of Future Puppetry. Unlike systems that only use han
 d tracking and hand skeleton manipulation of puppets, this system can reco
 gnize specific gestures used in traditional Budaixi (Taiwanese glove puppe
 try) and interact with ...\n\n\nChun-Cheng Hsu (National Yang Ming Chiao T
 ung University/Institute of Applied Arts)\n---------------------\nTranscen
 dental Chakra: A Multi-Sensory Meditation Spiritual Journey to Enhance Sel
 f-Awareness Based on VR\n\nChakra, from Hinduism, represents luminous whee
 ls reflecting self-awareness. Chakra-based meditation supports well-being,
  but visual and tangible feedback for mindfulness is unexplored. Transcend
 ental Chakra, a VR experience, uses guided audio, visuals, and vibrotactil
 e feedback to help beginners vi...\n\n\nDanyang Peng (Keio University Grad
 uate School of Media Design)\n---------------------\nZenbu Koko - A mixed 
 reality platform for inward contemplation\n\nZenbu Koko is a XR platform t
 hat presents a seamless immersive meditative experience inspired by the yo
 gic tradition. Thanks to its multisensory environments and its tool to rec
 onstruct and observe the participants’ bodies from different perspectives,
  it leads the user across a short journey f...\n\n\nLoup Vuarnesson (All H
 ere SA), Richard Nelson (KKAA), and Erkin Bek (All Here SA)\n-------------
 --------\n"MONOLITH": Exploring the Virtual Reality Viewing Experience of 
 Non-Linear and Multi-Threaded Narrative Structures\n\n"MONOLITH" is a virt
 ual reality film featuring a non-linear, multi-threaded narrative structur
 e, experienced through VR headsets. Viewers piece together the full plot t
 hrough time jumps, immersively observing from a first-person, miniature pe
 rspective the story of a special monolith that influences ...\n\n\nYunuo C
 hen (Beihang University)\n---------------------\nMOBILE SUIT GUNDAM: Silve
 r Phantom\n\nMobile Suit Gundam Silver Phantom” is an innovative 90-minute
  VR film that immerses fans in the Gundam universe in a new way, offering 
 6Dof real-time rendering and interactive opportunities.\nIt was produced i
 n collaboration between Japan and France with Atlas V/ALBYON, the company 
 behind numer...\n\n\nKiichiro Inoue (Bandai Namco Filmworks Inc.)\n\nRegis
 tration Category: Enhanced Access, Exhibit & Experience Access, Experience
  Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor\n\nLa
 nguage Format: English Language
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